From 7d47d1ea8714ee934a08889572fe5f4ac2628892 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Thu, 21 Mar 2024 22:38:20 -0400 Subject: [PATCH] optimize the fan club prefab use anim layers for the monkeys --- Assets/Resources/Games/fanClub.prefab | 286 +- .../Prefabs/Games/FanClub/Fan.prefab | 48 +- .../FanClub/Animations/Fan/Fan.controller | 122 +- .../Animations/Fan/Head/FanFaceAngry.anim | 16 +- .../Animations/Fan/Head/FanFaceAngryFlip.anim | 289 ++ ...roller.meta => FanFaceAngryFlip.anim.meta} | 6 +- .../Animations/Fan/Head/FanFaceNormal.anim | 4 +- .../Animations/Fan/Head/FanHead.controller | 101 - .../Games/FanClub/Animations/Stage/Bg.anim | 1088 +------ .../FanClub/Animations/Stage/Bg_Light.anim | 2552 +++++++++-------- .../FanClub/Animations/Stage/Bg_Spot.anim | 2350 +++++---------- Assets/Scripts/Games/FanClub/FanClub.cs | 6 +- Assets/Scripts/Games/FanClub/NtrIdolFan.cs | 15 +- ...Generator.Editor.ProjectSettingsData.asset | 2 + 14 files changed, 2835 insertions(+), 4050 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Head/FanFaceAngryFlip.anim rename Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Head/{FanHead.controller.meta => FanFaceAngryFlip.anim.meta} (50%) delete mode 100644 Assets/Resources/Sprites/Games/FanClub/Animations/Fan/Head/FanHead.controller diff --git a/Assets/Resources/Games/fanClub.prefab b/Assets/Resources/Games/fanClub.prefab index a97ef4c45..791712c6f 100644 --- a/Assets/Resources/Games/fanClub.prefab +++ b/Assets/Resources/Games/fanClub.prefab @@ -15,7 +15,7 @@ GameObject: m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 - 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curve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 136 + weightedMode: 0 + inWeight: 0 + outWeight: 0 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_Color.a + path: L_ntrIdol_BG_lightsGlow classID: 212 script: {fileID: 0} m_EulerEditorCurves: [] diff --git a/Assets/Scripts/Games/FanClub/FanClub.cs b/Assets/Scripts/Games/FanClub/FanClub.cs index 474ec746a..44cfc96b5 100644 --- a/Assets/Scripts/Games/FanClub/FanClub.cs +++ b/Assets/Scripts/Games/FanClub/FanClub.cs @@ -257,6 +257,7 @@ namespace HeavenStudio.Games //spawn 12, the 4th is our player (idx 3) Vector3 origin = spectatorAnchor.transform.localPosition; int sortOrigin = spectatorAnchor.GetComponent().sortingOrder; + int row = 1; Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 3; for (int i = 0; i < FAN_COUNT; i++) @@ -264,7 +265,8 @@ namespace HeavenStudio.Games GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent); NtrIdolFan fan = mobj.GetComponent(); mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); - mobj.GetComponent().sortingOrder = i + sortOrigin; + fan.SetRow(row, sortOrigin); + // mobj.GetComponent().sortingOrder = i + sortOrigin; if (i == 3) { Player = fan; @@ -283,7 +285,7 @@ namespace HeavenStudio.Games spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 4 - RADIUS; spawnPos.y -= RADIUS; - // spawnPos.z -= RADIUS/4; + row++; } } diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index 7f3f0849b..65ba9a38d 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -1,6 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; +using UnityEngine.Rendering; //don't ask using System; using NaughtyBezierCurves; @@ -15,8 +16,8 @@ namespace HeavenStudio.Games.Scripts_FanClub [Header("References")] [SerializeField] private GameObject motionRoot; [SerializeField] private GameObject headRoot; + [SerializeField] private SortingGroup sortingGroup; public Animator animator; - public Animator headAnimator; public ParticleSystem fanClapEffect; public GameObject shadow; @@ -273,11 +274,19 @@ namespace HeavenStudio.Games.Scripts_FanClub public void MakeAngry(bool flip = false) { - headAnimator.Play("FanFaceAngry", -1, 0); if (flip) { - headRoot.transform.localScale = new Vector3(-1f, 1f, 1f); + animator.Play("Head.FanFaceAngryFlip", -1, 0); } + else + { + animator.Play("Head.FanFaceAngry", -1, 0); + } + } + + public void SetRow(int row, int origin = 0) + { + sortingGroup.sortingOrder = origin + row; } } } diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index a8902d064..bd6f922a1 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -194,5 +194,7 @@ MonoBehaviour: - Assets/Scripts/Games/NailCarpenter/Sweet.cs - Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs - Assets/Scripts/Games/PlayerActionEvent.cs + - Assets/Scripts/Games/FanClub/FanClub.cs + - Assets/Scripts/Games/FanClub/NtrIdolFan.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []