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mode 100644 index 000000000..9fca9c88f --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs @@ -0,0 +1,213 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlMonkeyWatchLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("monkeyWatch", "Monkey Watch", "f0338d", false, false, new List() + { + new GameAction("monkeysAppear", "Monkeys Appear") + { + function = delegate {var e = eventCaller.currentEntity; MonkeyWatch.instance.MonkeysAppear(e.beat);}, + defaultLength = 2f, + resizable = true + }, + new GameAction("startClapping", "Start Clapping") + { + function = delegate {var e = eventCaller.currentEntity; MonkeyWatch.instance.Clapping(e.beat);}, + defaultLength = 2f, + inactiveFunction = delegate {var e = eventCaller.currentEntity; MonkeyWatch.ClappingInactive(e.beat);}, + }, + new GameAction("offbeatMonkeys", "Offbeat Monkeys") + { + defaultLength = 4, + parameters = new List() + { + new Param("mute", false, "Mute Cue", "Mute the offbeat monkeys's cue") + }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.WarnPurpleMonkeys(e.beat, e["mute"]); }, + }, + new GameAction("monkeyModifiers", "Monkey Modifiers") + { + //preFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.OnbeatSwitch(e.beat); }, + defaultLength = 2f + }, + new GameAction("balloonMonkey", "Balloon Monkey") + { + //preFunction = delegate { var e = eventCaller.currentEntity; MonkeyWatch.OnbeatSwitch(e.beat); }, + defaultLength = 2f + }, + }, + new List() {"rvl", "keep"}, + "rvlwatch", "en", + new List() {} + ); + } + } +} + +namespace HeavenStudio.Games +{ + // using Scripts_MonkeyWatch; + public class MonkeyWatch : Minigame + { + [Header("Components")] + [SerializeField] Animator monkeyPlayer; + + [Header("Properties")] + static List queuedInputs = new(); + List offbeatMonkeys = new List(); + public struct OffbeatMonkey + { + public double beat; + public bool mute; + } + static double WantClapping = Double.MinValue; + public enum HowMissed + { + NotMissed = 0, + MissedOff = 1, + MissedOn = 2 + } + bool offColorActive; + bool goBop; + + public static MonkeyWatch instance; + + void Awake() + { + instance = this; + var tempEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offbeatMonkeys" }); + for (int i = 0; i < tempEvents.Count; i++) + { + if (tempEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) + { + offbeatMonkeys.Add(new OffbeatMonkey{ + beat = tempEvents[i].beat, + mute = tempEvents[i]["mute"], + }); + } + } + } + + void Start() + { + + } + + public override void OnGameSwitch(double beat) + { + if (WantClapping != double.MinValue) + { + Clapping(WantClapping); + WantClapping = double.MinValue; + } + } + + void OnDestroy() + { + if (!Conductor.instance.NotStopped()) { + if (queuedInputs.Count > 0) queuedInputs.Clear(); + if (offbeatMonkeys.Count > 0) offbeatMonkeys.Clear(); + } + + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + } + + public void Update() + { + + } + + public void MonkeysAppear(double beat) + { + + } + + public static void ClappingInactive(double beat) + { + WantClapping = beat; + } + + public void Clapping(double beat, bool schedule = true) + { + if (schedule) ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, JustYellow, Miss, Nothing); + bool nextSchedule = true; + for (int i = 0; i < offbeatMonkeys.Count; i++) + { + if (offbeatMonkeys[i].beat == beat) { + PurpleMonkeys(beat, offbeatMonkeys[i].mute); + //offbeatMonkeys.RemoveAt(i); + nextSchedule = false; + } + } + BeatAction.New(gameObject, new List() { + new BeatAction.Action(beat + 2, delegate { Clapping(beat + 2, nextSchedule); }), + }); + } + + public static void WarnPurpleMonkeys(double beat, bool mute) + { + var sfx = new List() { + new MultiSound.Sound("monkeyWatch/voiceKi1", beat + 2.5), + new MultiSound.Sound("monkeyWatch/voiceKi1Echo1", beat + 2.75), + new MultiSound.Sound("monkeyWatch/voiceKi2", beat + 3.5), + new MultiSound.Sound("monkeyWatch/voiceKi2Echo1", beat + 3.75), + }; + if (!mute) { + sfx.AddRange(new MultiSound.Sound[] { + new MultiSound.Sound("monkeyWatch/voiceUki1", beat ), + new MultiSound.Sound("monkeyWatch/voiceUki1Echo1", beat + 0.25), + new MultiSound.Sound("monkeyWatch/voiceUki2", beat + 1 ), + new MultiSound.Sound("monkeyWatch/voiceUki2Echo1", beat + 1.25), + new MultiSound.Sound("monkeyWatch/voiceUki3", beat + 2 ), + new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 2.25), + }); + } + MultiSound.Play(sfx.ToArray(), forcePlay: true); + } + + public void PurpleMonkeys(double beat, bool mute) + { + WarnPurpleMonkeys(beat, mute); + + ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustPurple, Miss, Nothing); + ScheduleInput(beat, 3.5f, InputType.STANDARD_DOWN, JustPurple, Miss, Nothing); + } + + public void JustYellow(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) { + SoundByte.PlayOneShotGame("miss"); + } else { + SoundByte.PlayOneShotGame($"monkeyWatch/clapOnbeat{UnityEngine.Random.Range(1, 5)}"); + } + } + + public void JustPurple(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) { + SoundByte.PlayOneShotGame("miss"); + } else { + SoundByte.PlayOneShotGame("monkeyWatch/clapOffbeat"); + } + } + + public void Miss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("miss"); + } + + public void Nothing(PlayerActionEvent caller) {} + } +} diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta new file mode 100644 index 000000000..8dc8309cf --- /dev/null +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 99a29cf6197a42148a8863b67958be70 +MonoImporter: + externalObjects: {} + 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