diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs index 5e687dfe6..5644bd2a3 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs @@ -6,7 +6,7 @@ using HeavenStudio.Util; using static JSL; -namespace HeavenStudio.InputSystem +namespace HeavenStudio.InputSystem.Loaders { public static class InputJoyshockInitializer { @@ -55,7 +55,10 @@ namespace HeavenStudio.InputSystem JslDisconnectAndDisposeAll(); } } +} +namespace HeavenStudio.InputSystem +{ public class InputJoyshock : InputController { static string[] joyShockNames = diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs index 1f088b274..375d7b7bd 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs @@ -4,7 +4,7 @@ using UnityEngine; using static JSL; -namespace HeavenStudio.InputSystem +namespace HeavenStudio.InputSystem.Loaders { public static class InputKeyboardInitializer { @@ -17,7 +17,10 @@ namespace HeavenStudio.InputSystem return new InputController[] { keyboard }; } } +} +namespace HeavenStudio.InputSystem +{ public class InputKeyboard : InputController { static KeyCode[] keyCodes = (KeyCode[]) System.Enum.GetValues(typeof(UnityEngine.KeyCode));