diff --git a/Assets/Scripts/Games/CoinToss/CoinToss.cs b/Assets/Scripts/Games/CoinToss/CoinToss.cs index 4c2240a0b..8418665ab 100644 --- a/Assets/Scripts/Games/CoinToss/CoinToss.cs +++ b/Assets/Scripts/Games/CoinToss/CoinToss.cs @@ -168,14 +168,15 @@ namespace HeavenStudio.Games switch (type) { case (int) CoinToss.CoinVariation.Cowbell: - Jukebox.PlayOneShotGame("coinToss/cowbell1"); //this was intentional. it was to avoid the throw and cowbells to go offbeat. + //this was intentional. it was to avoid the throw and cowbells to go offbeat. + Jukebox.PlayOneShotGame("coinToss/cowbell1"); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("coinToss/cowbell2", beat + 1f), - new MultiSound.Sound("coinToss/cowbell1", beat + 2f), - new MultiSound.Sound("coinToss/cowbell2", beat + 3f), - new MultiSound.Sound("coinToss/cowbell1", beat + 4f), - new MultiSound.Sound("coinToss/cowbell2", beat + 5f), - new MultiSound.Sound("coinToss/cowbell1", beat + 6f), + new MultiSound.Sound("coinToss/cowbell2", beat + 1f, offset: 0.01f), + new MultiSound.Sound("coinToss/cowbell1", beat + 2f, offset: 0.01f), + new MultiSound.Sound("coinToss/cowbell2", beat + 3f, offset: 0.01f), + new MultiSound.Sound("coinToss/cowbell1", beat + 4f, offset: 0.01f), + new MultiSound.Sound("coinToss/cowbell2", beat + 5f, offset: 0.01f), + new MultiSound.Sound("coinToss/cowbell1", beat + 6f, offset: 0.01f), }); break; default: