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public GameObject heartMessage; + public GameObject bg1; + public GameObject bg2; + // when to stop playing the catch animation private float stopCatchLeft = 0f; private float stopCatchRight = 0f; @@ -244,6 +261,20 @@ namespace HeavenStudio.Games bopRight = right; } + public void changeBG(int bg) + { + if (bg == 0) + { + bg1.SetActive(true); + bg2.SetActive(false); + } + else + { + bg1.SetActive(false); + bg2.SetActive(true); + } + } + public void catchSuccess(bool side, bool isPineapple, bool smile, float beat) { string anim = isPineapple ? "catchPineapple" : "catchOrange"; @@ -273,15 +304,17 @@ namespace HeavenStudio.Games Jukebox.PlayOneShotGame("catchyTune/fruitThrough"); float beat = Conductor.instance.songPositionInBeats; + + string fruitType = isPineapple ? "Pineapple" : "Orange"; if (side) { - alalinAnim.Play("miss", 0, 0); + alalinAnim.Play("miss" + fruitType, 0, 0); stopCatchRight = beat + 0.7f; } else { - plalinAnim.Play("miss", 0, 0); + plalinAnim.Play("miss" + fruitType, 0, 0); stopCatchLeft = beat + 0.7f; } } @@ -289,6 +322,17 @@ namespace HeavenStudio.Games public void catchWhiff(bool side) { Jukebox.PlayOneShotGame("catchyTune/whiff"); + whiffAnim(side); + } + + public void catchBarely(bool side) + { + Jukebox.PlayOneShotGame("catchyTune/barely left"); + whiffAnim(side); + } + + public void whiffAnim(bool side) + { float beat = Conductor.instance.songPositionInBeats; if (side) diff --git a/Assets/Scripts/Games/CatchyTune/Fruit.cs b/Assets/Scripts/Games/CatchyTune/Fruit.cs index 21fd18cd7..de78df4f7 100644 --- a/Assets/Scripts/Games/CatchyTune/Fruit.cs +++ b/Assets/Scripts/Games/CatchyTune/Fruit.cs @@ -136,14 +136,12 @@ namespace HeavenStudio.Games.Scripts_CatchyTune private void CatchFruit(PlayerActionEvent caller, float state) { - if (state < 0f || state > 1f) + if (state <= -1f || state >= 1f) { //near miss (barely) barelyStart = Conductor.instance.songPositionInBeats; - - // near miss sound - Jukebox.PlayOneShotGame("catchyTune/barely"); + game.catchBarely(side); // play near miss animation anim.DoScaledAnimation("barely", barelyStart, isPineapple ? 2f : 1f);