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"MegaCloseMouth" : "CloseMouth", 0, 0); + if (currentSound != null) Jukebox.KillLoop(currentSound, 0f); + if (playSound) Jukebox.PlayOneShotGame("gleeClub/StopWail"); + */ + } + + public void Bop(float beat) + { + if (!game.isPreparing && game.bopOn) + { + if (anim.IsAnimationNotPlaying() || anim.IsPlayingAnimationName("Idle")) + if (game.isHappy) { + anim.DoScaledAnimation("Happy", 0.5f); + } else if (game.isAngry) { + anim.DoScaledAnimation("Angry", 0.5f); + } else if (game.isShocked) { + anim.DoScaledAnimation("Oops", 0.5f); + } else { + anim.DoScaledAnimation("Bop", 0.5f); + } + } + } + + public void PlayAnimation(float beat, bool keepBopping, int whichBop) + { + switch (whichBop) + { + case 0: + anim.DoScaledAnimation("Bop", 0.5f); + break; + case 1: + anim.DoScaledAnimation("Happy", 0.5f); + break; + case 2: + anim.DoScaledAnimation("Angry", 0.5f); + break; + case 3: + anim.DoScaledAnimation("Oops", 0.5f); + break; + } + if (keepBopping) { + game.isHappy = whichBop == 1 ? keepBopping : !keepBopping; + game.isAngry = whichBop == 2 ? keepBopping : !keepBopping; + game.isShocked = whichBop == 3 ? keepBopping : !keepBopping; + } + } + + public void GameplayModifiers(bool isActive, Color octoColor) + { + gameObject.SetActive(isActive); + sr.color = octoColor; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/OctopusMachine/Octopus.cs.meta b/Assets/Scripts/Games/OctopusMachine/Octopus.cs.meta new file mode 100644 index 000000000..75e630b9d --- /dev/null +++ b/Assets/Scripts/Games/OctopusMachine/Octopus.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1958bfc64c2ec3f488a2010e690d7696 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs new file mode 100644 index 000000000..c3f51d24a --- /dev/null +++ b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs @@ -0,0 +1,170 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; +// using GhostlyGuy's Balls; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrOctopusMachineLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("OctopusMachine", "Octopus Machine \n[INITIALIZATION ONLY]", "FFf362B", false, false, new List() + { + new GameAction("Bop", "Bop") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.Bop(e.beat, e["disableBop"], e[""], e["whichBop"]); + }, + parameters = new List() + { + new Param("bop", false, "Which Bop?", "Plays a sepcific bop type"), + new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop?", "Plays a sepcific bop type"), + }, + defaultLength = 0.5f, + }, + new GameAction("Expand", "Expand") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.Expand(e.beat); + }, + defaultLength = 1f, + preFunction = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.Prepare(e.beat); + }, + }, + new GameAction("Prepare", "Prepare") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.Prepare(e.beat); + }, + defaultLength = 0.5f, + }, + new GameAction("OctopusAnimation", "Octopus Animation") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.PlayAnimation(e.beat, e["keepWhich"], e["whichBop"]); + }, + parameters = new List() + { + new Param("keepWhich", true, "Bop Like This?", "Keep bopping using the selected bop"), + new Param("whichBop", OctopusMachine.Bops.Bop, "Which Bop?", "Plays a sepcific bop type"), + }, + defaultLength = 0.5f, + }, + new GameAction("GameplayModifiers", "Gameplay Modifiers") + { + function = delegate { + var e = eventCaller.currentEntity; + OctopusMachine.instance.GameplayModifiers(e.beat, e["color"], e["octoColor"], e["oct1"], e["oct2"], e["oct3"]); + }, + parameters = new List() + { + new Param("color", new Color(1f, 0.84f, 0), "Background Color", "Set the background color"), + new Param("octoColor", new Color(1f, 0.145f, 0.5f), "Octopodes Color", "Set the octopode's color"), + new Param("oct1", true, "Show Octopus 1?", "Keep bopping using the selected bop"), + new Param("oct2", true, "Show Octopus 2?", "Keep bopping using the selected bop"), + new Param("oct3", true, "Show Octopus 3?", "Keep bopping using the selected bop"), + }, + defaultLength = 0.5f, + }, + }); + } + } +} + +namespace HeavenStudio.Games +{ + using Scripts_OctopusMachine; + public partial class OctopusMachine : Minigame + { + [Header("Sprite Renderers")] + [SerializeField] SpriteRenderer Background; + + [Header("Octopodes")] + public Octopus Octopus1; + public Octopus Octopus2; + public Octopus Octopus3; + + public bool isHappy; + public bool isAngry; + public bool isShocked; + public bool isPreparing; + public bool bopOn = true; + public float lastReportedBeat = 0f; + + public static OctopusMachine instance; + + public enum Bops + { + Bop, + Joyful, + Upset, + Shocked, + } + + void Awake() + { + instance = this; + } + + private void LateUpdate() + { + + } + + private void AllFunction() + { + //Octopus1; + } + + public void Prepare(float beat) + { + //AllAnimate("Prepare"); + isPreparing = true; + } + + public void Expand(float beat) + { + Debug.Log("expand event rn"); + } + + public void Bop(float beat, float length, bool doesBop, bool autoBop) + { + bopOn = autoBop; + if (doesBop) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + i, delegate + { + + }) + }); + } + } + } + + public void PlayAnimation(float beat, bool keepBopping, int whichBop) + { + + } + + public void GameplayModifiers(float beat, Color bgColor, Color octoColor, bool oct1, bool oct2, bool oct3) + { + Background.color = bgColor; + + Octopus1.GameplayModifiers(oct1, octoColor); + Octopus2.GameplayModifiers(oct2, octoColor); + Octopus3.GameplayModifiers(oct3, octoColor); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs.meta b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs.meta new file mode 100644 index 000000000..fbcf9a569 --- /dev/null +++ b/Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1817db01dd58406419f7d470f9af3187 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: