diff --git a/Assets/Plugins/Color picker/ColorPreview.cs b/Assets/Plugins/Color picker/ColorPreview.cs index 85362b1a9..23ba9d425 100644 --- a/Assets/Plugins/Color picker/ColorPreview.cs +++ b/Assets/Plugins/Color picker/ColorPreview.cs @@ -2,7 +2,6 @@ using UnityEngine; using UnityEngine.UI; using TMPro; -using Starpelly; public class ColorPreview : MonoBehaviour { @@ -21,18 +20,18 @@ public class ColorPreview : MonoBehaviour public void ChangeColor(Color c) { colorPicker.color = c; - hex.text = c.Color2Hex(); + hex.text = Color2Hex(c); } public void OnColorChanged(Color c) { previewGraphic.color = c; - hex.text = c.Color2Hex(); + hex.text = Color2Hex(c); } public void SetColorFromHex(string hex) { - colorPicker.color = Starpelly.Colors.Hex2RGB(hex); + colorPicker.color = Hex2RGB(hex); } private void OnDestroy() @@ -45,4 +44,38 @@ public class ColorPreview : MonoBehaviour { SetColorFromHex(hex.text); } + + static string Color2Hex(Color color) + { + Color32 col = (Color32)color; + string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2"); + return hex; + } + + /// + /// Converts a Hexadecimal Color to an RGB Color. + /// + static Color Hex2RGB(string hex) + { + if (hex is null or "") return Color.black; + try + { + hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF + hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF + byte a = 255;//assume fully visible unless specified in hex + byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber); + byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber); + byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber); + //Only use alpha if the string has enough characters + if (hex.Length >= 8) + { + a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber); + } + return new Color32(r, g, b, a); + } + catch + { + return Color.black; + } + } } \ No newline at end of file diff --git a/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs b/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs index ac12b5723..a6f6a3f9f 100644 --- a/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs +++ b/Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs @@ -29,8 +29,11 @@ public static class JSL public const int ButtonMaskPS = 16; public const int ButtonMaskCapture = 17; public const int ButtonMaskTouchpadClick = 17; - public const int ButtonMaskSL = 18; - public const int ButtonMaskSR = 19; + public const int ButtonMaskMic = 18; + public const int ButtonMaskSL = 19; + public const int ButtonMaskSR = 20; + public const int ButtonMaskFnL = 21; + public const int ButtonMaskFnR = 22; public const int TypeJoyConLeft = 1; public const int TypeJoyConRight = 2; diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll index b99f671e5..abf2267e1 100644 Binary files a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll and b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.dll differ diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h index 21b2f88cf..2258b00a9 100644 --- a/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h +++ b/Assets/Plugins/JoyShockLibrary/Plugins/JoyShockLibrary.h @@ -17,31 +17,33 @@ #define JS_SPLIT_TYPE_RIGHT 2 #define JS_SPLIT_TYPE_FULL 3 -#define JSMASK_UP 0x00001 -#define JSMASK_DOWN 0x00002 -#define JSMASK_LEFT 0x00004 -#define JSMASK_RIGHT 0x00008 -#define JSMASK_PLUS 0x00010 -#define JSMASK_OPTIONS 0x00010 -#define JSMASK_MINUS 0x00020 -#define JSMASK_SHARE 0x00020 -#define JSMASK_LCLICK 0x00040 -#define JSMASK_RCLICK 0x00080 -#define JSMASK_L 0x00100 -#define JSMASK_R 0x00200 -#define JSMASK_ZL 0x00400 -#define JSMASK_ZR 0x00800 -#define JSMASK_S 0x01000 -#define JSMASK_E 0x02000 -#define JSMASK_W 0x04000 -#define JSMASK_N 0x08000 -#define JSMASK_HOME 0x10000 -#define JSMASK_PS 0x10000 -#define JSMASK_CAPTURE 0x20000 -#define JSMASK_TOUCHPAD_CLICK 0x20000 -#define JSMASK_MIC 0x40000 -#define JSMASK_SL 0x40000 -#define JSMASK_SR 0x80000 +#define JSMASK_UP 0x000001 +#define JSMASK_DOWN 0x000002 +#define JSMASK_LEFT 0x000004 +#define JSMASK_RIGHT 0x000008 +#define JSMASK_PLUS 0x000010 +#define JSMASK_OPTIONS 0x000010 +#define JSMASK_MINUS 0x000020 +#define JSMASK_SHARE 0x000020 +#define JSMASK_LCLICK 0x000040 +#define JSMASK_RCLICK 0x000080 +#define JSMASK_L 0x000100 +#define JSMASK_R 0x000200 +#define JSMASK_ZL 0x000400 +#define JSMASK_ZR 0x000800 +#define JSMASK_S 0x001000 +#define JSMASK_E 0x002000 +#define JSMASK_W 0x004000 +#define JSMASK_N 0x008000 +#define JSMASK_HOME 0x010000 +#define JSMASK_PS 0x010000 +#define JSMASK_CAPTURE 0x020000 +#define JSMASK_TOUCHPAD_CLICK 0x020000 +#define JSMASK_MIC 0x040000 +#define JSMASK_SL 0x080000 +#define JSMASK_SR 0x100000 +#define JSMASK_FNL 0x200000 +#define JSMASK_FNR 0x400000 #define JSOFFSET_UP 0 #define JSOFFSET_DOWN 1 @@ -66,8 +68,10 @@ #define JSOFFSET_CAPTURE 17 #define JSOFFSET_TOUCHPAD_CLICK 17 #define JSOFFSET_MIC 18 -#define JSOFFSET_SL 18 -#define JSOFFSET_SR 19 +#define JSOFFSET_SL 19 +#define JSOFFSET_SR 20 +#define JSOFFSET_FNL 21 +#define JSOFFSET_FNR 22 // PS5 Player maps for the DS Player Lightbar #define DS5_PLAYER_1 4 diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib b/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib index 783efd22a..fbb8ad00d 100644 Binary files a/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib and b/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.dylib differ diff --git a/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so b/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so index 3ad61ac1c..a0daa0f04 100644 Binary files a/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so and b/Assets/Plugins/JoyShockLibrary/Plugins/libJoyShockLibrary.so differ diff --git a/Assets/Plugins/Starpelly/Anchors.cs b/Assets/Plugins/Starpelly/Anchors.cs deleted file mode 100644 index ded5b1a15..000000000 --- a/Assets/Plugins/Starpelly/Anchors.cs +++ /dev/null @@ -1,115 +0,0 @@ -using UnityEngine; - -namespace Starpelly -{ - public class Anchors - { - //------------Top------------------- - public static void TopLeft(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(0, 1); - uitransform.anchorMax = new Vector2(0, 1); - uitransform.pivot = new Vector2(0, 1); - } - - public static void TopMiddle(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(0.5f, 1); - uitransform.anchorMax = new Vector2(0.5f, 1); - uitransform.pivot = new Vector2(0.5f, 1); - } - - - public static void TopRight(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(1, 1); - uitransform.anchorMax = new Vector2(1, 1); - uitransform.pivot = new Vector2(1, 1); - } - - //------------Middle------------------- - public static void MiddleLeft(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(0, 0.5f); - uitransform.anchorMax = new Vector2(0, 0.5f); - uitransform.pivot = new Vector2(0, 0.5f); - } - - public static void Mmiddle(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(0.5f, 0.5f); - uitransform.anchorMax = new Vector2(0.5f, 0.5f); - uitransform.pivot = new Vector2(0.5f, 0.5f); - } - - public static void MiddleRight(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(1, 0.5f); - uitransform.anchorMax = new Vector2(1, 0.5f); - uitransform.pivot = new Vector2(1, 0.5f); - } - - //------------Bottom------------------- - public static void BottomLeft(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(0, 0); - uitransform.anchorMax = new Vector2(0, 0); - uitransform.pivot = new Vector2(0, 0); - } - - public static void BottomMiddle(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(0.5f, 0); - uitransform.anchorMax = new Vector2(0.5f, 0); - uitransform.pivot = new Vector2(0.5f, 0); - } - - public static void BottomRight(GameObject uiObject) - { - RectTransform uitransform = uiObject.GetComponent(); - - uitransform.anchorMin = new Vector2(1, 0); - uitransform.anchorMax = new Vector2(1, 0); - uitransform.pivot = new Vector2(1, 0); - } - } - - public static class RectTransformExtensions - { - public static void SetLeft(this RectTransform rt, float left) - { - rt.offsetMin = new Vector2(left, rt.offsetMin.y); - } - - public static void SetRight(this RectTransform rt, float right) - { - rt.offsetMax = new Vector2(-right, rt.offsetMax.y); - } - - public static void SetTop(this RectTransform rt, float top) - { - rt.offsetMax = new Vector2(rt.offsetMax.x, -top); - } - - public static void SetBottom(this RectTransform rt, float bottom) - { - rt.offsetMin = new Vector2(rt.offsetMin.x, bottom); - } - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Colors.cs b/Assets/Plugins/Starpelly/Colors.cs deleted file mode 100644 index 14af99a88..000000000 --- a/Assets/Plugins/Starpelly/Colors.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine; - -namespace Starpelly -{ - public static class Colors - { - public static string Color2Hex(this Color color) - { - Color32 col = (Color32)color; - string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2"); - return hex; - } - - /// - /// Converts a Hexadecimal Color to an RGB Color. - /// - public static Color Hex2RGB(this string hex) - { - if (hex is null or "") return Color.black; - try - { - hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF - hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF - byte a = 255;//assume fully visible unless specified in hex - byte r = byte.Parse(hex.Substring(0, 2), System.Globalization.NumberStyles.HexNumber); - byte g = byte.Parse(hex.Substring(2, 2), System.Globalization.NumberStyles.HexNumber); - byte b = byte.Parse(hex.Substring(4, 2), System.Globalization.NumberStyles.HexNumber); - //Only use alpha if the string has enough characters - if (hex.Length >= 8) - { - a = byte.Parse(hex.Substring(6, 2), System.Globalization.NumberStyles.HexNumber); - } - return new Color32(r, g, b, a); - } - catch - { - return Color.black; - } - } - } -} diff --git a/Assets/Plugins/Starpelly/Common.cs b/Assets/Plugins/Starpelly/Common.cs deleted file mode 100644 index 487160d98..000000000 --- a/Assets/Plugins/Starpelly/Common.