From 69e2cfea110bb34ffe803934ae7a495305e40b74 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon, 7 Aug 2023 02:54:32 +0200 Subject: [PATCH] more fixes yahoo --- Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs | 12 ++++++------ Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs index b141eca79..070d4547d 100644 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs @@ -195,11 +195,11 @@ namespace HeavenStudio.Games for (int i = 0; i < pinkLength; i++) { if (index >= repeatAmount) break; - int realerIndex = index; + bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; double realLastBeat = lastBeat; actions.Add(new BeatAction.Action(beat + (index * length), delegate { - monkeyHandler.SpawnMonkey(realLastBeat, true, beat + (realerIndex * length) < gameSwitchBeat); + monkeyHandler.SpawnMonkey(realLastBeat, true, beforeGameSwitch); })); index++; lastBeat += 1; @@ -214,10 +214,10 @@ namespace HeavenStudio.Games { if (index >= repeatAmount) break; int jindex = i; - int realerIndex = index; + bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; actions.Add(new BeatAction.Action(beat + (index * length), delegate { - monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beat + (realerIndex * length) < gameSwitchBeat); + monkeyHandler.SpawnMonkey(relevantPinks[jindex].beat, true, beforeGameSwitch); })); index++; } @@ -225,11 +225,11 @@ namespace HeavenStudio.Games } else { - int realIndex = index; double realLastBeat = lastBeat; + bool beforeGameSwitch = beat + (index * length) < gameSwitchBeat; actions.Add(new BeatAction.Action(beat + (index * length), delegate { - monkeyHandler.SpawnMonkey(realLastBeat, false, beat + (realIndex * length) < gameSwitchBeat); + monkeyHandler.SpawnMonkey(realLastBeat, false, beforeGameSwitch); })); index++; lastBeat += 2; diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs index 5f8533657..ad9dd1907 100644 --- a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs +++ b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs @@ -31,7 +31,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch monkeyBeat = beat; direction = dir; holeAnim = hole; - holeAnim.DoScaledAnimationAsync("HoleOpen", 0.5f); + holeAnim.DoScaledAnimationAsync("HoleOpen", 0.5f, instant ? 1 : 0); anim.DoScaledAnimationAsync(isPink ? "PinkAppear" : "Appear", 0.5f, instant ? 1 : 0); }