diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index ed76d2fe2..b3c074110 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -20,8 +20,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("bop", true, "Bop", "Should the drummers bop?"), - new Param("autoBop", false, "Bop (Auto)", "Should the drummers auto bop?") + new Param("bop", true, "Bop", "Toggle if the drummers should bop for the duration of this event."), + new Param("autoBop", false, "Bop (Auto)", "Toggle if the drummers should automatically bop until another Bop event is reached.") } }, new GameAction("drum", "Hit Drum") @@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2f, parameters = new List() { - new Param("toggle", true, "Applause", "Whether or not an applause should be played on a successful hit") + new Param("toggle", true, "Applause", "Toggle if applause should be played on a successful hit.") } }, new GameAction("set mii", "Set Miis") @@ -39,24 +39,24 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("toggle", false, "Set All to Player", "Sets all Miis to the Player's Mii", new List() + new Param("toggle", false, "Set All To Player", "Toggle if all Miis should be set to the player's (middle) Mii.", new List() { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type", "type2", "type3" }) }), - new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "The Mii that the player will control"), - new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "The Mii on the left"), - new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "The Mii on the right"), + new Param("type", DrummingPractice.MiiType.Random, "Player Mii", "Set the Mii that the player will control."), + new Param("type2", DrummingPractice.MiiType.Random, "Left Mii", "Set the Mii on the left."), + new Param("type3", DrummingPractice.MiiType.Random, "Right Mii", "Set the Mii on the right."), } }, - new GameAction("move npc drummers", "NPC Drummers Enter or Exit") + new GameAction("move npc drummers", "NPC Drummers") { function = delegate {var e = eventCaller.currentEntity; DrummingPractice.instance.NPCDrummersEnterOrExit(e.beat, e.length, e["exit"], e["ease"]); }, defaultLength = 4f, resizable = true, parameters = new List() { - new Param("exit", false, "Exit?", "Should the NPC drummers exit or enter?"), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?") + new Param("exit", false, "Exit", "Toggle if the NPC drummers should enter or exit the scene."), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } }, new GameAction("set background color", "Background Color") @@ -67,12 +67,12 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("colorAStart", new Color(43/255f, 207/255f, 51/255f), "Color A Start", "The top-most color of the background gradient"), - new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A End", "The top-most color of the background gradient"), - new Param("colorBStart", new Color(1, 1, 1), "Color B Start", "The bottom-most color of the background gradient"), - new Param("colorB", new Color(1, 1, 1), "Color B End", "The bottom-most color of the background gradient"), - new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "The color of streaks that appear on a successful hit"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") + new Param("colorAStart", new Color(43/255f, 207/255f, 51/255f), "Color A Start", "Set the top-most color of the background gradient at the start of the event."), + new Param("colorA", new Color(43/255f, 207/255f, 51/255f), "Color A End", "Set the top-most color of the background gradient at the end of the event."), + new Param("colorBStart", new Color(1, 1, 1), "Color B Start", "Set the bottom-most color of the background gradient at the start of the event."), + new Param("colorB", new Color(1, 1, 1), "Color B End", "Set the bottom-most color of the background gradient at the end of the event."), + new Param("colorC", new Color(1, 247/255f, 0), "Streak Color", "Set the color of the streaks that appear upon a successful hit."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } } },