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m_fontSize: 14 + m_fontSize: 0 m_fontSizeBase: 14.3 m_fontWeight: 400 m_enableAutoSizing: 1 @@ -25414,8 +25414,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 - m_Value: 1 - m_Size: 1 + m_Value: 0 + m_Size: 0.99997216 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -31578,7 +31578,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 136.2041} + m_AnchoredPosition: {x: 0, y: 58.040833} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1154875945 @@ -41324,8 +41324,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1220118245} m_HandleRect: {fileID: 1220118244} m_Direction: 2 - m_Value: 1.0000006 - m_Size: 0.73026246 + m_Value: 1.0000002 + m_Size: 0.08262391 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index c5ed77a97..70c884f3b 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -94,13 +94,17 @@ namespace HeavenStudio.Games.Loaders new GameAction("endPose", "Finishing Pose") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"], e["alternate"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"], e["alternate"], e["throw"]); }, parameters = new List() { new Param("random", true, "Random Pose", "Picks a random pose that will play on a successful input. Does not include the finale pose.", new List() { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" }) }), - new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."), + new Param("type", new EntityTypes.Integer(1, 4, 1), "Pose", "The pose that the Sumo Brothers will make.", new List() + { + new Param.CollapseParam((x, _) => (int)x == (int)4, new string[] { "throw" }) + }), + new Param("throw", true, "Throw Glasses", "If the Blue Sumo Brother will throw his glasses on a successful input."), new Param("alternate", true, "Alternate Background", "Alternates between which of the backgrounds appear on a successful input.", new List() { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "bg" }) @@ -667,11 +671,12 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), //new BeatAction.Action(beat + length, delegate { print("lookun"); }) + }); } } - public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti, bool alternateBG) + public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti, bool alternateBG, bool throwGlasses) { if (cueCurrentlyActive) { return; } diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 9c2c82e2e..822ed0c98 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -74,5 +74,62 @@ MonoBehaviour: - Assets/Scripts/Games/PlayerActionEvent.cs - Assets/Scripts/Games/BlueBear/Treat.cs - Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs + - Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs + - Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs + - Assets/Scripts/LevelEditor/Commands/CommandManager.cs + - Assets/Scripts/Games/DJSchool/DJSchool.cs + - Assets/X-PostProcessing/Effects/RapidOldTVVignetteV2/RapidOldTVVignetteV2.cs + - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs + - Assets/X-PostProcessing/Effects/ColorAdjustmentLensFilter/ColorAdjustmentLensFilter.cs + - Assets/Scripts/Games/TheDazzles/TheDazzles.cs + - Assets/X-PostProcessing/Effects/ColorAdjustmentTint/ColorAdjustmentTint.cs + - Assets/Scripts/Games/Rockers/RockersRocker.cs + - Assets/Scripts/Games/BoardMeeting/BMExecutive.cs + - Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs + - Assets/Scripts/Util/Sound.cs + - Assets/X-PostProcessing/Effects/RapidVignetteV2/RapidVignetteV2.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionScharr/EdgeDetectionScharr.cs + - Assets/X-PostProcessing/Effects/ColorReplace/ColorReplace.cs + - Assets/Scripts/Games/Manzai/Manzai.cs + - Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeonV2/EdgeDetectionScharrNeonV2.cs + - Assets/Scripts/Games/SeeSaw/SeeSaw.cs + - Assets/Scripts/Games/CatchOfTheDay/BGFish.cs + - Assets/Scripts/Games/KarateMan/KarateManJoe.cs + - Assets/Scripts/Games/Tunnel/Tunnel.cs + - Assets/X-PostProcessing/Effects/GlitchDigitalStripe/GlitchDigitalStripe.cs + - Assets/Scripts/Games/Global/Filter.cs + - Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs + - Assets/Scripts/Util/SavWav.cs + - Assets/Scripts/Games/LaunchParty/LaunchParty.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionSobel/EdgeDetectionSobel.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeonV2/EdgeDetectionSobelNeonV2.cs + - Assets/Scripts/Games/Rockers/RockersInput.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionRoberts/EdgeDetectionRoberts.cs + - Assets/X-PostProcessing/Effects/RapidOldTVVignette/RapidOldTVVignette.cs + - Assets/Scripts/Util/EntityTypes.cs + - Assets/Scripts/Games/BuiltToScaleRvl/BuiltToScaleRvl.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NotePropertyPrefab.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs + - Assets/Scripts/Games/SlotMonster/SlotMonster.cs + - Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs + - Assets/X-PostProcessing/Effects/RapidVignette/RapidVignette.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeonV2/EdgeDetectionRobertsNeonV2.cs + - Assets/Scripts/Games/Rockers/Rockers.cs + - Assets/X-PostProcessing/Effects/PixelizeSector/PixelizeSector.cs + - Assets/Scripts/Games/SpaceSoccer/Kicker.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionScharrNeon/EdgeDetectionScharrNeon.cs + - Assets/X-PostProcessing/Effects/PixelizeCircle/PixelizeCircle.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionRobertsNeon/EdgeDetectionRobertsNeon.cs + - Assets/Scripts/Games/SickBeats/Virus.cs + - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs + - Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs + - Assets/X-PostProcessing/Effects/EdgeDetectionSobelNeon/EdgeDetectionSobelNeon.cs + - Assets/Scripts/Games/BonOdori/BonOdori.cs + - Assets/Scripts/Games/Airboarder/Airboarder.cs + - Assets/Scripts/Games/GleeClub/ChorusKid.cs + - Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs + - Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs + - Assets/X-PostProcessing/Effects/PixelizeLed/PixelizeLed.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []