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+ inSlope: {x: Infinity, y: Infinity, z: Infinity} + outSlope: {x: Infinity, y: Infinity, z: Infinity} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - serializedVersion: 3 - time: 0.56666666 - value: {x: -6.355, y: 1.053, z: 0} - inSlope: {x: 0, y: 0, z: 0} - outSlope: {x: 0, y: 0, z: 0} + time: 0.06666667 + value: {x: -6.3372, y: 0.8178889, z: 0} + inSlope: {x: Infinity, y: Infinity, z: Infinity} + outSlope: {x: Infinity, y: Infinity, z: Infinity} tangentMode: 0 weightedMode: 0 inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + - serializedVersion: 3 + time: 0.1 + value: {x: -6.3371997, y: 0.86557716, z: 0} + inSlope: {x: Infinity, y: Infinity, z: Infinity} + outSlope: {x: Infinity, y: Infinity, z: Infinity} + tangentMode: 0 + weightedMode: 0 + inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} + outWeight: {x: 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texcoord : TEXCOORD0; + }; + + fixed4 _Color; + fixed4 _OutlineColor; + + v2f vert(appdata_t IN) + { + v2f OUT; + OUT.vertex = UnityObjectToClipPos(IN.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color; + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap (OUT.vertex); + #endif + + return OUT; + } + + sampler2D _MainTex; + sampler2D _AlphaTex; + float _AlphaSplitEnabled; + + fixed4 SampleSpriteTexture (float2 uv) + { + fixed4 color = tex2D (_MainTex, uv); + +#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED + if (_AlphaSplitEnabled) + color.a = tex2D (_AlphaTex, uv).r; +#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED + + return color; + } + + fixed4 frag(v2f IN) : SV_Target + { + fixed4 c = SampleSpriteTexture (IN.texcoord); + float3 outlinedRGB = lerp(IN.color.rgb, _OutlineColor.rgb, 1 - c.r); + c = fixed4(outlinedRGB.r, outlinedRGB.g, outlinedRGB.b, c.a); + c.rgb *= c.a; + return c; + } + ENDCG + } + } +} diff --git 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internalID: 2027837042 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_50 + rect: + serializedVersion: 2 + x: 2507 + y: 465 + width: 160 + height: 125 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: e9e91b86000000000800000000000000 + internalID: 1756470942 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_51 + rect: + serializedVersion: 2 + x: 2725 + y: 458 + width: 385 + height: 284 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: c6c8848effffffff0800000000000000 + internalID: -397898644 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_52 + rect: + serializedVersion: 2 + x: 3191 + y: 451 + width: 384 + height: 298 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 085ca191000000000800000000000000 + internalID: 421184896 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_53 + rect: + serializedVersion: 2 + x: 3643 + y: 465 + width: 408 + height: 274 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 5de96d36000000000800000000000000 + internalID: 1675009749 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_54 + rect: + serializedVersion: 2 + x: 2275 + y: 82 + width: 503 + height: 278 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 5d9c69e4000000000800000000000000 + internalID: 1318504917 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_55 + rect: + serializedVersion: 2 + x: 2855 + y: 105 + width: 384 + height: 289 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: c1eb15fdffffffff0800000000000000 + internalID: -548291044 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_56 + rect: + serializedVersion: 2 + x: 3281 + y: 117 + width: 360 + height: 270 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 2b983db4000000000800000000000000 + internalID: 1272154546 + vertices: [] + indices: + edges: [] + weights: [] + - serializedVersion: 2 + name: pillow_obj02_57 + rect: + serializedVersion: 2 + x: 3679 + y: 128 + width: 384 + height: 242 + alignment: 9 + pivot: {x: 0.5, y: 0.5} + border: {x: 0, y: 0, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: -1 + bones: [] + spriteID: 29f36387000000000800000000000000 + internalID: 2016821138 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] @@ -100,6 +1332,65 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: + pillow_obj02_0: 708138305 + pillow_obj02_1: -654590701 + pillow_obj02_10: -1661528138 + pillow_obj02_11: -374173840 + pillow_obj02_12: -456912487 + pillow_obj02_13: -1048727800 + pillow_obj02_14: 858678628 + pillow_obj02_15: 1728444420 + pillow_obj02_16: -2039390538 + pillow_obj02_17: -529251256 + pillow_obj02_18: 1661961486 + pillow_obj02_19: 422346294 + pillow_obj02_2: -190487308 + pillow_obj02_20: 442375674 + pillow_obj02_21: -238166957 + pillow_obj02_22: 103902602 + pillow_obj02_23: -1012196697 + pillow_obj02_24: 1199832370 + pillow_obj02_25: -1028193256 + pillow_obj02_26: -1431653383 + pillow_obj02_27: -2090547469 + pillow_obj02_28: -150693555 + pillow_obj02_29: -1905395269 + pillow_obj02_3: -1091391465 + pillow_obj02_30: -1795737246 + pillow_obj02_31: -1340656805 + pillow_obj02_32: 120521491 + pillow_obj02_33: -1058272255 + pillow_obj02_34: 338797104 + pillow_obj02_35: 1987307248 + pillow_obj02_36: -1623807916 + pillow_obj02_37: 1597850624 + pillow_obj02_38: 467687346 + pillow_obj02_39: 110898070 + pillow_obj02_4: -1258931158 + pillow_obj02_40: 832599421 + pillow_obj02_41: -1129515519 + pillow_obj02_42: -222306302 + pillow_obj02_43: -227944939 + pillow_obj02_44: 1933745985 + pillow_obj02_45: 807331948 + pillow_obj02_46: -448281831 + pillow_obj02_47: 2098435571 + pillow_obj02_48: 460199976 + pillow_obj02_49: 2027837042 + pillow_obj02_5: 1818279088 + pillow_obj02_50: 1756470942 + pillow_obj02_51: -397898644 + pillow_obj02_52: 421184896 + pillow_obj02_53: 1675009749 + pillow_obj02_54: 1318504917 + pillow_obj02_55: -548291044 + pillow_obj02_56: 1272154546 + pillow_obj02_57: 2016821138 + pillow_obj02_6: 797175420 + pillow_obj02_7: -1482911634 + pillow_obj02_8: 694421038 + pillow_obj02_9: -2033148185 spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 447ab24d2..77a7f1799 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -644,6 +644,16 @@ namespace HeavenStudio private void LateUpdate() { OverlaysManager.instance.TogleOverlaysVisibility(Editor.Editor.instance == null || Editor.Editor.instance.fullscreen || ((PersistentDataManager.gameSettings.overlaysInEditor) && (!Editor.Editor.instance.fullscreen)) || HeavenStudio.Editor.GameSettings.InPreview); + + if (!Conductor.instance.isPlaying) + return; + + if (Conductor.instance.songPositionInBeatsAsDouble >= Math.Ceiling(_playStartBeat) + _latePulseTally) + { + if (_currentMinigame != null) _currentMinigame.OnLateBeatPulse(Math.Ceiling(_playStartBeat) + _latePulseTally); + onBeatPulse?.Invoke(Math.Ceiling(_playStartBeat) + _latePulseTally); + _latePulseTally++; + } } public void ToggleInputs(bool inputs) @@ -655,6 +665,7 @@ namespace HeavenStudio private double _playStartBeat = 0; private int _pulseTally = 0; + private int _latePulseTally = 0; public void Play(double beat, float delay = 0f) { @@ -662,6 +673,7 @@ namespace HeavenStudio Debug.Log("Playing at " + beat); _playStartBeat = beat; _pulseTally = 0; + _latePulseTally = 0; canInput = true; if (!paused) { diff --git a/Assets/Scripts/Games/MeatGrinder/Meat.cs b/Assets/Scripts/Games/MeatGrinder/Meat.cs new file mode 100644 index 000000000..f0cc4294c --- /dev/null +++ b/Assets/Scripts/Games/MeatGrinder/Meat.cs @@ -0,0 +1,223 @@ +using HeavenStudio.Util; +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Scripts_MeatGrinder +{ + public class Meat : MonoBehaviour + { + [SerializeField] Transform startPosition; + [SerializeField] Transform startPositionAlt; + [SerializeField] Transform hitPosition; + [SerializeField] Transform missPosition; + [SerializeField] float meatFlyHeight = 1f; + [SerializeField] float meatFlyHeightAlt = 1f; + [SerializeField] bool showAltCurve; + + [NonSerialized] public double startBeat; + [NonSerialized] public MeatType meatType; + [NonSerialized] public MeatGrinder.Reaction tackReaction; + [NonSerialized] public MeatGrinder.Reaction bossReaction; + + private bool isHit = false; + + // const float meatStart = 0; + // const float meatEnd = 3.43f; + + [Header("Animators")] + private Animator anim; + private SpriteRenderer sr; + [SerializeField] private Sprite[] meats; + + public enum MeatType + { + DarkMeat, + LightMeat, + BaconBall, + } + + private MeatGrinder game; + + private void Awake() + { + game = MeatGrinder.instance; + anim = GetComponent(); + sr = GetComponent(); + // anim.writeDefaultValuesOnDisable = false; + } + + private void Start() + { + sr.sprite = meats[(int)meatType]; + + game.ScheduleInput(startBeat, 1, MeatGrinder.InputAction_Press, Hit, Miss, Nothing); + } + + private void Update() + { + Conductor cond = Conductor.instance; + if (!isHit) + { + double startTime = cond.GetSongPosFromBeat(startBeat); + double hitTime = cond.GetSongPosFromBeat(startBeat + 1); + double missTime = hitTime + MeatGrinder.ngLateTime; + double currentTime = cond.songPositionAsDouble; + Vector3 lastPos = transform.position; + Vector3 startPos = meatType == MeatType.LightMeat ? startPositionAlt.position : startPosition.position; + + float hitAlongMissRatio = Vector3.Dot((startPos - missPosition.position), (startPos - hitPosition.position)); + hitAlongMissRatio /= Vector3.Dot((startPos - missPosition.position), (startPos - missPosition.position)); + Vector3 hitOnMissPos = startPos + ((missPosition.position - startPos) * hitAlongMissRatio); + + float prog; + + if (currentTime >= hitTime) + { + prog = (float)((currentTime - hitTime) / (missTime - hitTime)); + transform.position = Vector3.Lerp(hitOnMissPos, missPosition.position, prog); + + prog = (prog * (1 - hitAlongMissRatio)) + hitAlongMissRatio; + } + else + { + prog = (float)((currentTime - startTime) / (hitTime - startTime)); + transform.position = Vector3.Lerp(startPos, hitOnMissPos, prog); + + prog *= hitAlongMissRatio; + } + float yMul = prog * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + transform.position += (meatType == MeatType.LightMeat ? meatFlyHeightAlt : meatFlyHeight) * yWeight * Vector3.up; + // point towards the next position + if (cond.isPlaying) + { + transform.right = transform.position - lastPos; + } + } + } + + private void Hit(PlayerActionEvent caller, float state) + { + anim.enabled = true; + isHit = true; + game.TackAnim.SetBool("tackMeated", false); + anim.DoScaledAnimationAsync(meatType.ToString() + "Hit", 0.5f); + + bool isBarely = state is >= 1f or <= -1f; + + game.bossAnnoyed = isBarely; + SoundByte.PlayOneShotGame("meatGrinder/" + (isBarely ? "tink" : "meatHit")); + game.TackAnim.DoScaledAnimationAsync("TackHit" + (isBarely ? "Barely" : "Success"), 0.5f); + + (float rangeStart, float rangeEnd) = meatType switch { // im not good enough at math to figure out how to make this an equation + MeatType.DarkMeat => (0, 0.333f), + MeatType.LightMeat => (0.334f, 0.666f), + MeatType.BaconBall or _ => (0.667f, 1), + }; + var sheetAnim = game.MeatSplash.textureSheetAnimation; + var main = game.MeatSplash.main; + sheetAnim.frameOverTime = new ParticleSystem.MinMaxCurve(rangeStart, rangeEnd); + main.simulationSpeed = 0.5f / Conductor.instance.pitchedSecPerBeat; + + // has a probability of zero normally so it's not played with Play() but this exposes it to the editor + var emission = game.MeatSplash.emission; + game.MeatSplash.Emit(new ParticleSystem.EmitParams(), (int)emission.GetBurst(0).count.constant); + + if (tackReaction.expression > 0) { + BeatAction.New(game, new List() { + new(startBeat + tackReaction.beat + 1, delegate { game.DoExpressions(tackReaction.expression); }), + }); + } + if (bossReaction.expression > 0) { + BeatAction.New(game, new List() { + new(startBeat + bossReaction.beat + 1, delegate { game.DoExpressions(0, bossReaction.expression); }), + }); + } + } + + private void Miss(PlayerActionEvent caller) + { + anim.enabled = true; + game.bossAnnoyed = true; + SoundByte.PlayOneShotGame("meatGrinder/miss"); + + game.TackAnim.DoScaledAnimationAsync("TackMiss" + meatType.ToString(), 0.5f); + game.TackAnim.SetBool("tackMeated", true); + game.BossAnim.DoScaledAnimationAsync("BossMiss", 0.5f); + + Destroy(gameObject); + } + + private void Nothing(PlayerActionEvent caller) { } + + public void SetSprite() + { + sr.sprite = meats[(int)meatType]; + } + + public void DestroySelf() + { + Destroy(gameObject); + } + + /// + /// Callback to draw gizmos that are pickable and always drawn. + /// + private void OnDrawGizmos() + { + // draw a line showing the direction from the miss position to the hit position + if (startPosition == null) return; + if (startPositionAlt == null) return; + + Vector3 startPos = showAltCurve ? startPositionAlt.position : startPosition.position; + if (hitPosition != null && missPosition != null && startPos != null) + { + Gizmos.color = Color.red; + Gizmos.DrawLine(startPos, hitPosition.position); + Gizmos.color = Color.blue; + Gizmos.DrawLine(startPos, missPosition.position); + Gizmos.color = Color.green; + Vector3 direction = (hitPosition.position - missPosition.position).normalized; + Gizmos.DrawRay(missPosition.position, direction * 10); + + // project start position -> hit position onto start position -> miss position + float hitAlongMissRatio = Vector3.Dot((startPos - missPosition.position), (startPos - hitPosition.position)); + hitAlongMissRatio /= Vector3.Dot((startPos - missPosition.position), (startPos - missPosition.position)); + Gizmos.color = Color.yellow; + Gizmos.DrawRay(startPos, (missPosition.position - startPos) * hitAlongMissRatio); + + DrawCurveGizmo(startPos, missPosition.position, Vector3.up * (showAltCurve ? meatFlyHeightAlt : meatFlyHeight), Color.yellow, 0.1f); + } + } + + void DrawCurveGizmo(Vector3 start, Vector3 end, Vector3 height, Color colour, float interval) + { + Gizmos.color = colour; + Vector3 lastPos = start; + Vector3 pos; + float t, yMul, yWeight; + for (float i = 0; i < 1; i += interval) + { + t = i; + pos = Vector3.Lerp(start, end, t); + + yMul = t * 2f - 1f; + yWeight = -(yMul * yMul) + 1f; + + pos += height * yWeight; + Gizmos.DrawLine(lastPos, pos); + lastPos = pos; + } + t = 1f; + pos = end; + + yMul = t * 2f - 1f; + yWeight = -(yMul * yMul) + 1f; + + pos += height * yWeight; + Gizmos.DrawLine(lastPos, pos); + } + } +} diff --git a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs.meta b/Assets/Scripts/Games/MeatGrinder/Meat.cs.meta similarity index 100% rename from Assets/Scripts/Games/MeatGrinder/MeatToss.cs.meta rename to Assets/Scripts/Games/MeatGrinder/Meat.cs.meta diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index acc0ad33f..b03a96dec 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -3,51 +3,28 @@ using HeavenStudio.InputSystem; using System; using System.Collections.Generic; using UnityEngine; - -using NaughtyBezierCurves; +using System.Linq; namespace HeavenStudio.Games.Loaders { using static Minigames; - public static class pcoMeatLoader + public static class PcoMeatLoader { public static Minigame AddGame(EventCaller eventCaller) { + List reactionParams = new() { + new Param("tackReaction", MeatGrinder.TackExpressions.None, "Tack Reaction", "If this is hit, what expression should tack do?", new List() { + new((x, y) => (int)x != (int)MeatGrinder.TackExpressions.None, new string[] { "tackReactionBeats" }), + }), + new Param("tackReactionBeats", new EntityTypes.Float(0.5f, 10, 1), "Tack React After", "The amount of beats to wait until tack reacts"), + new Param("bossReaction", MeatGrinder.BossExpressions.None, "Boss Reaction", "If this is hit, what expression should boss do?", new List() { + new((x, y) => (int)x != (int)MeatGrinder.BossExpressions.None, new string[] { "bossReactionBeats" }), + }), + new Param("bossReactionBeats", new EntityTypes.Float(0, 10, 0), "Boss React After", "The amount of beats to wait until boss reacts"), + }; + return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List() { - new GameAction("MeatToss", "Meat Toss") - { - function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.MeatToss(e.beat); - }, - defaultLength = 2f, - priority = 2, - }, - new GameAction("MeatCall", "Meat Call") - { - function = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.instance.MeatCall(e.beat); - }, - defaultLength = 0.5f, - priority = 2, - preFunctionLength = 1f, - preFunction = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.PreInterval(e.beat, 4f); - }, - }, - new GameAction("StartInterval", "Start Interval") - { - defaultLength = 4f, - resizable = true, - priority = 5, - preFunction = delegate { - var e = eventCaller.currentEntity; - MeatGrinder.PreInterval(e.beat, e.length); - }, - }, new GameAction("bop", "Bop") { function = delegate { @@ -62,10 +39,95 @@ namespace HeavenStudio.Games.Loaders resizable = true, priority = 1, }, - }, - new List() { "pco", "normal", "repeat" }, - "pcomeat", "en", - new List() { } + new GameAction("MeatToss", "Meat Toss") + { + function = delegate { + var e = eventCaller.currentEntity; + SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true); + MeatGrinder.instance.MeatToss(e.beat, e["bacon"], e["tackReaction"], e["tackReactionBeats"], e["bossReaction"], e["bossReactionBeats"]); + }, + inactiveFunction = delegate { + SoundByte.PlayOneShotGame("meatGrinder/toss", forcePlay: true); + MeatGrinder.QueueMeatToss(eventCaller.currentEntity); + }, + defaultLength = 2f, + priority = 2, + parameters = new List() + { + new Param("bacon", false, "Bacon Ball", "Throw a bacon ball instead of the typical meat"), + }.Concat(reactionParams).ToList(), // doing this because i want these params to always be the same + }, + new GameAction("StartInterval", "Start Interval") + { + defaultLength = 4f, + resizable = true, + preFunction = delegate + { + var e = eventCaller.currentEntity; + MeatGrinder.PreInterval(e.beat, e.length, e["auto"]); + }, + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn") + }, + preFunctionLength = 1 + }, + new GameAction("MeatCall", "Meat Call") + { + inactiveFunction = delegate { SoundByte.PlayOneShotGame("meatGrinder/signal", forcePlay: true); }, + defaultLength = 0.5f, + priority = 2, + preFunctionLength = 1f, + parameters = reactionParams, + }, + new GameAction("passTurn", "Pass Turn") + { + preFunction = delegate { MeatGrinder.PrePassTurn(eventCaller.currentEntity.beat); }, + preFunctionLength = 1 + }, + new GameAction("expressions", "Expressions") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.DoExpressions(e["tackExpression"], e["bossExpression"]); + }, + parameters = new List() { + new Param("tackExpression", MeatGrinder.TackExpressions.Content, "Tack Expression", "The expression Tack will display"), + new Param("bossExpression", MeatGrinder.BossExpressions.None, "Boss Expression", "The expression Boss will display"), + } + }, + new GameAction("cartGuy", "Cart Guy") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.CartGuy(e.beat, e.length, e["spider"], e["direction"], e["ease"]); + }, + resizable = true, + defaultLength = 16, + parameters = new List() { + new Param("spider", false, "On Phone", "Put a spider in the box?"), + new Param("direction", MeatGrinder.CartGuyDirection.Right, "Direction", "The direction the cart will be carted to."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the cart use?"), + } + }, + new GameAction("gears", "Gears") + { + function = delegate { + var e = eventCaller.currentEntity; + MeatGrinder.instance.ChangeGears(e.beat, e.length, e["ease"], e["speed"]); + }, + resizable = true, + defaultLength = 1, + parameters = new List() { + new Param("speed", new EntityTypes.Float(0, 10, 1), "Speed", "How fast will the gears go?"), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "What ease will the gears speed up/slow down with?"), + } + }, + } + // , + // new List() { "pco", "normal", "repeat" }, + // "pcomeat", "en", + // new List() { } ); } } @@ -73,37 +135,82 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { + using Jukebox; using Scripts_MeatGrinder; + public class MeatGrinder : Minigame { - static List queuedInputs = new(); - static List queuedIntervals = new List(); - struct QueuedInterval + private static List queuedIntervals = new(); + + private struct QueuedInterval { public double beat; - public double length; + public float length; + public bool autoPassTurn; } + public struct UpdateEasing + { + public double beat; + public float length; + public Util.EasingFunction.Ease ease; + } + + public struct Reaction + { + public int expression; + public double beat; + public Reaction(int expression, double beat) { + this.expression = expression; + this.beat = beat; + } + } + + // private static List queuedMeats = new(); + [Header("Objects")] public GameObject MeatBase; + public ParticleSystem MeatSplash; + [SerializeField] Transform[] Gears; [Header("Animators")] public Animator BossAnim; public Animator TackAnim; - + [SerializeField] Animator CartGuyParentAnim; + [SerializeField] Animator CartGuyAnim; + [Header("Variables")] - bool intervalStarted; - double intervalStartBeat; - public double beatInterval = 4f; + private bool bossBop = true; public bool bossAnnoyed = false; - const string sfxName = "meatGrinder/"; + private UpdateEasing cartEase; + private bool cartPhone = false; + private string cartDir = "Left"; + private UpdateEasing gearEase; + private float oldGearSpeed = 1; + private float newGearSpeed = 1; + private const string sfxName = "meatGrinder/"; public static MeatGrinder instance; - public enum MeatType + public enum TackExpressions { - Dark, - Light, + None, + Content, + Smug, + Wonder, + } + + public enum BossExpressions + { + None, + Eyebrow, + Scared, + } + + public enum CartGuyDirection + { + Right, + Left, } protected static bool IA_PadAny(out double dt) @@ -116,147 +223,292 @@ namespace HeavenStudio.Games } public static PlayerInput.InputAction InputAction_Press = - new("PcoMeatPress", new int[] { IAPressCat, IAFlickCat, IAPressCat }, + new("PcoMeatPress", new int[] { IAPressCat, IAPressCat, IAPressCat }, IA_PadAny, IA_TouchBasicPress, IA_BatonBasicPress); private void Awake() { instance = this; SetupBopRegion("meatGrinder", "bop", "bossBop"); - } - - void OnDestroy() - { - if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) - { - if (queuedInputs.Count > 0) queuedInputs.Clear(); - if (queuedIntervals.Count > 0) queuedIntervals.Clear(); - intervalStarted = false; - beatInterval = 4f; - } - foreach (var evt in scheduledInputs) evt.Disable(); + MeatBase.SetActive(false); } private void Update() { + var cond = Conductor.instance; if (PlayerInput.GetIsAction(InputAction_Press) && !IsExpectingInputNow(InputAction_Press)) { TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); TackAnim.SetBool("tackMeated", false); - SoundByte.PlayOneShotGame(sfxName + "whiff"); + SoundByte.PlayOneShotGame("meatGrinder/whiff"); bossAnnoyed = false; } if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); - if (queuedIntervals.Count > 0) + if (passedTurns.Count > 0) { - foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length); - queuedIntervals.Clear(); + foreach (double pass in passedTurns) + { + PassTurnStandalone(pass); + } + passedTurns.Clear(); + } + + var currentGearSpeed = newGearSpeed; + if (gearEase.length != 0) + { + float normalizedBeat = cond.GetPositionFromBeat(gearEase.beat, gearEase.length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(gearEase.ease); + currentGearSpeed = func(oldGearSpeed, newGearSpeed, normalizedBeat); + if (normalizedBeat >= 1) cartEase.length = 0; + } + + if (cartEase.length != 0) + { + float normalizedBeat = cond.GetPositionFromBeat(cartEase.beat, cartEase.length); + Util.EasingFunction.Function func = Util.EasingFunction.GetEasingFunction(cartEase.ease); + float newPos = func(0f, 1f, normalizedBeat); + CartGuyParentAnim.DoNormalizedAnimation($"Move{cartDir}", newPos); + if (normalizedBeat >= 1) cartEase.length = 0; + } + + CartGuyParentAnim.gameObject.SetActive(cartEase.length != 0); + + if (cond.isPlaying && !cond.isPaused) { + foreach (Transform gear in Gears) { + double newZ = Time.deltaTime * currentGearSpeed * 50 * (gear.name == "Big" ? -1 : 1) / cond.pitchedSecPerBeat; + gear.Rotate(new Vector3(0, 0, (float)newZ)); + } + } + + if (cond.isPlaying) { + MeatSplash.Play(); + } else if (cond.isPaused) { + MeatSplash.Pause(); + } else { + MeatSplash.Stop(); } } - public override void OnBeatPulse(double beat) + public override void OnLateBeatPulse(double beat) { - if (!BossAnim.IsPlayingAnimationNames("BossCall") - && !BossAnim.IsPlayingAnimationNames("BossSignal") - && BeatIsInBopRegion(beat)) + if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal", "BossScared") && BeatIsInBopRegion(beat)) { BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); } - } - public void Bop(double beat, double length, bool doesBop, bool autoBop) - { - if (doesBop) - { - for (int i = 0; i < length; i++) - { - BeatAction.New(instance, new List() { - new BeatAction.Action(beat + i, delegate { - if (!BossAnim.IsPlayingAnimationNames("BossCall") && !BossAnim.IsPlayingAnimationNames("BossSignal")) { - BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); - } - }) - }); + if (CartGuyParentAnim.gameObject.activeSelf) { + Debug.Log(cartPhone ? "PhoneBop" : "Bop"); + if (cartPhone) { + CartGuyAnim.DoScaledAnimationAsync("PhoneBop", 0.5f); + } else { + CartGuyAnim.DoScaledAnimationAsync("Bop", 0.5f); } } } - public static void PreInterval(double beat, double length) + public override void OnGameSwitch(double beat) { - if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return; - - MeatGrinder.queuedIntervals.Add(new QueuedInterval() + if (queuedIntervals.Count > 0) { + foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length, beat, interval.autoPassTurn); + queuedIntervals.Clear(); + } + // if (queuedMeats.Count > 0) + // { + // foreach (var meat in queuedMeats) MeatToss(meat.beat, meat["bacon"], meat["tackReaction"], meat["tackReactionBeats"], meat["bossReaction"], meat["bossReactionBeats"]); + // queuedMeats.Clear(); + // } + OnPlay(beat); + } + + public override void OnPlay(double beat) + { + List allEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "meatGrinder"); + RiqEntity cg = allEntities.Find(c => c.datamodel == "meatGrinder/cartGuy"); + if (cg != null) { + CartGuy(cg.beat, cg.length, cg["spider"], cg["direction"], cg["ease"]); + } + RiqEntity gr = allEntities.Find(c => c.datamodel == "meatGrinder/gears"); + if (gr != null) { + ChangeGears(gr.beat, gr.length, gr["ease"], gr["speed"]); + } + List meats = allEntities.FindAll(c => c.datamodel == "meatGrinder/MeatToss" && beat > c.beat && beat < c.beat + 1); + foreach (var meat in meats) { + MeatToss(meat.beat, meat["bacon"], meat["tackReaction"], meat["tackReactionBeats"], meat["bossReaction"], meat["bossReactionBeats"]); + } + } + + private List GetRelevantMeatCallsBetweenBeat(double beat, double endBeat) + { + return EventCaller.GetAllInGameManagerList("meatGrinder", new string[] { "MeatCall" }).FindAll(x => x.beat >= beat && x.beat < endBeat); + } + + public void Bop(double beat, double length, bool doesBop, bool autoBop) + { + bossBop = autoBop; + if (doesBop) + { + var actions = new List(); + for (int i = 0; i < length; i++) + { + actions.Add(new BeatAction.Action(beat + i, delegate { + if (!BossAnim.IsPlayingAnimationNames("BossCall", "BossSignal")) { + BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); + } + })); + } + BeatAction.New(instance, actions); + } + } + + public void DoExpressions(int tackExpression, int bossExpression = 0) + { + if (tackExpression != (int)TackExpressions.None) { + string tackAnim = ((TackExpressions)tackExpression).ToString(); + TackAnim.DoScaledAnimationAsync("Tack" + tackAnim, 0.5f); + } + if (bossExpression != (int)BossExpressions.None) { + string bossAnim = ((BossExpressions)bossExpression).ToString(); + BossAnim.DoScaledAnimationAsync("Boss" + bossAnim, 0.5f); + } + } + + public void CartGuy(double beat, float length, bool spider, int direction, int ease) + { + cartEase = new() { beat = beat, length = length, - }); + ease = (Util.EasingFunction.Ease)ease, + }; + cartPhone = spider; + cartDir = direction == 0 ? "Right" : "Left"; + if (cartPhone) { + CartGuyAnim.Play("Phone", 0, 0); + } + } + public void ChangeGears(double beat, float length, int ease, float speed) + { + gearEase = new() { + beat = beat, + length = length, + ease = (Util.EasingFunction.Ease)ease, + }; + + oldGearSpeed = newGearSpeed; + newGearSpeed = speed; + } + + public static void PreInterval(double beat, float length, bool autoPassTurn) + { SoundByte.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true); if (GameManager.instance.currentGame == "meatGrinder") { - BeatAction.New(MeatGrinder.instance, new List() { - new BeatAction.Action(beat - 1, delegate { - MeatGrinder.instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f); - }), - }); + instance.StartInterval(beat, length, beat, autoPassTurn); } - } - - public void StartInterval(double beat, double length) - { - if (MeatGrinder.instance.intervalStarted) return; - - intervalStartBeat = beat; - intervalStarted = true; - beatInterval = length; - - BeatAction.New(this, new List() { - new BeatAction.Action(beat + length - 0.33f, delegate { PassTurn(beat); }), - }); - } - - public void MeatToss(double beat) - { - SoundByte.PlayOneShotGame(sfxName + "toss"); - - MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); - Meat.startBeat = beat; - Meat.cueLength = 1f; - Meat.cueBased = true; - Meat.meatType = "DarkMeat"; - } - - public void MeatCall(double beat) - { - BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); - SoundByte.PlayOneShotGame(sfxName + "signal"); - - StartInterval(beat, beatInterval); - - queuedInputs.Add(beat - intervalStartBeat); - } - - public void PassTurn(double beat) - { - intervalStarted = false; - foreach (var input in queuedInputs) + else { - BeatAction.New(instance, new List() + queuedIntervals.Add(new QueuedInterval() { - new BeatAction.Action(input + beatInterval , delegate { - MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); - Meat.startBeat = beat; - Meat.cueLength = beatInterval + input; - Meat.cueBased = false; - Meat.meatType = "LightMeat"; - }), + beat = beat, + length = length, + autoPassTurn = autoPassTurn }); - } - queuedInputs.Clear(); + } + + public void StartInterval(double beat, float length, double gameSwitchBeat, bool autoPassTurn) + { + List actions = new() { + new(beat - 1, delegate { if (Conductor.instance.songPositionInBeatsAsDouble < beat) BossAnim.DoScaledAnimationFromBeatAsync("BossSignal", 0.5f, beat - 1); }), + }; + + var allCallEvents = GetRelevantMeatCallsBetweenBeat(beat, beat + length); + allCallEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + for (int i = 0; i < allCallEvents.Count; i++) + { + double eventBeat = allCallEvents[i].beat; + + if (eventBeat >= gameSwitchBeat) + { + actions.Add(new BeatAction.Action(eventBeat, delegate + { + BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); + SoundByte.PlayOneShotGame("meatGrinder/signal"); + })); + } + } + + BeatAction.New(this, actions); + + if (autoPassTurn) + { + PassTurn(beat + length, beat, length, allCallEvents); + } + } + + public static void QueueMeatToss(RiqEntity entity) + { + // queuedMeats.Add(entity); + } + + public void MeatToss(double beat, bool bacon, int tackReaction, float tackReactionBeats, int bossReaction, float bossReactionBeats) + { + Meat meat = Instantiate(MeatBase, transform).GetComponent(); + meat.gameObject.SetActive(true); + meat.startBeat = beat; + meat.meatType = bacon ? Meat.MeatType.BaconBall : Meat.MeatType.DarkMeat; + meat.tackReaction = new Reaction(tackReaction, tackReactionBeats); + meat.bossReaction = new Reaction(bossReaction, bossReactionBeats); + // meat.reaction = reaction; + } + + public static void PrePassTurn(double beat) + { + if (GameManager.instance.currentGame == "meatGrinder") + { + instance.PassTurnStandalone(beat); + } + else + { + passedTurns.Add(beat); + } + } + + private static List passedTurns = new(); + + private void PassTurnStandalone(double beat) + { + var lastInterval = EventCaller.GetAllInGameManagerList("meatGrinder", new string[] { "StartInterval" }).FindLast(x => x.beat <= beat); + if (lastInterval != null) PassTurn(beat, lastInterval.beat, lastInterval.length); + } + + private void PassTurn(double beat, double intervalBeat, float intervalLength, List allCallEvents = null) + { + if (allCallEvents == null) { + allCallEvents = GetRelevantMeatCallsBetweenBeat(intervalBeat, intervalBeat + intervalLength); + allCallEvents.Sort((x, y) => x.beat.CompareTo(y.beat)); + } + List meatCalls = new(); + for (int i = 0; i < allCallEvents.Count; i++) + { + double relativeBeat = allCallEvents[i].beat - intervalBeat; + var tackReaction = new Reaction(allCallEvents[i]["tackReaction"], allCallEvents[i]["tackReactionBeats"]); + var bossReaction = new Reaction(allCallEvents[i]["bossReaction"], allCallEvents[i]["bossReactionBeats"]); + meatCalls.Add(new BeatAction.Action(beat + relativeBeat - 1, delegate + { + Meat meat = Instantiate(MeatBase, transform).GetComponent(); + meat.gameObject.SetActive(true); + meat.startBeat = beat + relativeBeat - 1; + meat.meatType = Meat.MeatType.LightMeat; + meat.tackReaction = tackReaction; + meat.bossReaction = bossReaction; + })); + } + BeatAction.New(this, meatCalls); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs b/Assets/Scripts/Games/MeatGrinder/MeatToss.cs deleted file mode 100644 index 901587a8e..000000000 --- a/Assets/Scripts/Games/MeatGrinder/MeatToss.cs +++ /dev/null @@ -1,73 +0,0 @@ -using HeavenStudio.Util; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using NaughtyBezierCurves; - -namespace HeavenStudio.Games.Scripts_MeatGrinder -{ - public class MeatToss : MonoBehaviour - { - public double startBeat; - public double cueLength; - public bool cueBased; - public string meatType; - - [Header("Animators")] - private Animator anim; - - private MeatGrinder game; - - private void Awake() - { - game = MeatGrinder.instance; - anim = GetComponent(); - } - - private void Start() - { - game.ScheduleInput(startBeat, cueLength, MeatGrinder.InputAction_Press, Hit, Miss, Nothing); - - BeatAction.New(this, new List() { - new BeatAction.Action(cueBased ? startBeat + 0.66f : cueLength + startBeat - 1 + 0.66f, delegate { - anim.DoScaledAnimationAsync(meatType+"Thrown", 0.32f); - }), - }); - } - - private void Update() - { - if (anim.IsPlayingAnimationNames("DarkIdle") || anim.IsPlayingAnimationNames("LightIdle")) GameObject.Destroy(gameObject); - } - - private void InputActions(bool annoyBoss, string whichSfx, string whichAnim) - { - game.bossAnnoyed = annoyBoss; - SoundByte.PlayOneShotGame("meatGrinder/"+whichSfx); - game.TackAnim.DoScaledAnimationAsync(whichAnim, 0.5f); - } - - private void Hit(PlayerActionEvent caller, float state) - { - game.TackAnim.SetBool("tackMeated", false); - anim.DoScaledAnimationAsync(meatType+"Hit", 0.5f); - - if (state >= 1f || state <= -1f) { - InputActions(true, "tink", "TackHitBarely"); - } else { - InputActions(false, "meatHit", "TackHitSuccess"); - } - } - - private void Miss(PlayerActionEvent caller) - { - GameObject.Destroy(gameObject); - InputActions(true, "miss", "TackMiss"+meatType); - game.BossAnim.DoScaledAnimationAsync("BossMiss", 0.5f); - game.TackAnim.SetBool("tackMeated", true); - } - - private void Nothing(PlayerActionEvent caller) { } - } -} diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index fd4e415a3..e504e29ed 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -439,6 +439,13 @@ namespace HeavenStudio.Games } + // added because OnBeatPulse had some animation issues going on + // if your bopping overlaps with other animations, use this instead + public virtual void OnLateBeatPulse(double beat) + { + + } + public static MultiSound PlaySoundSequence(string game, string name, double startBeat, params SoundSequence.SequenceParams[] args) { Minigames.Minigame gameInfo = GameManager.instance.GetGameInfo(game); diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs index 4b9533ab2..3c39cfec4 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs @@ -9,12 +9,17 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { public class CtrPillowMonkey : MonoBehaviour { - [Header("Objects")] - public GameObject Monkey; - public GameObject Shadow; - public GameObject Projectile; + const string HighSuffix = "_H"; + const string NrmSuffix = ""; + + [Header("Objects")] + [SerializeField] GameObject Monkey; + [SerializeField] GameObject Shadow; + [SerializeField] GameObject Projectile; + + public Animator anim { get; private set; } + string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix); - public Animator anim; public bool shouldBop = false; public int row; @@ -31,10 +36,10 @@ namespace HeavenStudio.Games.Scripts_PajamaParty double startThrowTime = double.MinValue; float throwLength = 4f; - float throwHeight = 12f; + float throwHeight = 14f; private bool hasThrown = false; - + void Awake() { anim = Monkey.GetComponent(); @@ -51,9 +56,9 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { hasJumped = true; float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; + float yWeight = -(yMul * yMul) + 1f; Monkey.transform.localPosition = new Vector3(0, jumpHeight * yWeight); - Shadow.transform.localScale = new Vector3((1f-yWeight*0.2f) * 1.2f, (1f-yWeight*0.2f) * 0.8f, 1f); + Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.2f, (1f - yWeight * 0.2f) * 0.8f, 1f); if (jumpAlt > 1) { float t; @@ -62,10 +67,10 @@ namespace HeavenStudio.Games.Scripts_PajamaParty else t = jumpPos; Monkey.transform.rotation = Quaternion.Euler(0, 0, Mathf.Lerp(22.5f, -22.5f, t)); - anim.DoScaledAnimation("MonkeyJump0" + jumpAlt, startJumpTime, jumpLength); + anim.DoScaledAnimation("MonkeyJump0" + jumpAlt + animSuffix, startJumpTime, jumpLength); } else - anim.DoScaledAnimation("MonkeyJump", startJumpTime, jumpLength); + anim.DoScaledAnimation("MonkeyJump" + animSuffix, startJumpTime, jumpLength); } else { @@ -74,7 +79,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty shouldntBop = false; hasJumped = false; PajamaParty.instance.DoBedImpact(); - anim.DoScaledAnimationAsync("MonkeyLand"); + anim.DoScaledAnimationAsync("MonkeyLand" + animSuffix); Monkey.transform.rotation = Quaternion.Euler(0, 0, 0); jumpAlt = 0; } @@ -89,8 +94,8 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { hasThrown = true; float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; - Projectile.transform.localPosition = new Vector3(0, throwHeight * yWeight + 1.5f); + float yWeight = -(yMul * yMul) + 1f; + Projectile.transform.localPosition = new Vector3(0, (throwHeight * yWeight) + 1.5f); Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime)); } else @@ -100,7 +105,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { Projectile.transform.localPosition = new Vector3(0, 0); Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); - anim.DoUnscaledAnimation("MonkeyBeat"); + anim.DoUnscaledAnimation("MonkeyBeat" + animSuffix); Projectile.SetActive(false); hasThrown = false; shouldntBop = false; @@ -108,11 +113,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty } } - private void LateUpdate() + private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !shouldntBop && shouldBop) { - anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f); + anim.DoScaledAnimationAsync("MonkeyBeat" + animSuffix, 0.5f); } } @@ -129,14 +134,29 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void Charge(double beat) { shouldntBop = true; - anim.DoUnscaledAnimation("MonkeyReady"); + anim.DoUnscaledAnimation("MonkeyReady" + animSuffix); } - public void Throw(double beat) + public void Throw(double beat, bool highCheck) { - anim.DoUnscaledAnimation("MonkeyThrow"); + anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix); startThrowTime = beat; Projectile.SetActive(true); + + if (highCheck) + { + BeatAction.New(this, new List() + { + new + ( + beat + 2, + delegate + { + anim.DoUnscaledAnimation("MonkeyThrow" + animSuffix, 1); + } + ) + }); + } } public void ReadySleep(double beat, int action) @@ -155,33 +175,38 @@ namespace HeavenStudio.Games.Scripts_PajamaParty startJumpTime = double.MinValue; Monkey.transform.localPosition = new Vector3(0, 0); Shadow.transform.localScale = new Vector3(1.2f, 0.8f, 1f); - - List seq = + + List seq = new List() { - new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MonkeySleep00"); }), - new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MonkeySleep01"); }), + new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MonkeySleep00" + animSuffix); }), + new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MonkeySleep01" + animSuffix); }), }; - + if (col == 0 || col == 4) { - seq.Add(new BeatAction.Action( beat + 1f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); })); + seq.Add(new BeatAction.Action(beat + 1f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); } else if (col == 1 || col == 3) { - seq.Add(new BeatAction.Action( beat + 1.5f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep"); })); - seq.Add(new BeatAction.Action( beat + 2.5f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); })); + seq.Add(new BeatAction.Action(beat + 1.5f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); })); + seq.Add(new BeatAction.Action(beat + 2.5f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); } else { - seq.Add(new BeatAction.Action( beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep"); })); - seq.Add(new BeatAction.Action( beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02"); })); + seq.Add(new BeatAction.Action(beat + 3f, delegate { anim.DoScaledAnimationAsync("MonkeyReadySleep" + animSuffix); })); + seq.Add(new BeatAction.Action(beat + 4f, delegate { anim.DoScaledAnimationAsync("MonkeySleep02" + animSuffix); })); } - if (action != (int) PajamaParty.SleepType.NoAwake) - seq.Add(new BeatAction.Action( beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake"); })); + if (action != (int)PajamaParty.SleepType.NoAwake) + seq.Add(new BeatAction.Action(beat + 7f, delegate { anim.DoScaledAnimationAsync("MonkeyAwake" + animSuffix); })); BeatAction.New(this, seq); } + + public void DoForcedHigh() + { + anim.Play("NoPose" + animSuffix, -1, 0); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs index d58fdef5f..c24d14399 100644 --- a/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs +++ b/Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs @@ -10,13 +10,18 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { public class CtrPillowPlayer : MonoBehaviour { - [Header("Objects")] - public GameObject Player; - public GameObject Shadow; - public GameObject Projectile; - public GameObject Projectile_Root; + const string HighSuffix = "_H"; + const string NrmSuffix = ""; + + [Header("Objects")] + [SerializeField] GameObject Player; + [SerializeField] GameObject Shadow; + [SerializeField] GameObject Projectile; + [SerializeField] GameObject Projectile_Root; + + public Animator anim { get; private set; } + string animSuffix => (PajamaParty.instance.HighState ? HighSuffix : NrmSuffix); - public Animator anim; double lastReportedBeat; double startJumpTime = double.MinValue; float jumpLength = 0; @@ -32,7 +37,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty private bool startedSleeping = false; double startThrowTime = double.MinValue; - float throwLength = 0; + double throwLength = 0; float throwHeight = 0; bool throwType = true; // true = throw, false = dropped ("Out") @@ -91,7 +96,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty Player.transform.localPosition = new Vector3(0, jumpHeight * yWeight); Shadow.transform.localScale = new Vector3((1f - yWeight * 0.2f) * 1.65f, (1f - yWeight * 0.2f), 1f); // handles the shirt lifting - anim.DoScaledAnimation("MakoJump", startJumpTime, jumpLength); + anim.DoScaledAnimation("MakoJump" + animSuffix, startJumpTime, jumpLength); } else { @@ -102,11 +107,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty hasJumped = false; PajamaParty.instance.DoBedImpact(); if (jumpNg) - anim.DoScaledAnimationAsync("MakoCatchNg"); + anim.DoScaledAnimationAsync("MakoCatchNg" + animSuffix); else if (jumpHeight != 4f) - anim.DoScaledAnimationAsync("MakoCatch"); + anim.DoScaledAnimationAsync("MakoCatch" + animSuffix); else - anim.DoScaledAnimationAsync("MakoLand"); + anim.DoScaledAnimationAsync("MakoLand" + animSuffix); jumpNg = false; } startJumpTime = double.MinValue; @@ -141,11 +146,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); if (throwNg) { - anim.DoUnscaledAnimation("MakoCatchNg"); + anim.DoUnscaledAnimation("MakoCatchNg" + animSuffix); } else { - anim.DoUnscaledAnimation("MakoCatch"); + anim.DoUnscaledAnimation("MakoCatch" + animSuffix); } //TODO: change when locales are a thing SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh @@ -164,7 +169,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop) { - anim.DoScaledAnimationAsync("MakoBeat", 0.5f); + anim.DoScaledAnimationAsync("MakoBeat" + animSuffix, 0.5f); } } @@ -176,15 +181,15 @@ namespace HeavenStudio.Games.Scripts_PajamaParty if (drop) { throwType = false; - throwLength = 0.5f; + throwLength = 0.5; Projectile.GetComponent().DoScaledAnimation("ThrowOut", startThrowTime, throwLength); Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f)); } else { throwType = true; - throwHeight = ng ? 1.5f : 12f; - throwLength = ng ? 1f : 4f; + throwHeight = ng ? 1.5f : 14f; + throwLength = ng ? 1 : 4; } } @@ -205,7 +210,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { startedSleeping = false; canJump = false; - anim.DoUnscaledAnimation("MakoReady"); + anim.DoUnscaledAnimation("MakoReady" + animSuffix); charging = true; } @@ -215,17 +220,45 @@ namespace HeavenStudio.Games.Scripts_PajamaParty var cond = Conductor.instance; charging = false; canCharge = false; - if (hit) - anim.DoUnscaledAnimation("MakoThrow"); - else + var game = PajamaParty.instance; + if (game.ExpectHigh) { - anim.DoScaledAnimationAsync("MakoThrowOut", 0.5f); BeatAction.New(this, new List() { - new BeatAction.Action( - beat + 0.5f, - delegate { - anim.DoScaledAnimationAsync("MakoPickUp"); + new + ( + beat + 0.5, + delegate + { + game.ToggleHighState(hit && !ng, beat + 0.5); + } + ), + new + ( + beat + 2, + delegate + { + anim.DoUnscaledAnimation("MakoThrow" + animSuffix, 1); + game.PrepareHighState(); + } + ) + }); + } + if (hit) + { + anim.DoUnscaledAnimation("MakoThrow" + animSuffix); + } + else + { + anim.DoScaledAnimationAsync("MakoThrowOut" + animSuffix, 0.5f); + BeatAction.New(this, new List() + { + new + ( + beat + 0.5, + delegate + { + anim.DoScaledAnimationAsync("MakoPickUp" + animSuffix); SoundByte.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh Projectile.SetActive(false); canCharge = true; @@ -239,7 +272,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty public void PlayerThrough(double beat) { var cond = Conductor.instance; - anim.DoScaledAnimationAsync("MakoThrough", 0.5f); + anim.DoScaledAnimationAsync("MakoThrough" + animSuffix, 0.5f); charging = false; canCharge = false; canJump = false; @@ -322,12 +355,13 @@ namespace HeavenStudio.Games.Scripts_PajamaParty if (state <= -1f || state >= 1f) { SoundByte.PlayOneShot("miss"); - EndCharge(cond.songPositionInBeatsAsDouble, true, true); + throwNg = true; + EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg); } else { SoundByte.PlayOneShotGame("pajamaParty/throw5"); - EndCharge(cond.songPositionInBeatsAsDouble, true, (throwNg || false)); + EndCharge(cond.songPositionInBeatsAsDouble, true, throwNg); } caller.CanHit(false); } @@ -358,7 +392,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty hasJumped = false; PajamaParty.instance.DoBedImpact(); - anim.DoScaledAnimationAsync("MakoLand"); + anim.DoScaledAnimationAsync("MakoLand" + animSuffix); } startJumpTime = double.MinValue; Player.transform.localPosition = new Vector3(0, 0); @@ -383,11 +417,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty { new BeatAction.Action( beat, - delegate { anim.DoScaledAnimationAsync("MakoSleep00"); } + delegate { anim.DoScaledAnimationAsync("MakoSleep00" + animSuffix); } ), new BeatAction.Action( beat + 0.5f, - delegate { anim.DoUnscaledAnimation("MakoSleep01"); } + delegate { anim.DoUnscaledAnimation("MakoSleep01" + animSuffix); } ), new BeatAction.Action( beat + 1f, @@ -399,7 +433,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty beat + 3f, delegate { if (canSleep) - anim.DoScaledAnimationAsync(alt ? "MakoReadySleep01" : "MakoReadySleep"); + anim.DoScaledAnimationAsync((alt ? "MakoReadySleep01" : "MakoReadySleep") + animSuffix); } ), new BeatAction.Action( @@ -423,11 +457,11 @@ namespace HeavenStudio.Games.Scripts_PajamaParty caller.CanHit(false); canSleep = false; if (state <= -1f || state >= 1f) - anim.DoUnscaledAnimation("MakoSleepNg"); + anim.DoUnscaledAnimation("MakoSleepNg" + animSuffix); else { SoundByte.PlayOneShotGame("pajamaParty/siesta4"); - anim.DoScaledAnimationAsync("MakoSleepJust"); + anim.DoScaledAnimationAsync("MakoSleepJust" + animSuffix); if (!longSleep) { @@ -436,7 +470,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty new BeatAction.Action( caller.startBeat + 7f, delegate { - anim.DoScaledAnimationAsync("MakoAwake"); + anim.DoScaledAnimationAsync("MakoAwake" + animSuffix); SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); } ), @@ -451,7 +485,7 @@ namespace HeavenStudio.Games.Scripts_PajamaParty var cond = Conductor.instance; if (canSleep) { - anim.DoScaledAnimationAsync("MakoSleepThrough", 1, 0); + anim.DoScaledAnimationAsync("MakoSleepThrough" + animSuffix, 1, 0); caller.CanHit(false); canSleep = false; } @@ -462,12 +496,17 @@ namespace HeavenStudio.Games.Scripts_PajamaParty var cond = Conductor.instance; if (canSleep) { - anim.DoScaledAnimationAsync("MakoSleepOut", 0.5f); + anim.DoScaledAnimationAsync("MakoSleepOut" + animSuffix, 0.5f); SoundByte.PlayOneShotGame("pajamaParty/siestaBad"); caller.CanHit(false); canSleep = false; } } ////// + + public void DoForcedHigh() + { + anim.Play("NoPose" + animSuffix, -1, 0); + } } } diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index ca0ed79cc..50d6624f4 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -7,12 +7,15 @@ using System; using UnityEngine; using UnityEngine.Rendering; +using Jukebox; + namespace HeavenStudio.Games.Loaders { using static Minigames; public static class CtrPillowLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("pajamaParty", "Pajama Party", "fc9ac3", false, false, new List() { new GameAction("bop", "Bop") @@ -34,31 +37,60 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("jump (back to front)", "Back to Front Jumps") { - function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, - defaultLength = 4f, + function = delegate { PajamaParty.instance.DoFiveJump(eventCaller.currentEntity.beat); }, + defaultLength = 4f, inactiveFunction = delegate { PajamaParty.WarnFiveJump(eventCaller.currentEntity.beat); } }, //idem new GameAction("slumber", "Slumber") { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoSleepSequence(e.beat, e["toggle"], e["type"]); }, defaultLength = 8f, parameters = new List() { new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako") - }, + }, inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); } }, new GameAction("throw", "Throw Pillows") { - function = delegate { PajamaParty.instance.DoThrowSequence(eventCaller.currentEntity.beat); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoThrowSequence(e.beat, high: e["high"]); }, defaultLength = 8f, - inactiveFunction = delegate { PajamaParty.WarnThrowSequence(eventCaller.currentEntity.beat); } + inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); }, + parameters = new List() + { + new Param("high", false, "Change Costumes", "Change character costumes"), + }, + }, + new GameAction("open background", "Open / Close Background") + { + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.OpenBackground(e.beat, e.length, e["instant"]); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("instant", false, "Instant", "Instantly open / close the background"), + }, + }, + new GameAction("dream boats", "Background Boats") + { + function = delegate { PajamaParty.instance.DreamBoats(); }, + defaultLength = 1, + }, + new GameAction("high mode", "Instant Costumes") + { + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.ForceToggleHigh(e["toggle"], e.beat); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("toggle", true, "Change Costumes", "Enable / disable costumes"), + }, + priority = 5, }, new GameAction("instant slumber", "Instant Slumber") { - function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); }, + function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.DoInstantSleep(e.beat + e.length - 1, e["type"]); }, defaultLength = 0.5f, inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnInstantSleep(e.beat, e.length, e["type"]); }, resizable = true, @@ -72,8 +104,8 @@ namespace HeavenStudio.Games.Loaders // background stuff // do shit with mako's face? (talking?) }, - new List() {"ctr", "normal"}, - "ctrpillow", "jp", + new List() { "ctr", "normal" }, + "ctrpillow", "en", new List() {"en", "jp", "ko"} ); } @@ -86,28 +118,46 @@ namespace HeavenStudio.Games public class PajamaParty : Minigame { [Header("Objects")] - public CtrPillowPlayer Mako; - public GameObject Bed; - public GameObject MonkeyPrefab; + [SerializeField] CtrPillowPlayer Mako; + [SerializeField] GameObject Bed; + [SerializeField] GameObject MonkeyPrefab; + [SerializeField] GameObject Castle; + [SerializeField] Animator BgAnimator; + [SerializeField] ParticleSystem BalloonsEffect; [Header("Positions")] - public Transform SpawnRoot; + [SerializeField] Transform SpawnRoot; + [SerializeField] float HighCameraHeight; + + [Header("Materials")] + [SerializeField] Color monkeyNrmColour; + [SerializeField] Color monkeyHighColour; + [SerializeField] Material monkeyColMat; //game scene public static PajamaParty instance; + + public bool HighState => highState; + public bool ExpectHigh => expectHigh; + CtrPillowMonkey[,] monkeys; + double cameraHighStart = double.MaxValue; + double castleAppearStart = double.MaxValue; + bool bgState, highState, expectHigh; //cues while unoaded static double WantThreeJump = double.MinValue; static double WantFiveJump = double.MinValue; static double WantThrowSequence = double.MinValue; + static bool WantThrowHigh = false; static double WantSleepSequence = double.MinValue; static double WantInstantSleep = double.MinValue; static bool WantSleepType = false; - static int WantSleepAction = (int) PajamaParty.SleepType.Normal; - static int WantInstantSleepAction = (int) PajamaParty.SleepType.Normal; - - public enum SleepType { + static int WantSleepAction = (int)PajamaParty.SleepType.Normal; + static int WantInstantSleepAction = (int)PajamaParty.SleepType.Normal; + + public enum SleepType + { Normal, NoAwake, } @@ -159,18 +209,18 @@ namespace HeavenStudio.Games // m m m m m // m m m m m // m m P m m - monkeys = new CtrPillowMonkey[5,5]; + monkeys = new CtrPillowMonkey[5, 5]; float RADIUS = 2.75f; float scale = 1.0f; int sorting = 10; //set our start position (at Mako + 2*radius to the right) - Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS*3, 0); + Vector3 spawnPos = SpawnRoot.position + new Vector3(-RADIUS * 3, 0); for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { //on x-axis we go left to right - spawnPos += new Vector3(RADIUS*scale, 0); + spawnPos += new Vector3(RADIUS * scale, 0); if (!(y == 0 && x == 2)) //don't spawn at the player's position { GameObject mobj = Instantiate(MonkeyPrefab, SpawnRoot.parent); @@ -185,11 +235,36 @@ namespace HeavenStudio.Games } // on the y-axis we go front to back (player to the rear) scale -= 0.1f; - spawnPos = SpawnRoot.position - new Vector3(RADIUS*3*scale, -RADIUS/3.75f*(y+1), -RADIUS/5f*(y+1)); + spawnPos = SpawnRoot.position - new Vector3(RADIUS * 3 * scale, -RADIUS / 3.75f * (y + 1), -RADIUS / 5f * (y + 1)); sorting--; } } + void Start() + { + monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour); + Update(); + } + + void Update() + { + var cond = Conductor.instance; + Vector3 additional = Vector3.zero; + if (cond.songPositionInBeatsAsDouble >= cameraHighStart && cond.songPositionInBeatsAsDouble < cameraHighStart + 4) + { + float prog = cond.GetPositionFromBeat(cameraHighStart, 4, true); + float yMul = prog * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + additional.y = yWeight * HighCameraHeight; + } + GameCamera.AdditionalPosition = additional; + + if (cond.songPositionInBeatsAsDouble >= castleAppearStart) + { + BgAnimator.DoScaledAnimation(highState ? "CastleAppear" : "CastleHide", castleAppearStart, 3.5, animLayer: 1, clamp: true); + } + } + public override void OnGameSwitch(double beat) { if (WantThreeJump != double.MinValue) @@ -204,7 +279,7 @@ namespace HeavenStudio.Games } if (WantThrowSequence != double.MinValue) { - DoThrowSequence(WantThrowSequence, false); + DoThrowSequence(WantThrowSequence, false, high: WantThrowHigh); WantThrowSequence = double.MinValue; } if (WantSleepSequence != double.MinValue) @@ -217,25 +292,49 @@ namespace HeavenStudio.Games DoInstantSleep(WantInstantSleep, WantInstantSleepAction); WantInstantSleep = double.MinValue; } + + EntityPreCheck(beat); + } + + public override void OnPlay(double beat) + { + EntityPreCheck(beat); + } + + void EntityPreCheck(double beat) + { + List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split(0) == "pajamaParty"); + + RiqEntity high = prevEntities.FindLast(c => c.beat < beat && c.datamodel == "pajamaParty/high mode"); + if (high != null) + { + ForceToggleHigh(high["toggle"], high.beat); + } } public void Bop(double beat, double length, bool doesBop, bool autoBop) { Mako.shouldBop = autoBop; - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].shouldBop = autoBop; } } - - if (doesBop) { + + if (doesBop) + { var actions = new List(); for (int i = 0; i < length; i++) { - actions.Add(new BeatAction.Action(beat + i, delegate { + actions.Add(new BeatAction.Action(beat + i, delegate + { Mako.anim.DoScaledAnimationAsync("MakoBeat", 0.5f); - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyBeat", 0.5f); } } @@ -249,10 +348,10 @@ namespace HeavenStudio.Games { Mako.ScheduleJump(beat); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/three1", beat), - new MultiSound.Sound("pajamaParty/three2", beat + 1f), - new