diff --git a/Assets/Resources/Games/Tram&Pauline.prefab b/Assets/Resources/Games/Tram&Pauline.prefab
index a418c5bfb..5587b6f17 100644
--- a/Assets/Resources/Games/Tram&Pauline.prefab
+++ b/Assets/Resources/Games/Tram&Pauline.prefab
@@ -1,5 +1,848 @@
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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rename from Animations/Trampoline Crazy.anim.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Animations/Trampoline Crazy.anim.meta
diff --git a/Tram&Pauline/Curtains.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs
similarity index 92%
rename from Tram&Pauline/Curtains.cs
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs
index 4a0db6729..98c62ddad 100644
--- a/Tram&Pauline/Curtains.cs
+++ b/Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs
@@ -1,27 +1,27 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-using HeavenStudio.Util;
-
-namespace HeavenStudio.Games.Scripts_TramAndPauline
-{
- public class Curtains : MonoBehaviour
- {
- private Animator anim;
-
-
- private void Awake()
- {
-
- }
- }
-}
-
-
-
-
-
-
-
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using HeavenStudio.Util;
+
+namespace HeavenStudio.Games.Scripts_TramAndPauline
+{
+ public class Curtains : MonoBehaviour
+ {
+ private Animator anim;
+
+
+ private void Awake()
+ {
+
+ }
+ }
+}
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Tram&Pauline/Curtains.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs.meta
similarity index 100%
rename from Tram&Pauline/Curtains.cs.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs.meta
diff --git a/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png b/Assets/Resources/Sprites/Games/Tram&Pauline/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png
similarity index 100%
rename from Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png
diff --git a/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta
similarity index 100%
rename from Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta
diff --git a/Effects/Tram-&-Pauline Effects.png b/Assets/Resources/Sprites/Games/Tram&Pauline/Effects/Tram-&-Pauline Effects.png
similarity index 100%
rename from Effects/Tram-&-Pauline Effects.png
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Effects/Tram-&-Pauline Effects.png
diff --git a/Effects/Tram-&-Pauline Effects.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Effects/Tram-&-Pauline Effects.png.meta
similarity index 100%
rename from Effects/Tram-&-Pauline Effects.png.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Effects/Tram-&-Pauline Effects.png.meta
diff --git a/Tram&Pauline/Pauline.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs
similarity index 94%
rename from Tram&Pauline/Pauline.cs
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs
index 828deab9a..be4494590 100644
--- a/Tram&Pauline/Pauline.cs
+++ b/Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs
@@ -1,18 +1,18 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Pauline : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Pauline : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Tram&Pauline/Pauline.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs.meta
similarity index 100%
rename from Tram&Pauline/Pauline.cs.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs.meta
diff --git a/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png b/Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png
similarity index 100%
rename from Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png
rename to Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png
diff --git a/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta
similarity index 100%
rename from Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta
diff --git a/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png
similarity index 100%
rename from Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png
diff --git a/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png.meta
similarity index 100%
rename from Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png.meta
diff --git a/Tram&Pauline/Tram.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs
similarity index 94%
rename from Tram&Pauline/Tram.cs
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs
index bac7f16cc..f09377573 100644
--- a/Tram&Pauline/Tram.cs
+++ b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs
@@ -1,18 +1,18 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Tram : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Tram : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Tram&Pauline/Tram.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs.meta
similarity index 100%
rename from Tram&Pauline/Tram.cs.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs.meta
diff --git a/Tram&Pauline/TramAndPauline.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs
similarity index 96%
rename from Tram&Pauline/TramAndPauline.cs
rename to Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs
index d4496524f..51769be1d 100644
--- a/Tram&Pauline/TramAndPauline.cs
+++ b/Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs
@@ -1,85 +1,85 @@
-using HeavenStudio.Util;
-using System;
-using System.Collections.Generic;
-using UnityEngine;
-namespace HeavenStudio.Games.Loaders
-{
- using static Minigames;
- public static class AgbTramLoader
- {
- public static Minigame AddGame(EventCaller eventCaller)
- {
- return new Minigame("tram&Pauline", "Tram&Pauline \n[WIP don't use]", "000000", false, false, new List()
- {
- new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
- new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List()
- {
- new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
- }),
-
- });
- }
- }
-}
-namespace HeavenStudio.Games
-{
-
- using Scripts_TramAndPauline;
-
- public class TramAndPauline : Minigame
- {
- public enum CurtainState
- {
- Raised_Curtains,
- Lower_Curtains
- }
-
- public enum SoundEffects
- {
- henge, //Shapeshift
- henshin, //Transform
- jump,
- seino //One Two Three Go
-
- }
- public static TramAndPauline instance;
-
- [Header("Animators")]
- public Animator RaiseCurtains;
- public Animator LowerCurtains;
-
-
- private void Awake()
- {
- instance = this;
- }
-
- public void Curtains(float beat)
- {
-
- }
-
- public void SFX(float beat, bool playSound)
- {
-
- playSound = false;
-
- var sound = new MultiSound.Sound[]
- {
- new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
- new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
- new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
- new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
- };
-
-
-
- }
-
-
-
- }
-
-}
-
-
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class AgbTramLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ return new Minigame("tram&Pauline", "Tram&Pauline \n[WIP don't use]", "000000", false, false, new List()
+ {
+ new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f),
+ new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List()
+ {
+ new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"),
+ }),
+
+ });
+ }
+ }
+}
+namespace HeavenStudio.Games
+{
+
+ using Scripts_TramAndPauline;
+
+ public class TramAndPauline : Minigame
+ {
+ public enum CurtainState
+ {
+ Raised_Curtains,
+ Lower_Curtains
+ }
+
+ public enum SoundEffects
+ {
+ henge, //Shapeshift
+ henshin, //Transform
+ jump,
+ seino //One Two Three Go
+
+ }
+ public static TramAndPauline instance;
+
+ [Header("Animators")]
+ public Animator RaiseCurtains;
+ public Animator LowerCurtains;
+
+
+ private void Awake()
+ {
+ instance = this;
+ }
+
+ public void Curtains(float beat)
+ {
+
+ }
+
+ public void SFX(float beat, bool playSound)
+ {
+
+ playSound = false;
+
+ var sound = new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat),
+ new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f),
+ new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f),
+ new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f)
+ };
+
+
+
+ }
+
+
+
+ }
+
+}
+
+
diff --git a/Tram&Pauline/TramAndPauline.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs.meta
similarity index 100%
rename from Tram&Pauline/TramAndPauline.cs.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs.meta
diff --git a/Tram&Pauline/Trampoline.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs
similarity index 94%
rename from Tram&Pauline/Trampoline.cs
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs
index 89e0422cf..5995557c6 100644
--- a/Tram&Pauline/Trampoline.cs
+++ b/Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs
@@ -1,18 +1,18 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class Trampoline : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Trampoline : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+
+ }
+}
diff --git a/Tram&Pauline/Trampoline.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs.meta
similarity index 100%
rename from Tram&Pauline/Trampoline.cs.meta
rename to Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs.meta
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similarity index 100%
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similarity index 100%
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similarity index 100%
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similarity index 100%
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diff --git a/Tram&Pauline.meta b/Assets/Tram&Pauline.meta
similarity index 100%
rename from Tram&Pauline.meta
rename to Assets/Tram&Pauline.meta
diff --git a/Tram&Pauline_Stage.png b/Assets/Tram&Pauline_Stage.png
similarity index 100%
rename from Tram&Pauline_Stage.png
rename to Assets/Tram&Pauline_Stage.png
diff --git a/Tram&Pauline_Stage.png.meta b/Assets/Tram&Pauline_Stage.png.meta
similarity index 100%
rename from Tram&Pauline_Stage.png.meta
rename to Assets/Tram&Pauline_Stage.png.meta
diff --git a/Tram&Pauline.prefab b/Tram&Pauline.prefab
deleted file mode 100644
index 5587b6f17..000000000
--- a/Tram&Pauline.prefab
+++ /dev/null
@@ -1,7426 +0,0 @@
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