diff --git a/Assets/Resources/Games/monkeyWatch.prefab b/Assets/Resources/Games/monkeyWatch.prefab
index 4cc51eb21..d23257d3e 100644
--- a/Assets/Resources/Games/monkeyWatch.prefab
+++ b/Assets/Resources/Games/monkeyWatch.prefab
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outline: []
physicsShape: []
- tessellationDetail: 0
+ tessellationDetail: -1
bones: []
- spriteID: ee2b24a45ecbdfa41ba521a706fd9784
+ spriteID: e4c020caffffffff0800000000000000
internalID: -1409151922
vertices: []
indices:
edges: []
weights: []
- - serializedVersion: 2
- name: YellowMonkey_76
- rect:
- serializedVersion: 2
- x: 922
- y: 452
- width: 20
- height: 39
- alignment: 0
- pivot: {x: 0.5, y: 0.5}
- border: {x: 0, y: 7, z: 0, w: 0}
- outline: []
- physicsShape: []
- tessellationDetail: 0
- bones: []
- spriteID: 1d8310691fa2374448786c71ddc129d6
- internalID: -523591808
- vertices: []
- indices:
- edges: []
- weights: []
outline: []
physicsShape: []
bones: []
diff --git a/Assets/Resources/Sprites/Games/MonkeyWatch/YellowMonkeyOld.png b/Assets/Resources/Sprites/Games/MonkeyWatch/YellowMonkeyOld.png
deleted file mode 100644
index 8cb67e033..000000000
Binary files a/Assets/Resources/Sprites/Games/MonkeyWatch/YellowMonkeyOld.png and /dev/null differ
diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs
index d2e9c4d9c..64af8b3f2 100644
--- a/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs
+++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs
@@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
// animation event
public void UpdateRotation()
{
- gameObject.transform.localRotation = new Quaternion(0, 0, (gameObject.transform.localRotation.z - rotation), 0);
+ //var rot = gameObject.transform;
}
private void Miss(PlayerActionEvent caller)
diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
index 262440df4..13738cc42 100644
--- a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
+++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
@@ -45,6 +45,7 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("customMonkey", "Custom Monkey")
{
+ function = delegate { var e = eventCaller.currentEntity; MonkeyWatch.instance.CustomMonkeySFX(e.beat, e["sfx"]); },
defaultLength = 0.5f,
parameters = new List()
{
@@ -132,8 +133,8 @@ namespace HeavenStudio.Games
if (offbeatEvents[i]["custom"]) {
for (int j = 0; j < customEvents.Count; j++)
{
- if (customEvents[j].beat > offbeatBeat+2
- && customEvents[j].beat < offbeatBeat+offbeatEvents[i].length)
+ if (customEvents[j].beat >= offbeatBeat+2
+ && customEvents[j].beat <= offbeatBeat+offbeatEvents[i].length)
{
tempMonkeys.Add(new CustomMonkey{
beat = customEvents[j].beat,
@@ -246,23 +247,8 @@ namespace HeavenStudio.Games
public static void PurpleMonkeySFX(double beat, float length, bool mute, CustomMonkey[] monkeys = null)
{
- var tempMonkeys = new List();
- if (monkeys == null) {
- for (int i = 2; i < length; i++) {
- tempMonkeys.Add(new CustomMonkey{beat = beat + 0.5f + i, sfx = (i % 2 == 0 ? 1 : 2)});
- }
- }
- monkeys = tempMonkeys.ToArray();
-
var sfx = new List();
- for (int i = 0; i < monkeys.Length; i++)
- {
- sfx.AddRange(new MultiSound.Sound[] {
- new MultiSound.Sound($"monkeyWatch/voiceKi{monkeys[i].sfx}", monkeys[i].beat ),
- new MultiSound.Sound($"monkeyWatch/voiceKi{monkeys[i].sfx}Echo1", monkeys[i].beat + 0.25),
- });
- }
if (!mute) {
sfx.AddRange(new MultiSound.Sound[] {
new MultiSound.Sound("monkeyWatch/voiceUki1", beat ),
@@ -273,16 +259,30 @@ namespace HeavenStudio.Games
new MultiSound.Sound("monkeyWatch/voiceUki3Echo1", beat + 2.25),
});
}
+
+ if (monkeys == null) {
+ for (int i = 2; i < length; i++) {
+ sfx.AddRange(new MultiSound.Sound[] {
+ new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}", beat + i + 0.5 ),
+ new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}Echo1", beat + i + 0.75),
+ });
+ }
+ }
+
MultiSound.Play(sfx.ToArray(), forcePlay: true);
}
public void PurpleMonkeys(double beat, float length, bool mute, CustomMonkey[] monkeys = null)
{
- if (monkeys == null)
- monkeys = new CustomMonkey[] {
- new CustomMonkey{beat = beat + 2.5f, sfx = 1},
- new CustomMonkey{beat = beat + 3.5f, sfx = 2},
- };
+ var tempMonkeys = new List();
+ if (monkeys == null) {
+ for (int i = 2; i < length; i++) {
+ tempMonkeys.Add(new CustomMonkey{beat = beat + 0.5f + i, sfx = (i % 2 == 0 ? 1 : 2)});
+ }
+ monkeys = tempMonkeys.ToArray();
+ }
+
+
for (int i = 0; i < monkeys.Length; i++)
{
@@ -290,6 +290,14 @@ namespace HeavenStudio.Games
}
}
+ public void CustomMonkeySFX(double beat, int sfx)
+ {
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}", beat ),
+ new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}Echo1", beat + 0.25),
+ });
+ }
+
public void JustYellow(PlayerActionEvent caller, float state)
{
Just(state, true);
@@ -303,7 +311,7 @@ namespace HeavenStudio.Games
void Just(float state, bool isYellow)
{
lastMonkeyClapped++;
- monkeyPlayer.anim.DoScaledAnimationAsync("Clap", 0.5f);
+ monkeyPlayer.UpdateRotation();
if (state >= 1f || state <= -1f) {
SoundByte.PlayOneShot("miss");
} else {