MultiSound.Sound("pajamaParty/three3", beat + 2f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/three1", beat), + new MultiSound.Sound("pajamaParty/three2", beat + 1), + new MultiSound.Sound("pajamaParty/three3", beat + 2), }); BeatAction.New(instance, new List() @@ -282,11 +381,11 @@ namespace HeavenStudio.Games public static void WarnThreeJump(double beat) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/three1", beat), - new MultiSound.Sound("pajamaParty/three2", beat + 1f), - new MultiSound.Sound("pajamaParty/three3", beat + 2f), - }, forcePlay:true); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/three1", beat), + new MultiSound.Sound("pajamaParty/three2", beat + 1), + new MultiSound.Sound("pajamaParty/three3", beat + 2), + }, forcePlay: true); WantThreeJump = beat; } @@ -294,21 +393,21 @@ namespace HeavenStudio.Games { Mako.ScheduleJump(beat); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/five1", beat), - new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/five3", beat + 1f), - new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), - new MultiSound.Sound("pajamaParty/five5", beat + 2f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/five1", beat), + new MultiSound.Sound("pajamaParty/five2", beat + 0.5), + new MultiSound.Sound("pajamaParty/five3", beat + 1), + new MultiSound.Sound("pajamaParty/five4", beat + 1.5), + new MultiSound.Sound("pajamaParty/five5", beat + 2) }); BeatAction.New(instance, new List() { new BeatAction.Action( beat, delegate { JumpRow(4, beat); }), - new BeatAction.Action( beat + 0.5f, delegate { JumpRow(3, beat + 0.5f, 2); }), - new BeatAction.Action( beat + 1f, delegate { JumpRow(2, beat + 1f); }), - new BeatAction.Action( beat + 1.5f, delegate { JumpRow(1, beat + 1.5f, 2); }), - new BeatAction.Action( beat + 2f, delegate { JumpRow(0, beat + 2f); }), + new BeatAction.Action( beat + 0.5, delegate { JumpRow(3, beat + 0.5, 2); }), + new BeatAction.Action( beat + 1, delegate { JumpRow(2, beat + 1); }), + new BeatAction.Action( beat + 1.5, delegate { JumpRow(1, beat + 1.5, 2); }), + new BeatAction.Action( beat + 2, delegate { JumpRow(0, beat + 2); }), }); } @@ -316,69 +415,76 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("pajamaParty/five1", beat), - new MultiSound.Sound("pajamaParty/five2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/five3", beat + 1f), - new MultiSound.Sound("pajamaParty/five4", beat + 1.5f), - new MultiSound.Sound("pajamaParty/five5", beat + 2f) - }, forcePlay:true); + new MultiSound.Sound("pajamaParty/five2", beat + 0.5), + new MultiSound.Sound("pajamaParty/five3", beat + 1), + new MultiSound.Sound("pajamaParty/five4", beat + 1.5), + new MultiSound.Sound("pajamaParty/five5", beat + 2) + }, forcePlay: true); WantFiveJump = beat; } - public void DoThrowSequence(double beat, bool doSound = true) + public void DoThrowSequence(double beat, bool doSound = true, bool high = false) { Mako.ScheduleThrow(beat); if (doSound) PlayThrowSequenceSound(beat); + if (high) + { + cameraHighStart = beat + 3; + expectHigh = true; + } + BeatAction.New(Mako, new List() { - new BeatAction.Action(beat + 2f, delegate { MonkeyCharge(beat + 2f); } ), - new BeatAction.Action(beat + 3f, delegate { MonkeyThrow(beat + 3f); } ), + new BeatAction.Action(beat + 2, delegate { MonkeyCharge(beat + 2); } ), + new BeatAction.Action(beat + 3, delegate { MonkeyThrow(beat + 3, high); } ), }); } - public static void WarnThrowSequence(double beat) + public static void WarnThrowSequence(double beat, bool high = false) { PlayThrowSequenceSound(beat, true); WantThrowSequence = beat; + WantThrowHigh = high; } public static void PlayThrowSequenceSound(double beat, bool force = false) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/throw1", beat), - new MultiSound.Sound("pajamaParty/throw2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/throw3", beat + 1f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/throw1", beat), + new MultiSound.Sound("pajamaParty/throw2", beat + 0.5), + new MultiSound.Sound("pajamaParty/throw3", beat + 1), //TODO: change when locales are a thing - new MultiSound.Sound("pajamaParty/throw4a", beat + 1.5f), + new MultiSound.Sound("pajamaParty/throw4a", beat + 1.5), - new MultiSound.Sound("pajamaParty/charge", beat + 2f), + new MultiSound.Sound("pajamaParty/charge", beat + 2), }, forcePlay: force); } - public void DoSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal, bool doSound = true) + public void DoSleepSequence(double beat, bool alt = false, int action = (int)PajamaParty.SleepType.Normal, bool doSound = true) { Mako.StartSleepSequence(beat, alt, action); MonkeySleep(beat, action); if (doSound) - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/siesta1", beat), - new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 1f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 4f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/siesta1", beat), + new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 1), + new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 4) }); } - public static void WarnSleepSequence(double beat, bool alt = false, int action = (int) PajamaParty.SleepType.Normal) + public static void WarnSleepSequence(double beat, bool alt = false, int action = (int)PajamaParty.SleepType.Normal) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("pajamaParty/siesta1", beat), - new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 1f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5f), - new MultiSound.Sound("pajamaParty/siesta3", beat + 4f) + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("pajamaParty/siesta1", beat), + new MultiSound.Sound("pajamaParty/siesta2", beat + 0.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 1), + new MultiSound.Sound("pajamaParty/siesta3", beat + 2.5), + new MultiSound.Sound("pajamaParty/siesta3", beat + 4) }, forcePlay: true); WantSleepSequence = beat; WantSleepType = alt; @@ -388,17 +494,19 @@ namespace HeavenStudio.Games public void DoInstantSleep(double deslumber, int action) { Mako.anim.Play("MakoSleepJust", -1, 1); - for (int y = 0; y < 5; y++) { - for (int x = 0; x < 5; x++) { + for (int y = 0; y < 5; y++) + { + for (int x = 0; x < 5; x++) + { if (!(y == 0 && x == 2)) monkeys[x, y].anim.Play("MonkeySleep02", -1, 1); } } if (action == 1) return; BeatAction.New(this, new List() { - new BeatAction.Action(deslumber, delegate { + new BeatAction.Action(deslumber, delegate { Mako.anim.DoScaledAnimationAsync("MakoAwake", 0.5f); - SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); + SoundByte.PlayOneShotGame("pajamaParty/siestaDone"); for (int y = 0; y < 5; y++) { for (int x = 0; x < 5; x++) { if (!(y == 0 && x == 2)) monkeys[x, y].anim.DoScaledAnimationAsync("MonkeyAwake", 0.5f); @@ -460,13 +568,13 @@ namespace HeavenStudio.Games } } - public void MonkeyThrow(double beat) + public void MonkeyThrow(double beat, bool high) { foreach (CtrPillowMonkey monkey in monkeys) { if (monkey != null) { - monkey.Throw(beat); + monkey.Throw(beat, high); } } } @@ -481,5 +589,69 @@ namespace HeavenStudio.Games } } } + + public void OpenBackground(double beat, double length, bool instant = false) + { + bgState = !bgState; + if (instant) + { + BgAnimator.Play(bgState ? "SlideOpen" : "SlideClose", 0, 1); + BgAnimator.speed = 0; + } + else + { + BgAnimator.DoScaledAnimationAsync(bgState ? "SlideOpen" : "SlideClose", (float)(1.0 / length), animLayer: 0); + } + } + + public void ForceToggleHigh(bool toggle, double beat) + { + expectHigh = false; + highState = toggle; + castleAppearStart = beat - 4; + PrepareHighState(); + Mako.DoForcedHigh(); + foreach (CtrPillowMonkey monkey in monkeys) + { + if (monkey != null) + { + monkey.DoForcedHigh(); + } + } + } + + public void ToggleHighState(bool hit, double beat, bool instant = false) + { + expectHigh = false; + if (hit && !highState) + { + highState = true; + if (!instant) + { + BalloonsEffect.Play(); + } + BgAnimator.Play("FloatsNear", 2, 0); + } + else + { + highState = false; + if (!instant) + { + BalloonsEffect.Play(); + } + BgAnimator.Play("FloatsFar", 2, 0); + } + castleAppearStart = instant ? beat - 4 : beat; + } + + public void PrepareHighState() + { + monkeyColMat.SetColor("_ColorAlpha", highState ? monkeyHighColour : monkeyNrmColour); + } + + public void DreamBoats() + { + BgAnimator.Play("BoatsAppear", 3, 0); + } } }