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--- a/Assets/Scripts/Games/Fireworks/Fireworks.cs +++ b/Assets/Scripts/Games/Fireworks/Fireworks.cs @@ -11,6 +11,15 @@ namespace HeavenStudio.Games.Loaders public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("fireworks", "Fireworks \n[INITIALIZATION ONLY]", "0058CE", false, false, new List() { + new GameAction("firework", "Launch Firework") + { + function = delegate { var e = eventCaller.currentEntity; Fireworks.instance.LaunchRocket(e.beat, e["type"]); }, + defaultLength = 4f, + parameters = new List() + { + new Param("type", false, "Firework Type", "Choose a firework") + }, + } }); } } @@ -21,16 +30,30 @@ namespace HeavenStudio.Games using Scripts_Fireworks; public class Fireworks : Minigame { + //code is just copied from other minigame code, i will polish them later + [Header("References")] + public Animator Rocket; + //public Animator Explosion; + + public static Fireworks instance; // Start is called before the first frame update void Awake() { - + instance = this; } // Update is called once per frame void Update() { - + var cond = Conductor.instance; + var currBeat = cond.songPositionInBeats; + + //if (PlayerInput.GetAnyDirection(PlayerInput.LEFT)) { } + } + + public void LaunchRocket(float beat, int type) + { + } } } diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index 375f45912..0fabe7f5a 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -15,8 +15,9 @@ namespace HeavenStudio.Games.Loaders { new GameAction("bop", "Bop") { - function = delegate { KarateMan.instance.ToggleBop(eventCaller.currentEntity["toggle"]); }, + function = delegate { var e = eventCaller.currentEntity; KarateMan.instance.ToggleBop(e["toggle"], e.length); }, defaultLength = 0.5f, + resizable = true, parameters = new List() { new Param("toggle", true, "Bop", "Whether to bop to the beat or not") @@ -286,6 +287,7 @@ namespace HeavenStudio.Games { using HeavenStudio.Editor; using Scripts_KarateMan; + using System.Windows.Forms.VisualStyles; using UnityEditor; using static HeavenStudio.Util.MultiSound; @@ -467,6 +469,7 @@ namespace HeavenStudio.Games public static bool HonkiMode = false; public bool IsNoriActive { get { return Nori.MaxNori > 0; } } public float NoriPerformance { get { if (IsNoriActive) return Nori.Nori / Nori.MaxNori; else return 1f; } } + public float HonkiChanceLength; public Color[] LightBulbColors; public Color[] BackgroundColors; @@ -524,8 +527,8 @@ namespace HeavenStudio.Games SpriteRenderer bgBloodRenderer; public GameObject BGRadial; SpriteRenderer bgRadialRenderer; - //public GameObject BGHonki; - //SpriteRenderer bgHonkiRenderer; + public GameObject BGHonki; + SpriteRenderer bgHonkiRenderer; [Header("Shadows")] static int currentShadowType = (int) ShadowType.Tinted; @@ -553,6 +556,7 @@ namespace HeavenStudio.Games public static int SoundEffectsVersion = (int) SoundEffectTypes.Megamix3DS; public static float WantBgChangeStart = Single.MinValue; public static float WantBgChangeLength = 0f; + public static float BopLength = 1f; private void Awake() { @@ -586,13 +590,13 @@ namespace HeavenStudio.Games bgGradientRenderer = BGGradient.GetComponent(); bgBloodRenderer = BGBlood.GetComponent(); bgRadialRenderer = BGRadial.GetComponent(); - //bgHonkiRenderer = BGHonki.GetComponent(); + bgHonkiRenderer = BGHonki.GetComponent(); SetBgEffectsToLast(cond.songPositionInBeats); SetBgAndShadowCol(WantBgChangeStart, WantBgChangeLength, bgType, (int) currentShadowType, bgColour, customShadowColour, (int)currentBgEffect); SetBgTexture(textureType, textureFilterType, filterColour, filterColour); UpdateMaterialColour(BodyColor, HighlightColor, ItemColor); - ToggleBop(WantBop); + ToggleBop(WantBop, 1f); } private void Update() @@ -756,14 +760,17 @@ namespace HeavenStudio.Games if (HonkiMode) { - //BGHonki.SetActive(true); + BGHonki.SetActive(true); BGGradient.SetActive(false); BGBlood.SetActive(false); BGRadial.SetActive(false); + SetBgAndShadowCol(beat, 0f, (int) BackgroundType.Custom, (int) ShadowType.Custom, Color.white, Color.black, (int) BackgroundFXType.None); Nori.SetNoriMode(beat, (int) KarateMan.NoriMode.None); + BodyColor = Color.black; + HighlightColor = Color.white; } - //else - //BGHonki.SetActive(false); + else + BGHonki.SetActive(false); } public void DoWord(float beat, int type, int voiceType, int language, bool pitch, int graphLength, int voiceDelay, bool fast) @@ -1328,12 +1335,14 @@ namespace HeavenStudio.Games Wind.windMain = windStrength; } - public void ToggleBop(bool toggle) + public void ToggleBop(bool toggle, float length) { if (toggle) Joe.bop.length = Single.MaxValue; else Joe.bop.length = 0; + + BopLength = length; } public static void ToggleBopUnloaded(bool toggle) diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs index 7848c0fbe..441e6a77f 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -53,7 +53,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan private void Update() { var cond = Conductor.instance; - if (cond.songPositionInBeats < bombGlowStart) { bombGlowIntensity = 1f; @@ -99,6 +98,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan anim.speed = 1f; anim.Play("Beat", -1, 0); lastChargeTime = Single.MinValue; + Debug.Log($"Bop Length {bop.length}, Bop Start Beat {bop.startBeat}"); } if (inCombo && shouldComboId == -2) @@ -141,7 +141,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan { if (!KarateMan.instance.IsExpectingInputNow()) { - if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch) + if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch) Punch(2); else Punch(1); diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index c420bda1d..817dad1eb 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -331,7 +331,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan Jukebox.PlayOneShotGame("karateman/bombBreak", volume: 0.25f); return; } - else if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.NoriBreakSound && ItemBreakable() && cond.songPositionInBeats >= startBeat + curveTargetBeat && CurrentCurve.GetApproximateLength() > 16) + else if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.NoriBreakSound && ItemBreakable() && cond.songPositionInBeats >= startBeat + curveTargetBeat && CurrentCurve.GetApproximateLength() > 16) { ParticleSystem p = Instantiate(HitParticles[2], CurrentCurve.GetPoint(1f), Quaternion.identity, KarateMan.instance.ItemHolder); p.Play(); @@ -679,14 +679,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan case ItemType.KickBarrel: return 2; case ItemType.Ball: - if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch) + if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch) return 4; else if (KarateMan.instance.IsNoriActive && KarateMan.HighFlowPunch) return 0; else return 2; default: - if (KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f && KarateMan.HighFlowPunch) + if ((KarateMan.instance.IsNoriActive && KarateMan.instance.NoriPerformance >= 0.6f || KarateMan.HonkiMode) && KarateMan.HighFlowPunch) return 4; else return 0; diff --git a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs index 830bda7e0..33758a65c 100644 --- a/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs +++ b/Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs @@ -33,9 +33,13 @@ namespace HeavenStudio.Games.Loaders new GameAction("marching", "Cadets March") { - function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.MarchAction(e.beat, e.length); }, + function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.MarchAction(e.beat, e.length, e["toggle"]); }, defaultLength = 4f, - resizable = true + resizable = true, + parameters = new List + { + new Param("toggle", false, "Auto March", "When enabled, will march automatically like at the end of Marchers") + } }, new GameAction("attention", "Attention...") @@ -65,12 +69,13 @@ namespace HeavenStudio.Games.Loaders new GameAction("face turn", "Direction to Turn") { - function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeFaceTurn(e.beat, e["type"], e["type2"]); }, + function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.SargeFaceTurn(e.beat, e["type"], e["type2"], e["toggle"]); }, defaultLength = 4f, parameters = new List() { new Param("type", MarchingOrders.DirectionFaceTurn.Right, "Direction", "The direction sarge wants the cadets to face"), new Param("type2", MarchingOrders.FaceTurnLength.Normal, "Length", "How fast or slow the event lasts"), + new Param("toggle", false, "Point", "Do the pointing animation instead of just the head turn") } }, @@ -82,6 +87,16 @@ namespace HeavenStudio.Games.Loaders { new Param("type", MarchingOrders.BackgroundColor.Blue, "Color", "The background color of Marching Orders"), } + }, + + new GameAction("game mod", "Game Modifiers") + { + function = delegate { var e = eventCaller.currentEntity; MarchingOrders.instance.GameplayMod(e.beat, e["toggle"]); }, + defaultLength = 1f, + parameters = new List() + { + new Param("toggle", false, "Female Commandress", "Makes the Commander the Rabbit Girl"), + } } }); } @@ -106,19 +121,22 @@ namespace HeavenStudio.Games public Animator CadetHead3; public Animator CadetHeadPlayer; - public GameObject Player; public GameObject BGMain1; public GameObject BGMain2; public GameEvent bop = new GameEvent(); public GameEvent noBop = new GameEvent(); public GameEvent marching = new GameEvent(); - + + private string path; private int marchOtherCount; private int marchPlayerCount; private int turnLength; + private int background; // private bool marchSuru; // private bool beatSuru; + private bool autoMarch; + private bool usagiVoice; private float marchTsugi; private float beatTsugi; private float steamTime; @@ -246,6 +264,23 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame("marchingOrders/step1"); CadetPlayer.DoScaledAnimationAsync("Halt", 0.5f); } + + switch (background) + { + case (int) MarchingOrders.BackgroundColor.Yellow: + BGMain1.SetActive(false); + BGMain2.SetActive(true); + break; + default: + BGMain1.SetActive(true); + BGMain2.SetActive(false); + break; + } + + if (usagiVoice) + path = "usagiOnna/"; + else + path = null; } public void Bop(float beat, float length) @@ -280,24 +315,28 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { Cadet1.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }), new BeatAction.Action(beat, delegate { Cadet2.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }), new BeatAction.Action(beat, delegate { Cadet3.DoScaledAnimationAsync(marchOtherAnim, 0.5f); }), - new BeatAction.Action(beat, delegate { ScheduleInput(beat - 1f, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, MarchEmpty);}) + new BeatAction.Action(beat, delegate { + if (autoMarch) {CadetPlayer.DoScaledAnimationAsync(marchOtherAnim, 0.5f); + Jukebox.PlayOneShotGame("marchingOrders/step1"); } + else ScheduleInput(beat - 1f, 1f, InputType.STANDARD_DOWN, MarchHit, GenericMiss, MarchEmpty);}) }); } - public void MarchAction(float beat, float length) + public void MarchAction(float beat, float length, bool auto) { marching.length = length; marching.startBeat = beat; + autoMarch = auto; } public void SargeAttention(float beat) { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("marchingOrders/attention1", beat), - new MultiSound.Sound("marchingOrders/attention2", beat + 0.5f), + new MultiSound.Sound("marchingOrders/" + path + "attention1", beat), + new MultiSound.Sound("marchingOrders/" + path + "attention2", beat + 0.5f), }, forcePlay:true); - BeatAction.New(Player, new List() + BeatAction.New(gameObject, new List() { new BeatAction.Action(beat + 0.25f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), }); @@ -311,16 +350,16 @@ namespace HeavenStudio.Games if (!noVoice) { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("marchingOrders/march1", beat), - new MultiSound.Sound("marchingOrders/march2", beat + 0.25f), - new MultiSound.Sound("marchingOrders/march3", beat + 0.5f), + new MultiSound.Sound("marchingOrders/" + path + "march1", beat), + new MultiSound.Sound("marchingOrders/" + path + "march2", beat + (usagiVoice ? 0.15f : 0.25f)), + new MultiSound.Sound("marchingOrders/" + path + "march3", beat + (usagiVoice ? 0.25f : 0.5f)), new MultiSound.Sound("marchingOrders/marchStart", beat + 1f), }, forcePlay: true); } if (!noVoice) { - BeatAction.New(Player, new List() + BeatAction.New(gameObject, new List() { new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);}), @@ -331,7 +370,7 @@ namespace HeavenStudio.Games } else { - BeatAction.New(Player, new List() + BeatAction.New(gameObject, new List() { new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("MarchL", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Cadet2.DoScaledAnimationAsync("MarchL", 0.5f);}), @@ -343,14 +382,27 @@ namespace HeavenStudio.Games public void SargeHalt(float beat) { - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("marchingOrders/halt1", beat), - new MultiSound.Sound("marchingOrders/halt2", beat + 1f), - new MultiSound.Sound("marchingOrders/step1", beat + 1f), - }, forcePlay:true); + if (!usagiVoice) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("marchingOrders/halt1", beat), + new MultiSound.Sound("marchingOrders/halt2", beat + 1f), + new MultiSound.Sound("marchingOrders/step1", beat + 1f), + }, forcePlay: true); + } + else + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("marchingOrders/usagiOnna/halt1", beat), + new MultiSound.Sound("marchingOrders/usagiOnna/halt2", beat + 0.2f), + new MultiSound.Sound("marchingOrders/usagiOnna/halt3", beat + 0.4f), + new MultiSound.Sound("marchingOrders/halt2", beat + 1f), + new MultiSound.Sound("marchingOrders/step1", beat + 1f), + }, forcePlay: true); + } ScheduleInput(beat, 1f, InputType.STANDARD_ALT_DOWN, HaltHit, GenericMiss, HaltEmpty); - BeatAction.New(Player, new List() + BeatAction.New(gameObject, new List() { new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), new BeatAction.Action(beat + 1f, delegate { Cadet1.DoScaledAnimationAsync("Halt", 0.5f);}), @@ -359,7 +411,7 @@ namespace HeavenStudio.Games }); } - public void SargeFaceTurn(float beat, int type, int type2) + public void SargeFaceTurn(float beat, int type, int type2, bool toggle) { switch (type2) { @@ -373,44 +425,76 @@ namespace HeavenStudio.Games break; } - + switch (type) { case (int) MarchingOrders.DirectionFaceTurn.Left: ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_LEFT_DOWN, LeftSuccess, GenericMiss, LeftEmpty); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("marchingOrders/leftFaceTurn1" + fastTurn, beat), - new MultiSound.Sound("marchingOrders/leftFaceTurn2" + fastTurn, beat + 0.6f), - new MultiSound.Sound("marchingOrders/leftFaceTurn3", beat + turnLength + 1f), - new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f), - }, forcePlay:true); + if (!usagiVoice) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("marchingOrders/leftFaceTurn1" + fastTurn, beat), + new MultiSound.Sound("marchingOrders/leftFaceTurn2" + fastTurn, beat + 0.6f), + new MultiSound.Sound("marchingOrders/leftFaceTurn3", beat + turnLength + 1f), + new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f), + }, forcePlay: true); + } + else + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn1" + fastTurn, beat), + new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn2" + fastTurn, beat + 0.4f), + new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn3" + fastTurn, beat + 0.6f), + new MultiSound.Sound("marchingOrders/usagiOnna/leftFaceTurn4", beat + turnLength + 1f), + new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f), + }, forcePlay: true); + } - BeatAction.New(Player, new List() + BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceL", 0.5f);}), - new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceL", 0.5f);}), - new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceL", 0.5f);}), + new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead1.DoScaledAnimationAsync("FaceL", 0.5f); + else Cadet1.DoScaledAnimationAsync("PointL"); }), + new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead2.DoScaledAnimationAsync("FaceL", 0.5f); + else Cadet2.DoScaledAnimationAsync("PointL");}), + new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead3.DoScaledAnimationAsync("FaceL", 0.5f); + else Cadet3.DoScaledAnimationAsync("PointL");}), }); break; default: ScheduleInput(beat, turnLength + 2f, InputType.DIRECTION_RIGHT_DOWN, RightSuccess, GenericMiss, RightEmpty); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("marchingOrders/rightFaceTurn1" + fastTurn, beat), - new MultiSound.Sound("marchingOrders/rightFaceTurn2" + fastTurn, beat + 0.6f), - new MultiSound.Sound("marchingOrders/rightFaceTurn3", beat + turnLength + 1f), - new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f), - }, forcePlay:true); + if (!usagiVoice) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("marchingOrders/rightFaceTurn1" + fastTurn, beat), + new MultiSound.Sound("marchingOrders/rightFaceTurn2" + fastTurn, beat + 0.6f), + new MultiSound.Sound("marchingOrders/rightFaceTurn3", beat + turnLength + 1f), + new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f), + }, forcePlay: true); + } + else + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn1" + fastTurn, beat), + new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn2" + fastTurn, beat + 0.4f), + new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn3" + fastTurn, beat + 0.6f), + new MultiSound.Sound("marchingOrders/usagiOnna/rightFaceTurn4", beat + turnLength + 1f), + new MultiSound.Sound("marchingOrders/turnAction", beat + turnLength + 2f), + }, forcePlay: true); + } - BeatAction.New(Player, new List() + BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead1.DoScaledAnimationAsync("FaceR", 0.5f);}), - new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead2.DoScaledAnimationAsync("FaceR", 0.5f);}), - new BeatAction.Action(beat + turnLength + 2f, delegate { CadetHead3.DoScaledAnimationAsync("FaceR", 0.5f);}), + new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead1.DoScaledAnimationAsync("FaceR", 0.5f); + else Cadet1.DoScaledAnimationAsync("PointR");}), + new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead2.DoScaledAnimationAsync("FaceR", 0.5f); + else Cadet2.DoScaledAnimationAsync("PointR");}), + new BeatAction.Action(beat + turnLength + 2f, delegate { if (!toggle) CadetHead3.DoScaledAnimationAsync("FaceR", 0.5f); + else Cadet3.DoScaledAnimationAsync("PointR");}), }); break; } - BeatAction.New(Player, new List() + BeatAction.New(gameObject, new List() { new BeatAction.Action(beat, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), new BeatAction.Action(beat + turnLength + 1f, delegate { Sarge.DoScaledAnimationAsync("Talk", 0.5f);}), @@ -419,19 +503,14 @@ namespace HeavenStudio.Games public void BackgroundColorSet(float beat, int type) { - switch(type) - { - case (int) MarchingOrders.BackgroundColor.Yellow: - BGMain1.SetActive(false); - BGMain2.SetActive(true); - break; - default: - BGMain1.SetActive(true); - BGMain2.SetActive(false); - break; - } + background = type; } + public void GameplayMod(float beat, bool femCom) + { + if (femCom) + usagiVoice = true; + } public static void AttentionSound(float beat) { MultiSound.Play(new MultiSound.Sound[] { diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 458eb1220..0894cb8e5 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -55,6 +55,16 @@ namespace HeavenStudio.Games.Loaders new Param("colorB", RhythmTweezers.defaultPotatoColor, "Potato Color", "The color of the potato") } }, + new GameAction("no peeking", "No Peeking Hand") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTweezers.instance.SpawnHimitsuSigns(e.beat, e["type"], e["toggle"]); }, + defaultLength = 1f, + parameters = new List() + { + new Param("type", RhythmTweezers.SignType.Full, "Sign Type", "The type of sign that appears"), + new Param("toggle", false, "Remove Sign", "Removes the No Peeking sign") + } + }, new GameAction("set tweezer delay", "Offset Tweezer") { function = delegate { RhythmTweezers.instance.tweezerBeatOffset = eventCaller.currentEntity.length; }, @@ -100,7 +110,12 @@ namespace HeavenStudio.Games Onion, Potato } - + public enum SignType + { + Full, + Left, + Right + } [Header("References")] public Transform VegetableHolder; public SpriteRenderer Vegetable; @@ -114,6 +129,8 @@ namespace HeavenStudio.Games public GameObject HairsHolder; public GameObject DroppedHairsHolder; + + public Animator