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new file mode 100644
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new file mode 100644
index 000000000..4386f1ef1
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diff --git a/Assets/Resources/Sprites/Games/RhythmTweezers/Animations/NoPeeking/SignDownRight.anim.meta b/Assets/Resources/Sprites/Games/RhythmTweezers/Animations/NoPeeking/SignDownRight.anim.meta
new file mode 100644
index 000000000..fd2a59535
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@@ -0,0 +1,8 @@
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diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs
index bd5b9124a..726a6dc13 100644
--- a/Assets/Scripts/AppInfo.cs
+++ b/Assets/Scripts/AppInfo.cs
@@ -2,8 +2,8 @@ using System;
public static class AppInfo {
//--- AutoGenerated.begin
- public const string Version = "0.0.1026";
- public static readonly DateTime Date = new DateTime(2022, 12, 07, 03, 21, 59, 531, DateTimeKind.Utc);
+ public const string Version = "0.0.1041";
+ public static readonly DateTime Date = new DateTime(2022, 12, 10, 01, 15, 57, 474, DateTimeKind.Utc);
//--- AutoGenerated.end
}
diff --git a/Assets/Scripts/Games/Fireworks/Fireworks.cs b/Assets/Scripts/Games/Fireworks/Fireworks.cs
index 87bc5fcb5..c49b4dac0 100644
--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs
+++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs
@@ -11,6 +11,15 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("fireworks", "Fireworks \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
{
+ new GameAction("firework", "Launch Firework")
+ {
+ function = delegate { var e = eventCaller.currentEntity; Fireworks.instance.LaunchRocket(e.beat, e["type"]); },
+ defaultLength = 4f,
+ parameters = new List()
+ {
+ new Param("type", false, "Firework Type", "Choose a firework")
+ },
+ }
});
}
}
@@ -21,16 +30,30 @@ namespace HeavenStudio.Games
using Scripts_Fireworks;
public class Fireworks : Minigame
{
+ //code is just copied from other minigame code, i will polish them later
+ [Header("References")]
+ public Animator Rocket;
+ //public Animator Explosion;
+
+ public static Fireworks instance;
// Start is called before the first frame update
void Awake()
{
-
+ instance = this;
}
// Update is called once per frame
void Update()
{
-
+ var cond = Conductor.instance;
+ var currBeat = cond.songPositionInBeats;
+
+ //if (PlayerInput.GetAnyDirection(PlayerInput.LEFT)) { }
+ }
+
+ public void LaunchRocket(float beat, int type)
+ {
+
}
}
}
diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs
index 375f45912..0fabe7f5a 100644
--- a/Assets/Scripts/Games/KarateMan/KarateMan.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs
@@ -15,8 +15,9 @@ namespace HeavenStudio.Games.Loaders
{
new GameAction("bop", "Bop")
{
- function = delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity["toggle"]); },
+ function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.ToggleBop(e["toggle"], e.length); },
defaultLength = 0.5f,
+ resizable = true,
parameters = new List()
{
new Param("toggle", true, "Bop", "Whether to bop to the beat or not")
@@ -286,6 +287,7 @@ namespace HeavenStudio.Games
{
using HeavenStudio.Editor;
using Scripts_KarateMan;
+ using System.Windows.Forms.VisualStyles;
using UnityEditor;
using static HeavenStudio.Util.MultiSound;
@@ -467,6 +469,7 @@ namespace HeavenStudio.Games
public static bool HonkiMode = false;
public bool IsNoriActive { get { return Nori.MaxNori > 0; } }
public float NoriPerformance { get { if (IsNoriActive) return Nori.Nori / Nori.MaxNori; else return 1f; } }
+ public float HonkiChanceLength;
public Color[] LightBulbColors;
public Color[] BackgroundColors;
@@ -524,8 +527,8 @@ namespace HeavenStudio.Games
SpriteRenderer bgBloodRenderer;
public GameObject BGRadial;
SpriteRenderer bgRadialRenderer;
- //public GameObject BGHonki;
- //SpriteRenderer bgHonkiRenderer;
+ public GameObject BGHonki;
+ SpriteRenderer bgHonkiRenderer;
[Header("Shadows")]
static int currentShadowType = (int) ShadowType.Tinted;
@@ -553,6 +556,7 @@ namespace HeavenStudio.Games
public static int SoundEffectsVersion = (int) SoundEffectTypes.Megamix3DS;
public static float WantBgChangeStart = Single.MinValue;
public static float WantBgChangeLength = 0f;
+ public static float BopLength = 1f;
private void Awake()
{
@@ -586,13 +590,13 @@ namespace HeavenStudio.Games
bgGradientRenderer = BGGradient.GetComponent();
bgBloodRenderer = BGBlood.GetComponent();
bgRadialRenderer = BGRadial.GetComponent();
- //bgHonkiRenderer = BGHonki.GetComponent();
+ bgHonkiRenderer = BGHonki.GetComponent();
SetBgEffectsToLast(cond.songPositionInBeats);
SetBgAndShadowCol(WantBgChangeStart, WantBgChangeLength, bgType, (int) currentShadowType, bgColour, customShadowColour, (int)currentBgEffect);
SetBgTexture(textureType, textureFilterType, filterColour, filterColour);
UpdateMaterialColour(BodyColor, HighlightColor, ItemColor);
- ToggleBop(WantBop);
+ ToggleBop(WantBop, 1f);
}
private void Update()
@@ -756,14 +760,17 @@ namespace HeavenStudio.Games
if (HonkiMode)
{
- //BGHonki.SetActive(true);
+ BGHonki.SetActive(true);
BGGradient.SetActive(false);
BGBlood.SetActive(false);
BGRadial.SetActive(false);
+ SetBgAndShadowCol(beat, 0f, (int) BackgroundType.Custom, (int) ShadowType.Custom, Color.white, Color.black, (int) BackgroundFXType.None);
Nori.SetNoriMode(beat, (int) KarateMan.NoriMode.None);
+ BodyColor = Color.black;
+ HighlightColor = Color.white;
}
- //else
- //BGHonki.SetActive(false);
+ else
+ BGHonki.SetActive(false);
}
public void DoWord(float beat, int type, int voiceType, int language, bool pitch, int graphLength, int voiceDelay, bool fast)
@@ -1328,12 +1335,14 @@ namespace HeavenStudio.Games
Wind.windMain = windStrength;
}
- public void ToggleBop(bool toggle)
+ public void ToggleBop(bool toggle, float length)
{
if (toggle)
Joe.bop.length = Single.MaxValue;
else
Joe.bop.length = 0;
+
+ BopLength = length;
}
public static void ToggleBopUnloaded(bool toggle)
diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
index 7848c0fbe..441e6a77f 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs
@@ -53,7 +53,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan
private void Update()
{
var cond = Conductor.instance;
-
if (cond.songPositionInBeats < bombGlowStart)
{
bombGlowIntensity = 1f;
@@ -99,6 +98,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
anim.speed = 1f;
anim.Play("Beat", -1, 0);
lastChargeTime = Single.MinValue;
+ Debug.Log($"Bop Length {bop.length}, Bop Start Beat {bop.startBeat}");
}
if (inCombo && shouldComboId == -2)
@@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
{
if (!KarateMan.instance.IsExpectingInputNow())
{
- if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch)
+ if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
Punch(2);
else
Punch(1);
diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
index c420bda1d..817dad1eb 100644
--- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs
+++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs
@@ -331,7 +331,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan
Jukebox.PlayOneShotGame("karateman/bombBreak", volume: 0.25f);
return;
}
- else if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.NoriBreakSound && ItemBreakable() && cond.songPositionInBeats >= startBeat + curveTargetBeat && CurrentCurve.GetApproximateLength() > 16)
+ else if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.NoriBreakSound && ItemBreakable() && cond.songPositionInBeats >= startBeat + curveTargetBeat && CurrentCurve.GetApproximateLength() > 16)
{
ParticleSystem p = Instantiate(HitParticles[2], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder);
p.Play();
@@ -679,14 +679,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan
case ItemType.KickBarrel:
return 2;
case ItemType.Ball:
- if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch)
+ if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
return 4;
else if (KarateMan.instance.IsNoriActive && KarateMan.HighFlowPunch)
return 0;
else
return 2;
default:
- if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch)
+ if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch)
return 4;
else
return 0;
diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
index 830bda7e0..33758a65c 100644
--- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
+++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
@@ -33,9 +33,13 @@ namespace HeavenStudio.Games.Loaders
new GameAction("marching", "Cadets March")
{
- function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.MarchAction(e.beat, e.length); },
+ function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.MarchAction(e.beat, e.length, e["toggle"]); },
defaultLength = 4f,
- resizable = true
+ resizable = true,
+ parameters = new List
+ {
+ new Param("toggle", false, "Auto March", "When enabled, will march automatically like at the end of Marchers")
+ }
},
new GameAction("attention", "Attention...")
@@ -65,12 +69,13 @@ namespace HeavenStudio.Games.Loaders
new GameAction("face turn", "Direction to Turn")
{
- function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeFaceTurn(e.beat, e["type"], e["type2"]); },
+ function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeFaceTurn(e.beat, e["type"], e["type2"], e["toggle"]); },
defaultLength = 4f,
parameters = new List()
{
new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"),
new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"),
+ new Param("toggle", false, "Point", "Do the pointing animation instead of just the head turn")
}
},
@@ -82,6 +87,16 @@ namespace HeavenStudio.Games.Loaders
{
new Param("type", MarchingOrders.BackgroundColor.Blue, "Color", "The background color of Marching Orders"),
}
+ },
+
+ new GameAction("game mod", "Game Modifiers")
+ {
+ function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.GameplayMod(e.beat, e["toggle"]); },
+ defaultLength = 1f,
+ parameters = new List()
+ {
+ new Param("toggle", false, "Female Commandress", "Makes the Commander the Rabbit Girl"),
+ }
}
});
}
@@ -106,19 +121,22 @@ namespace HeavenStudio.Games
public Animator CadetHead3;
public Animator CadetHeadPlayer;
- public GameObject Player;
public GameObject BGMain1;
public GameObject BGMain2;
public GameEvent bop = new GameEvent();
public GameEvent noBop = new GameEvent();
public GameEvent marching = new GameEvent();
-
+
+ private string path;
private int marchOtherCount;
private int marchPlayerCount;
private int turnLength;
+ private int background;
// private bool marchSuru;
// private bool beatSuru;
+ private bool autoMarch;
+ private bool usagiVoice;
private float marchTsugi;
private float beatTsugi;
private float steamTime;
@@ -246,6 +264,23 @@ namespace HeavenStudio.Games
Jukebox.PlayOneShotGame("marchingOrders/step1");
CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f);
}
+
+ switch (background)
+ {
+ case (int) MarchingOrders.BackgroundColor.Yellow:
+ BGMain1.SetActive(false);
+ BGMain2.SetActive(true);
+ break;
+ default:
+ BGMain1.SetActive(true);
+ BGMain2.SetActive(false);
+ break;
+ }
+
+ if (usagiVoice)
+ path = "usagiOnna/";
+ else
+ path = null;
}
public void Bop(float beat, float length)
@@ -280,24 +315,28 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate { Cadet1.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }),
new BeatAction.Action(beat, delegate { Cadet2.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }),
new BeatAction.Action(beat, delegate { Cadet3.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }),
- new BeatAction.Action(beat, delegate { ScheduleInput(beat - 1f, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, MarchEmpty);})
+ new BeatAction.Action(beat, delegate {
+ if (autoMarch) {CadetPlayer.DoScaledAnimationAsync(marchOtherAnim, 0.5f);
+ Jukebox.PlayOneShotGame("marchingOrders/step1"); }
+ else ScheduleInput(beat - 1f, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, MarchEmpty);})
});
}
- public void MarchAction(float beat, float length)
+ public void MarchAction(float beat, float length, bool auto)
{
marching.length = length;
marching.startBeat = beat;
+ autoMarch = auto;
}
public void SargeAttention(float beat)
{
MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("marchingOrders/attention1", beat),
- new MultiSound.Sound("marchingOrders/attention2", beat + 0.5f),
+ new MultiSound.Sound("marchingOrders/" + path + "attention1", beat),
+ new MultiSound.Sound("marchingOrders/" + path + "attention2", beat + 0.5f),
}, forcePlay:true);
- BeatAction.New(Player, new List()
+ BeatAction.New(gameObject, new List()
{
new BeatAction.Action(beat + 0.25f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
});
@@ -311,16 +350,16 @@ namespace HeavenStudio.Games
if (!noVoice)
{
MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("marchingOrders/march1", beat),
- new MultiSound.Sound("marchingOrders/march2", beat + 0.25f),
- new MultiSound.Sound("marchingOrders/march3", beat + 0.5f),
+ new MultiSound.Sound("marchingOrders/" + path + "march1", beat),
+ new MultiSound.Sound("marchingOrders/" + path + "march2", beat + (usagiVoice ? 0.15f : 0.25f)),
+ new MultiSound.Sound("marchingOrders/" + path + "march3", beat + (usagiVoice ? 0.25f : 0.5f)),
new MultiSound.Sound("marchingOrders/marchStart", beat + 1f),
}, forcePlay: true);
}
if (!noVoice)
{
- BeatAction.New(Player, new List()
+ BeatAction.New(gameObject, new List()
{
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);}),
@@ -331,7 +370,7 @@ namespace HeavenStudio.Games
}
else
{
- BeatAction.New(Player, new List()
+ BeatAction.New(gameObject, new List()
{
new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);}),
@@ -343,14 +382,27 @@ namespace HeavenStudio.Games
public void SargeHalt(float beat)
{
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("marchingOrders/halt1", beat),
- new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
- new MultiSound.Sound("marchingOrders/step1", beat + 1f),
- }, forcePlay:true);
+ if (!usagiVoice)
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/halt1", beat),
+ new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
+ new MultiSound.Sound("marchingOrders/step1", beat + 1f),
+ }, forcePlay: true);
+ }
+ else
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/usagiOnna/halt1", beat),
+ new MultiSound.Sound("marchingOrders/usagiOnna/halt2", beat + 0.2f),
+ new MultiSound.Sound("marchingOrders/usagiOnna/halt3", beat + 0.4f),
+ new MultiSound.Sound("marchingOrders/halt2", beat + 1f),
+ new MultiSound.Sound("marchingOrders/step1", beat + 1f),
+ }, forcePlay: true);
+ }
ScheduleInput(beat, 1f, InputType.STANDARD_ALT_DOWN, HaltHit, GenericMiss, HaltEmpty);
- BeatAction.New(Player, new List()
+ BeatAction.New(gameObject, new List()
{
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("Halt", 0.5f);}),
@@ -359,7 +411,7 @@ namespace HeavenStudio.Games
});
}
- public void SargeFaceTurn(float beat, int type, int type2)
+ public void SargeFaceTurn(float beat, int type, int type2, bool toggle)
{
switch (type2)
{
@@ -373,44 +425,76 @@ namespace HeavenStudio.Games
break;
}
-
+
switch (type)
{
case (int) MarchingOrders.DirectionFaceTurn.Left:
ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_LEFT_DOWN, LeftSuccess, GenericMiss, LeftEmpty);
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("marchingOrders/leftFaceTurn1" + fastTurn, beat),
- new MultiSound.Sound("marchingOrders/leftFaceTurn2" + fastTurn, beat + 0.6f),
- new MultiSound.Sound("marchingOrders/leftFaceTurn3", beat + turnLength + 1f),
- new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
- }, forcePlay:true);
+ if (!usagiVoice)
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/leftFaceTurn1" + fastTurn, beat),
+ new MultiSound.Sound("marchingOrders/leftFaceTurn2" + fastTurn, beat + 0.6f),
+ new MultiSound.Sound("marchingOrders/leftFaceTurn3", beat + turnLength + 1f),
+ new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
+ }, forcePlay: true);
+ }
+ else
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn1" + fastTurn, beat),
+ new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn2" + fastTurn, beat + 0.4f),
+ new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn3" + fastTurn, beat + 0.6f),
+ new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn4", beat + turnLength + 1f),
+ new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
+ }, forcePlay: true);
+ }
- BeatAction.New(Player, new List()
+ BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceL", 0.5f);}),
- new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceL", 0.5f);}),
- new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceL", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead1.DoScaledAnimationAsync("FaceL", 0.5f);
+ else Cadet1.DoScaledAnimationAsync("PointL"); }),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead2.DoScaledAnimationAsync("FaceL", 0.5f);
+ else Cadet2.DoScaledAnimationAsync("PointL");}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead3.DoScaledAnimationAsync("FaceL", 0.5f);
+ else Cadet3.DoScaledAnimationAsync("PointL");}),
});
break;
default:
ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, RightSuccess, GenericMiss, RightEmpty);
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound("marchingOrders/rightFaceTurn1" + fastTurn, beat),
- new MultiSound.Sound("marchingOrders/rightFaceTurn2" + fastTurn, beat + 0.6f),
- new MultiSound.Sound("marchingOrders/rightFaceTurn3", beat + turnLength + 1f),
- new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
- }, forcePlay:true);
+ if (!usagiVoice)
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/rightFaceTurn1" + fastTurn, beat),
+ new MultiSound.Sound("marchingOrders/rightFaceTurn2" + fastTurn, beat + 0.6f),
+ new MultiSound.Sound("marchingOrders/rightFaceTurn3", beat + turnLength + 1f),
+ new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
+ }, forcePlay: true);
+ }
+ else
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn1" + fastTurn, beat),
+ new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn2" + fastTurn, beat + 0.4f),
+ new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn3" + fastTurn, beat + 0.6f),
+ new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn4", beat + turnLength + 1f),
+ new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f),
+ }, forcePlay: true);
+ }
- BeatAction.New(Player, new List()
+ BeatAction.New(gameObject, new List()
{
- new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceR", 0.5f);}),
- new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceR", 0.5f);}),
- new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceR", 0.5f);}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead1.DoScaledAnimationAsync("FaceR", 0.5f);
+ else Cadet1.DoScaledAnimationAsync("PointR");}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead2.DoScaledAnimationAsync("FaceR", 0.5f);
+ else Cadet2.DoScaledAnimationAsync("PointR");}),
+ new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead3.DoScaledAnimationAsync("FaceR", 0.5f);
+ else Cadet3.DoScaledAnimationAsync("PointR");}),
});
break;
}
- BeatAction.New(Player, new List()
+ BeatAction.New(gameObject, new List()
{
new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
new BeatAction.Action(beat + turnLength + 1f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}),
@@ -419,19 +503,14 @@ namespace HeavenStudio.Games
public void BackgroundColorSet(float beat, int type)
{
- switch(type)
- {
- case (int) MarchingOrders.BackgroundColor.Yellow:
- BGMain1.SetActive(false);
- BGMain2.SetActive(true);
- break;
- default:
- BGMain1.SetActive(true);
- BGMain2.SetActive(false);
- break;
- }
+ background = type;
}
+ public void GameplayMod(float beat, bool femCom)
+ {
+ if (femCom)
+ usagiVoice = true;
+ }
public static void AttentionSound(float beat)
{
MultiSound.Play(new MultiSound.Sound[] {
diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
index 458eb1220..0894cb8e5 100644
--- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
+++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
@@ -55,6 +55,16 @@ namespace HeavenStudio.Games.Loaders
new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato")
}
},
+ new GameAction("no peeking", "No Peeking Hand")
+ {
+ function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.SpawnHimitsuSigns(e.beat, e["type"], e["toggle"]); },
+ defaultLength = 1f,
+ parameters = new List()
+ {
+ new Param("type", RhythmTweezers.SignType.Full, "Sign Type", "The type of sign that appears"),
+ new Param("toggle", false, "Remove Sign", "Removes the No Peeking sign")
+ }
+ },
new GameAction("set tweezer delay", "Offset Tweezer")
{
function = delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; },
@@ -100,7 +110,12 @@ namespace HeavenStudio.Games
Onion,
Potato
}
-
+ public enum SignType
+ {
+ Full,
+ Left,
+ Right
+ }
[Header("References")]
public Transform VegetableHolder;
public SpriteRenderer Vegetable;
@@ -114,6 +129,8 @@ namespace HeavenStudio.Games
public GameObject HairsHolder;
public GameObject DroppedHairsHolder;
+
+ public Animator NoPeekingAnim;
[NonSerialized] public int hairsLeft = 0;
[Header("Variables")]
@@ -273,6 +290,33 @@ namespace HeavenStudio.Games
VegetableDupe.color = newColor;
}
+ public void SpawnHimitsuSigns(float beat, int type, bool remove)
+ {
+ switch (type)
+ {
+ case (int) RhythmTweezers.SignType.Full:
+ if (!remove)
+ NoPeekingAnim.DoScaledAnimationAsync("FullCover", 1.5f);
+ else
+ NoPeekingAnim.DoScaledAnimationAsync("SignDown", 1.5f);
+ break;
+ case (int) RhythmTweezers.SignType.Left:
+ if (!remove)
+ NoPeekingAnim.DoScaledAnimationAsync("LeftCover", 1.5f);
+ else
+ NoPeekingAnim.DoScaledAnimationAsync("SignDownLeft", 1.5f);
+ break;
+ case (int) RhythmTweezers.SignType.Right:
+ if (!remove)
+ NoPeekingAnim.DoScaledAnimationAsync("RightCover", 1.5f);
+ else
+ NoPeekingAnim.DoScaledAnimationAsync("SignDownRight", 1.5f);
+ break;
+ default:
+ NoPeekingAnim.DoScaledAnimationAsync("AnimeNone", 1.5f);
+ break;
+ }
+ }
public void ChangeBackgroundColor(Color color, float beats)
{
var seconds = Conductor.instance.secPerBeat * beats;
diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets
index 69fdd94b5..29e016fb8 100644
Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ
diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest
index d81473628..2d94bc6ba 100644
--- a/Assets/StreamingAssets/StreamingAssets.manifest
+++ b/Assets/StreamingAssets/StreamingAssets.manifest
@@ -1,5 +1,5 @@
ManifestFileVersion: 0
-CRC: 761012425
+CRC: 3253795352
AssetBundleManifest:
AssetBundleInfos:
Info_0:
diff --git a/Assets/StreamingAssets/agbmarcher/common b/Assets/StreamingAssets/agbmarcher/common
index c60857851..c6489fcba 100644
Binary files a/Assets/StreamingAssets/agbmarcher/common and b/Assets/StreamingAssets/agbmarcher/common differ
diff --git a/Assets/StreamingAssets/agbmarcher/common.manifest b/Assets/StreamingAssets/agbmarcher/common.manifest
index aaaf45214..19c313adb 100644
--- a/Assets/StreamingAssets/agbmarcher/common.manifest
+++ b/Assets/StreamingAssets/agbmarcher/common.manifest
@@ -1,9 +1,9 @@
ManifestFileVersion: 0
-CRC: 1285228733
+CRC: 74449943
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: e5164576ba354ccd3500835fdd78e003
+ Hash: a2c4e732642fece9dcba40ab50e8aac3
TypeTreeHash:
serializedVersion: 2
Hash: 9a2ca7bdbd1871f7131daf57de908e0c
@@ -14,6 +14,5 @@ ClassTypes:
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/Resources/Sfx/games/marchingOrders/marchStart.ogg
-- Assets/Resources/Sfx/games/marchingOrders/turnAction.ogg
- Assets/Resources/Sfx/games/marchingOrders/step1.ogg
Dependencies: []
diff --git a/Assets/StreamingAssets/karate/common b/Assets/StreamingAssets/karate/common
index 4f9a8ffc5..407b7cde0 100644
Binary files a/Assets/StreamingAssets/karate/common and b/Assets/StreamingAssets/karate/common differ
diff --git a/Assets/StreamingAssets/karate/common.manifest b/Assets/StreamingAssets/karate/common.manifest
index a7dbc58f0..367e7368a 100644
--- a/Assets/StreamingAssets/karate/common.manifest
+++ b/Assets/StreamingAssets/karate/common.manifest
@@ -1,12 +1,12 @@
ManifestFileVersion: 0
-CRC: 3867002113
+CRC: 2043681161
Hashes:
AssetFileHash:
serializedVersion: 2
- Hash: e9200199750d0fa47a25c27b407088f5
+ Hash: 04f9a639d9568a2c19f28d4debb6170c
TypeTreeHash:
serializedVersion: 2
- Hash: e8394596a85b1aa454fee3a11e4098fa
+ Hash: 8a45665539d75a8396a1b82f268acff0
HashAppended: 0
ClassTypes:
- Class: 1
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index e90acc5b5..4aaab9904 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 0.0.1026
+ bundleVersion: 0.0.1041
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@@ -156,11 +156,11 @@ PlayerSettings:
applicationIdentifier:
Standalone: com.Megaminerzero.HeavenStudio
buildNumber:
- Standalone: 1026
+ Standalone: 1041
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
- AndroidBundleVersionCode: 1026
+ AndroidBundleVersionCode: 1041
AndroidMinSdkVersion: 19
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1