diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
index 06d8812c9..244090be5 100644
--- a/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
+++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
@@ -20,7 +20,7 @@ namespace HeavenStudio.Games.Loaders
}),
new GameAction("change lion count", delegate { ClappyTrio.instance.ChangeLionCount((int)eventCaller.currentEntity.valA); }, 0.5f, false, new List()
{
- new Param("valA", new EntityTypes.Integer(1, 8, 3), "Lion Count", "The amount of lions")
+ new Param("valA", new EntityTypes.Integer(3, 8, 3), "Lion Count", "The amount of lions")
}),
// This is still here for backwards-compatibility but is hidden in the editor
new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); }, hidden: true),
diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs
index 48ef78638..4b6cd9d03 100644
--- a/Assets/Scripts/Games/Spaceball/Spaceball.cs
+++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs
@@ -12,9 +12,15 @@ namespace HeavenStudio.Games.Loaders
public static Minigame AddGame(EventCaller eventCaller) {
return new Minigame("spaceball", "Spaceball", "00A518", false, false, new List()
{
- new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false),
- new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3),
- new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List()
+ new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, false, eventCaller.currentEntity.type); }, 2, false, new List()
+ {
+ new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
+ } ),
+ new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentEntity.beat, true, eventCaller.currentEntity.type); }, 3, false, new List()
+ {
+ new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
+ } ),
+ new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentEntity.type); }, 1f, false, new List()
{
new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
} ),
@@ -36,6 +42,11 @@ namespace HeavenStudio.Games
public class Spaceball : Minigame
{
+ public enum BallType {
+ Baseball,
+ Onigiri
+ }
+
public enum CostumeType {
Standard,
Bunny,