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diff --git a/Assets/Resources/Sprites/Games/Tambourine/Animations/MonkeySmackRest.anim.meta b/Assets/Resources/Sprites/Games/Tambourine/Animations/MonkeySmackRest.anim.meta
new file mode 100644
index 000000000..55b22db9d
--- /dev/null
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diff --git a/Assets/Scripts/Games/WorkingDough/Bop.anim b/Assets/Resources/Sprites/Games/Tambourine/Animations/NoSweat.anim
similarity index 98%
rename from Assets/Scripts/Games/WorkingDough/Bop.anim
rename to Assets/Resources/Sprites/Games/Tambourine/Animations/NoSweat.anim
index 2dbe2c2da..d4e659848 100644
--- a/Assets/Scripts/Games/WorkingDough/Bop.anim
+++ b/Assets/Resources/Sprites/Games/Tambourine/Animations/NoSweat.anim
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+ m_Name: NoSweat
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diff --git a/Assets/Resources/Sprites/Games/Tambourine/Animations/NoSweat.anim.meta b/Assets/Resources/Sprites/Games/Tambourine/Animations/NoSweat.anim.meta
new file mode 100644
index 000000000..2c828d29c
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diff --git a/Assets/Resources/Sprites/Games/Tambourine/Animations/Smack.anim b/Assets/Resources/Sprites/Games/Tambourine/Animations/Smack.anim
index 041035ce5..8ee1dfadf 100644
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diff --git a/Assets/Resources/Sprites/Games/WorkingDough/Animations/AbsorbBall.anim b/Assets/Resources/Sprites/Games/WorkingDough/Animations/AbsorbBall.anim
index a500f8f16..3b38d077b 100644
--- a/Assets/Resources/Sprites/Games/WorkingDough/Animations/AbsorbBall.anim
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diff --git a/Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudes.controller b/Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudes.controller
index ef58cf5ee..df704d430 100644
--- a/Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudes.controller
+++ b/Assets/Resources/Sprites/Games/WorkingDough/Animations/DoughDudes.controller
@@ -147,7 +147,7 @@ AnimatorStateMachine:
m_Position: {x: 200, y: 0, z: 0}
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m_State: {fileID: -2521315289309534275}
- m_Position: {x: 235, y: 65, z: 0}
+ m_Position: {x: 240, y: 70, z: 0}
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m_State: {fileID: 7512407430191131482}
m_Position: {x: 270, y: 130, z: 0}
diff --git a/Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim b/Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim
index d24a883d7..f55053c92 100644
--- a/Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim
+++ b/Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftDown.anim
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value: {x: -1.397004, y: 0.26, z: -86.94471}
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outSlope: {x: 0, y: 0, z: 0}
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weightedMode: 0
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time: 1
value: {x: -1.920612, y: -3, z: 0}
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weightedMode: 0
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time: 1.3333334
value: {x: -1.920612, y: 6.9, z: 0}
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value: {x: 4.459, y: -3, z: 0}
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time: 1.3333334
value: {x: 4.459, y: 6.8999996, z: 0}
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time: 1.3333334
value: -1.920612
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time: 1.3333334
value: 6.9
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time: 1.3333334
value: 6.8999996
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diff --git a/Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftUp.anim b/Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftUp.anim
index 36969edb4..26da9eb1b 100644
--- a/Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftUp.anim
+++ b/Assets/Resources/Sprites/Games/WorkingDough/Animations/LiftUp.anim
@@ -30,7 +30,7 @@ AnimationClip:
- serializedVersion: 3
time: 1.3333334
value: {x: -1.397004, y: 10.63, z: -86.94471}
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weightedMode: 0
@@ -55,7 +55,7 @@ AnimationClip:
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time: 0.33333334
value: {x: -1.920612, y: -3, z: 0}
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+ inSlope: {x: -0, y: -29.699999, z: -0}
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@@ -64,7 +64,7 @@ AnimationClip:
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time: 1.3333334
value: {x: -1.920612, y: -3, z: 0}
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+ inSlope: {x: -0, y: -0, z: -0}
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time: 0.33333334
value: {x: 4.459, y: -3, z: 0}
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time: 1.3333334
value: {x: 4.459, y: -3, z: 0}
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weightedMode: 0
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time: 1.3333334
value: -1.397004
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value: 10.63
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value: -86.94471
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diff --git a/Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatch.controller b/Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatch.controller
index e6460d149..09ceceacf 100644
--- a/Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatch.controller
+++ b/Assets/Resources/Sprites/Games/WorkingDough/Animations/MrGameAndWatch.controller
@@ -60,7 +60,7 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
- m_DefaultState: {fileID: -996591083794885733}
+ m_DefaultState: {fileID: 123756282069257756}
--- !u!1102 &-3466977898543611480
AnimatorState:
serializedVersion: 6
diff --git a/Assets/Resources/Sprites/Games/WorkingDough/Animations/RiseSpaceship.anim b/Assets/Resources/Sprites/Games/WorkingDough/Animations/RiseSpaceship.anim
index 843ff1439..3b0a6c370 100644
--- a/Assets/Resources/Sprites/Games/WorkingDough/Animations/RiseSpaceship.anim
+++ b/Assets/Resources/Sprites/Games/WorkingDough/Animations/RiseSpaceship.anim
@@ -20,7 +20,7 @@ AnimationClip:
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time: 0
value: {x: 0, y: 0, z: 14.77}
- inSlope: {x: 0, y: 0, z: 0}
+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
outSlope: {x: 0, y: 0, z: 0}
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@@ -117,7 +117,7 @@ AnimationClip:
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value: {x: 0, y: 0, z: -20.261}
- inSlope: {x: 0, y: 0, z: 0}
+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
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@@ -214,7 +214,7 @@ AnimationClip:
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index 2e7364c67..7d39168cb 100644
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diff --git a/Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim b/Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim
index 9a04a3b08..db6e55aeb 100644
--- a/Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim
+++ b/Assets/Resources/Sprites/Games/WorkingDough/Animations/SpaceshipShake.anim
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value: {x: 3.38, y: 4.7, z: 8.870444}
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@@ -1689,43 +1689,43 @@ AnimationClip:
value: 4.7
inSlope: 0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 4.7
- inSlope: 0
+ inSlope: -0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
value: 4.7
- inSlope: 0
+ inSlope: -0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.25
value: 4.7
- inSlope: 0
+ inSlope: -0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 4.7
- inSlope: 0
+ inSlope: -0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
@@ -1744,43 +1744,43 @@ AnimationClip:
value: 8.870444
inSlope: 0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.083333336
value: 8.870444
- inSlope: 0
+ inSlope: -0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.16666667
value: 8.870444
- inSlope: 0
+ inSlope: -0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.25
value: 8.870444
- inSlope: 0
+ inSlope: -0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 0.33333334
value: 8.870444
- inSlope: 0
+ inSlope: -0
outSlope: 0
- tangentMode: 136
+ tangentMode: 5
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs
index 2fa10da69..0ced53f4e 100644
--- a/Assets/Scripts/Games/Tambourine/Tambourine.cs
+++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs
@@ -2,6 +2,7 @@ using HeavenStudio.Util;
using System;
using System.Collections.Generic;
using UnityEngine;
+using DG.Tweening;
namespace HeavenStudio.Games.Loaders
{
@@ -10,8 +11,70 @@ namespace HeavenStudio.Games.Loaders
{
public static Minigame AddGame(EventCaller eventCaller)
{
- return new Minigame("tambourine", "Tambourine \n[INITIALIZATION ONLY]", "812021", false, false, new List()
+ return new Minigame("tambourine", "Tambourine \n[WIP]", "812021", false, false, new List()
{
+ new GameAction("beat intervals", "Start Interval")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.StartInterval(e.beat, e.length); },
+ defaultLength = 4f,
+ resizable = true,
+ priority = 1
+ },
+ new GameAction("shake", "Shake")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, false); },
+ defaultLength = 0.5f,
+ priority = 2
+ },
+ new GameAction("hit", "Hit")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, true); },
+ defaultLength = 0.5f,
+ priority = 2
+ },
+ new GameAction("pass turn", "Pass Turn")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.PassTurn(e.beat, e.length); },
+ defaultLength = 1f,
+ resizable = true,
+ priority = 3
+ },
+ new GameAction("bop", "Bop")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e["whoBops"]); },
+ parameters = new List()
+ {
+ new Param("whoBops", Tambourine.WhoBops.Both, "Who Bops", "Who will bop."),
+ },
+ defaultLength = 1f,
+ priority = 4
+ },
+ new GameAction("success", "Success")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.SuccessFace(e.beat); },
+ defaultLength = 1f,
+ priority = 4,
+ },
+ new GameAction("set background color", "Background Color")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.ChangeBackgroundColor(e["colorA"], 0f); },
+ defaultLength = 0.5f,
+ parameters = new List()
+ {
+ new Param("colorA", Tambourine.defaultBGColor, "Background Color", "The background color to change to.")
+ }
+ },
+ new GameAction("fade background", "Fade Background Color")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); },
+ defaultLength = 4f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("colorA", Color.white, "Start Color", "The starting color of the fade."),
+ new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade.")
+ }
+ }
});
}
}
@@ -19,31 +82,295 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
- //using Scripts_Tambourine;
public class Tambourine : Minigame
{
+ private static Color _defaultBGColor;
+ public static Color defaultBGColor
+ {
+ get
+ {
+ ColorUtility.TryParseHtmlString("#388cd0", out _defaultBGColor);
+ return _defaultBGColor;
+ }
+ }
+
[Header("Components")]
[SerializeField] Animator handsAnimator;
+ [SerializeField] SpriteRenderer bg;
+ [SerializeField] Animator monkeyAnimator;
+ [SerializeField] ParticleSystem flowerParticles;
+ [SerializeField] GameObject happyFace;
+ [SerializeField] GameObject sadFace;
+ [SerializeField] Animator sweatAnimator;
+ [SerializeField] Animator frogAnimator;
+
+ [Header("Variables")]
+ bool intervalStarted;
+ float intervalStartBeat;
+ float beatInterval = 4f;
+ float misses;
+ bool frogPresent;
+
+ Tween bgColorTween;
+
+ public enum WhoBops
+ {
+ Monkey,
+ Player,
+ Both
+ }
+
+ static List queuedInputs = new List();
+ struct QueuedTambourineInput
+ {
+ public bool hit;
+ public float beatAwayFromStart;
+ }
public static Tambourine instance;
void Awake()
{
instance = this;
+ sweatAnimator.Play("NoSweat", 0, 0);
+ frogAnimator.Play("FrogExited", 0, 0);
}
void Update()
{
+ if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted)
+ {
+ intervalStarted = false;
+ }
if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN))
{
handsAnimator.Play("Shake", 0, 0);
- //Jukebox.PlayOneShotGame("workingDough/PlayerSmallJump");
+ Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
+ sweatAnimator.Play("Sweating", 0, 0);
+ SummonFrog();
+ if (!intervalStarted)
+ {
+ sadFace.SetActive(true);
+ }
}
else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN))
{
handsAnimator.Play("Smack", 0, 0);
- //Jukebox.PlayOneShotGame("workingDough/PlayerBigJump");
+ Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
+ sweatAnimator.Play("Sweating", 0, 0);
+ SummonFrog();
+ if (!intervalStarted)
+ {
+ sadFace.SetActive(true);
+ }
}
}
+
+ public void StartInterval(float beat, float interval)
+ {
+ intervalStartBeat = beat;
+ beatInterval = interval;
+ if (!intervalStarted)
+ {
+ DesummonFrog();
+ sadFace.SetActive(false);
+ queuedInputs.Clear();
+ misses = 0;
+ intervalStarted = true;
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat + beatInterval, delegate { intervalStarted = false; }),
+ });
+ }
+ }
+
+ public void MonkeyInput(float beat, bool hit)
+ {
+ if (!intervalStarted)
+ {
+ StartInterval(beat, beatInterval);
+ }
+ if (hit)
+ {
+ monkeyAnimator.Play("MonkeySmack", 0, 0);
+ Jukebox.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}");
+ }
+ else
+ {
+ monkeyAnimator.Play("MonkeyShake", 0, 0);
+ Jukebox.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}");
+ }
+ queuedInputs.Add(new QueuedTambourineInput()
+ {
+ hit = hit,
+ beatAwayFromStart = beat - intervalStartBeat,
+ });
+ }
+
+ public void PassTurn(float beat, float length)
+ {
+ if (queuedInputs.Count == 0) return;
+ monkeyAnimator.Play("MonkeyPassTurn", 0, 0);
+ Jukebox.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}");
+ happyFace.SetActive(true);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); })
