From 86ea848402f392ba21588717e3b4e0785abc8908 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Sun, 14 Jan 2024 15:50:14 -0600 Subject: [PATCH] Ball Redispense text --- Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs | 4 ++-- Assets/Scripts/Games/TossBoys/TossBoys.cs | 8 ++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 322550ed6..8461ff16a 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -19,11 +19,11 @@ namespace HeavenStudio.Games.Loaders { new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."), new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played."), - new Param("auto", true, "Auto Redispense", "", new() + new Param("auto", true, "Auto Redispense", "Toggle if a ball should automatically be redispensed if the player lets it fall.", new() { new((x, _) => (bool)x, new string[] { "interval" }) }), - new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval") + new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval", "Set how many beats it should take for a ball to be redispensed.") }, inactiveFunction = delegate { diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index d6baf0918..4a77582db 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -35,13 +35,13 @@ namespace HeavenStudio.Games.Loaders new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."), new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name."), //auto dispense stuff - new Param("auto", true, "Auto Redispense", "", new() + new Param("auto", true, "Auto Redispense", "Toggle if a ball should automatically be redispensed if the player lets it pop prematurely.", new() { new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" }) }), - new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"), - new Param("ignore", true, "Ignore Special Passes"), - new Param("callAuto", false, "Name Call On Redispense") + new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Set how many passes it should take for a ball to be redispensed."), + new Param("ignore", true, "Ignore Special Passes", "Toggle if the redispense interval should ignore special passes."), + new Param("callAuto", false, "Name Call On Redispense", "Toggle if the recieving kid's name should be called out when a ball is redispensed.") } }, new GameAction("pass", "Normal Toss")