diff --git a/Assets/Resources/Games/nightWalkAgb.prefab b/Assets/Resources/Games/nightWalkAgb.prefab index 37fd15255..e913773d0 100644 --- a/Assets/Resources/Games/nightWalkAgb.prefab +++ b/Assets/Resources/Games/nightWalkAgb.prefab @@ -1262,8 +1262,8 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: starRef: {fileID: -5335075775997835892, guid: 8df651ffe21e1dc4fb223e94fdc9f9cb, type: 3} - boundaryX: 20 - boundaryY: 12 + boundaryX: 10 + boundaryY: 6 starCount: 32 blinkFrequency: 0.125 blinkAmount: 3 diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs b/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs index 210c5210e..91b71dfa2 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs @@ -123,7 +123,7 @@ namespace HeavenStudio.Games.Scripts_AgbNightWalk private void OnDrawGizmos() { Gizmos.color = Color.blue; - Gizmos.DrawWireCube(Vector3.zero, new Vector3(boundaryX, boundaryY, 0)); + Gizmos.DrawWireCube(Vector3.zero, new Vector3(boundaryX * 2, boundaryY * 2, 0)); } private bool ReportBlinkBeat(ref double lastReportedBeat)