+ });
+ foreach (var input in queuedInputs)
+ {
+ if (input.hit)
+ {
+ ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_ALT_DOWN , JustHit, Miss , Nothing);
+ }
+ else
+ {
+ ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN, JustShake, Miss, Nothing);
+ }
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat + length + input.beatAwayFromStart, delegate { Bop(beat + length + input.beatAwayFromStart, (int)WhoBops.Monkey); })
+ });
+ }
+ }
+
+ public void Bop(float beat, int whoBops)
+ {
+ switch (whoBops)
+ {
+ case (int) WhoBops.Monkey:
+ monkeyAnimator.Play("MonkeyBop", 0, 0);
+ break;
+ case (int) WhoBops.Player:
+ handsAnimator.Play("Bop", 0, 0);
+ break;
+ case (int) WhoBops.Both:
+ monkeyAnimator.Play("MonkeyBop", 0, 0);
+ handsAnimator.Play("Bop", 0, 0);
+ break;
+ }
+ }
+
+ public void SuccessFace(float beat)
+ {
+ DesummonFrog();
+ if (misses > 0) return;
+ flowerParticles.Play();
+ Jukebox.PlayOneShotGame($"tambourine/player/turnPass/sweep");
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("tambourine/player/turnPass/note1", beat),
+ new MultiSound.Sound("tambourine/player/turnPass/note2", beat + 0.1f),
+ new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.2f),
+ new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.3f),
+ }, forcePlay: true);
+ happyFace.SetActive(true);
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(beat + 1, delegate { happyFace.SetActive(false); }),
+ });
+ }
+
+ public void JustHit(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
+ {
+ handsAnimator.Play("Smack", 0, 0);
+ Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
+ Jukebox.PlayOneShotGame("tambourine/miss");
+ sweatAnimator.Play("Sweating", 0, 0);
+ misses++;
+ if (!intervalStarted)
+ {
+ sadFace.SetActive(true);
+ }
+ return;
+ }
+ Success(true);
+ }
+
+ public void JustShake(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
+ {
+ handsAnimator.Play("Shake", 0, 0);
+ Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
+ Jukebox.PlayOneShotGame("tambourine/miss");
+ sweatAnimator.Play("Sweating", 0, 0);
+ misses++;
+ if (!intervalStarted)
+ {
+ sadFace.SetActive(true);
+ }
+ return;
+ }
+ Success(false);
+ }
+
+ public void Success(bool hit)
+ {
+ sadFace.SetActive(false);
+ if (hit)
+ {
+ handsAnimator.Play("Smack", 0, 0);
+ Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}");
+ }
+ else
+ {
+ handsAnimator.Play("Shake", 0, 0);
+ Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}");
+ }
+ }
+
+ public void Miss(PlayerActionEvent caller)
+ {
+ SummonFrog();
+ sweatAnimator.Play("Sweating", 0, 0);
+ misses++;
+ if (!intervalStarted)
+ {
+ sadFace.SetActive(true);
+ }
+ }
+
+ public void ChangeBackgroundColor(Color color, float beats)
+ {
+ var seconds = Conductor.instance.secPerBeat * beats;
+
+ if (bgColorTween != null)
+ bgColorTween.Kill(true);
+
+ if (seconds == 0)
+ {
+ bg.color = color;
+ }
+ else
+ {
+ bgColorTween = bg.DOColor(color, seconds);
+ }
+ }
+
+ public void FadeBackgroundColor(Color start, Color end, float beats)
+ {
+ ChangeBackgroundColor(start, 0f);
+ ChangeBackgroundColor(end, beats);
+ }
+
+ public void SummonFrog()
+ {
+ if (frogPresent) return;
+ Jukebox.PlayOneShotGame("tambourine/frog");
+ frogAnimator.Play("FrogEnter", 0, 0);
+ frogPresent = true;
+ }
+
+ public void DesummonFrog()
+ {
+ if (!frogPresent) return;
+ frogAnimator.Play("FrogExit", 0, 0);
+ frogPresent = false;
+ }
+
+ public void Nothing(PlayerActionEvent caller) {}
}
}
\ No newline at end of file