From 70f71f7c293f98850728edf01a5ae4e30f821c5b Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Tue, 9 Jan 2024 21:27:01 -0600 Subject: [PATCH] Fan Club Text Update --- Assets/Scripts/Games/FanClub/FanClub.cs | 32 ++++++++++++------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index d9df1daed..53f7ffb9a 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -20,8 +20,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"), - new Param("type2", FanClub.IdolBopType.None, "Bop target (Auto)", "Who to make auto bop"), + new Param("type", FanClub.IdolBopType.Both, "Bop", "Set the character(s) to bop for the duration of this event."), + new Param("type2", FanClub.IdolBopType.None, "Bop", "Set the character(s) to automatically bop until another Bop event is reached."), } }, new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!") @@ -30,8 +30,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 8, parameters = new List() { - new Param("toggle", false, "Disable call", "Disable the idol's call"), - new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response") + new Param("toggle", false, "Mute Arisa", "Toggle if Arisa's cue should be muted."), + new Param("toggle2", false, "Mute Monkey SFX", "Toggle if the monkey's (including the player's) sound effects should be muted.") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);}, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"], e["toggle2"]); } @@ -43,9 +43,9 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), - new Param("toggle", false, "Disable call", "Disable the idol's call"), - new Param("toggle2", false, "Disable response SFX", "Disable the monkeys's response"), - new Param("alt", false, "Alternate cue", "Use an alternate cue") + new Param("toggle", false, "Mute Arisa", "Toggle if Arisa's cue should be muted."), + new Param("toggle2", false, "Mute Monkey SFX", "Toggle if the monkey's (including the player's) sound effects should be muted."), + new Param("alt", false, "Alternate cue", "Toggle if Arisa should use the \"Wonderful\" (iina) cue.") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"], e["alt"]);}, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], e["toggle2"], 0, e["type"], e["alt"]); } @@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4, parameters = new List() { - new Param("toggle", false, "Disable call", "Disable the call") + new Param("toggle", false, "Disable Call", "Toggle if the monkey's \"Ooh!\" cue should play.") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); }, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); } @@ -67,28 +67,28 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play"), - new Param("who", FanClub.IdolType.All, "Target Idol", "Target to play the animation on") + new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Set the animation to play."), + new Param("who", FanClub.IdolType.All, "Target Idol", "Set the character to perform the above animation.") } }, - new GameAction("play stage animation", "Stage Coreography") + new GameAction("play stage animation", "Stage Effects") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); }, resizable = true, parameters = new List() { - new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play") + new Param("type", FanClub.StageAnimations.Flash, "Effect", "Set the effect to play.") } }, - new GameAction("friend walk", "Backup Dancers Entrance") + new GameAction("friend walk", "Backup Dancers") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.DancerTravel(e.beat, e.length, e["exit"], e["instant"]); }, defaultLength = 16f, resizable = true, parameters = new List() { - new Param("exit", false, "Exit", "Backup dancers exit instead"), - new Param("instant", false, "Instant Travel", "Backup dancers instantly finish their travel"), + new Param("exit", false, "Exit", "Toggle if the backup dancers should enter or exit the scene."), + new Param("instant", false, "Instant", "Toggle if the backup dancers should instantly finish their enter/exit."), } }, new GameAction("set performance type", "Coreography Type") @@ -98,7 +98,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use") + new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set the type animations for Arisa to use.") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]); } },