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HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; +using DG.Tweening; namespace HeavenStudio.Games.Loaders { @@ -10,8 +11,70 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("tambourine", "Tambourine \n[INITIALIZATION ONLY]", "812021", false, false, new List() + return new Minigame("tambourine", "Tambourine \n[WIP]", "812021", false, false, new List() { + new GameAction("beat intervals", "Start Interval") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.StartInterval(e.beat, e.length); }, + defaultLength = 4f, + resizable = true, + priority = 1 + }, + new GameAction("shake", "Shake") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, false); }, + defaultLength = 0.5f, + priority = 2 + }, + new GameAction("hit", "Hit") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, true); }, + defaultLength = 0.5f, + priority = 2 + }, + new GameAction("pass turn", "Pass Turn") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.PassTurn(e.beat, e.length); }, + defaultLength = 1f, + resizable = true, + priority = 3 + }, + new GameAction("bop", "Bop") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e["whoBops"]); }, + parameters = new List() + { + new Param("whoBops", Tambourine.WhoBops.Both, "Who Bops", "Who will bop."), + }, + defaultLength = 1f, + priority = 4 + }, + new GameAction("success", "Success") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.SuccessFace(e.beat); }, + defaultLength = 1f, + priority = 4, + }, + new GameAction("set background color", "Background Color") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.ChangeBackgroundColor(e["colorA"], 0f); }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("colorA", Tambourine.defaultBGColor, "Background Color", "The background color to change to.") + } + }, + new GameAction("fade background", "Fade Background Color") + { + function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); }, + defaultLength = 4f, + resizable = true, + parameters = new List() + { + new Param("colorA", Color.white, "Start Color", "The starting color of the fade."), + new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade.") + } + } }); } } @@ -19,31 +82,295 @@ namespace HeavenStudio.Games.Loaders namespace HeavenStudio.Games { - //using Scripts_Tambourine; public class Tambourine : Minigame { + private static Color _defaultBGColor; + public static Color defaultBGColor + { + get + { + ColorUtility.TryParseHtmlString("#388cd0", out _defaultBGColor); + return _defaultBGColor; + } + } + [Header("Components")] [SerializeField] Animator handsAnimator; + [SerializeField] SpriteRenderer bg; + [SerializeField] Animator monkeyAnimator; + [SerializeField] ParticleSystem flowerParticles; + [SerializeField] GameObject happyFace; + [SerializeField] GameObject sadFace; + [SerializeField] Animator sweatAnimator; + [SerializeField] Animator frogAnimator; + + [Header("Variables")] + bool intervalStarted; + float intervalStartBeat; + float beatInterval = 4f; + float misses; + bool frogPresent; + + Tween bgColorTween; + + public enum WhoBops + { + Monkey, + Player, + Both + } + + static List queuedInputs = new List(); + struct QueuedTambourineInput + { + public bool hit; + public float beatAwayFromStart; + } public static Tambourine instance; void Awake() { instance = this; + sweatAnimator.Play("NoSweat", 0, 0); + frogAnimator.Play("FrogExited", 0, 0); } void Update() { + if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted) + { + intervalStarted = false; + } if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { handsAnimator.Play("Shake", 0, 0); - //Jukebox.PlayOneShotGame("workingDough/PlayerSmallJump"); + Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + sweatAnimator.Play("Sweating", 0, 0); + SummonFrog(); + if (!intervalStarted) + { + sadFace.SetActive(true); + } } else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) { handsAnimator.Play("Smack", 0, 0); - //Jukebox.PlayOneShotGame("workingDough/PlayerBigJump"); + Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + sweatAnimator.Play("Sweating", 0, 0); + SummonFrog(); + if (!intervalStarted) + { + sadFace.SetActive(true); + } } } + + public void StartInterval(float beat, float interval) + { + intervalStartBeat = beat; + beatInterval = interval; + if (!intervalStarted) + { + DesummonFrog(); + sadFace.SetActive(false); + queuedInputs.Clear(); + misses = 0; + intervalStarted = true; + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + beatInterval, delegate { intervalStarted = false; }), + }); + } + } + + public void MonkeyInput(float beat, bool hit) + { + if (!intervalStarted) + { + StartInterval(beat, beatInterval); + } + if (hit) + { + monkeyAnimator.Play("MonkeySmack", 0, 0); + Jukebox.