From 8686f090de7b09e35274b7da5ee50f5751d5ac35 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Sun, 14 Jan 2024 13:47:34 -0500 Subject: [PATCH] fix compiler errors --- Assets/Scripts/Games/LaunchParty/LaunchParty.cs | 6 ++++-- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs | 3 +-- Assets/Scripts/Games/TossBoys/TossBoys.cs | 5 +---- 3 files changed, 6 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs index ab23c432c..27dc03f83 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs @@ -109,7 +109,8 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("toggleStars", "Falling Stars") { - function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);}, + // function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.CreateParticles(e.beat, e["toggle"], e["valA"], e["valB"], e["valC"]);}, + hidden = true, defaultLength = 0.5f, parameters = new List() { @@ -124,7 +125,8 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("scrollSpeed", "Scroll Speed") { - function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); }, + // function = delegate {var e = eventCaller.currentEntity; LaunchParty.instance.UpdateScrollSpeed(e["speed"]); }, + hidden = true, defaultLength = 0.5f, parameters = new List() { diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index ddd6ab200..322550ed6 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -18,9 +18,8 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."), - new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played.") + new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played."), new Param("auto", true, "Auto Redispense", "", new() - new Param("auto", true, "Auto Redispense", "", new() { new((x, _) => (bool)x, new string[] { "interval" }) }), diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index a66c3b58e..d6baf0918 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -33,10 +33,7 @@ namespace HeavenStudio.Games.Loaders parameters = new List() { new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."), - new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name.") - - //auto dispense stuff - new Param("auto", true, "Auto Redispense" + new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name."), //auto dispense stuff new Param("auto", true, "Auto Redispense", "", new() {