diff --git a/Assets/Resources/Games/sumoBrothers.prefab b/Assets/Resources/Games/sumoBrothers.prefab
index 52f4ec5d1..12cdd5337 100644
--- a/Assets/Resources/Games/sumoBrothers.prefab
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/sumou_brothers 1.png b/Assets/Resources/Sprites/Games/SumoBrothers/old.png
similarity index 100%
rename from Assets/Resources/Sprites/Games/SumoBrothers/sumou_brothers 1.png
rename to Assets/Resources/Sprites/Games/SumoBrothers/old.png
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/sumou_brothers 1.png.meta b/Assets/Resources/Sprites/Games/SumoBrothers/old.png.meta
similarity index 100%
rename from Assets/Resources/Sprites/Games/SumoBrothers/sumou_brothers 1.png.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/old.png.meta
diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index 91f864705..6e37be621 100644
--- a/Assets/Scenes/Editor.unity
+++ b/Assets/Scenes/Editor.unity
@@ -8261,7 +8261,7 @@ MonoBehaviour:
m_faceColor:
serializedVersion: 2
rgba: 4294967295
- m_fontSize: 14
+ m_fontSize: 0
m_fontSizeBase: 14.3
m_fontWeight: 400
m_enableAutoSizing: 1
@@ -25414,8 +25414,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
- m_Value: 1
- m_Size: 1
+ m_Value: 0
+ m_Size: 0.99997216
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@@ -31578,7 +31578,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 136.2041}
+ m_AnchoredPosition: {x: 0, y: 58.040833}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945
@@ -41324,8 +41324,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1220118245}
m_HandleRect: {fileID: 1220118244}
m_Direction: 2
- m_Value: 1.0000006
- m_Size: 0.73026246
+ m_Value: 1.0000002
+ m_Size: 0.08262391
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
index c5ed77a97..70c884f3b 100644
--- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
+++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
@@ -94,13 +94,17 @@ namespace HeavenStudio.Games.Loaders
new GameAction("endPose", "Finishing Pose")
{
- function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"], e["alternate"]); },
+ function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"], e["alternate"], e["throw"]); },
parameters = new List()
{ new Param("random", true, "Random Pose", "Picks a random pose that will play on a successful input. Does not include the finale pose.", new List()
{
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" })
}),
- new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."),
+ new Param("type", new EntityTypes.Integer(1, 4, 1), "Pose", "The pose that the Sumo Brothers will make.", new List()
+ {
+ new Param.CollapseParam((x, _) => (int)x == (int)4, new string[] { "throw" })
+ }),
+ new Param("throw", true, "Throw Glasses", "If the Blue Sumo Brother will throw his glasses on a successful input."),
new Param("alternate", true, "Alternate Background", "Alternates between which of the backgrounds appear on a successful input.", new List()
{
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "bg" })
@@ -667,11 +671,12 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }),
new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }),
//new BeatAction.Action(beat + length, delegate { print("lookun"); })
+
});
}
}
- public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti, bool alternateBG)
+ public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti, bool alternateBG, bool throwGlasses)
{
if (cueCurrentlyActive)
{ return; }
diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
index 9c2c82e2e..822ed0c98 100644
--- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
+++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
@@ -74,5 +74,62 @@ MonoBehaviour:
- Assets/Scripts/Games/PlayerActionEvent.cs
- Assets/Scripts/Games/BlueBear/Treat.cs
- Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
+ - Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
+ - Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
+ - Assets/Scripts/LevelEditor/Commands/CommandManager.cs
+ - Assets/Scripts/Games/DJSchool/DJSchool.cs
+ - Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs
+ - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
+ - Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs
+ - Assets/Scripts/Games/TheDazzles/TheDazzles.cs
+ - Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs
+ - Assets/Scripts/Games/Rockers/RockersRocker.cs
+ - Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
+ - Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
+ - Assets/Scripts/Util/Sound.cs
+ - Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs
+ - Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs
+ - Assets/Scripts/Games/Manzai/Manzai.cs
+ - Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs
+ - Assets/Scripts/Games/SeeSaw/SeeSaw.cs
+ - Assets/Scripts/Games/CatchOfTheDay/BGFish.cs
+ - Assets/Scripts/Games/KarateMan/KarateManJoe.cs
+ - Assets/Scripts/Games/Tunnel/Tunnel.cs
+ - Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs
+ - Assets/Scripts/Games/Global/Filter.cs
+ - Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
+ - Assets/Scripts/Util/SavWav.cs
+ - Assets/Scripts/Games/LaunchParty/LaunchParty.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs
+ - Assets/Scripts/Games/Rockers/RockersInput.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs
+ - Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs
+ - Assets/Scripts/Util/EntityTypes.cs
+ - Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs
+ - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs
+ - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
+ - Assets/Scripts/Games/SlotMonster/SlotMonster.cs
+ - Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
+ - Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs
+ - Assets/Scripts/Games/Rockers/Rockers.cs
+ - Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs
+ - Assets/Scripts/Games/SpaceSoccer/Kicker.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs
+ - Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs
+ - Assets/Scripts/Games/SickBeats/Virus.cs
+ - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
+ - Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
+ - Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs
+ - Assets/Scripts/Games/BonOdori/BonOdori.cs
+ - Assets/Scripts/Games/Airboarder/Airboarder.cs
+ - Assets/Scripts/Games/GleeClub/ChorusKid.cs
+ - Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs
+ - Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
+ - Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []