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pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1157,7 +1157,7 @@ TextureImporter: width: 309 height: 265 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1178,7 +1178,7 @@ TextureImporter: width: 48 height: 25 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] @@ -1199,7 +1199,7 @@ TextureImporter: width: 275 height: 401 alignment: 0 - pivot: {x: 0, y: 0} + pivot: {x: 0.5, y: 0.5} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] diff --git a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs index ad266566f..3caccec8d 100644 --- a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs +++ b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs @@ -111,10 +111,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass transform.position = nextPos; break; case TrickClass.TrickObjType.Shock: - if (!ng) - { - Destroy(gameObject); - } + Destroy(gameObject); break; default: startBeat += dodgeBeats; @@ -134,10 +131,13 @@ namespace HeavenStudio.Games.Scripts_TrickClass if (state <= -1f || state >= 1f) { //NG - game.PlayerDodgeNg(); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f), - }); + game.PlayerDodgeNg(type is TrickClass.TrickObjType.Shock); + if (type is not TrickClass.TrickObjType.Shock) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f), + }); + } SoundByte.PlayOneShotGame(GetMissSound(), volume: 0.6f); SoundByte.PlayOneShot("miss"); DoObjMiss(true); @@ -157,7 +157,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass { SoundByte.PlayOneShotGame(GetMissSound()); DoObjMiss(false); - game.PlayerThrough(type == TrickClass.TrickObjType.Shock); + game.PlayerThrough(type is TrickClass.TrickObjType.Shock); } public void DodgeThrough(PlayerActionEvent caller) { } diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index 205dac0f6..98d62cde6 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -310,9 +310,9 @@ namespace HeavenStudio.Games } - public void PlayerDodgeNg() + public void PlayerDodgeNg(bool shock = false) { - playerAnim.DoScaledAnimationAsync("DodgeNg"); + playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg"); playerReady = false; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;