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}"); + } + else + { + monkeyAnimator.Play("MonkeyShake", 0, 0); + Jukebox.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}"); + } + queuedInputs.Add(new QueuedTambourineInput() + { + hit = hit, + beatAwayFromStart = beat - intervalStartBeat, + }); + } + + public void PassTurn(float beat, float length) + { + if (queuedInputs.Count == 0) return; + monkeyAnimator.Play("MonkeyPassTurn", 0, 0); + Jukebox.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}"); + happyFace.SetActive(true); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); }) + }); + foreach (var input in queuedInputs) + { + if (input.hit) + { + ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_ALT_DOWN , JustHit, Miss , Nothing); + } + else + { + ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN, JustShake, Miss, Nothing); + } + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + length + input.beatAwayFromStart, delegate { Bop(beat + length + input.beatAwayFromStart, (int)WhoBops.Monkey); }) + }); + } + } + + public void Bop(float beat, int whoBops) + { + switch (whoBops) + { + case (int) WhoBops.Monkey: + monkeyAnimator.Play("MonkeyBop", 0, 0); + break; + case (int) WhoBops.Player: + handsAnimator.Play("Bop", 0, 0); + break; + case (int) WhoBops.Both: + monkeyAnimator.Play("MonkeyBop", 0, 0); + handsAnimator.Play("Bop", 0, 0); + break; + } + } + + public void SuccessFace(float beat) + { + DesummonFrog(); + if (misses > 0) return; + flowerParticles.Play(); + Jukebox.PlayOneShotGame($"tambourine/player/turnPass/sweep"); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tambourine/player/turnPass/note1", beat), + new MultiSound.Sound("tambourine/player/turnPass/note2", beat + 0.1f), + new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.2f), + new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.3f), + }, forcePlay: true); + happyFace.SetActive(true); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 1, delegate { happyFace.SetActive(false); }), + }); + } + + public void JustHit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + handsAnimator.Play("Smack", 0, 0); + Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + Jukebox.PlayOneShotGame("tambourine/miss"); + sweatAnimator.Play("Sweating", 0, 0); + misses++; + if (!intervalStarted) + { + sadFace.SetActive(true); + } + return; + } + Success(true); + } + + public void JustShake(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + handsAnimator.Play("Shake", 0, 0); + Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + Jukebox.PlayOneShotGame("tambourine/miss"); + sweatAnimator.Play("Sweating", 0, 0); + misses++; + if (!intervalStarted) + { + sadFace.SetActive(true); + } + return; + } + Success(false); + } + + public void Success(bool hit) + { + sadFace.SetActive(false); + if (hit) + { + handsAnimator.Play("Smack", 0, 0); + Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + } + else + { + handsAnimator.Play("Shake", 0, 0); + Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + } + } + + public void Miss(PlayerActionEvent caller) + { + SummonFrog(); + sweatAnimator.Play("Sweating", 0, 0); + misses++; + if (!intervalStarted) + { + sadFace.SetActive(true); + } + } + + public void ChangeBackgroundColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + if (bgColorTween != null) + bgColorTween.Kill(true); + + if (seconds == 0) + { + bg.color = color; + } + else + { + bgColorTween = bg.DOColor(color, seconds); + } + } + + public void FadeBackgroundColor(Color start, Color end, float beats) + { + ChangeBackgroundColor(start, 0f); + ChangeBackgroundColor(end, beats); + } + + public void SummonFrog() + { + if (frogPresent) return; + Jukebox.PlayOneShotGame("tambourine/frog"); + frogAnimator.Play("FrogEnter", 0, 0); + frogPresent = true; + } + + public void DesummonFrog() + { + if (!frogPresent) return; + frogAnimator.Play("FrogExit", 0, 0); + frogPresent = false; + } + + public void Nothing(PlayerActionEvent caller) {} } } \ No newline at end of file