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; -using System.Runtime.InteropServices; -using Starpelly.Enums.Windows; - -namespace Starpelly.Common -{ - [StructLayout(LayoutKind.Sequential)] - public struct POINT - { - public int x; - public int y; - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Enums/StringType.cs b/Assets/Plugins/Starpelly/Enums/StringType.cs deleted file mode 100644 index 5358958df..000000000 --- a/Assets/Plugins/Starpelly/Enums/StringType.cs +++ /dev/null @@ -1,34 +0,0 @@ -namespace Starpelly.Enums.Strings -{ - public enum StringType : int - { - /// - /// Both uppercase and lowercase letters in english. - /// - Alpha, - /// - /// All numbers ranging from 0-9 - /// - Numeric, - /// - /// Both uppercase and lowercase letters with all numbers ranging from 0-9. (english) - /// - Alphanumeric, - /// - /// All uppercase letters in english. - /// - Uppercase, - /// - /// All lowercase letters in english. - /// - Lowercase, - /// - /// All punctuation marks on the QWERTY keyboard. (Also contains special keys) - /// - Punctuation, - /// - /// All of the above. - /// - ALL - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Enums/Windows.cs b/Assets/Plugins/Starpelly/Enums/Windows.cs deleted file mode 100644 index 6d9de539d..000000000 --- a/Assets/Plugins/Starpelly/Enums/Windows.cs +++ /dev/null @@ -1,108 +0,0 @@ -using Starpelly.Common; -using System; -using System.Runtime.InteropServices; - -namespace Starpelly.Enums.Windows -{ - public enum WindowsCursor : int - { - StandardArrowAndSmallHourglass = 32650, - StandardArrow = 32512, - Crosshair = 32515, - Hand = 32649, - ArrowAndQuestionMark = 32651, - IBeam = 32513, - /// - /// Obsolete for applications marked version 4.0 or later. - /// - [System.Obsolete] - Icon = 32641, - SlashedCircle = 32648, - /// - /// Obsolete for applications marked version 4.0 or later. Use FourPointedArrowPointingNorthSouthEastAndWest - /// - [System.Obsolete] - Size = 32640, - FourPointedArrowPointingNorthSouthEastAndWest = 32646, - DoublePointedArrowPointingNortheastAndSouthwest = 32643, - DoublePointedArrowPointingNorthAndSouth = 32645, - DoublePointedArrowPointingNorthwestAndSoutheast = 32642, - DoublePointedArrowPointingWestAndEast = 32644, - VerticalArrow = 32516, - Hourglass = 32514 - } - - [Flags] - public enum SendInputEventType : uint - { - InputMouse, - InputKeyboard, - InputHardware - } - - [StructLayout(LayoutKind.Sequential)] - public struct MOUSEINPUT - { - public int dx; - public int dy; - public uint mouseData; - public MouseEventFlags dwFlags; - public uint time; - public IntPtr dwExtraInfo; - } - - [StructLayout(LayoutKind.Sequential)] - public struct KEYBOARDINPUT - { - public ushort wVk; - public ushort wScan; - public uint dwFlags; - public uint time; - public IntPtr dwExtraInfo; - } - - [StructLayout(LayoutKind.Sequential)] - public struct HARDWAREINPUT - { - public int uMsg; - public short wParamL; - public short wParamH; - } - - [StructLayout(LayoutKind.Explicit)] - public struct MOUSEANDKEYBOARDINPUT - { - [FieldOffset(0)] - public MOUSEINPUT mi; - - [FieldOffset(0)] - public KEYBOARDINPUT ki; - - [FieldOffset(0)] - public HARDWAREINPUT hi; - } - - [Flags] - public enum MouseEventFlags : uint - { - MOUSEEVENT_MOVE = 0x0001, - MOUSEEVENT_LEFTDOWN = 0x0002, - MOUSEEVENT_LEFTUP = 0x0004, - MOUSEEVENT_RIGHTDOWN = 0x0008, - MOUSEEVENT_RIGHTUP = 0x0010, - MOUSEEVENT_MIDDLEDOWN = 0x0020, - MOUSEEVENT_MIDDLEUP = 0x0040, - MOUSEEVENT_XDOWN = 0x0080, - MOUSEEVENT_XUP = 0x0100, - MOUSEEVENT_WHEEL = 0x0800, - MOUSEEVENT_VIRTUALDESK = 0x4000, - MOUSEEVENT_ABSOLUTE = 0x8000 - } - - [StructLayout(LayoutKind.Sequential)] - public struct INPUT - { - public SendInputEventType type; - public MOUSEANDKEYBOARDINPUT mkhi; - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Enums/Windows.cs.meta b/Assets/Plugins/Starpelly/Enums/Windows.cs.meta deleted file mode 100644 index f466de12f..000000000 --- a/Assets/Plugins/Starpelly/Enums/Windows.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 9aa3c38600fe0124ea40791c379eb5d0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Extensions.cs b/Assets/Plugins/Starpelly/Extensions.cs deleted file mode 100644 index bee2c9304..000000000 --- a/Assets/Plugins/Starpelly/Extensions.cs +++ /dev/null @@ -1,18 +0,0 @@ -using System; -using System.IO; -using System.Runtime.Serialization.Formatters.Binary; - -public static class Extensions -{ - public static T DeepClone(this T obj) - { - using (MemoryStream stream = new MemoryStream()) - { - BinaryFormatter formatter = new BinaryFormatter(); - formatter.Serialize(stream, obj); - stream.Position = 0; - - return (T)formatter.Deserialize(stream); - } - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Extensions.cs.meta b/Assets/Plugins/Starpelly/Extensions.cs.meta deleted file mode 100644 index 01c4d9a04..000000000 --- a/Assets/Plugins/Starpelly/Extensions.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 98be75cbdf7662d43bf84e7f1ac7d58e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Math.cs b/Assets/Plugins/Starpelly/Math.cs deleted file mode 100644 index 586d5c847..000000000 --- a/Assets/Plugins/Starpelly/Math.cs +++ /dev/null @@ -1,93 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using UnityEngine; - -namespace Starpelly -{ - public static class Mathp - { - /// - /// Rounds float to nearest interval. - /// - public static float Round2Nearest(float a, float interval) - { - return a = a - (a % interval); - } - - /// - /// Gets the difference between two floats. - /// - public static float Difference(float num1, float num2) - { - float cout; - cout = Mathf.Max(num2, num1) - Mathf.Min(num1, num2); - return cout; - } - - /// - /// Returns the closest value in a list compared to value given. - /// - public static float GetClosestInList(List list, float compareTo) - { - if (list.Count > 0) - return list.Aggregate((x, y) => Mathf.Abs(x - compareTo) < Mathf.Abs(y - compareTo) ? x : y); - else - return -40; - } - - /// - /// Get the numbers after a decimal. - /// - public static float GetDecimalFromFloat(float number) - { - return number % 1; // this is simple as fuck, but i'm dumb and forget this all the time - } - - /// - /// Converts two numbers to a range of 0 - 1 - /// - /// The input value. - /// The min input. - /// The max input. - public static float Normalize(float val, float min, float max) - { - return (val - min) / (max - min); - } - - /// - /// Converts a normalized value to a normal float. - /// - /// The normalized value. - /// The min input. - /// The max input. - public static float DeNormalize(float val, float min, float max) - { - return (val * (max - min) + min); - } - - /// - /// Returns true if a value is within a certain range. - /// - public static bool IsWithin(this float val, float min, float max) - { - return val >= min && val <= max; - } - - /// - /// Returns true if a value is within a certain range. - /// - public static bool IsWithin(this Vector2 val, Vector2 min, Vector2 max) - { - return val.x.IsWithin(min.x, max.x) && val.y.IsWithin(min.y, max.y); - } - - /// - /// Returns true if value is between two numbers. - /// - public static bool IsBetween(this T item, T start, T end) - { - return Comparer.Default.Compare(item, start) >= 0 - && Comparer.Default.Compare(item, end) <= 0; - } - } -} diff --git a/Assets/Plugins/Starpelly/Math.cs.meta b/Assets/Plugins/Starpelly/Math.cs.meta deleted file mode 100644 index a5519d008..000000000 --- a/Assets/Plugins/Starpelly/Math.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 09ae937b4a8b92d4386ba5172d1ad67f -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/OS.cs b/Assets/Plugins/Starpelly/OS.cs deleted file mode 100644 index a336e597f..000000000 --- a/Assets/Plugins/Starpelly/OS.cs +++ /dev/null @@ -1,23 +0,0 @@ -namespace Starpelly -{ - public static class OS - { - private static readonly OperatingSystem.IOperatingSystem _os; - - static OS() - { -#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN - _os = new OperatingSystem.Windows(); -#elif UNITY_STANDALONE_LINUX || UNITY_EDITOR_LINUX - _os = new OperatingSystem.Linux(); -#elif UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX - _os = new OperatingSystem.MacOS(); -#endif - } - - public static void ChangeWindowTitle(string newTitle) - { - _os.ChangeWindowTitle(newTitle); - } - } -} diff --git a/Assets/Plugins/Starpelly/OS.cs.meta b/Assets/Plugins/Starpelly/OS.cs.meta deleted file mode 100644 index 3c948c911..000000000 --- a/Assets/Plugins/Starpelly/OS.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 36edcede4a1a4ef9bb0902354c3be0d1 -timeCreated: 1655775758 \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/OperatingSystem.meta b/Assets/Plugins/Starpelly/OperatingSystem.meta deleted file mode 100644 index 3bb2626e3..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 7b17a1aeeb0f43bb805dc7ac03408ebb -timeCreated: 1655775758 \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs b/Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs deleted file mode 100644 index f7180f8a9..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs +++ /dev/null @@ -1,7 +0,0 @@ -namespace Starpelly.OperatingSystem -{ - public interface IOperatingSystem - { - public void ChangeWindowTitle(string newTitle); - } -} diff --git a/Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs.meta b/Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs.meta deleted file mode 100644 index 58e8fa7dc..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/IOperatingSystem.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 8bb82376a44e4330b6398deddb17d282 -timeCreated: 1655775758 \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/OperatingSystem/Linux.cs b/Assets/Plugins/Starpelly/OperatingSystem/Linux.cs deleted file mode 100644 index 7cd68af5b..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/Linux.cs +++ /dev/null @@ -1,16 +0,0 @@ -#if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX -using System.Diagnostics; - -namespace Starpelly.OperatingSystem -{ - public class Linux : IOperatingSystem - { - public void ChangeWindowTitle(string newTitle) - { - var pid = Process.GetCurrentProcess().Id; - var args = $"search --all --pid {pid} --class '.' set_window --name \"{newTitle}\""; - Process.Start("xdotool", args); - } - } -} -#endif diff --git a/Assets/Plugins/Starpelly/OperatingSystem/Linux.cs.meta b/Assets/Plugins/Starpelly/OperatingSystem/Linux.cs.meta deleted file mode 100644 index e5ebf2b80..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/Linux.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 9e5d25ae0c3e4256abae4d2e07f7e14b -timeCreated: 1655775758 \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs b/Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs deleted file mode 100644 index f752ea67d..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs +++ /dev/null @@ -1,10 +0,0 @@ -namespace Starpelly.OperatingSystem -{ - public class MacOS : IOperatingSystem - { - public void ChangeWindowTitle(string newTitle) - { - throw new System.NotImplementedException(); - } - } -} diff --git a/Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs.meta b/Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs.meta deleted file mode 100644 index ec5f65ad4..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/MacOS.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: cfc6152d5db74f568b229047970f7889 -timeCreated: 1655775758 \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/OperatingSystem/User32.cs b/Assets/Plugins/Starpelly/OperatingSystem/User32.cs deleted file mode 100644 index aff18792b..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/User32.cs +++ /dev/null @@ -1,58 +0,0 @@ -#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN -using System; -using System.Runtime.InteropServices; -using System.Text; - -using Starpelly.Common; -using Starpelly.Enums.Windows; - -namespace Starpelly.OperatingSystem -{ - public class User32 - { - #region Input - [DllImport("user32.dll", EntryPoint = "SetCursor")] - public static extern IntPtr SetCursor(IntPtr hCursor); - - [DllImport("user32.dll", EntryPoint = "LoadCursor")] - public static extern IntPtr LoadCursor(IntPtr hInstance, int lpCursorName); - - [DllImport("user32.dll", SetLastError = true)] - public static extern uint SendInput(uint numberOfInputs, INPUT[] inputs, int sizeOfInputStructure); - - [DllImport("user32.dll")] - public static extern long SetCursorPos(int x, int y); - - [DllImport("user32.dll")] - public static extern bool ClientToScreen(IntPtr hWnd, ref POINT point); - - [DllImport("user32.dll")] - [return: MarshalAs(UnmanagedType.Bool)] - public static extern bool GetCursorPos(out POINT p); - - [DllImport("user32.dll", SetLastError = true)] - public static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize); - - [DllImport("user32.dll")] - public static extern IntPtr GetDesktopWindow(); - - [DllImport("user32.dll")] - public static extern IntPtr GetWindowDC(IntPtr ptr); - #endregion - - #region Window - [DllImport("user32.dll", EntryPoint = "SetWindowText")] - public static extern bool SetWindowText(IntPtr hwnd, String lpString); - - [DllImport("user32.dll", EntryPoint = "FindWindow")] - public static extern IntPtr FindWindow(String className, String windowName); - - [DllImport("user32.dll")] - public static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count); - - [DllImport("user32.dll")] - public static extern IntPtr GetForegroundWindow(); - #endregion - } -} -#endif diff --git a/Assets/Plugins/Starpelly/OperatingSystem/User32.cs.meta b/Assets/Plugins/Starpelly/OperatingSystem/User32.cs.meta deleted file mode 100644 index 0555eac38..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/User32.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: eaea5ea9d5c881b4cb40464086c3a1da -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/OperatingSystem/Windows.cs b/Assets/Plugins/Starpelly/OperatingSystem/Windows.cs deleted file mode 100644 index 715f64514..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/Windows.cs +++ /dev/null @@ -1,141 +0,0 @@ -#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN -using System; -using System.Runtime.InteropServices; - -using Starpelly.Enums.Windows; -using System.Text; - -namespace Starpelly.OperatingSystem -{ - public class Windows : IOperatingSystem - { - /// - /// Gets the current title of the game window. - /// - /// The current title the window is, will probably only be used for changing the window in ChangeWindowTitle() - private static string GetActiveWindowTitle() - { - const int nChars = 256; - StringBuilder Buff = new StringBuilder(nChars); - IntPtr handle = User32.GetForegroundWindow(); - - if (User32.GetWindowText(handle, Buff, nChars) > 0) - { - return Buff.ToString(); - } - return null; - } - - /// - /// Changes the game's window title. - /// - /// The title the window will be changed to. - public void ChangeWindowTitle(string newTitle) - { - var windowPtr = User32.FindWindow(null, GetActiveWindowTitle()); - User32.SetWindowText(windowPtr, newTitle); - } - - #region Input - - /// - /// Simulates a real key press passed in. - /// - public static void KeyPress(KeyCodeWin keyCode) - { - INPUT input = new INPUT - { - type = SendInputEventType.InputKeyboard, - mkhi = new MOUSEANDKEYBOARDINPUT - { - ki = new KEYBOARDINPUT - { - wVk = (ushort)keyCode, - wScan = 0, - dwFlags = 0, // if nothing, key down - time = 0, - dwExtraInfo = IntPtr.Zero, - } - } - }; - - INPUT input2 = new INPUT - { - type = SendInputEventType.InputKeyboard, - mkhi = new MOUSEANDKEYBOARDINPUT - { - ki = new KEYBOARDINPUT - { - wVk = (ushort)keyCode, - wScan = 0, - dwFlags = 2, // key up - time = 0, - dwExtraInfo = IntPtr.Zero, - } - } - }; - - INPUT[] inputs = new INPUT[] { input, input2 }; // Combined, it's a keystroke - User32.SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(INPUT))); - } - - - /// - /// Sets your mouse pointer. - /// - public static void ChangeCursor(WindowsCursor cursor) - { - User32.SetCursor(User32.LoadCursor(IntPtr.Zero, (int)cursor)); - } - - /// - /// Immediately clicks the left mouse button. - /// - public static void ClickLeftMouseButton() - { - INPUT mouseDownInput = new INPUT(); - mouseDownInput.type = SendInputEventType.InputMouse; - mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_LEFTDOWN; - User32.SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT())); - - INPUT mouseUpInput = new INPUT(); - mouseUpInput.type = SendInputEventType.InputMouse; - mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_LEFTUP; - User32.SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT())); - } - - /// - /// Immediately clicks the right mouse button. - /// - public static void ClickRightMouseButton() - { - INPUT mouseDownInput = new INPUT(); - mouseDownInput.type = SendInputEventType.InputMouse; - mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_RIGHTDOWN; - User32.SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT())); - - INPUT mouseUpInput = new INPUT(); - mouseUpInput.type = SendInputEventType.InputMouse; - mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_RIGHTUP; - User32.SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT())); - } - - /// - /// Moves your cursor in the x and y params implemented, plus the current mouse pos. - /// - /// Direction X - /// Direction Y - public static void MouseMove(int dx, int dy) - { - INPUT mouseMove = new INPUT(); - mouseMove.type = SendInputEventType.InputMouse; - mouseMove.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_MOVE; - mouseMove.mkhi.mi.dx = dx; - mouseMove.mkhi.mi.dy = dy; - User32.SendInput(1, ref mouseMove, Marshal.SizeOf(new INPUT())); - } - #endregion - - } -} -#endif diff --git a/Assets/Plugins/Starpelly/OperatingSystem/Windows.cs.meta b/Assets/Plugins/Starpelly/OperatingSystem/Windows.cs.meta deleted file mode 100644 index 219ff4824..000000000 --- a/Assets/Plugins/Starpelly/OperatingSystem/Windows.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ad72bc489623a464780ec0ff75fe7d70 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Pelly.cs b/Assets/Plugins/Starpelly/Pelly.cs deleted file mode 100644 index 310be1418..000000000 --- a/Assets/Plugins/Starpelly/Pelly.cs +++ /dev/null @@ -1,167 +0,0 @@ -namespace Pelly -{ - public enum KeyCodeWin : ushort - { - #region Media - MEDIA_NEXT_TRACK = 0xb0, - MEDIA_PREV_TRACK = 0xb1, - MEDIA_STOP = 0xb2, - MEDIA_PLAY_PAUSE = 0xb3, - #endregion - - #region Math Functions - MULTIPLY = 0x6a, // '*' - ADD = 0x6b, - SUBTRACT = 0x6d, - DIVIDE = 0x6f, - #endregion - - #region Browser - BROWSER_BACK = 0xa6, - BROWSER_FORWARD = 0xa7, - BROWSER_REFRESH = 0xa8, - BROWSER_STOP = 0xa9, - BROWSER_SEARCH = 0xaa, - BROWSER_FAVORITES = 0xab, - BROWSER_HOME = 0xac, - #endregion - - #region Numpad numbers - NUMPAD0 = 0x60, - NUMPAD1 = 0x61, - NUMPAD2 = 0x62, - NUMPAD3 = 0x63, - NUMPAD4 = 0x64, // 100 - NUMPAD5 = 0x65, - NUMPAD6 = 0x66, - NUMPAD7 = 0x67, - NUMPAD8 = 0x68, - NUMPAD9 = 0x69, - #endregion - - #region Function Keys - F1 = 0x70, - F2 = 0x71, - F3 = 0x72, - F4 = 0x73, - F5 = 0x74, - F6 = 0x75, - F7 = 0x76, - F8 = 0x77, - F9 = 0x78, - F10 = 0x79, - F11 = 0x7a, - F12 = 0x7b, - F13 = 0x7c, - F14 = 0x7d, - F15 = 0x7e, - F16 = 0x7f, - F17 = 0x80, - F18 = 0x81, - F19 = 130, - F20 = 0x83, - F21 = 0x84, - F22 = 0x85, - F23 = 0x86, - F24 = 0x87, - #endregion - - #region Other - // see https://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html - OEM_COLON = 0xba, // OEM_1 - OEM_102 = 0xe2, - OEM_2 = 0xbf, - OEM_3 = 0xc0, - OEM_4 = 0xdb, - OEM_BACK_SLASH = 0xdc, // OEM_5 - OEM_6 = 0xdd, - OEM_7 = 0xde, - OEM_8 = 0xdf, - OEM_CLEAR = 0xfe, - OEM_COMMA = 0xbc, - OEM_MINUS = 0xbd, // Underscore - OEM_PERIOD = 0xbe, - OEM_PLUS = 0xbb, - #endregion - - #region KEYS - KEY_0 = 0x30, - KEY_1 = 0x31, - KEY_2 = 0x32, - KEY_3 = 0x33, - KEY_4 = 0x34, - KEY_5 = 0x35, - KEY_6 = 0x36, - KEY_7 = 0x37, - KEY_8 = 0x38, - KEY_9 = 0x39, - KEY_A = 0x41, - KEY_B = 0x42, - KEY_C = 0x43, - KEY_D = 0x44, - KEY_E = 0x45, - KEY_F = 0x46, - KEY_G = 0x47, - KEY_H = 0x48, - KEY_I = 0x49, - KEY_J = 0x4a, - KEY_K = 0x4b, - KEY_L = 0x4c, - KEY_M = 0x4d, - KEY_N = 0x4e, - KEY_O = 0x4f, - KEY_P = 0x50, - KEY_Q = 0x51, - KEY_R = 0x52, - KEY_S = 0x53, - KEY_T = 0x54, - KEY_U = 0x55, - KEY_V = 0x56, - KEY_W = 0x57, - KEY_X = 0x58, - KEY_Y = 0x59, - KEY_Z = 0x5a, - #endregion - - #region volume - VOLUME_MUTE = 0xad, - VOLUME_DOWN = 0xae, - VOLUME_UP = 0xaf, - #endregion - - SNAPSHOT = 0x2c, - RIGHT_CLICK = 0x5d, - BACKSPACE = 8, - CANCEL = 3, - CAPS_LOCK = 20, - CONTROL = 0x11, - ALT = 18, - DECIMAL = 110, - DELETE = 0x2e, - DOWN = 40, - END = 0x23, - ESC = 0x1b, - HOME = 0x24, - INSERT = 0x2d, - LAUNCH_APP1 = 0xb6, - LAUNCH_APP2 = 0xb7, - LAUNCH_MAIL = 180, - LAUNCH_MEDIA_SELECT = 0xb5, - LCONTROL = 0xa2, - LEFT = 0x25, - LSHIFT = 0xa0, - LWIN = 0x5b, - PAGEDOWN = 0x22, - NUMLOCK = 0x90, - PAGE_UP = 0x21, - RCONTROL = 0xa3, - ENTER = 13, - RIGHT = 0x27, - RSHIFT = 0xa1, - RWIN = 0x5c, - SHIFT = 0x10, - SPACE_BAR = 0x20, - TAB = 9, - UP = 0x26, - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Pelly.cs.meta b/Assets/Plugins/Starpelly/Pelly.cs.meta deleted file mode 100644 index 5c7ba39ee..000000000 --- a/Assets/Plugins/Starpelly/Pelly.