diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
index 50d6624f4..24d40fbd8 100644
--- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
+++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs
@@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); },
parameters = new List()
{
- new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"),
- new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"),
+ new Param("bop", true, "Bop", "Toggle if Mako and the monkeys should bop for the duration of this event."),
+ new Param("autoBop", false, "Bop (Auto)", "Toggle if Mako and the monkeys should automatically bop until another Bop event is reached."),
},
resizable = true,
},
@@ -48,8 +48,8 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 8f,
parameters = new List()
{
- new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
- new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako")
+ new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."),
+ new Param("toggle", false, "Alternate Animation", "Toggle if Mako should sleep using an alternate \"stretching\" animation.")
},
inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); }
},
@@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Loaders
inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); },
parameters = new List()
{
- new Param("high", false, "Change Costumes", "Change character costumes"),
+ new Param("high", false, "Change Costumes", "Toggle if the character costumes should change on a successful throw."),
},
},
new GameAction("open background", "Open / Close Background")
@@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("instant", false, "Instant", "Instantly open / close the background"),
+ new Param("instant", false, "Instant", "Toggle if the background should be instantly opened or closed."),
},
},
new GameAction("dream boats", "Background Boats")
@@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("toggle", true, "Change Costumes", "Enable / disable costumes"),
+ new Param("toggle", true, "Change Costumes", "Toggle if the character costumes should change."),
},
priority = 5,
},
@@ -96,7 +96,7 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"),
+ new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."),
},
priority = 5,
},