From 61e360f580911741e8495e8d144127198c428626 Mon Sep 17 00:00:00 2001
From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Date: Mon, 8 Jan 2024 21:35:39 -0600
Subject: [PATCH] Crop Stomp Text Update
---
Assets/Scripts/Games/CropStomp/CropStomp.cs | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs
index 951c698f0..1880b6203 100644
--- a/Assets/Scripts/Games/CropStomp/CropStomp.cs
+++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs
@@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2f,
parameters = new List()
{
- new Param("mute", false, "Mute", "Should the mole laugh sound be muted?")
+ new Param("mute", false, "Mute", "Toggle if the mole laugh sound should be muted.")
},
preFunctionLength = 6
},
@@ -43,10 +43,10 @@ namespace HeavenStudio.Games.Loaders
{
parameters = new List()
{
- new Param("mute", true, "Mute Humming?")
+ new Param("mute", true, "Toggle if Stomp Farmer should stopp humming.")
}
},
- new GameAction("plantCollect", "Veggie Collection Values")
+ new GameAction("plantCollect", "Set Veggie Collection Thresholds")
{
function = delegate { var e = eventCaller.currentEntity;
CropStomp.instance.SetCollectThresholds(e["threshold"], e["limit"], e["force"], e["forceAmount"]);
@@ -54,13 +54,13 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "For each time the threshold is met a new plant will appear in the veggie bag."),
- new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "What is the limit for plants collected?"),
- new Param("force", false, "Force Amount of Collected Plants", "", new List()
+ new Param("threshold", new EntityTypes.Integer(1, 80, 8), "Threshold", "Set how many veggies it takes for a new plant to appear in the collection bag."),
+ new Param("limit", new EntityTypes.Integer(1, 1000, 80), "Limit", "Set the limit for the amount of plants to be collected and count towards the threshold."),
+ new Param("force", false, "Set Amount Of Collected Plants", "Toggle if this event should automatically set the collected plants to a certain number.", new List()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "forceAmount" })
}),
- new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Force Amount")
+ new Param("forceAmount", new EntityTypes.Integer(0, 1000, 0), "Set Amount", "Set the amount of plants to be collected automatically.")
}
}
},