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 270c0104ad1fee346ac2cd6cdc617329 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Properties/Arrays.cs b/Assets/Plugins/Starpelly/Properties/Arrays.cs deleted file mode 100644 index 050a24ab2..000000000 --- a/Assets/Plugins/Starpelly/Properties/Arrays.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System; - -namespace Starpelly.Properties -{ - public static class Arrays - { - public static void Push(ref T[] table, object value) - { - Array.Resize(ref table, table.Length + 1); - table.SetValue(value, table.Length - 1); - } - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Properties/Arrays.cs.meta b/Assets/Plugins/Starpelly/Properties/Arrays.cs.meta deleted file mode 100644 index 4da1873ef..000000000 --- a/Assets/Plugins/Starpelly/Properties/Arrays.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f44e2d87a27b15847b56b14db8a25730 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Properties/Strings.cs b/Assets/Plugins/Starpelly/Properties/Strings.cs deleted file mode 100644 index f0e0d71d7..000000000 --- a/Assets/Plugins/Starpelly/Properties/Strings.cs +++ /dev/null @@ -1,56 +0,0 @@ -using Starpelly.Enums.Strings; - -namespace Starpelly.Properties -{ - public class Strings - { - /// - /// Chooses a string based on the StringType chosen. - /// - /// The string type eg. (uppercase, lowercase, numeric) - /// A list of chars because enums don't support strings. :( - public static string Chars(StringType stringType) - { - const string alpha = @"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; - const string numeric = @"0123456789"; - const string alphanumeric = @"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; - const string uppercase = @"ABCDEFGHIJKLMNOPQRSTUVWXYZ"; - const string lowercase = @"abcdefghijklmnopqrstuvwxyz"; - const string punctuation = @"!@#$%^&*()_+{}:|<>?/.,;'\[]-=`~ "; - const string all = @"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()_+{}:|<>?/.,;'\[]-=`~ "; - - string returnString; - - // I wish C# had the ability to use strings with enums - switch (stringType) - { - case StringType.Alpha: - returnString = alpha; - break; - case StringType.Numeric: - returnString = numeric; - break; - case StringType.Alphanumeric: - returnString = alphanumeric; - break; - case StringType.Uppercase: - returnString = uppercase; - break; - case StringType.Lowercase: - returnString = lowercase; - break; - case StringType.Punctuation: - returnString = punctuation; - break; - case StringType.ALL: - returnString = all; - break; - default: - returnString = all; - break; - } - - return returnString; - } - } -} diff --git a/Assets/Plugins/Starpelly/Properties/Strings.cs.meta b/Assets/Plugins/Starpelly/Properties/Strings.cs.meta deleted file mode 100644 index cf8ce7bff..000000000 --- a/Assets/Plugins/Starpelly/Properties/Strings.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: bbc057365bf984546b564868d853a53a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/README.md b/Assets/Plugins/Starpelly/README.md deleted file mode 100644 index ceabaa3cc..000000000 --- a/Assets/Plugins/Starpelly/README.md +++ /dev/null @@ -1,30 +0,0 @@ -# Starpelly -Tools for Unity - -Simulates the "A" key press every 0.6 seconds: -```cs -using UnityEngine; - -using Starpelly.OS; - -public class test : MonoBehaviour -{ - private float action = 0.0f; - private float period = 0.6f; - - private void Start() - { - Application.runInBackground = true; - } - - private void Update() - { - if (Time.time > action) - { - action += period; - Windows.KeyPress(Starpelly.KeyCodeWin.KEY_A); - } - } -} - -``` diff --git a/Assets/Plugins/Starpelly/Random.cs b/Assets/Plugins/Starpelly/Random.cs deleted file mode 100644 index 72c455887..000000000 --- a/Assets/Plugins/Starpelly/Random.cs +++ /dev/null @@ -1,25 +0,0 @@ -using System.Linq; - -using Starpelly.Enums.Strings; - -namespace Starpelly.Random -{ - public class Strings - { - private static System.Random random = new System.Random(); - - /// - /// Function used to get a random string using the StringType and length provided. - /// - /// The string type. e.g, (uppercase, lowercase, numeric) - /// The length you want the string to be. - /// A random string of characters in a random order. - public static string RandomString(StringType stringType, int length) - { - string chars = Properties.Strings.Chars(stringType); - - return new string(Enumerable.Repeat(chars, length) - .Select(s => s[random.Next(s.Length)]).ToArray()); - } - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Random.cs.meta b/Assets/Plugins/Starpelly/Random.cs.meta deleted file mode 100644 index 628ce0f4d..000000000 --- a/Assets/Plugins/Starpelly/Random.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 2c01318b4f5f869499a36b5d80319b47 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/RendererExtensions.cs b/Assets/Plugins/Starpelly/RendererExtensions.cs deleted file mode 100644 index 964a2b68a..000000000 --- a/Assets/Plugins/Starpelly/RendererExtensions.cs +++ /dev/null @@ -1,62 +0,0 @@ -using UnityEngine; - -public static class RendererExtensions -{ - /// - /// Counts the bounding box corners of the given RectTransform that are visible from the given Camera in screen space. - /// - /// The amount of bounding box corners that are visible from the Camera. - /// Rect transform. - /// Camera. - private static int CountCornersVisibleFrom(this RectTransform rectTransform, Camera camera) - { - Rect screenBounds = new Rect(0f, 0f, Screen.width, Screen.height); // Screen space bounds (assumes camera renders across the entire screen) - Vector3[] objectCorners = new Vector3[4]; - rectTransform.GetWorldCorners(objectCorners); - - int visibleCorners = 0; - Vector3 tempScreenSpaceCorner; // Cached - for (var i = 0; i < objectCorners.Length; i++) // For each corner in rectTransform - { - tempScreenSpaceCorner = camera.WorldToScreenPoint(objectCorners[i]); // Transform world space position of corner to screen space - if (screenBounds.Contains(tempScreenSpaceCorner)) // If the corner is inside the screen - { - visibleCorners++; - } - } - return visibleCorners; - } - - /// - /// Determines if this RectTransform is fully visible from the specified camera. - /// Works by checking if each bounding box corner of this RectTransform is inside the cameras screen space view frustrum. - /// - /// true if is fully visible from the specified camera; otherwise, false. - /// Rect transform. - /// Camera. - public static bool IsFullyVisibleFrom(this RectTransform rectTransform, Camera camera) - { - return CountCornersVisibleFrom(rectTransform, camera) == 4; // True if all 4 corners are visible - } - - /// - /// Determines if this RectTransform is at least partially visible from the specified camera. - /// Works by checking if any bounding box corner of this RectTransform is inside the cameras screen space view frustrum. - /// - /// true if is at least partially visible from the specified camera; otherwise, false. - /// Rect transform. - /// Camera. - public static bool IsVisibleFrom(this RectTransform rectTransform, Camera camera) - { - return CountCornersVisibleFrom(rectTransform, camera) > 0; // True if any corners are visible - } - - public static bool MouseIsWithin(this RectTransform rectTransform) - { - var normalizedMousePosition = new Vector2(Input.mousePosition.x / Screen.width, Input.mousePosition.y / Screen.height); - return normalizedMousePosition.x > rectTransform.anchorMin.x && - normalizedMousePosition.x < rectTransform.anchorMax.x && - normalizedMousePosition.y > rectTransform.anchorMin.y && - normalizedMousePosition.y < rectTransform.anchorMax.y; - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/RendererExtensions.cs.meta b/Assets/Plugins/Starpelly/RendererExtensions.cs.meta deleted file mode 100644 index 79cfad1f0..000000000 --- a/Assets/Plugins/Starpelly/RendererExtensions.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: e8273052806a5334cbf581670753ee77 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/ScreenUtility.cs b/Assets/Plugins/Starpelly/ScreenUtility.cs deleted file mode 100644 index e4fa96b09..000000000 --- a/Assets/Plugins/Starpelly/ScreenUtility.cs +++ /dev/null @@ -1,111 +0,0 @@ -using UnityEngine; - -public static class ScreenUtility -{ - public static Camera camera; - - public static float Left - { - get - { - if (camera) - return camera.ViewportToWorldPoint(new Vector3(0f, 0f, 0f)).x; - - if (Camera.main) - return Camera.main.ViewportToWorldPoint(new Vector3(0f, 0f, 0f)).x; - - return 0.0f; - } - } - - public static float Right - { - get - { - if (camera) - return camera.ViewportToWorldPoint(new Vector3(1.0f, 0f, 0f)).x; - - if (Camera.main) - return Camera.main.ViewportToWorldPoint(new Vector3(1.0f, 0f, 0f)).x; - - return 0.0f; - } - } - - public static float Top - { - get - { - if (camera) - return camera.ViewportToWorldPoint(new Vector3(0f, 1.0f, 0f)).y; - - if (Camera.main) - return Camera.main.ViewportToWorldPoint(new Vector3(0f, 1.0f, 0f)).y; - - return 0.0f; - } - } - - public static float Bottom - { - get - { - if (camera) - return camera.ViewportToWorldPoint(new Vector3(0f, 0f, 0f)).y; - - if (Camera.main) - return Camera.main.ViewportToWorldPoint(new Vector3(0f, 0f, 0f)).y; - - return 0.0f; - } - } - - public static Vector3 Center - { - get - { - if (camera) - return camera.