diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 5492cab12..a39a0d4de 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -59,6 +59,7 @@ namespace HeavenStudio DontDestroyOnLoad(this.gameObject); instance = this; Starpelly.OS.ChangeWindowTitle("Heaven Studio DEMO"); + QualitySettings.maxQueuedFrames = 1; PlayerInput.InitInputControllers(); } diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset index 76ae80001..166dbd7fa 100644 --- a/ProjectSettings/AudioManager.asset +++ b/ProjectSettings/AudioManager.asset @@ -9,7 +9,7 @@ AudioManager: Doppler Factor: 1 Default Speaker Mode: 2 m_SampleRate: 96000 - m_DSPBufferSize: 1024 + m_DSPBufferSize: 256 m_VirtualVoiceCount: 512 m_RealVoiceCount: 32 m_EnableOutputSuspension: 1 @@ -17,4 +17,4 @@ AudioManager: m_AmbisonicDecoderPlugin: m_DisableAudio: 0 m_VirtualizeEffects: 1 - m_RequestedDSPBufferSize: 0 + m_RequestedDSPBufferSize: 256 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 2ea81a38d..92cb2a977 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -320,7 +320,9 @@ PlayerSettings: Android: 1 iPhone: 1 tvOS: 1 - m_BuildTargetGroupLightmapEncodingQuality: [] + m_BuildTargetGroupLightmapEncodingQuality: + - m_BuildTarget: Standalone + m_EncodingQuality: 1 m_BuildTargetGroupLightmapSettings: [] m_BuildTargetNormalMapEncoding: [] playModeTestRunnerEnabled: 0