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serializedVersion: 1 m_State: {fileID: 3036605575945111061} m_Position: {x: 235, y: 65, z: 0} + - serializedVersion: 1 + m_State: {fileID: -6082932322337823951} + m_Position: {x: 270, y: 130, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs index 6d174c5e2..8bdeb40f9 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs @@ -251,6 +251,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("nightWalkAgb/ng"); + rollPlatform.DoScaledAnimationAsync("RollBarely", 0.5f); return; } game.playYan.HighJump(Conductor.instance.songPositionInBeats);