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0f)); - - if (Camera.main) - return Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0f)); - - return Vector3.zero; - } - } - - public static bool ScreenContainsPoint(Vector3 worldPosition) - { - return Camera.main.rect.Contains(Camera.main.WorldToViewportPoint(worldPosition)); - } - - public static void ConstrainCamera(Camera camera, Bounds bounds) - { - float left = camera.ViewportToWorldPoint(new Vector3(0f, 0f, 0f)).x; - float right = camera.ViewportToWorldPoint(new Vector3(1.0f, 0f, 0f)).x; - float top = camera.ViewportToWorldPoint(new Vector3(0f, 1.0f, 0f)).y; - float bottom = camera.ViewportToWorldPoint(new Vector3(0f, 0f, 0f)).y; - - if (top > bounds.max.y) - { - float topDiff = bounds.max.y - top; - camera.transform.position += new Vector3(0, topDiff, 0); - } - else if (bottom < bounds.min.y) - { - float botDiff = bounds.min.y - bottom; - camera.transform.position += new Vector3(0, botDiff, 0); - } - - if (right > bounds.max.x) - { - float rightDiff = bounds.max.x - right; - camera.transform.position += new Vector3(rightDiff, 0, 0); - } - else if (left < bounds.min.x) - { - float leftDiff = bounds.min.x - left; - camera.transform.position += new Vector3(leftDiff, 0, 0); - } - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/ScreenUtility.cs.meta b/Assets/Plugins/Starpelly/ScreenUtility.cs.meta deleted file mode 100644 index 389d6050e..000000000 --- a/Assets/Plugins/Starpelly/ScreenUtility.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 8ef77a2b31ced114793835fcc91d9e34 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes.meta deleted file mode 100644 index 9d75c1c5e..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0ad209f05754ddf4a96bf4e0e02b9228 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Add.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Add.shader deleted file mode 100644 index c2488a710..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Add.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Add" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Add(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Add.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Add.shader.meta deleted file mode 100644 index 8cc9ae807..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Add.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0ae724cf80d801b43b140517e4bbb12f -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes.meta deleted file mode 100644 index 045a0b35a..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: edc6b21aef727c14bb42932e92c7be29 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes/PhotoshopBlendModes.cginc b/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes/PhotoshopBlendModes.cginc deleted file mode 100644 index 51ec14d2b..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes/PhotoshopBlendModes.cginc +++ /dev/null @@ -1,233 +0,0 @@ -#ifndef PHOTOSHOP_BLENDMODES_INCLUDED -#define PHOTOSHOP_BLENDMODES_INCLUDED - -// -// Ported from https://www.shadertoy.com/view/XdS3RW -// -// Original License: -// -// Creative Commons CC0 1.0 Universal (CC-0) -// -// 25 of the layer blending modes from Photoshop. -// -// The ones I couldn't figure out are from Nvidia's advanced blend equations extension spec - -// http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt -// -// ~bj.2013 -// - -// Helpers - -const fixed3 l = fixed3(0.3, 0.59, 0.11); - -/** @private */ -float pinLight(float s, float d) -{ - return (2.0*s - 1.0 > d) ? 2.0*s - 1.0 : (s < 0.5 * d) ? 2.0*s : d; -} - -/** @private */ -float vividLight(float s, float d) -{ - return (s < 0.5) ? 1.0 - (1.0 - d) / (2.0 * s) : d / (2.0 * (1.0 - s)); -} - -/** @private */ -float hardLight(float s, float d) -{ - return (s < 0.5) ? 2.0*s*d : 1.0 - 2.0*(1.0 - s)*(1.0 - d); -} - -/** @private */ -float softLight(float s, float d) -{ - return (s < 0.5) ? d - (1.0 - 2.0*s)*d*(1.0 - d) - : (d < 0.25) ? d + (2.0*s - 1.0)*d*((16.0*d - 12.0)*d + 3.0) - : d + (2.0*s - 1.0) * (sqrt(d) - d); -} - -/** @private */ -float overlay( float s, float d ) -{ - return (d < 0.5) ? 2.0*s*d : 1.0 - 2.0*(1.0 - s)*(1.0 - d); -} - -// rgb<-->hsv functions by Sam Hocevar -// http://lolengine.net/blog/2013/07/27/rgb-to-hsv-in-glsl -/** @private */ -fixed3 rgb2hsv(fixed3 c) -{ - fixed4 K = fixed4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0); - fixed4 p = lerp(fixed4(c.bg, K.wz), fixed4(c.gb, K.xy), step(c.b, c.g)); - fixed4 q = lerp(fixed4(p.xyw, c.r), fixed4(c.r, p.yzx), step(p.x, c.r)); - - float d = q.x - min(q.w, q.y); - float e = 1.0e-10; - return fixed3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x); -} - -/** @private */ -fixed3 hsv2rgb(fixed3 c) -{ - fixed4 K = fixed4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0); - fixed3 p = abs(frac(c.xxx + K.xyz) * 6.0 - K.www); - return c.z * lerp(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y); -} - -// Public API Blend Modes - -fixed3 ColorBurn(fixed3 s, fixed3 d) -{ - return 1.0 - (1.0 - d) / s; -} - -fixed3 LinearBurn(fixed3 s, fixed3 d ) -{ - return s + d - 1.0; -} - -fixed3 DarkerColor(fixed3 s, fixed3 d) -{ - return (s.x + s.y + s.z < d.x + d.y + d.z) ? s : d; -} - -fixed3 Lighten(fixed3 s, fixed3 d) -{ - return max(s, d); -} - -fixed3 Screen(fixed3 s, fixed3 d) -{ - return s + d - s * d; -} - -fixed3 ColorDodge(fixed3 s, fixed3 d) -{ - return d / (1.0 - s); -} - -fixed3 LinearDodge(fixed3 s, fixed3 d) -{ - return s + d; -} - -fixed3 LighterColor(fixed3 s, fixed3 d) -{ - return (s.x + s.y + s.z > d.x + d.y + d.z) ? s : d; -} - -fixed3 Overlay(fixed3 s, fixed3 d) -{ - fixed3 c; - c.x = overlay(s.x, d.x); - c.y = overlay(s.y, d.y); - c.z = overlay(s.z, d.z); - return c; -} - -fixed3 SoftLight(fixed3 s, fixed3 d) -{ - fixed3 c; - c.x = softLight(s.x, d.x); - c.y = softLight(s.y, d.y); - c.z = softLight(s.z, d.z); - return c; -} - -fixed3 HardLight(fixed3 s, fixed3 d) -{ - fixed3 c; - c.x = hardLight(s.x, d.x); - c.y = hardLight(s.y, d.y); - c.z = hardLight(s.z, d.z); - return c; -} - -fixed3 VividLight(fixed3 s, fixed3 d) -{ - fixed3 c; - c.x = vividLight(s.x, d.x); - c.y = vividLight(s.y, d.y); - c.z = vividLight(s.z, d.z); - return c; -} - -fixed3 LinearLight(fixed3 s, fixed3 d) -{ - return 2.0*s + d - 1.0; -} - -fixed3 PinLight(fixed3 s, fixed3 d) -{ - fixed3 c; - c.x = pinLight(s.x, d.x); - c.y = pinLight(s.y, d.y); - c.z = pinLight(s.z, d.z); - return c; -} - -fixed3 HardMix(fixed3 s, fixed3 d) -{ - return floor(s+d); -} - -fixed3 Difference(fixed3 s, fixed3 d) -{ - return abs(d-s); -} - -fixed3 Exclusion(fixed3 s, fixed3 d) -{ - return s + d - 2.0*s*d; -} - -fixed3 Subtract(fixed3 s, fixed3 d) -{ - return s-d; -} - -fixed3 Divide(fixed3 s, fixed3 d) -{ - return s/d; -} - -fixed3 Add(fixed3 s, fixed3 d) -{ - return s+d; -} - -fixed3 Hue(fixed3 s, fixed3 d) -{ - d = rgb2hsv(d); - d.x = rgb2hsv(s).x; - return hsv2rgb(d); -} - -fixed3 Color(fixed3 s, fixed3 d) -{ - s = rgb2hsv(s); - s.z = rgb2hsv(d).z; - return hsv2rgb(s); -} - -fixed3 Saturation(fixed3 s, fixed3 d) -{ - d = rgb2hsv(d); - d.y = rgb2hsv(s).y; - return hsv2rgb(d); -} - -fixed3 Luminosity(fixed3 s, fixed3 d) -{ - float dLum = dot(d, l); - float sLum = dot(s, l); - float lum = sLum - dLum; - fixed3 c = d + lum; - float minC = min(min(c.x, c.y), c.z); - float maxC = max(max(c.x, c.y), c.z); - if(minC < 0.0) return sLum + ((c - sLum) * sLum) / (sLum - minC); - else if(maxC > 1.0) return sLum + ((c - sLum) * (1.0 - sLum)) / (maxC - sLum); - else return c; -} - -#endif // PHOTOSHOP_BLENDMODES_INCLUDED \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes/PhotoshopBlendModes.cginc.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes/PhotoshopBlendModes.cginc.meta deleted file mode 100644 index 7b7c9c88b..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/CGIncludes/PhotoshopBlendModes.cginc.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: eb4ec4a0e81584343b972b2a25f96bc2 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Color.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Color.shader deleted file mode 100644 index 804e0283a..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Color.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Color" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Color(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Color.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Color.shader.meta deleted file mode 100644 index d446c74ce..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Color.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bb85841f8c67d2442b800ab4be4ecae5 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorBurn.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorBurn.shader deleted file mode 100644 index b6d3cf754..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorBurn.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/ColorBurn" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = ColorBurn(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorBurn.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorBurn.shader.meta deleted file mode 100644 index 62564ebc2..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorBurn.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: da5b85daa127ed043af5579d10e6e49d -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorDodge.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorDodge.shader deleted file mode 100644 index 1b4b366fd..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorDodge.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/ColorDodge" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = ColorDodge(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorDodge.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorDodge.shader.meta deleted file mode 100644 index 7be8e7577..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/ColorDodge.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: a1c1848ac45b3724483467a3f2f10326 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/DarkerColor.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/DarkerColor.shader deleted file mode 100644 index ad48d4826..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/DarkerColor.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/DarkerColor" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = DarkerColor(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/DarkerColor.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/DarkerColor.shader.meta deleted file mode 100644 index b665e064e..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/DarkerColor.