diff --git a/Assets/Resources/Fonts/rodin/FOT-Rodin Pro B SDF Dynamic_Outline.asset b/Assets/Resources/Fonts/rodin/FOT-Rodin Pro B SDF Dynamic_Outline.asset index b8c5a10d8..487247e23 100644 --- a/Assets/Resources/Fonts/rodin/FOT-Rodin Pro B SDF Dynamic_Outline.asset +++ b/Assets/Resources/Fonts/rodin/FOT-Rodin Pro B SDF Dynamic_Outline.asset @@ -101,7 +101,7 @@ Material: - _ColorMask: 15 - _CullMode: 0 - _Diffuse: 0.5 - - _FaceDilate: 0 + - _FaceDilate: -0.18 - _FaceUVSpeedX: 0 - _FaceUVSpeedY: 0 - _GlowInner: 0.05 @@ -119,8 +119,8 @@ Material: - _PerspectiveFilter: 0.875 - _Reflectivity: 10 - _ScaleRatioA: 0.9 - - _ScaleRatioB: 0.73125 - - _ScaleRatioC: 0.73125 + - _ScaleRatioB: 0.89325 + - _ScaleRatioC: 0.89325 - _ScaleX: 1 - _ScaleY: 1 - _ShaderFlags: 0 @@ -370,6 +370,60 @@ MonoBehaviour: m_LigatureGlyphID: 9817 - m_ComponentGlyphIDs: 19000000100000001a000000 m_LigatureGlyphID: 9805 + - m_ComponentGlyphIDs: 1200000010000000120000001100000011000000 + m_LigatureGlyphID: 9824 + - 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12000000100000001a000000 + m_LigatureGlyphID: 9800 + - m_ComponentGlyphIDs: 17000000100000001200000012000000 + m_LigatureGlyphID: 9815 + - m_ComponentGlyphIDs: 170000001000000018000000 + m_LigatureGlyphID: 9795 + - m_ComponentGlyphIDs: 14000000100000001200000011000000 + m_LigatureGlyphID: 9807 + - m_ComponentGlyphIDs: 14000000100000001200000012000000 + m_LigatureGlyphID: 9812 + - m_ComponentGlyphIDs: 140000001000000015000000 + m_LigatureGlyphID: 9783 + - m_ComponentGlyphIDs: 140000001000000016000000 + m_LigatureGlyphID: 9786 + - m_ComponentGlyphIDs: 140000001000000018000000 + m_LigatureGlyphID: 9792 + - m_ComponentGlyphIDs: 140000001000000019000000 + m_LigatureGlyphID: 9797 + - m_ComponentGlyphIDs: 13000000100000001200000012000000 + m_LigatureGlyphID: 9811 + - m_ComponentGlyphIDs: 130000001000000014000000 + m_LigatureGlyphID: 9782 + - m_ComponentGlyphIDs: 130000001000000016000000 + m_LigatureGlyphID: 9785 + - m_ComponentGlyphIDs: 130000001000000018000000 + m_LigatureGlyphID: 9791 + - m_ComponentGlyphIDs: 13000000100000001a000000 + m_LigatureGlyphID: 9801 m_GlyphPairAdjustmentRecords: - m_FirstAdjustmentRecord: m_GlyphIndex: 79 diff --git a/Assets/Resources/Sfx/games/chargingChicken/PumpStart.ogg b/Assets/Resources/Sfx/games/chargingChicken/PumpStart.ogg new file mode 100644 index 000000000..6965453d7 Binary files /dev/null and b/Assets/Resources/Sfx/games/chargingChicken/PumpStart.ogg differ diff --git a/Assets/Resources/Sfx/games/chargingChicken/inputJust.ogg.meta b/Assets/Resources/Sfx/games/chargingChicken/PumpStart.ogg.meta similarity index 91% rename from Assets/Resources/Sfx/games/chargingChicken/inputJust.ogg.meta rename to Assets/Resources/Sfx/games/chargingChicken/PumpStart.ogg.meta index 8ae72433f..0f525d87c 100644 --- a/Assets/Resources/Sfx/games/chargingChicken/inputJust.ogg.meta +++ b/Assets/Resources/Sfx/games/chargingChicken/PumpStart.ogg.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 26ab1cf6d1db6bd408a5ca6bee1b3cc6 +guid: 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ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/chargingChicken/chargeLoop.wav b/Assets/Resources/Sfx/games/chargingChicken/chargeLoop.wav new file mode 100644 index 000000000..fee14225d Binary files /dev/null and b/Assets/Resources/Sfx/games/chargingChicken/chargeLoop.wav differ diff --git a/Assets/Resources/Sfx/games/chargingChicken/chargeLoop.wav.meta b/Assets/Resources/Sfx/games/chargingChicken/chargeLoop.wav.meta new file mode 100644 index 000000000..56528262b --- /dev/null +++ b/Assets/Resources/Sfx/games/chargingChicken/chargeLoop.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 74d5169cfda3c7048b3ebf3415d693d2 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/chargingChicken/chargeRelease.wav b/Assets/Resources/Sfx/games/chargingChicken/chargeRelease.wav new file mode 100644 index 000000000..e86d59c01 Binary files /dev/null and b/Assets/Resources/Sfx/games/chargingChicken/chargeRelease.wav differ diff --git a/Assets/Resources/Sfx/games/chargingChicken/chargeRelease.wav.meta b/Assets/Resources/Sfx/games/chargingChicken/chargeRelease.wav.meta new file mode 100644 index 000000000..21e51c88d --- /dev/null +++ b/Assets/Resources/Sfx/games/chargingChicken/chargeRelease.wav.