From 75b86a6cd9673d0c41c98686f4c092bd4816094c Mon Sep 17 00:00:00 2001 From: minenice55 Date: Wed, 25 Jan 2023 21:31:33 -0500 Subject: [PATCH] add accuracy display --- Assets/Resources/Prefabs/Common/Overlays.meta | 8 + .../Common/Overlays/TimingAccuracy.prefab | 30059 ++++++++++++++++ .../Overlays/TimingAccuracy.prefab.meta | 7 + .../Sprites/UI/Common/GameOverlays.meta | 8 + .../AccuracyRenderTexture.renderTexture | 38 + .../AccuracyRenderTexture.renderTexture.meta | 8 + .../Common/GameOverlays/StarAndAccuracy.meta | 8 + .../StarAndAccuracy/RenderTextureParticle.mat | 78 + .../RenderTextureParticle.mat.meta | 8 + .../GameOverlays/StarAndAccuracy/Star.png | Bin 0 -> 8419 bytes .../StarAndAccuracy/Star.png.meta | 108 + .../GameOverlays/StarAndAccuracy/child.png | Bin 0 -> 8212 bytes .../StarAndAccuracy/child.png.meta | 108 + .../GameOverlays/StarAndAccuracy/circle.png | Bin 0 -> 35222 bytes .../StarAndAccuracy/circle.png.meta | 108 + .../GameOverlays/StarAndAccuracy/line.png | Bin 0 -> 1672 bytes .../StarAndAccuracy/line.png.meta | 108 + .../GameOverlays/StarAndAccuracy/main.png | Bin 0 -> 2724 bytes .../StarAndAccuracy/main.png.meta | 108 + .../GameOverlays/StarAndAccuracy/sphere.png | Bin 0 -> 1747 bytes .../StarAndAccuracy/sphere.png.meta | 108 + .../GameOverlays/StarAndAccuracy/star0.png | Bin 0 -> 196 bytes .../StarAndAccuracy/star0.png.meta | 108 + .../GameOverlays/StarAndAccuracy/star1.png | Bin 0 -> 1438 bytes .../StarAndAccuracy/star1.png.meta | 108 + Assets/Scripts/GameManager.cs | 14 +- Assets/Scripts/Games/Minigame.cs | 2 +- Assets/Scripts/Games/PlayerActionEvent.cs | 4 +- Assets/Scripts/TimingAccuracyDisplay.cs | 112 + Assets/Scripts/TimingAccuracyDisplay.cs.meta | 11 + ProjectSettings/TagManager.asset | 5 +- 31 files changed, 31227 insertions(+), 7 deletions(-) create mode 100644 Assets/Resources/Prefabs/Common/Overlays.meta create mode 100644 Assets/Resources/Prefabs/Common/Overlays/TimingAccuracy.prefab create mode 100644 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Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/child.png.meta create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/circle.png create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/circle.png.meta create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/line.png create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/line.png.meta create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/main.png create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/main.png.meta create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/sphere.png create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/sphere.png.meta create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/star0.png create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/star0.png.meta create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/star1.png create mode 100644 Assets/Resources/Sprites/UI/Common/GameOverlays/StarAndAccuracy/star1.png.meta create mode 100644 Assets/Scripts/TimingAccuracyDisplay.cs create mode 100644 Assets/Scripts/TimingAccuracyDisplay.cs.meta diff --git a/Assets/Resources/Prefabs/Common/Overlays.meta b/Assets/Resources/Prefabs/Common/Overlays.meta new file mode 100644 index 000000000..3e763df50 --- /dev/null +++ b/Assets/Resources/Prefabs/Common/Overlays.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 417696922d79d674bb0acd0c29a5718d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Prefabs/Common/Overlays/TimingAccuracy.prefab b/Assets/Resources/Prefabs/Common/Overlays/TimingAccuracy.prefab new file mode 100644 index 000000000..a9ceb3995 --- 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HeavenStudio.Common; namespace HeavenStudio { @@ -122,8 +123,14 @@ namespace HeavenStudio Conductor.instance.SetVolume(Beatmap.musicVolume); Conductor.instance.firstBeatOffset = Beatmap.firstBeatOffset; - GameObject textbox = Instantiate(Resources.Load("Prefabs/Common/Textbox")); - textbox.name = "Textbox"; + // note: serialize this shit in the inspector // + GameObject textbox = Instantiate(Resources.Load("Prefabs/Common/Textbox")); + textbox.name = "Textbox"; + + GameObject timingDisp = Instantiate(Resources.Load("Prefabs/Common/Overlays/TimingAccuracy")); + timingDisp.name = "TimingDisplay"; + ///// + if (txt != null && ext != null) { LoadRemix(txt, ext); @@ -203,12 +210,13 @@ namespace HeavenStudio } } - public void ScoreInputAccuracy(double accuracy, bool late, double weight = 1) + public void ScoreInputAccuracy(double accuracy, bool late, double time, double weight = 1) { totalInputs += weight; totalPlayerAccuracy += accuracy * weight; // push the hit event to the timing display + TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late); } public void SeekAheadAndPreload(double start, float seekTime = 8f) diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index a9a41552a..0f789927e 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -253,7 +253,7 @@ namespace HeavenStudio.Games public void ScoreMiss(double weight = 1f) { - GameManager.instance.ScoreInputAccuracy(0, true, weight); + GameManager.instance.ScoreInputAccuracy(0, true, EndTime(), weight); } private void OnDestroy() { diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs index fa51f17a7..b78801fab 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs +++ b/Assets/Scripts/Games/PlayerActionEvent.cs @@ -163,7 +163,7 @@ namespace HeavenStudio.Games CleanUp(); if (countsForAccuracy && !(noAutoplay || autoplayOnly)) - GameManager.instance.ScoreInputAccuracy(TimeToAccuracy(time), time > 1.0, 1.0); + GameManager.instance.ScoreInputAccuracy(TimeToAccuracy(time), time > 1.0, time, 1.0); } else { Blank(); @@ -230,7 +230,7 @@ namespace HeavenStudio.Games CleanUp(); if (countsForAccuracy && !(noAutoplay || autoplayOnly)) - GameManager.instance.ScoreInputAccuracy(0, true, 1.0); + GameManager.instance.ScoreInputAccuracy(0, true, 2.0, 1.0); } public void Blank() diff --git a/Assets/Scripts/TimingAccuracyDisplay.cs b/Assets/Scripts/TimingAccuracyDisplay.cs new file mode 100644 index 000000000..6ca4cee82 --- /dev/null +++ b/Assets/Scripts/TimingAccuracyDisplay.cs @@ -0,0 +1,112 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Games; + +namespace HeavenStudio.Common +{ + public class TimingAccuracyDisplay : MonoBehaviour + { + public enum Rating + { + NG, + OK, + Just + } + + public static TimingAccuracyDisplay instance; + + [SerializeField] GameObject NG; + [SerializeField] GameObject OK; + [SerializeField] GameObject Just; + [SerializeField] Transform barTransform; + [SerializeField] Transform barJustTransform; + [SerializeField] Transform barOKTransform; + [SerializeField] Transform barNGTransform; + + + // Start is called before the first frame update + void Start() + { + instance = this; + } + + // Update is called once per frame + void Update() + { + + } + + public void MakeAccuracyVfx(double time, bool late = false) + { + GameObject it; + Rating type = Rating.NG; + + // centre of the transfor would be "perfect ace" + // move the object up or down the bar depending on hit time + // use bar's scale Y for now, we're waiting for proper assets + + // this probably doesn't work + float frac = 0f; + float y = barTransform.position.y; + if (time >= Minigame.AceStartTime() && time <= Minigame.AceEndTime()) + { + type = Rating.Just; + frac = (float)((time - Minigame.AceStartTime()) / (Minigame.AceEndTime() - Minigame.AceStartTime())); + y = barJustTransform.localScale.y * frac - (barJustTransform.localScale.y * 0.5f); + } + else + { + if (time > 1.0) + { + // goes "up" + if (time <= Minigame.LateTime()) + { + type = Rating.OK; + frac = (float)((time - Minigame.AceEndTime()) / (Minigame.LateTime() - Minigame.AceEndTime())); + y = ((barOKTransform.localScale.y - barJustTransform.localScale.y) * frac) + barJustTransform.localScale.y; + } + else + { + type = Rating.NG; + frac = (float)((time - Minigame.LateTime()) / (Minigame.EndTime() - Minigame.LateTime())); + y = ((barNGTransform.localScale.y - barOKTransform.localScale.y) * frac) + barOKTransform.localScale.y; + } + } + else + { + // goes "down" + if (time >= Minigame.PerfectTime()) + { + type = Rating.OK; + frac = (float)((time - Minigame.PerfectTime()) / (Minigame.AceStartTime() - Minigame.PerfectTime())); + y = ((barOKTransform.localScale.y - barJustTransform.localScale.y) * -frac) - barJustTransform.localScale.y; + } + else + { + type = Rating.NG; + frac = (float)((time - Minigame.EarlyTime()) / (Minigame.PerfectTime() - Minigame.EarlyTime())); + y = ((barNGTransform.localScale.y - barOKTransform.localScale.y) * -frac) - barOKTransform.localScale.y; + } + } + y *= 0.5f; + } + + switch (type) + { + case Rating.OK: + it = OK; + break; + case Rating.Just: + it = Just; + break; + default: + it = NG; + break; + } + it.transform.position = barTransform.position + new Vector3(0, barTransform.localScale.y * y, 0); + it.GetComponent().Play(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/TimingAccuracyDisplay.cs.meta b/Assets/Scripts/TimingAccuracyDisplay.cs.meta new file mode 100644 index 000000000..05af4e389 --- /dev/null +++ b/Assets/Scripts/TimingAccuracyDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a91127b0615e4d341bcde412b3e92f93 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index ead6498e4..7cab50ffa 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -35,7 +35,7 @@ TagManager: - - - - - + - TimingAccuracy - m_SortingLayers: - name: Default @@ -47,3 +47,6 @@ TagManager: - name: StudioDance uniqueID: 2311759579 locked: 0 + - name: Overlays + uniqueID: 805687615 + locked: 0