From 83a00d1a564cc4ed13f893b920358947c7c6a8ed Mon Sep 17 00:00:00 2001 From: adianfiuef <103307721+adianfiuef@users.noreply.github.com> Date: Wed, 22 Jun 2022 22:46:27 -0700 Subject: [PATCH] Tram&Pauline guys I have the update and I putted it all in the right folders --- Assets/Resources/Games/Tram&Pauline.prefab | 7050 +++++++++++++++- .../Animations}/Curtains Down.anim | 0 .../Animations}/Curtains Down.anim.meta | 0 .../Tram&Pauline/Animations}/Curtains Up.anim | 0 .../Animations}/Curtains Up.anim.meta | 0 .../Animations}/Curtains.controller | 0 .../Animations}/Curtains.controller.meta | 0 .../Tram&Pauline/Animations}/Fox Jump.anim | 0 .../Animations}/Fox Jump.anim.meta | 0 .../Animations}/Fox Transform.anim | 0 .../Animations}/Fox Transform.anim.meta | 0 .../Tram&Pauline/Animations}/Fox ready.anim | 0 .../Animations}/Fox ready.anim.meta | 0 .../Games/Tram&Pauline/Animations}/Fox.anim | 0 .../Tram&Pauline/Animations}/Fox.anim.meta | 0 .../Tram&Pauline/Animations}/Mat.controller | 0 .../Animations}/Mat.controller.meta | 0 .../Tram&Pauline/Animations}/No Curtains.anim | 0 .../Animations}/No Curtains.anim.meta | 0 .../Animations}/Pauline Jump.anim | 0 .../Animations}/Pauline Jump.anim.meta | 0 .../Animations}/Pauline ready.anim | 0 .../Animations}/Pauline ready.anim.meta | 0 .../Tram&Pauline/Animations}/Pauline.anim | 0 .../Animations}/Pauline.anim.meta | 0 .../Animations}/Pauline.controller | 0 .../Animations}/Pauline.controller.meta | 0 .../Tram&Pauline/Animations}/Tram Jump .anim | 0 .../Animations}/Tram Jump .anim.meta | 0 .../Animations}/Tram Transform.anim | 0 .../Animations}/Tram Transform.anim.meta | 0 .../Tram&Pauline/Animations}/Tram ready.anim | 0 .../Animations}/Tram ready.anim.meta | 0 .../Games/Tram&Pauline/Animations}/Tram.anim | 0 .../Tram&Pauline/Animations}/Tram.anim.meta | 0 .../Tram&Pauline/Animations}/Tram.controller | 0 .../Animations}/Tram.controller.meta | 0 .../Animations}/Trampoline Bounce.anim | 0 .../Animations}/Trampoline Bounce.anim.meta | 0 .../Animations}/Trampoline Crazy.anim | 0 .../Animations}/Trampoline Crazy.anim.meta | 0 .../Sprites/Games/Tram&Pauline}/Curtains.cs | 52 +- .../Games/Tram&Pauline}/Curtains.cs.meta | 0 ...ER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png | Bin ...COVER_Tram-&-Pauline-Sprite-Sheet.png.meta | 0 .../Effects}/Tram-&-Pauline Effects.png | Bin .../Effects}/Tram-&-Pauline Effects.png.meta | 0 .../Sprites/Games/Tram&Pauline}/Pauline.cs | 36 +- .../Games/Tram&Pauline}/Pauline.cs.meta | 0 ...ER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png | Bin ...COVER_Tram-&-Pauline-Sprite-Sheet.png.meta | 0 .../Tram-&-Pauline-Sprite-Sheet 1.png | Bin .../Tram-&-Pauline-Sprite-Sheet 1.png.meta | 0 .../Sprites/Games/Tram&Pauline}/Tram.cs | 36 +- .../Sprites/Games/Tram&Pauline}/Tram.cs.meta | 0 .../Games/Tram&Pauline}/TramAndPauline.cs | 170 +- .../Tram&Pauline}/TramAndPauline.cs.meta | 0 .../Sprites/Games/Tram&Pauline}/Trampoline.cs | 36 +- .../Games/Tram&Pauline}/Trampoline.cs.meta | 0 ...ER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png | Bin ...COVER_Tram-&-Pauline-Sprite-Sheet.png.meta | 0 .../Tram-&-Pauline-Sprite-SheetMissing.png | Bin ...ram-&-Pauline-Sprite-SheetMissing.png.meta | 0 Tram&Pauline.meta => Assets/Tram&Pauline.meta | 0 .../Tram&Pauline_Stage.png | Bin .../Tram&Pauline_Stage.png.meta | 0 Tram&Pauline.prefab | 7426 ----------------- Tram&Pauline.prefab.meta | 7 - Tram&Pauline_Back-curtains.png | Bin 19104 -> 0 bytes 69 files changed, 7195 insertions(+), 7618 deletions(-) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Curtains Down.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Curtains Down.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Curtains Up.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Curtains Up.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Curtains.controller (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Curtains.controller.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Fox Jump.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Fox Jump.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Fox Transform.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Fox Transform.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Fox ready.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Fox ready.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Fox.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Fox.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Mat.controller (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Mat.controller.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/No Curtains.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/No Curtains.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Pauline Jump.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Pauline Jump.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Pauline ready.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Pauline ready.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Pauline.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Pauline.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Pauline.controller (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Pauline.controller.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram Jump .anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram Jump .anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram Transform.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram Transform.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram ready.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram ready.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram.controller (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Tram.controller.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Trampoline Bounce.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Trampoline Bounce.anim.meta (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Trampoline Crazy.anim (100%) rename {Animations => Assets/Resources/Sprites/Games/Tram&Pauline/Animations}/Trampoline Crazy.anim.meta (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Curtains.cs (92%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Curtains.cs.meta (100%) rename {Effects => Assets/Resources/Sprites/Games/Tram&Pauline/Effects}/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png (100%) rename {Effects => Assets/Resources/Sprites/Games/Tram&Pauline/Effects}/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta (100%) rename {Effects => Assets/Resources/Sprites/Games/Tram&Pauline/Effects}/Tram-&-Pauline Effects.png (100%) rename {Effects => Assets/Resources/Sprites/Games/Tram&Pauline/Effects}/Tram-&-Pauline Effects.png.meta (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Pauline.cs (94%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Pauline.cs.meta (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Tram-&-Pauline-Sprite-Sheet 1.png (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Tram-&-Pauline-Sprite-Sheet 1.png.meta (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Tram.cs (94%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Tram.cs.meta (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/TramAndPauline.cs (96%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/TramAndPauline.cs.meta (100%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Trampoline.cs (94%) rename {Tram&Pauline => Assets/Resources/Sprites/Games/Tram&Pauline}/Trampoline.cs.meta (100%) rename {Trampolines => Assets/Resources/Sprites/Games/Tram&Pauline/Trampolines}/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png (100%) rename {Trampolines => 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b/Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs similarity index 92% rename from Tram&Pauline/Curtains.cs rename to Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs index 4a0db6729..98c62ddad 100644 --- a/Tram&Pauline/Curtains.cs +++ b/Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs @@ -1,27 +1,27 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -using HeavenStudio.Util; - -namespace HeavenStudio.Games.Scripts_TramAndPauline -{ - public class Curtains : MonoBehaviour - { - private Animator anim; - - - private void Awake() - { - - } - } -} - - - - - - - +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_TramAndPauline +{ + public class Curtains : MonoBehaviour + { + private Animator anim; + + + private void Awake() + { + + } + } +} + + + + + + + \ No newline at end of file diff --git a/Tram&Pauline/Curtains.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs.meta similarity index 100% rename from Tram&Pauline/Curtains.cs.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/Curtains.cs.meta diff --git a/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png b/Assets/Resources/Sprites/Games/Tram&Pauline/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png similarity index 100% rename from Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png rename to Assets/Resources/Sprites/Games/Tram&Pauline/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png diff --git a/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta similarity index 100% rename from Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/Effects/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta diff --git a/Effects/Tram-&-Pauline Effects.png b/Assets/Resources/Sprites/Games/Tram&Pauline/Effects/Tram-&-Pauline Effects.png similarity index 100% rename from Effects/Tram-&-Pauline Effects.png rename to Assets/Resources/Sprites/Games/Tram&Pauline/Effects/Tram-&-Pauline Effects.png diff --git a/Effects/Tram-&-Pauline Effects.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Effects/Tram-&-Pauline Effects.png.meta similarity index 100% rename from Effects/Tram-&-Pauline Effects.png.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/Effects/Tram-&-Pauline Effects.png.meta diff --git a/Tram&Pauline/Pauline.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs similarity index 94% rename from Tram&Pauline/Pauline.cs rename to Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs index 828deab9a..be4494590 100644 --- a/Tram&Pauline/Pauline.cs +++ b/Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs @@ -1,18 +1,18 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Pauline : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Pauline : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Tram&Pauline/Pauline.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs.meta similarity index 100% rename from Tram&Pauline/Pauline.cs.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/Pauline.cs.meta diff --git a/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png b/Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png similarity index 100% rename from Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png rename to Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png diff --git a/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta similarity index 100% rename from Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png.meta diff --git a/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png similarity index 100% rename from Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png rename to Assets/Resources/Sprites/Games/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png diff --git a/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png.meta similarity index 100% rename from Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/Tram-&-Pauline-Sprite-Sheet 1.png.meta diff --git a/Tram&Pauline/Tram.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs similarity index 94% rename from Tram&Pauline/Tram.cs rename to Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs index bac7f16cc..f09377573 100644 --- a/Tram&Pauline/Tram.cs +++ b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs @@ -1,18 +1,18 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Tram : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Tram : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Tram&Pauline/Tram.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs.meta similarity index 100% rename from Tram&Pauline/Tram.cs.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/Tram.cs.meta diff --git a/Tram&Pauline/TramAndPauline.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs similarity index 96% rename from Tram&Pauline/TramAndPauline.cs rename to Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs index d4496524f..51769be1d 100644 --- a/Tram&Pauline/TramAndPauline.cs +++ b/Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs @@ -1,85 +1,85 @@ -using HeavenStudio.Util; -using System; -using System.Collections.Generic; -using UnityEngine; -namespace HeavenStudio.Games.Loaders -{ - using static Minigames; - public static class AgbTramLoader - { - public static Minigame AddGame(EventCaller eventCaller) - { - return new Minigame("tram&Pauline", "Tram&Pauline \n[WIP don't use]", "000000", false, false, new List() - { - new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f), - new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List() - { - new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"), - }), - - }); - } - } -} -namespace HeavenStudio.Games -{ - - using Scripts_TramAndPauline; - - public class TramAndPauline : Minigame - { - public enum CurtainState - { - Raised_Curtains, - Lower_Curtains - } - - public enum SoundEffects - { - henge, //Shapeshift - henshin, //Transform - jump, - seino //One Two Three Go - - } - public static TramAndPauline instance; - - [Header("Animators")] - public Animator RaiseCurtains; - public Animator LowerCurtains; - - - private void Awake() - { - instance = this; - } - - public void Curtains(float beat) - { - - } - - public void SFX(float beat, bool playSound) - { - - playSound = false; - - var sound = new MultiSound.Sound[] - { - new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat), - new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f), - new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f), - new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f) - }; - - - - } - - - - } - -} - - +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class AgbTramLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("tram&Pauline", "Tram&Pauline \n[WIP don't use]", "000000", false, false, new List() + { + new GameAction("curtains", delegate { TramAndPauline.instance.Curtains(eventCaller.currentEntity.beat); }, 0.5f), + new GameAction("SFX", delegate { var e = eventCaller.currentEntity; TramAndPauline.instance.SFX(e.beat, e.toggle); }, 2.5f, false, new List() + { + new Param("type", TramAndPauline.SoundEffects.henge, "calls", "the sound effects to choose from"), + }), + + }); + } + } +} +namespace HeavenStudio.Games +{ + + using Scripts_TramAndPauline; + + public class TramAndPauline : Minigame + { + public enum CurtainState + { + Raised_Curtains, + Lower_Curtains + } + + public enum SoundEffects + { + henge, //Shapeshift + henshin, //Transform + jump, + seino //One Two Three Go + + } + public static TramAndPauline instance; + + [Header("Animators")] + public Animator RaiseCurtains; + public Animator LowerCurtains; + + + private void Awake() + { + instance = this; + } + + public void Curtains(float beat) + { + + } + + public void SFX(float beat, bool playSound) + { + + playSound = false; + + var sound = new MultiSound.Sound[] + { + new MultiSound.Sound("tram&Pauline/trampoline_unused_henge", beat), + new MultiSound.Sound("tram&Pauline/trampoline_unused_henshin", beat + 1f), + new MultiSound.Sound("tram&Pauline/trampoline_unused_jump" , beat + 2f), + new MultiSound.Sound("tram&Pauline/trampoline_unused_senio" , beat + 3f) + }; + + + + } + + + + } + +} + + diff --git a/Tram&Pauline/TramAndPauline.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs.meta similarity index 100% rename from Tram&Pauline/TramAndPauline.cs.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/TramAndPauline.cs.meta diff --git a/Tram&Pauline/Trampoline.cs b/Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs similarity index 94% rename from Tram&Pauline/Trampoline.cs rename to Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs index 89e0422cf..5995557c6 100644 --- a/Tram&Pauline/Trampoline.cs +++ b/Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs @@ -1,18 +1,18 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -public class Trampoline : MonoBehaviour -{ - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Trampoline : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Tram&Pauline/Trampoline.cs.meta b/Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs.meta similarity index 100% rename from Tram&Pauline/Trampoline.cs.meta rename to Assets/Resources/Sprites/Games/Tram&Pauline/Trampoline.cs.meta diff --git a/Trampolines/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png b/Assets/Resources/Sprites/Games/Tram&Pauline/Trampolines/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png similarity index 100% rename from Trampolines/RECOVER_RECOVER_Tram-&-Pauline-Sprite-Sheet.png rename to 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