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: 74a424250d1133641b472739393dce52 +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/chargingChicken/inputJust.ogg b/Assets/Resources/Sfx/games/chargingChicken/inputJust.ogg deleted file mode 100644 index 9a1a21e0a..000000000 Binary files a/Assets/Resources/Sfx/games/chargingChicken/inputJust.ogg and /dev/null differ diff --git a/Assets/Resources/Sprites/Games/ChargingChicken/chicken_cellshader.mat b/Assets/Resources/Sprites/Games/ChargingChicken/chicken_cellshader.mat index 51f82a051..565ed04ef 100644 --- a/Assets/Resources/Sprites/Games/ChargingChicken/chicken_cellshader.mat +++ b/Assets/Resources/Sprites/Games/ChargingChicken/chicken_cellshader.mat @@ -83,7 +83,7 @@ Material: - _ZWrite: 1 m_Colors: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _ColorAlpha: {r: 1, g: 0, b: 0, a: 1} - _ColorBravo: {r: 0, g: 1, b: 0, a: 1} - _ColorDelta: {r: 0, g: 0, b: 1, a: 1} diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 9dabc4655..fa7f96f35 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -414,9 +414,9 @@ RectTransform: m_Father: {fileID: 574002313} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 0, y: -21} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &9435782 @@ -3846,9 +3846,9 @@ RectTransform: m_Father: {fileID: 539838476} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 32, y: -21} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 1, y: 0.5} --- !u!114 &121871281 @@ -4070,9 +4070,9 @@ RectTransform: m_Father: {fileID: 539838476} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 72, y: -21} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 1, y: 0.5} --- !u!114 &129013734 @@ -4206,9 +4206,9 @@ RectTransform: m_Father: {fileID: 539838476} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 112, y: -21} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 1, y: 0.5} --- !u!114 &151246938 @@ -8194,7 +8194,7 @@ MonoBehaviour: m_faceColor: serializedVersion: 2 rgba: 4294967295 - m_fontSize: 14 + m_fontSize: 9.65 m_fontSizeBase: 14.3 m_fontWeight: 400 m_enableAutoSizing: 1 @@ -24624,7 +24624,7 @@ MonoBehaviour: m_HandleRect: {fileID: 1589389271} m_Direction: 2 m_Value: 1 - m_Size: 0.9897467 + m_Size: 0.99998003 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -30367,7 +30367,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 121.101654} + m_AnchoredPosition: {x: 0, y: 101.51023} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1154875945 @@ -34621,9 +34621,9 @@ RectTransform: m_Father: {fileID: 574002313} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 40, y: -21} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1345846031 @@ -39827,8 +39827,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1220118245} m_HandleRect: {fileID: 1220118244} m_Direction: 2 - m_Value: 1.0000005 - m_Size: 0.60513115 + m_Value: 1.0000004 + m_Size: 0.44279897 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -42945,9 +42945,9 @@ RectTransform: m_Father: {fileID: 574002313} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 80, y: -21} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1783491359 diff --git a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs index 6c59c806c..916807c77 100644 --- a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs +++ b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs @@ -256,6 +256,8 @@ namespace HeavenStudio.Games double drumFadeStart = 0; double drumFadeLength = 0; bool drumFadeIn = true; + Sound whirring; + bool isWhirringPlaying = false; Island nextIsland; Island currentIsland; @@ -578,11 +580,17 @@ namespace HeavenStudio.Games drumVolume = Mathf.Lerp(drumFadeIn ? 0 : 1, drumFadeIn ? 1 : 0, (float)valueFade); Conductor.instance.SetMinigameVolume(drumFadeIn ? (float)valueFade : 1 - (float)valueFade); - //reset volume if not holding + //various sound loops and shizz + if (isInputting) + { + if (!isWhirringPlaying) { whirring = SoundByte.PlayOneShotGame("chargingChicken/chargeLoop", volume: 0.5f, looping: true); isWhirringPlaying = true; } + } if (!isInputting) { Conductor.instance.FadeMinigameVolume(0, 0, 1); drumVolume = 1; + + if (isWhirringPlaying) { whirring.Stop(); isWhirringPlaying = false; } } //chicken fall off the right of the platform @@ -727,6 +735,7 @@ namespace HeavenStudio.Games } else { + //if the player didn't hold, just dump 'em in the ocean currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f); } } @@ -803,7 +812,7 @@ namespace HeavenStudio.Games { //sound isInputting = true; //starts the drums - //SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f); + PumpSound(state); //chicken animation ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f); @@ -819,7 +828,7 @@ namespace HeavenStudio.Games isInputting = true; //starts the drums SoundByte.PlayOneShotGame("chargingChicken/kick"); SoundByte.PlayOneShotGame("chargingChicken/hihat"); - //SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f); + PumpSound(state); //chicken animation ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f); @@ -834,7 +843,7 @@ namespace HeavenStudio.Games //sound isInputting = true; //starts the drums SoundByte.PlayOneShotGame("chargingChicken/AMEN1"); - //SoundByte.PlayOneShotGame("chargingChicken/inputJust", pitch: 0.9f, volume: 0.8f); + PumpSound(state); //chicken animation ChickenAnim.DoScaledAnimationAsync("Charge", 0.5f); @@ -857,9 +866,26 @@ namespace HeavenStudio.Games countBubble.SetActive(false); } + public void PumpSound(float state) + { + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShot("miss"); + } + else + { + SoundByte.PlayOneShotGame("chargingChicken/PumpStart"); + } + } + public void EndChargingJust(PlayerActionEvent caller, float state) { BlastOff(state, false); + + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShot("miss"); + } } public void EndChargingMiss(PlayerActionEvent caller) @@ -910,10 +936,14 @@ namespace HeavenStudio.Games public void SpawnJourney(double beat, double length) { + //pass along the next island data staleIsland = currentIsland; currentIsland = nextIsland; nextIsland = Instantiate(IslandBase, transform).GetComponent(); + //despawn old islands + if (staleIsland != null) Destroy(staleIsland.gameObject); + nextIsland.SetUpCollapse(beat + length); nextIsland.transform.localPosition = new Vector3((float)(length * platformDistanceConstant * platformsPerBeat + (platformDistanceConstant / 2)), 0, 0); @@ -1039,13 +1069,6 @@ namespace HeavenStudio.Games BeatAction.New(GameManager.instance, new List() { new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + currentIsland.journeyLength, delegate { - nextIsland.isMoving = false; - currentIsland.isMoving = false; - foreach (var a in stonePlatformJourney) - { - stone = a.thisPlatform; - stone.isMoving = false; - } ChickenFall(fellTooFar); checkFallingDistance = false; }), @@ -1069,13 +1092,6 @@ namespace HeavenStudio.Games { new BeatAction.Action(journeyIntendedLength + (currentIsland.journeyLength * 2) + 1, delegate { SuccessAnim(); - nextIsland.isMoving = false; - currentIsland.isMoving = false; - foreach (var a in stonePlatformJourney) - { - stone = a.thisPlatform; - stone.isMoving = false; - } }), }); } @@ -1103,6 +1119,7 @@ namespace HeavenStudio.Games currentIsland.ChargerAnim.DoScaledAnimationAsync("Idle", 0.5f); SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CHARGE_CANCEL"); + SoundByte.PlayOneShotGame("chargingChicken/chargeRelease", volume: 0.5f); isInputting = false; diff --git a/Assets/Scripts/Games/ChargingChicken/Island.cs b/Assets/Scripts/Games/ChargingChicken/Island.cs index 899f9c812..24b0ce7ee 100644 --- a/Assets/Scripts/Games/ChargingChicken/Island.cs +++ b/Assets/Scripts/Games/ChargingChicken/Island.cs @@ -62,6 +62,10 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1); IslandPos.localPosition = new Vector3(newX1, 0, 0); } + if (value1 >= 1) + { + isMoving = false; + } if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning) { float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart)); @@ -76,6 +80,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken BeatAction.New(GameManager.instance, new List() { new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.50, delegate { StoneSplash(); }), + new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 3.00, delegate { Destroy(gameObject); }), }); canFall = false; } @@ -168,6 +173,11 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken if (IslandPos.localPosition.x > -8) SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_BLOCK_FALL_WATER_PITCH400", pitch: SoundByte.GetPitchFromCents(UnityEngine.Random.Range(-400, 401), false), volume: 0.5f); } + public void ThisIsNotMoving() + { + isMoving = false; + } + #endregion } } \ No newline at end of file diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 7aec8d377..97767e09f 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,85 +17,67 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - - Assets/Scripts/Games/Tunnel/Tunnel.cs - - Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs - - Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs - - Assets/Scripts/Games/TotemClimb/TotemClimb.cs - - Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs - - Assets/Scripts/LevelEditor/Commands/CommandManager.cs - - Assets/Scripts/Games/FirstContact/Translator.cs - - Assets/Scripts/LevelEditor/TooltipGiver.cs - - Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs - - Assets/Scripts/Games/DrummingPractice/DrummerHit.cs - - Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs - - Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs - - Assets/Scripts/StudioDance/Dancer.cs - - Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs - - Assets/Scripts/Games/Lockstep/Lockstep.cs - - Assets/Scripts/Games/TotemClimb/TCTotemManager.cs - - Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs - - Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs - - Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs - - Assets/Scripts/Games/DoubleDate/SoccerBall.cs - - Assets/Scripts/Games/RhythmTweezers/Tweezers.cs - - Assets/Scripts/Games/WorkingDough/WorkingDough.cs - - Assets/Scripts/Games/TotemClimb/TCFrog.cs - - Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs - - Assets/Scripts/Games/SpaceDance/SpaceDance.cs - - Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs - - Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs - - Assets/Scripts/Games/TotemClimb/TCPillarManager.cs - - Assets/Scripts/Games/Fireworks/Fireworks.cs - - Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs - - Assets/Scripts/Games/WizardsWaltz/Wizard.cs - - Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs - - Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs - - Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs - - Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs - - Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs - - Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs - - Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs - - Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs - - Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs + - Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs + - Assets/Scripts/Games/ChargingChicken/Island.cs + - Assets/Scripts/GameManager.cs + - Assets/Scripts/Games/Cannery/Cannery.cs - Assets/Scripts/Games/LumBEARjack/LBJBear.cs - - Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs - - Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs - - Assets/Scripts/Util/ParticleSystemHelpers.cs - - Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs + - Assets/Scripts/LevelEditor/Commands/Block.cs + - Assets/Scripts/Games/ClapTrap/ClapTrap.cs + - Assets/Scripts/Games/SoundEffects.cs + - Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs + - Assets/Scripts/LevelEditor/Tooltip.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs + - Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs + - Assets/Scripts/Util/SoundByte.cs + - Assets/Scripts/Games/Rockers/Rockers.cs + - Assets/Scripts/Games/NailCarpenter/LongNail.cs + - Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs + - Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs + - Assets/Scripts/Games/BonOdori/BonOdori.cs + - Assets/Scripts/Minigames.cs + - Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs + - Assets/Scripts/AppInfo.cs + - Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs + - Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs + - Assets/Scripts/Games/Cannery/Can.cs + - Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs + - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs + - Assets/Scripts/Games/LumBEARjack/LBJBomb.cs + - Assets/Scripts/Games/TossBoys/TossBoys.cs - Assets/Scripts/Games/LumBEARjack/LBJBaby.cs - Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs + - Assets/Scripts/Games/Tambourine/Tambourine.cs + - Assets/Scripts/Util/MultiSound.cs + - Assets/Scripts/Games/SpaceDance/SpaceDance.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs + - Assets/Scripts/Util/ParticleSystemHelpers.cs + - Assets/Scripts/Util/EntityTypes.cs + - Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs + - Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs + - Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs - Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs - - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs - - Assets/Plugins/Starpelly/Textures.cs - - Assets/Plugins/Starpelly/OS.cs - - Assets/Plugins/Color picker/ColorPreview.cs - - Assets/Scripts/Games/Manzai/Manzai.cs - - Assets/Plugins/Starpelly/Starpelly.cs - - Assets/Scripts/LevelEditor/Tooltip.cs - - Assets/Scripts/Games/SoundEffects.cs - - Assets/Plugins/Starpelly/Random.cs - - Assets/Plugins/Starpelly/OperatingSystem/Linux.cs - - Assets/Plugins/Starpelly/Utils.cs - - Assets/Plugins/Starpelly/Enums/Windows.cs - - Assets/Plugins/Starpelly/OperatingSystem/Windows.cs - - Assets/Plugins/Starpelly/Pelly.cs - - Assets/Plugins/Starpelly/Enums/StringType.cs - - Assets/Plugins/Starpelly/OperatingSystem/User32.cs - - Assets/Plugins/Starpelly/Extensions.cs - - Assets/Plugins/Starpelly/ScreenUtility.cs - - Assets/Plugins/Starpelly/Properties/Strings.cs - - Assets/Plugins/Starpelly/Anchors.cs - - Assets/Plugins/Starpelly/Properties/Arrays.cs - - Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs - - Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs - - Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs - - Assets/Plugins/Starpelly/Transformer.cs - - Assets/Plugins/Starpelly/RendererExtensions.cs - - Assets/Scripts/Util/StringUtils.cs - - Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs - - Assets/Plugins/Starpelly/Common.cs - - Assets/Scripts/Games/LumBEARjack/LBJBomb.cs - - Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs - - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs + - Assets/Scripts/LevelEditor/Timeline/Timeline.cs + - Assets/Scripts/PersistentDataManager.cs + - Assets/Scripts/Games/ForkLifter/ForkLifter.cs + - Assets/Scripts/Games/NailCarpenter/Nail.cs + - Assets/Scripts/Games/CoinToss/CoinToss.cs + - Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs + - Assets/Scripts/Games/Minigame.cs + - Assets/Scripts/Games/Kitties/Kitties.cs + - Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs + - Assets/Scripts/Games/Tunnel/Tunnel.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ButtonPropertyPrefab.cs + - Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs + - Assets/Scripts/Games/ClapTrap/Sword.cs + - Assets/Scripts/Games/KarateMan/KarateMan.cs + - Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs + - Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs + - Assets/Scripts/Games/NailCarpenter/Sweet.cs + - Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs + - Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []