diff --git a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs index 50d6624f4..24d40fbd8 100644 --- a/Assets/Scripts/Games/PajamaParty/PajamaParty.cs +++ b/Assets/Scripts/Games/PajamaParty/PajamaParty.cs @@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; PajamaParty.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, parameters = new List() { - new Param("bop", true, "Keep Bopping", "Should Mako and the monkeys bop for the duration of the block?"), - new Param("autoBop", false, "Keep Bopping (Auto)", "Should Mako and the monkeys bop indefinitely?"), + new Param("bop", true, "Bop", "Toggle if Mako and the monkeys should bop for the duration of this event."), + new Param("autoBop", false, "Bop (Auto)", "Toggle if Mako and the monkeys should automatically bop until another Bop event is reached."), }, resizable = true, }, @@ -48,8 +48,8 @@ namespace HeavenStudio.Games.Loaders defaultLength = 8f, parameters = new List() { - new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), - new Param("toggle", false, "Alt. Animation", "Use an alternate animation for Mako") + new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."), + new Param("toggle", false, "Alternate Animation", "Toggle if Mako should sleep using an alternate \"stretching\" animation.") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnSleepSequence(e.beat, e["toggle"], e["type"]); } }, @@ -60,7 +60,7 @@ namespace HeavenStudio.Games.Loaders inactiveFunction = delegate { var e = eventCaller.currentEntity; PajamaParty.WarnThrowSequence(e.beat, e["high"]); }, parameters = new List() { - new Param("high", false, "Change Costumes", "Change character costumes"), + new Param("high", false, "Change Costumes", "Toggle if the character costumes should change on a successful throw."), }, }, new GameAction("open background", "Open / Close Background") @@ -70,7 +70,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("instant", false, "Instant", "Instantly open / close the background"), + new Param("instant", false, "Instant", "Toggle if the background should be instantly opened or closed."), }, }, new GameAction("dream boats", "Background Boats") @@ -84,7 +84,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("toggle", true, "Change Costumes", "Enable / disable costumes"), + new Param("toggle", true, "Change Costumes", "Toggle if the character costumes should change."), }, priority = 5, }, @@ -96,7 +96,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("type", PajamaParty.SleepType.Normal, "Sleep Type", "Type of sleep action to use"), + new Param("type", PajamaParty.SleepType.Normal, "Type", "Set the type of sleep action to use."), }, priority = 5, },