diff --git a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs index a03e7cbac..42863cf45 100644 --- a/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs +++ b/Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs @@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."), - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), }, }, new GameAction("shoot rod", "Shoot Rod") @@ -34,7 +34,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, parameters = new List() { - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to shoot."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to shoot."), new Param("mute", false, "Mute", "Toggle if the cue should be muted."), }, }, @@ -43,7 +43,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, parameters = new List() { - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to out."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to out."), }, }, new GameAction("custom spawn", "Custom Spawn Rod") @@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders { new Param("direction", BuiltToScaleRvl.Direction.Left, "Direction", "Set the direction in which the rod will come out."), new Param("target", BuiltToScaleRvl.TargetBlock.First, "Target", "Set the target in which the rod will bounce."), - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to spawn. Rods with the same ID cannot spawn at the same time."), }, }, new GameAction("custom bounce", "Custom Bounce") @@ -63,7 +63,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("target", BuiltToScaleRvl.Target.First, "Target", "Set the target in which the rod will bounce."), - new Param("id", new EntityTypes.Integer(1, 4, 0), "Rod ID", "Set the ID of the rod to bounce."), + new Param("id", new EntityTypes.Integer(1, 4, 1), "Rod ID", "Set the ID of the rod to bounce."), }, }, new GameAction("presence", "Toggle Blocks")