From 6cb0272db5c5d4f6268ebd94511dae0a21b207b6 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon, 26 Jun 2023 19:31:31 +0200 Subject: [PATCH] smol fixes --- Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs | 2 +- Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs | 6 +++++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs index 76dc4eb68..67ee4c75b 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs @@ -432,7 +432,7 @@ namespace HeavenStudio.Games new MultiSound.Sound("games/nightWalkRvl/highJump2", beat - 0.75), new MultiSound.Sound("games/nightWalkRvl/highJump3", beat - 0.5), new MultiSound.Sound("games/nightWalkRvl/highJump4", beat - 0.25), - new MultiSound.Sound("games/nightWalkRvl/highJump5", beat), + new MultiSound.Sound("games/nightWalkRvl/highJump6", beat + 0.25), }, false, true); } diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs index 91320f2f8..a1c835fe1 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs @@ -242,7 +242,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk return; } game.playYan.Roll(Conductor.instance.songPositionInBeats); - SoundByte.PlayOneShot("games/nightWalkRvl/highJump6"); + SoundByte.PlayOneShot("games/nightWalkRvl/highJump5"); anim.DoScaledAnimationAsync("Flower", 0.5f); } @@ -251,6 +251,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk if (isFish) { game.ScoreMiss(); + game.playYan.transform.localPosition = new Vector3(0, 2); game.playYan.Shock(); fish.DoScaledAnimationAsync("Shock", 0.5f); handler.StopAll(); @@ -274,6 +275,9 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk game.playYan.HighJump(Conductor.instance.songPositionInBeats); SoundByte.PlayOneShot("games/nightWalkRvl/highJump7"); rollPlatform.DoScaledAnimationAsync("RollHit", 0.5f); + game.starHandler.Evolve(game.evolveAmount); + game.hitJumps++; + AgbNightWalk.hitJumpsPersist++; } private void RollMissHold(PlayerActionEvent caller)