diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs index 22dafb882..fb1141ea6 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs @@ -238,10 +238,12 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk { if (state >= 1f || state <= -1f) { + anim.DoScaledAnimationAsync("FlowerBarely", 0.5f); return; } game.playYan.Roll(Conductor.instance.songPositionInBeats); SoundByte.PlayOneShot("games/nightWalkRvl/highJump6"); + anim.DoScaledAnimationAsync("Flower", 0.5f); } private void JustRollRelease(PlayerActionEvent caller, float state)