NoPeekingAnim; [NonSerialized] public int hairsLeft = 0; [Header("Variables")] @@ -273,6 +290,33 @@ namespace HeavenStudio.Games VegetableDupe.color = newColor; } + public void SpawnHimitsuSigns(float beat, int type, bool remove) + { + switch (type) + { + case (int) RhythmTweezers.SignType.Full: + if (!remove) + NoPeekingAnim.DoScaledAnimationAsync("FullCover", 1.5f); + else + NoPeekingAnim.DoScaledAnimationAsync("SignDown", 1.5f); + break; + case (int) RhythmTweezers.SignType.Left: + if (!remove) + NoPeekingAnim.DoScaledAnimationAsync("LeftCover", 1.5f); + else + NoPeekingAnim.DoScaledAnimationAsync("SignDownLeft", 1.5f); + break; + case (int) RhythmTweezers.SignType.Right: + if (!remove) + NoPeekingAnim.DoScaledAnimationAsync("RightCover", 1.5f); + else + NoPeekingAnim.DoScaledAnimationAsync("SignDownRight", 1.5f); + break; + default: + NoPeekingAnim.DoScaledAnimationAsync("AnimeNone", 1.5f); + break; + } + } public void ChangeBackgroundColor(Color color, float beats) { var seconds = Conductor.instance.secPerBeat * beats; diff --git a/Assets/StreamingAssets/StreamingAssets b/Assets/StreamingAssets/StreamingAssets index 69fdd94b5..29e016fb8 100644 Binary files a/Assets/StreamingAssets/StreamingAssets and b/Assets/StreamingAssets/StreamingAssets differ diff --git a/Assets/StreamingAssets/StreamingAssets.manifest b/Assets/StreamingAssets/StreamingAssets.manifest index d81473628..2d94bc6ba 100644 --- a/Assets/StreamingAssets/StreamingAssets.manifest +++ b/Assets/StreamingAssets/StreamingAssets.manifest @@ -1,5 +1,5 @@ ManifestFileVersion: 0 -CRC: 761012425 +CRC: 3253795352 AssetBundleManifest: AssetBundleInfos: Info_0: diff --git a/Assets/StreamingAssets/agbmarcher/common b/Assets/StreamingAssets/agbmarcher/common index c60857851..c6489fcba 100644 Binary files a/Assets/StreamingAssets/agbmarcher/common and b/Assets/StreamingAssets/agbmarcher/common differ diff --git a/Assets/StreamingAssets/agbmarcher/common.manifest b/Assets/StreamingAssets/agbmarcher/common.manifest index aaaf45214..19c313adb 100644 --- a/Assets/StreamingAssets/agbmarcher/common.manifest +++ b/Assets/StreamingAssets/agbmarcher/common.manifest @@ -1,9 +1,9 @@ ManifestFileVersion: 0 -CRC: 1285228733 +CRC: 74449943 Hashes: AssetFileHash: serializedVersion: 2 - Hash: e5164576ba354ccd3500835fdd78e003 + Hash: a2c4e732642fece9dcba40ab50e8aac3 TypeTreeHash: serializedVersion: 2 Hash: 9a2ca7bdbd1871f7131daf57de908e0c @@ -14,6 +14,5 @@ ClassTypes: SerializeReferenceClassIdentifiers: [] Assets: - Assets/Resources/Sfx/games/marchingOrders/marchStart.ogg -- Assets/Resources/Sfx/games/marchingOrders/turnAction.ogg - Assets/Resources/Sfx/games/marchingOrders/step1.ogg Dependencies: [] diff --git a/Assets/StreamingAssets/karate/common b/Assets/StreamingAssets/karate/common index 4f9a8ffc5..407b7cde0 100644 Binary files a/Assets/StreamingAssets/karate/common and b/Assets/StreamingAssets/karate/common differ diff --git a/Assets/StreamingAssets/karate/common.manifest b/Assets/StreamingAssets/karate/common.manifest index a7dbc58f0..367e7368a 100644 --- a/Assets/StreamingAssets/karate/common.manifest +++ b/Assets/StreamingAssets/karate/common.manifest @@ -1,12 +1,12 @@ ManifestFileVersion: 0 -CRC: 3867002113 +CRC: 2043681161 Hashes: AssetFileHash: serializedVersion: 2 - Hash: e9200199750d0fa47a25c27b407088f5 + Hash: 04f9a639d9568a2c19f28d4debb6170c TypeTreeHash: serializedVersion: 2 - Hash: e8394596a85b1aa454fee3a11e4098fa + Hash: 8a45665539d75a8396a1b82f268acff0 HashAppended: 0 ClassTypes: - Class: 1 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index e90acc5b5..4aaab9904 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.0.1026 + bundleVersion: 0.0.1041 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -156,11 +156,11 @@ PlayerSettings: applicationIdentifier: Standalone: com.Megaminerzero.HeavenStudio buildNumber: - Standalone: 1026 + Standalone: 1041 iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 0 - AndroidBundleVersionCode: 1026 + AndroidBundleVersionCode: 1041 AndroidMinSdkVersion: 19 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1