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new GameAction("bgfxOn", delegate { KarateMan.instance.BGFXOn(); } ), - new GameAction("bgfxOff", delegate { KarateMan.instance.BGFXOff(); }), + new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ), + new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }), }) }; diff --git a/Assets/Scripts/Games/KarateMan/Bomb.cs b/Assets/Scripts/Games/KarateMan/Bomb.cs index 4098b0883..375c21ba8 100644 --- a/Assets/Scripts/Games/KarateMan/Bomb.cs +++ b/Assets/Scripts/Games/KarateMan/Bomb.cs @@ -2,45 +2,81 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using RhythmHeavenMania.Util; + namespace RhythmHeavenMania.Games.KarateMan { - public class Bomb : MonoBehaviour + public class Bomb : PlayerActionObject { private Animator anim; private float startBeat; private float hitBeat; - public bool hit; + public bool kicked; + private bool eligible; private void Start() { anim = GetComponent(); startBeat = Conductor.instance.songPositionInBeats; + eligible = true; } private void Update() { - if (!hit) + if (!kicked) { - float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1.25f); + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.75f); anim.Play("BombOut", 0, normalizedBeatAnim); anim.speed = 0; + + float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 0.75f); + + StateCheckNoList(normalizedBeat); + + if (normalizedBeat > 1.5f) + { + eligible = false; + // explode animation + Destroy(this.gameObject); + } + + + if (PlayerInput.PressedUp() && eligible) + { + eligible = false; + if (state.perfect) + { + Hit(); + } + else + { + Jukebox.PlayOneShot("miss"); + // some miss animation here or somethin + } + } } else { - float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 1.5f); - anim.Play("BombHit", 0, 0); + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(hitBeat, 3f); + anim.Play("BombHit", 0, normalizedBeatAnim); anim.speed = 0; + if (normalizedBeatAnim > 1) + { + Destroy(this.gameObject); + } } } public void Hit() { - + Jukebox.PlayOneShotGame("karateman/bombKick"); + hitBeat = Conductor.instance.songPositionInBeats; + kicked = true; } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/KarateJoe.cs b/Assets/Scripts/Games/KarateMan/KarateJoe.cs index 037bd673a..c4d52880f 100644 --- a/Assets/Scripts/Games/KarateMan/KarateJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateJoe.cs @@ -19,17 +19,53 @@ namespace RhythmHeavenMania.Games.KarateMan public ParticleSystem RockParticle; public GameObject BulbHit; + public bool hitBarrel = false; + private Coroutine kickC; + + private float barrelBeat; + + public static KarateJoe instance { get; set; } + private void Start() { + instance = this; anim = GetComponent(); } private void Update() { - if (PlayerInput.Pressed()) + if (hitBarrel) { - Swing(); + if (PlayerInput.PressedUp()) + { + if (kickC != null) StopCoroutine(kickC); + hitBarrel = false; + anim.Play("Kick", 0, 0); + } + + if (Conductor.instance.songPositionInBeats > barrelBeat + 3) + { + if (kickC != null) StopCoroutine(kickC); + hitBarrel = false; + // should be inebetween for this + anim.Play("Idle", 0, 0); + } } + else + { + if (PlayerInput.Pressed()) + { + Swing(); + } + } + } + + private IEnumerator PrepareKick() + { + barrelBeat = Conductor.instance.songPositionInBeats; + hitBarrel = true; + yield return new WaitForSeconds(0.17f); + anim.Play("KickPrepare", 0, 0); } private void Swing() @@ -75,6 +111,10 @@ namespace RhythmHeavenMania.Games.KarateMan case 2: RockParticle.Play(); break; + case 4: + if (kickC != null) StopCoroutine(kickC); + kickC = StartCoroutine(PrepareKick()); + break; } Destroy(hit, 0.04f); diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index b56de4ad8..12c8e2767 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -95,7 +95,10 @@ namespace RhythmHeavenMania.Games.KarateMan case 4: p.kick = true; Jukebox.PlayOneShotGame("karateman/barrelOutKicks"); - p.hitSnd = "karateman/barrelOutKicks"; + p.hitSnd = "karateman/barrelBreak"; + + GameObject pks = new GameObject(); pks.AddComponent().startBeat = beat; + pks.transform.parent = this.transform.parent; break; } } diff --git a/Assets/Scripts/Games/KarateMan/PunchKickSound.cs b/Assets/Scripts/Games/KarateMan/PunchKickSound.cs new file mode 100644 index 000000000..b3b00725f --- /dev/null +++ b/Assets/Scripts/Games/KarateMan/PunchKickSound.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using RhythmHeavenMania.Util; + +namespace RhythmHeavenMania.Games.KarateMan +{ + public class PunchKickSound : MonoBehaviour + { + public float startBeat; + private int index; + + private void Update() + { + float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 1); + + if (normalizedBeat >= 1 && index < 1) + { + Jukebox.PlayOneShotGame("karateman/punchKick1"); + index++; + } + else if (normalizedBeat >= 1.5f && index < 2) + { + Jukebox.PlayOneShotGame("karateman/punchKick2"); + index++; + } + else if (normalizedBeat >= 1.75f && index < 3) + { + Jukebox.PlayOneShotGame("karateman/punchKick3"); + index++; + } + else if (normalizedBeat >= 2.25f && index < 4) + { + Jukebox.PlayOneShotGame("karateman/punchKick4"); + index++; + } + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/KarateMan/PunchKickSound.cs.meta b/Assets/Scripts/Games/KarateMan/PunchKickSound.cs.meta new file mode 100644 index 000000000..4c70c645a --- /dev/null +++ b/Assets/Scripts/Games/KarateMan/PunchKickSound.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2036349e64d9e874b84fdab3cc5ff619 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/PlayerActionObject.cs b/Assets/Scripts/Games/PlayerActionObject.cs index f74b4d486..de7dc0c64 100644 --- a/Assets/Scripts/Games/PlayerActionObject.cs +++ b/Assets/Scripts/Games/PlayerActionObject.cs @@ -8,12 +8,12 @@ namespace RhythmHeavenMania.Games { public bool inList = false; public int lastState; - private Minigame.Eligible e = new Minigame.Eligible(); + public Minigame.Eligible state = new Minigame.Eligible(); public bool isEligible; public void PlayerActionInit(GameObject g) { - e.gameObject = g; + state.gameObject = g; } // could possibly add support for custom early, perfect, and end times if needed. @@ -47,16 +47,16 @@ namespace RhythmHeavenMania.Games { if (!inList) { - e.early = early; - e.perfect = perfect; - e.late = late; + state.early = early; + state.perfect = perfect; + state.late = late; - eligibleHitsList.Add(e); + eligibleHitsList.Add(state); inList = true; } else { - Minigame.Eligible es = eligibleHitsList[eligibleHitsList.IndexOf(e)]; + Minigame.Eligible es = eligibleHitsList[eligibleHitsList.IndexOf(state)]; es.early = early; es.perfect = perfect; es.late = late; @@ -67,7 +67,7 @@ namespace RhythmHeavenMania.Games { if (!inList) return; - eligibleHitsList.Remove(e); + eligibleHitsList.Remove(state); inList = false; } @@ -79,5 +79,38 @@ namespace RhythmHeavenMania.Games currentHitInList++; } } + + // No list + public void StateCheckNoList(float normalizedBeat) + { + if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastState == 0) + { + ModifyState(true, false, false); + lastState++; + } + // Perfect State + else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && lastState == 1) + { + ModifyState(false, true, false); + lastState++; + } + // Late State + else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lastState == 2) + { + ModifyState(false, false, true); + lastState++; + } + else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime()) + { + // ineligible + } + } + + private void ModifyState(bool early, bool perfect, bool late) + { + state.early = early; + state.perfect = perfect; + state.late = late; + } } } \ No newline at end of file diff --git a/Assets/karateman.json b/Assets/karateman.json index 2457e43c4..1892d5878 100644 --- a/Assets/karateman.json +++ b/Assets/karateman.json @@ -1,6 +1,10 @@ { "bpm": 119, "entities": [ + { + "beat": 0, + "datamodel": "karateman/bgfxon" + }, { "beat": 1, "datamodel": "karateman/bop" @@ -10,7 +14,7 @@ "datamodel": "karateman/kick" }, { - "beat": 16, + "beat": 14, "datamodel": "karateman/rock" }, {