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diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index 367deef58..12bb18f8c 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -12685,7 +12685,7 @@ MonoBehaviour:
m_HandleRect: {fileID: 704039020}
m_Direction: 0
m_Value: 0
- m_Size: 0.032871276
+ m_Size: 0.03287128
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@@ -23702,7 +23702,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 129.86646}
+ m_AnchoredPosition: {x: 0, y: 129.92247}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1154875944
@@ -27856,6 +27856,7 @@ MonoBehaviour:
editingInputField: 0
inAuthorativeMenu: 0
isCursorEnabled: 1
+ isDiscordEnabled: 1
--- !u!114 &1423699438
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -35132,7 +35133,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 0, y: -84.99005}
+ m_AnchoredPosition: {x: 0, y: -84.99002}
m_SizeDelta: {x: 320, y: -84.99}
m_Pivot: {x: 0, y: 1}
--- !u!1 &1852819572
diff --git a/Assets/Scripts/Games/SumoBrothers.meta b/Assets/Scripts/Games/SumoBrothers.meta
new file mode 100644
index 000000000..931a1ebb9
--- /dev/null
+++ b/Assets/Scripts/Games/SumoBrothers.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 1f4295cce652b084c9544a816e8ec273
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
new file mode 100644
index 000000000..7c2c04cef
--- /dev/null
+++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
@@ -0,0 +1,37 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class CtrSumouLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ return new Minigame("sumoBrothers", "Sumo Brothers \n[INITIALIZATION ONLY]", "0058CE", false, false, new List()
+ {
+ });
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+// using Scripts_SumoBrothers;
+ public class SumoBrothers : Minigame
+ {
+ // Start is called before the first frame update
+ void Awake()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+ }
+}
diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta
new file mode 100644
index 000000000..b466a59e6
--- /dev/null
+++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 26f75f5006794d8499147dab9e83b529
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant: