diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index 951c698f0..1880b6203 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2f, parameters = new List() { - new Param("mute", false, "Mute", "Should the mole laugh sound be muted?") + new Param("mute", false, "Mute", "Toggle if the mole laugh sound should be muted.") }, preFunctionLength = 6 }, @@ -43,10 +43,10 @@ namespace HeavenStudio.Games.Loaders { parameters = new List() { - new Param("mute", true, "Mute Humming?") + new Param("mute", true, "Toggle if Stomp Farmer should stopp humming.") } }, - new GameAction("plantCollect", "Veggie Collection Values") + new GameAction("plantCollect", "Set Veggie Collection Thresholds") { function = delegate { var e = eventCaller.currentEntity; CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"], e["force"], e["forceAmount"]); @@ -54,13 +54,13 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "For each time the threshold is met a new plant will appear in the veggie bag."), - new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "What is the limit for plants collected?"), - new Param("force", false, "Force Amount of Collected Plants", "", new List() + new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "Set how many veggies it takes for a new plant to appear in the collection bag."), + new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "Set the limit for the amount of plants to be collected and count towards the threshold."), + new Param("force", false, "Set Amount Of Collected Plants", "Toggle if this event should automatically set the collected plants to a certain number.", new List() { new Param.CollapseParam((x, _) => (bool)x, new string[] { "forceAmount" }) }), - new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Force Amount") + new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Set Amount", "Set the amount of plants to be collected automatically.") } } },