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instance.TwoHop(e.beat, e["spotlights"], e["jazz"]); + instance.TwoHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]); } }, preFunction = delegate { @@ -121,7 +121,7 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.ThreeHop(e.beat, e["spotlights"], e["jazz"]); + instance.ThreeHop(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"]); } }, preFunction = delegate { @@ -142,7 +142,7 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; if (eventCaller.gameManager.minigameObj.TryGetComponent(out FrogHop instance)) { - instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"]); + instance.SpinItBoys(e.beat, e["spotlights"], e["jazz"], 0, e["enabled"], e["hs"]); } }, preFunction = delegate { @@ -155,6 +155,7 @@ namespace HeavenStudio.Games.Loaders new Param("enabled", true, "Cue Sound", "Choose whether to play the cue sound for this event."), new Param("spotlights", true, "Automatic Spotlights", "Handles spotlight switching automatically."), new Param("jazz", false, "Jumpin' Jazz", "Mouth animations will be based on Frog Hop 2."), + new Param("hs", false, "Blue Frog Can Talk While Posing", "This option is to preserve accuracy, as it is not possible to do this in DS/Megamix."), }, defaultLength = 4.0f, }, @@ -380,7 +381,7 @@ namespace HeavenStudio.Games.Loaders }, defaultLength = 0.5f, }, - new GameAction("force", "Force Hop") + new GameAction("force", "Force Shake") { preFunction = delegate { var e = eventCaller.currentEntity; @@ -393,6 +394,7 @@ namespace HeavenStudio.Games.Loaders new Param("front", true, "Front Frogs", "Make the frogs in the front sing during this event."), new Param("back", true, "Back Frogs", "Make the frogs in the back sing during this event."), }, + preFunctionLength = 1, resizable = true, defaultLength = 4.0f, }, @@ -678,8 +680,10 @@ namespace HeavenStudio.Games { if (entity.beat >= beat && entity.beat <= beat + 1) { - if (entity.datamodel == "frogHop/hop") - Hop(entity.beat); + if (entity.datamodel == "frogHop/hop") Hop(entity.beat); + + if (entity.datamodel == "frogHop/force") ForceHop(entity.beat, entity.length, entity["front"], entity["back"]); + continue; } @@ -699,19 +703,19 @@ namespace HeavenStudio.Games case "frogHop/twoshake": { var e = entity; - TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat); + TwoHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]); continue; } case "frogHop/threeshake": { var e = entity; - ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat); + ThreeHop(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"]); continue; } - case "frogHop/spinitboys": + case "frogHop/spin": { var e = entity; - SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat); + SpinItBoys(e.beat, e["spotlights"], e["jazz"], beat - e.beat, e["enabled"], e["hs"]); continue; } } @@ -942,7 +946,7 @@ namespace HeavenStudio.Games BeatAction.New(this, actions); } - public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0) + public void TwoHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true) { CueCommon(beat, spotlights); @@ -950,12 +954,12 @@ namespace HeavenStudio.Games var sounds = new List(); //call - if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List() { LeaderFrog }, "Wide", beat); })); - if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat + 1.5); })); + if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List() { LeaderFrog }, "Wide", beat); } })); + if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs, true); if (cue) { Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.25 : beat + 1.5); } })); //response actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Wide", beat); })); - actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat + 3.5); })); + actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs, true); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.25 : beat + 3.5); })); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HA", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAAI", beat + 2.5, usesGlobalePitch ? globalPitch : 1)); @@ -982,7 +986,7 @@ namespace HeavenStudio.Games MultiSound.Play(sounds, forcePlay: true); } - public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0) + public void ThreeHop (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true) { CueCommon(beat, spotlights); @@ -990,12 +994,12 @@ namespace HeavenStudio.Games var sounds = new List(); //call - if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 2.5 : beat); })); - if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) Talk(new List() { LeaderFrog }, "Narrow", beat); })); - if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) Talk(new List() { LeaderFrog }, "Narrow", beat); })); + if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCHop(FrontFrogs); if (cue) { Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 1.75 : beat); } })); + if (start <= 0.5) actions.Add(new(beat + 0.5, delegate { NPCHop(FrontFrogs); if (!jumpinJazz) if (cue) { Talk(new List() { LeaderFrog }, "Narrow", beat); } })); + if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCHop(FrontFrogs, true); if (!jumpinJazz) if (cue) { Talk(new List() { LeaderFrog }, "Narrow", beat); } })); //response - actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 4.5 : beat); })); + actions.Add(new(beat + 2.0, delegate { NPCHop(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.75 : beat); })); actions.Add(new(beat + 2.5, delegate { NPCHop(BackFrogs); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); })); actions.Add(new(beat + 3.0, delegate { NPCHop(BackFrogs, true); if (!jumpinJazz) Talk(BackFrogs, "Narrow", beat); })); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_HAI", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); @@ -1028,19 +1032,19 @@ namespace HeavenStudio.Games MultiSound.Play(sounds, forcePlay: true); } - public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0) + public void SpinItBoys (double beat, bool spotlights, bool jumpinJazz, double start = 0, bool cue = true, bool HS = false) { - CueCommon(beat, spotlights); + CueCommon(beat, spotlights, 1); var actions = new List(); var sounds = new List(); //call - if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); Talk(new List() { LeaderFrog }, "Narrow", beat); })); - if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs); Talk(new List() { LeaderFrog }, "Wide", beat); })); + if (start <= 0.0) actions.Add(new(beat + 0.0, delegate { NPCCharge(FrontFrogs); if (cue) { Talk(new List() { LeaderFrog }, "Narrow", jumpinJazz ? beat + 0.75 : beat); } })); + if (start <= 1.0) actions.Add(new(beat + 1.0, delegate { NPCSpin(FrontFrogs, HS); if (cue) { Talk(new List() { LeaderFrog }, "Wide", beat); } })); //response - actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 3.0 : beat); })); + actions.Add(new(beat + 2.0, delegate { NPCCharge(BackFrogs); Talk(BackFrogs, "Narrow", jumpinJazz ? beat + 2.75 : beat); })); actions.Add(new(beat + 3.0, delegate { NPCSpin(BackFrogs); Talk(BackFrogs, "Wide", beat); })); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_1", beat + 2.0, usesGlobalePitch ? globalPitch : 1)); sounds.Add(new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_E_KURU_2", beat + 2.5, usesGlobalePitch ? globalPitch : 1)); @@ -1070,7 +1074,7 @@ namespace HeavenStudio.Games MultiSound.Play(sounds, forcePlay: true); } - public void CueCommon(double beat, bool spotlights = true) + public void CueCommon(double beat, bool spotlights = true, double spin = 0) { startBackHop = beat; startNoHop = beat + 2; @@ -1080,8 +1084,8 @@ namespace HeavenStudio.Games var actions = new List(); - actions.Add(new(beat + 1.5, delegate { Spotlights(false, true); })); - actions.Add(new(beat + 3.5, delegate { Spotlights(true, false); })); + actions.Add(new(beat + 1.5 + spin, delegate { Spotlights(false, true); })); + actions.Add(new(beat + 3.5 + spin, delegate { Spotlights(true, false); })); BeatAction.New(this, actions); } @@ -1175,9 +1179,10 @@ namespace HeavenStudio.Games foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Charge(); } } - public void NPCSpin(List FrogsToHop) + public void NPCSpin(List FrogsToHop, bool HS = false) { - foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); } + if (HS) { LeaderFrog.Spin(); SingerFrog.Spin(true); } + else { foreach (var a in FrogsToHop) { if (a != PlayerFrog) a.Spin(); } } } public void PlayerHopNormal(PlayerActionEvent caller, float state) @@ -1189,7 +1194,8 @@ namespace HeavenStudio.Games public void PlayerHopYa(PlayerActionEvent caller, float state) { - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: usesGlobalePitch ? globalPitch : 1); + float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HA", pitch: pitch); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); PlayerHop(); @@ -1197,7 +1203,8 @@ namespace HeavenStudio.Games public void PlayerHopHoo(PlayerActionEvent caller, float state) { - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: usesGlobalePitch ? globalPitch : 1); + float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAAI", pitch: pitch); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_HAAI"); PlayerHop(true); @@ -1205,7 +1212,8 @@ namespace HeavenStudio.Games public void PlayerHopYeah(PlayerActionEvent caller, float state) { - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1); + float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); PlayerHop(); @@ -1213,7 +1221,8 @@ namespace HeavenStudio.Games public void PlayerHopYeahAccent(PlayerActionEvent caller, float state) { - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: usesGlobalePitch ? globalPitch : 1); + float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_HAI", pitch: pitch); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } else SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_POP_DEFAULT"); PlayerHop(true); @@ -1228,11 +1237,12 @@ namespace HeavenStudio.Games public void PlayerHopCharge(PlayerActionEvent caller, float state) { double beat = caller.startBeat + caller.timer; + float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, usesGlobalePitch ? globalPitch : 1), - new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, usesGlobalePitch ? globalPitch : 1) + new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_1", beat, pitch: pitch), + new MultiSound.Sound("frogHop/SE_NTR_FROG_EN_P_KURU_2", beat + 0.5, pitch: pitch) }); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(sweat: true); } @@ -1242,7 +1252,8 @@ namespace HeavenStudio.Games public void PlayerSpin(PlayerActionEvent caller, float state) { - SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: usesGlobalePitch ? globalPitch : 1); + float pitch = GetPitch(Conductor.instance.songPositionInBeatsAsDouble); + SoundByte.PlayOneShotGame("frogHop/SE_NTR_FROG_EN_P_LIN", pitch: pitch); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("frogHop/miss2", volume: 1.5f); LightMiss(); } PlayerFrog.Spin(); } diff --git a/Assets/Scripts/Games/FrogHop/ntrFrog.cs b/Assets/Scripts/Games/FrogHop/ntrFrog.cs index 41c154b3f..6e4c4b96f 100644 --- a/Assets/Scripts/Games/FrogHop/ntrFrog.cs +++ b/Assets/Scripts/Games/FrogHop/ntrFrog.cs @@ -102,9 +102,9 @@ namespace HeavenStudio.Games.Scripts_FrogHop isBumped = false; } - public void Spin() + public void Spin(bool HS = false) { - FrogAnim.DoScaledAnimationAsync("Spin", 0.5f, animLayer: 0); + FrogAnim.DoScaledAnimationAsync(HS ? "SpinHS" : "Spin", 0.5f, animLayer: 0); isBumped = false; }