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d0090e6d378db134baa8c6bf62a4a607 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Difference.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Difference.shader deleted file mode 100644 index 33a37caed..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Difference.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Difference" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Difference(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Difference.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Difference.shader.meta deleted file mode 100644 index cd018eea0..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Difference.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 74ccff3d254d9644fa54c55127b3646d -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Divide.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Divide.shader deleted file mode 100644 index b75e4c95f..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Divide.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Divide" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Divide(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Divide.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Divide.shader.meta deleted file mode 100644 index 6391a34d8..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Divide.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 075fe556031b1174e8d6ca9369753b6d -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Exclusion.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Exclusion.shader deleted file mode 100644 index 5b6f711d4..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Exclusion.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Exclusion" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Exclusion(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Exclusion.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Exclusion.shader.meta deleted file mode 100644 index e13c54e80..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Exclusion.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d292d32bbf4832745a23aa6a3a06b1de -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardLight.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardLight.shader deleted file mode 100644 index 5b7ec1944..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardLight.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/HardLight" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = HardLight(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardLight.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardLight.shader.meta deleted file mode 100644 index 2360601d9..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardLight.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fe63576204204b1428a23c825667e2a9 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardMix.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardMix.shader deleted file mode 100644 index edabfcde4..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardMix.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/HardMix" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = HardMix(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardMix.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardMix.shader.meta deleted file mode 100644 index 80c79faa2..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/HardMix.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4dc9a51c26a36e044904b7e3a5a87c51 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Hue.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Hue.shader deleted file mode 100644 index b14077e43..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Hue.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Hue" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Hue(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Hue.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Hue.shader.meta deleted file mode 100644 index d94229907..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Hue.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ac709b7b6ba995046b2e357657ce6e8a -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Lighten.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Lighten.shader deleted file mode 100644 index 5cb05ca80..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Lighten.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Lighten" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Lighten(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Lighten.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Lighten.shader.meta deleted file mode 100644 index f13f7d5c8..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Lighten.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: af52445a55f450d488ad19f3f0f7b2c6 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LighterColor.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/LighterColor.shader deleted file mode 100644 index f0d781383..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LighterColor.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/LighterColor" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = LighterColor(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LighterColor.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/LighterColor.shader.meta deleted file mode 100644 index d1525081c..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LighterColor.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8c3ff3424a6646142b77fd44709ac344 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearBurn.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearBurn.shader deleted file mode 100644 index fc6895439..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearBurn.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/LinearBurn" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = LinearBurn(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearBurn.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearBurn.shader.meta deleted file mode 100644 index c4fec4369..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearBurn.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 0cce16f4622c09c47918eeaa45e90221 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearDodge.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearDodge.shader deleted file mode 100644 index ad4370c92..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearDodge.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/LinearDodge" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = LinearDodge(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearDodge.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearDodge.shader.meta deleted file mode 100644 index de1e2384f..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearDodge.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 57c2408124f76304286601e694c90cd9 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearLight.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearLight.shader deleted file mode 100644 index b7f7f49af..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearLight.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/LinearLight" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = LinearLight(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearLight.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearLight.shader.meta deleted file mode 100644 index f13b9f29e..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/LinearLight.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b2d75a74e3683154db45a2a4191be880 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Luminosity.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Luminosity.shader deleted file mode 100644 index 7fb18ef20..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Luminosity.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Luminosity" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Luminosity(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Luminosity.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Luminosity.shader.meta deleted file mode 100644 index 6940d3982..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Luminosity.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: fce1c8cc491cb9949990727c4b160df1 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Overlay.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Overlay.shader deleted file mode 100644 index 3e20753dc..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Overlay.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Overlay" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Overlay(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Overlay.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Overlay.shader.meta deleted file mode 100644 index 195564c7d..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Overlay.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2ffc151e4b55f1e468e1a7fd115dc8f8 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/PinLight.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/PinLight.shader deleted file mode 100644 index a205f4651..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/PinLight.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/PinLight" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = PinLight(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/PinLight.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/PinLight.shader.meta deleted file mode 100644 index e604509ba..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/PinLight.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: f78ab9a11343ac647b0fd6e24af945df -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Saturation.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Saturation.shader deleted file mode 100644 index 1089d019b..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Saturation.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Saturation" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Saturation(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Saturation.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Saturation.shader.meta deleted file mode 100644 index 2b6cdb579..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Saturation.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9da612291cb24ba4f8ed18d8ad9ab609 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Screen.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Screen.shader deleted file mode 100644 index 1d3de4aa0..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Screen.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Screen" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Screen(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Screen.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Screen.shader.meta deleted file mode 100644 index a21b35e6e..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Screen.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2b7011eeda59694449ddcd78ad15ba20 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/SoftLight.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/SoftLight.shader deleted file mode 100644 index 93a2228ce..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/SoftLight.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/SoftLight" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = SoftLight(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/SoftLight.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/SoftLight.shader.meta deleted file mode 100644 index b6bb3a406..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/SoftLight.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9c5c0203c153de344acd602adb1210bb -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Subtract.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Subtract.shader deleted file mode 100644 index 1efcbbaa5..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Subtract.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/Subtract" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = Subtract(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Subtract.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/Subtract.shader.meta deleted file mode 100644 index 9e6c7b3ba..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/Subtract.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: dad2fab4a5cb39846a52481a503e6d11 -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/VividLight.shader b/Assets/Plugins/Starpelly/Shaders/Blend Modes/VividLight.shader deleted file mode 100644 index 9096d2d42..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/VividLight.shader +++ /dev/null @@ -1,106 +0,0 @@ -Shader "Blendmodes/VividLight" -{ - Properties - { - [Header(Properties)] - _MainTex ("Blend Texture", 2D) = "white" {} - _Tint1 ("Tint on Texture", Color) = (1,1,1,0) - _Tint2 ("Tint on Blended Result", Color) = (1,1,1,0) - _Alpha ("Opacity of Blended Result", Range(0.0, 1.0)) = 1.0 - - //blending - - [Header(Blending)] - [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc ("Blend mode Source", Int) = 5 - [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst ("Blend mode Destination", Int) = 10 - - // required for UI.Mask - [Header(Stencil)] - [Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - [Enum(UnityEngine.Rendering.StencilOp)] _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - [Enum(None,0,Alpha,1,Red,8,Green,4,Blue,2,RGB,14,RGBA,15)] _ColorMask("Color Mask", Int) = 15 - } - SubShader - { - Tags { "Queue"="Transparent" "IgnoreProjector"="true" "RenderType"="Transparent" } - LOD 100 - Blend [_BlendSrc] [_BlendDst] - - // required for UI.Mask - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - GrabPass - { - "_BackgroundTexture" - } - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - #include "CGIncludes/PhotoshopBlendModes.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - float4 color : COLOR; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - float4 vertex : SV_POSITION; - float4 color : COLOR; - float2 bguv : TEXCOORD1; - }; - - sampler2D _MainTex; - fixed4 _MainTex_ST; - fixed4 _Tint1; - fixed4 _Tint2; - fixed _Alpha; - - sampler2D _BackgroundTexture; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - o.color = v.color; - o.bguv = ComputeGrabScreenPos(o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 mainColor = tex2D(_BackgroundTexture, i.bguv); - fixed4 blendColor = tex2D(_MainTex, i.uv) * i.color; - blendColor.xyz += _Tint1.xyz * _Tint1.a; - - - // perform blend - mainColor.xyz = VividLight(mainColor.xyz, blendColor.xyz); - mainColor.xyz += _Tint2.xyz * _Tint2.a; - mainColor.a = blendColor.a * _Alpha; - - return mainColor; - } - ENDCG - } - } -} diff --git a/Assets/Plugins/Starpelly/Shaders/Blend Modes/VividLight.shader.meta b/Assets/Plugins/Starpelly/Shaders/Blend Modes/VividLight.shader.meta deleted file mode 100644 index cb58b4f6c..000000000 --- a/Assets/Plugins/Starpelly/Shaders/Blend Modes/VividLight.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bef33988c68cc854780ec0424181377e -ShaderImporter: - externalObjects: {} - defaultTextures: [] - nonModifiableTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Starpelly.cs b/Assets/Plugins/Starpelly/Starpelly.cs deleted file mode 100644 index 570337272..000000000 --- a/Assets/Plugins/Starpelly/Starpelly.cs +++ /dev/null @@ -1,167 +0,0 @@ -namespace Starpelly -{ - public enum KeyCodeWin : ushort - { - #region Media - MEDIA_NEXT_TRACK = 0xb0, - MEDIA_PREV_TRACK = 0xb1, - MEDIA_STOP = 0xb2, - MEDIA_PLAY_PAUSE = 0xb3, - #endregion - - #region Math Functions - MULTIPLY = 0x6a, // '*' - ADD = 0x6b, - SUBTRACT = 0x6d, - DIVIDE = 0x6f, - #endregion - - #region Browser - BROWSER_BACK = 0xa6, - BROWSER_FORWARD = 0xa7, - BROWSER_REFRESH = 0xa8, - BROWSER_STOP = 0xa9, - BROWSER_SEARCH = 0xaa, - BROWSER_FAVORITES = 0xab, - BROWSER_HOME = 0xac, - #endregion - - #region Numpad numbers - NUMPAD0 = 0x60, - NUMPAD1 = 0x61, - NUMPAD2 = 0x62, - NUMPAD3 = 0x63, - NUMPAD4 = 0x64, // 100 - NUMPAD5 = 0x65, - NUMPAD6 = 0x66, - NUMPAD7 = 0x67, - NUMPAD8 = 0x68, - NUMPAD9 = 0x69, - #endregion - - #region Function Keys - F1 = 0x70, - F2 = 0x71, - F3 = 0x72, - F4 = 0x73, - F5 = 0x74, - F6 = 0x75, - F7 = 0x76, - F8 = 0x77, - F9 = 0x78, - F10 = 0x79, - F11 = 0x7a, - F12 = 0x7b, - F13 = 0x7c, - F14 = 0x7d, - F15 = 0x7e, - F16 = 0x7f, - F17 = 0x80, - F18 = 0x81, - F19 = 130, - F20 = 0x83, - F21 = 0x84, - F22 = 0x85, - F23 = 0x86, - F24 = 0x87, - #endregion - - #region Other - // see https://lists.w3.org/Archives/Public/www-dom/2010JulSep/att-0182/keyCode-spec.html - OEM_COLON = 0xba, // OEM_1 - OEM_102 = 0xe2, - OEM_2 = 0xbf, - OEM_3 = 0xc0, - OEM_4 = 0xdb, - OEM_BACK_SLASH = 0xdc, // OEM_5 - OEM_6 = 0xdd, - OEM_7 = 0xde, - OEM_8 = 0xdf, - OEM_CLEAR = 0xfe, - OEM_COMMA = 0xbc, - OEM_MINUS = 0xbd, // Underscore - OEM_PERIOD = 0xbe, - OEM_PLUS = 0xbb, - #endregion - - #region KEYS - KEY_0 = 0x30, - KEY_1 = 0x31, - KEY_2 = 0x32, - KEY_3 = 0x33, - KEY_4 = 0x34, - KEY_5 = 0x35, - KEY_6 = 0x36, - KEY_7 = 0x37, - KEY_8 = 0x38, - KEY_9 = 0x39, - KEY_A = 0x41, - KEY_B = 0x42, - KEY_C = 0x43, - KEY_D = 0x44, - KEY_E = 0x45, - KEY_F = 0x46, - KEY_G = 0x47, - KEY_H = 0x48, - KEY_I = 0x49, - KEY_J = 0x4a, - KEY_K = 0x4b, - KEY_L = 0x4c, - KEY_M = 0x4d, - KEY_N = 0x4e, - KEY_O = 0x4f, - KEY_P = 0x50, - KEY_Q = 0x51, - KEY_R = 0x52, - KEY_S = 0x53, - KEY_T = 0x54, - KEY_U = 0x55, - KEY_V = 0x56, - KEY_W = 0x57, - KEY_X = 0x58, - KEY_Y = 0x59, - KEY_Z = 0x5a, - #endregion - - #region volume - VOLUME_MUTE = 0xad, - VOLUME_DOWN = 0xae, - VOLUME_UP = 0xaf, - #endregion - - SNAPSHOT = 0x2c, - RIGHT_CLICK = 0x5d, - BACKSPACE = 8, - CANCEL = 3, - CAPS_LOCK = 20, - CONTROL = 0x11, - ALT = 18, - DECIMAL = 110, - DELETE = 0x2e, - DOWN = 40, - END = 0x23, - ESC = 0x1b, - HOME = 0x24, - INSERT = 0x2d, - LAUNCH_APP1 = 0xb6, - LAUNCH_APP2 = 0xb7, - LAUNCH_MAIL = 180, - LAUNCH_MEDIA_SELECT = 0xb5, - LCONTROL = 0xa2, - LEFT = 0x25, - LSHIFT = 0xa0, - LWIN = 0x5b, - PAGEDOWN = 0x22, - NUMLOCK = 0x90, - PAGE_UP = 0x21, - RCONTROL = 0xa3, - ENTER = 13, - RIGHT = 0x27, - RSHIFT = 0xa1, - RWIN = 0x5c, - SHIFT = 0x10, - SPACE_BAR = 0x20, - TAB = 9, - UP = 0x26, - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Starpelly.cs.meta b/Assets/Plugins/Starpelly/Starpelly.cs.meta deleted file mode 100644 index aae2a33e7..000000000 --- a/Assets/Plugins/Starpelly/Starpelly.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 064d99289dbc58041b5102296a64ab2d -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Textures.cs b/Assets/Plugins/Starpelly/Textures.cs deleted file mode 100644 index 622027bf9..000000000 --- a/Assets/Plugins/Starpelly/Textures.cs +++ /dev/null @@ -1,21 +0,0 @@ -using UnityEngine; - -namespace Starpelly.Textures -{ - public static class Draw - { - public static void DrawLine(this Texture2D tex, Vector2 p1, Vector2 p2, Color col) - { - Vector2 t = p1; - float frac = 1 / Mathf.Sqrt(Mathf.Pow(p2.x - p1.x, 2) + Mathf.Pow(p2.y - p1.y, 2)); - float ctr = 0; - - while ((int)t.x != (int)p2.x || (int)t.y != (int)p2.y) - { - t = Vector2.Lerp(p1, p2, ctr); - ctr += frac; - tex.SetPixel((int)t.x, (int)t.y, col); - } - } - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Textures.cs.meta b/Assets/Plugins/Starpelly/Textures.cs.meta deleted file mode 100644 index 0a2676186..000000000 --- a/Assets/Plugins/Starpelly/Textures.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 19a1d0b0761bb924cb9fcf01eea8c166 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Transformer.cs b/Assets/Plugins/Starpelly/Transformer.cs deleted file mode 100644 index 3f7fa3df4..000000000 --- a/Assets/Plugins/Starpelly/Transformer.cs +++ /dev/null @@ -1,13 +0,0 @@ -using UnityEngine; - -namespace Starpelly.Transformer -{ - public class Scale - { - public static Vector3 Resize(Vector3 amount, Vector3 direction) - { - return new Vector3(direction.x * amount.x - 11f, direction.y * amount.y) / 2; - // transform.localScale = new Vector3(direction.x * amount.x, direction.y * amount.y); - } - } -} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Transformer.cs.meta b/Assets/Plugins/Starpelly/Transformer.cs.meta deleted file mode 100644 index 85d1cee71..000000000 --- a/Assets/Plugins/Starpelly/Transformer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: f7d5c06c5f2795b4499cc984553af57c -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Plugins/Starpelly/Utils.cs b/Assets/Plugins/Starpelly/Utils.cs deleted file mode 100644 index 2361b00f3..000000000 --- a/Assets/Plugins/Starpelly/Utils.cs +++ /dev/null @@ -1,56 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace Starpelly -{ - public static class Utils - { - static Texture2D _whiteTexture; - public static Texture2D WhiteTexture - { - get - { - if (_whiteTexture == null) - { - _whiteTexture = new Texture2D(1, 1); - _whiteTexture.SetPixel(0, 0, Color.white); - _whiteTexture.Apply(); - } - - return _whiteTexture; - } - } - - public static void DrawScreenRect(Rect rect, Color color) - { - GUI.color = color; - GUI.DrawTexture(rect, WhiteTexture); - GUI.color = Color.white; - } - - public static void DrawScreenRectBorder(Rect rect, float thickness, Color color) - { - // Top - Utils.DrawScreenRect(new Rect(rect.xMin, rect.yMin, rect.width, thickness), color); - // Left - Utils.DrawScreenRect(new Rect(rect.xMin, rect.yMin, thickness, rect.height), color); - // Right - Utils.DrawScreenRect(new Rect(rect.xMax - thickness, rect.yMin, thickness, rect.height), color); - // Bottom - Utils.DrawScreenRect(new Rect(rect.xMin, rect.yMax - thickness, rect.width, thickness), color); - } - - public static Rect GetScreenRect(Vector3 screenPosition1, Vector3 screenPosition2) - { - // Move origin from bottom left to top left - screenPosition1.y = Screen.height - screenPosition1.y; - screenPosition2.y = Screen.height - screenPosition2.y; - // Calculate corners - var topLeft = Vector3.Min(screenPosition1, screenPosition2); - var bottomRight = Vector3.Max(screenPosition1, screenPosition2); - // Create Rect - return Rect.MinMaxRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y); - } - } -} diff --git a/Assets/Plugins/Starpelly/Utils.cs.meta b/Assets/Plugins/Starpelly/Utils.cs.meta deleted file mode 100644 index a5b11c249..000000000 --- a/Assets/Plugins/Starpelly/Utils.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 7fa0c2c72f1d0c94dbe718180173f49e -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Resources/Credits.txt b/Assets/Resources/Credits.txt index b131603aa..7671ae1c4 100644 --- a/Assets/Resources/Credits.txt +++ b/Assets/Resources/Credits.txt @@ -101,7 +101,7 @@ All used properties of Nintendo (such as names, audio, graphics, characters, des IF YOU PAID FOR THIS SOFTWARE OR RECIEVED IT AS PART OF A BUNDLE FOLLOWING PAYMENT, YOU HAVE BEEN SCAMMED. CONTACT THE SELLER AND DEMAND YOUR MONEY BACK IMMEDIATELY. -This software is licensed under GNU GPL-3.0. +Source code for Heaven Studio is licensed under the MIT License. https://github.com/RHeavenStudio/HeavenStudio/blob/master/LICENSE.md https://github.com/RHeavenStudio/HeavenStudio diff --git a/Assets/Resources/Fonts/Kurokane.asset b/Assets/Resources/Fonts/Kurokane.asset index c48ff7aca..0bfe8e312 100644 --- a/Assets/Resources/Fonts/Kurokane.asset +++ b/Assets/Resources/Fonts/Kurokane.asset @@ -247,6 +247,10 @@ MonoBehaviour: m_LigatureGlyphID: 9328 - m_ComponentGlyphIDs: 320000004b000000 m_LigatureGlyphID: 9333 + - m_ComponentGlyphIDs: 010000004b000000 + m_LigatureGlyphID: 9450 + - m_ComponentGlyphIDs: 400000004b000000 + m_LigatureGlyphID: 9451 m_GlyphPairAdjustmentRecords: - m_FirstAdjustmentRecord: m_GlyphIndex: 9 diff --git a/Assets/Resources/Fonts/aboutfriend/AboutFriendExtended SDF Dynamic.asset b/Assets/Resources/Fonts/aboutfriend/AboutFriendExtended SDF Dynamic.asset index 2fff18299..7b9f9e0fc 100644 --- a/Assets/Resources/Fonts/aboutfriend/AboutFriendExtended SDF Dynamic.asset +++ b/Assets/Resources/Fonts/aboutfriend/AboutFriendExtended SDF Dynamic.asset @@ -421,6 +421,111 @@ MonoBehaviour: m_Scale: 1 m_AtlasIndex: 0 m_ClassDefinitionType: 0 + - m_Index: 46 + m_Metrics: + m_Width: 75.140625 + m_Height: 72.265625 + m_HorizontalBearingX: 7.921875 + m_HorizontalBearingY: 69.03125 + m_HorizontalAdvance: 91.171875 + m_GlyphRect: + m_X: 564 + m_Y: 10 + m_Width: 77 + m_Height: 74 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 82 + m_Metrics: + m_Width: 51.015625 + m_Height: 67.3125 + m_HorizontalBearingX: 2.796875 + m_HorizontalBearingY: 44.8125 + m_HorizontalAdvance: 60.75 + m_GlyphRect: + m_X: 660 + m_Y: 10 + m_Width: 52 + m_Height: 68 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 86 + m_Metrics: + m_Width: 48.234375 + m_Height: 49.5 + m_HorizontalBearingX: 5.671875 + m_HorizontalBearingY: 44.8125 + m_HorizontalAdvance: 59.578125 + m_GlyphRect: + m_X: 731 + m_Y: 10 + m_Width: 49 + m_Height: 50 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 74 + m_Metrics: + m_Width: 18.265625 + m_Height: 72.265625 + m_HorizontalBearingX: 7.296875 + m_HorizontalBearingY: 69.03125 + m_HorizontalAdvance: 32.84375 + m_GlyphRect: + m_X: 10 + m_Y: 274 + m_Width: 19 + m_Height: 74 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 1 + m_Metrics: + m_Width: 0 + m_Height: 0 + m_HorizontalBearingX: 0 + m_HorizontalBearingY: 0 + m_HorizontalAdvance: 29.96875 + m_GlyphRect: + m_X: 0 + m_Y: 0 + m_Width: 0 + m_Height: 0 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - m_Index: 39 + m_Metrics: + m_Width: 53.109375 + m_Height: 72.265625 + m_HorizontalBearingX: 7.734375 + m_HorizontalBearingY: 69.03125 + m_HorizontalAdvance: 63.71875 + m_GlyphRect: + m_X: 799 + m_Y: 10 + m_Width: 54 + m_Height: 74 + m_Scale: 1 + m_AtlasIndex: 0 + m_ClassDefinitionType: 0 + - 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quality: 1 conversionMode: 0 platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlbadminton/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav similarity index 100% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav.meta b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav.meta rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farther3.wav.meta index 6fb36d8da..12740e4dd 100644 --- a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farther3.wav.meta +++ 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userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlbadminton/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farthest3.wav b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farthest3.wav similarity index 100% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farthest3.wav rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farthest3.wav diff --git a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farthest3.wav.meta b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farthest3.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/airRally/baBumBumBum_Farthest3.wav.meta rename to Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farthest3.wav.meta index e5914d0b1..65ed133cc 100644 --- a/Assets/Resources/Sfx/games/airRally/baBumBumBum_Farthest3.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/en/baBumBumBum_Farthest3.wav.meta @@ -7,7 +7,7 @@ AudioImporter: loadType: 0 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a/Assets/Resources/Sfx/games/airRally/hitBaxter_Far2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Far2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther.wav.meta b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther.wav.meta index d005d644e..a2be87441 100644 --- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther2.wav.meta b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther2.wav.meta index f1d72601b..c865231e5 100644 --- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farther2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest.wav.meta b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest.wav.meta index ea24a1850..522955ef2 100644 --- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest2.wav.meta b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest2.wav.meta index 587f2e5f6..ce17c7502 100644 --- a/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitBaxter_Farthest2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitForth_Close.wav.meta b/Assets/Resources/Sfx/games/airRally/hitForth_Close.wav.meta index ddd6f92f1..0998ac2f0 100644 --- a/Assets/Resources/Sfx/games/airRally/hitForth_Close.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitForth_Close.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitForth_Far.wav.meta b/Assets/Resources/Sfx/games/airRally/hitForth_Far.wav.meta index d3ccb246c..3039a174f 100644 --- a/Assets/Resources/Sfx/games/airRally/hitForth_Far.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitForth_Far.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitForth_Far2.wav.meta b/Assets/Resources/Sfx/games/airRally/hitForth_Far2.wav.meta index 8c0a35560..d80e38b0c 100644 --- a/Assets/Resources/Sfx/games/airRally/hitForth_Far2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitForth_Far2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitForth_Farther.wav.meta b/Assets/Resources/Sfx/games/airRally/hitForth_Farther.wav.meta index 5e3162b9e..29602a46d 100644 --- a/Assets/Resources/Sfx/games/airRally/hitForth_Farther.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitForth_Farther.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitForth_Farther2.wav.meta b/Assets/Resources/Sfx/games/airRally/hitForth_Farther2.wav.meta index 6b2de6a0a..d5bda38c5 100644 --- a/Assets/Resources/Sfx/games/airRally/hitForth_Farther2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitForth_Farther2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitForth_Farthest.wav.meta b/Assets/Resources/Sfx/games/airRally/hitForth_Farthest.wav.meta index 827abc886..c87150301 100644 --- a/Assets/Resources/Sfx/games/airRally/hitForth_Farthest.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitForth_Farthest.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/hitForth_Farthest2.wav.meta b/Assets/Resources/Sfx/games/airRally/hitForth_Farthest2.wav.meta index 7b33407a9..50bfc23d7 100644 --- a/Assets/Resources/Sfx/games/airRally/hitForth_Farthest2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/hitForth_Farthest2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/planesSlowDown.wav.meta b/Assets/Resources/Sfx/games/airRally/planesSlowDown.wav.meta index 9a638b68c..aa604195a 100644 --- a/Assets/Resources/Sfx/games/airRally/planesSlowDown.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/planesSlowDown.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/planesSpeedUp.wav.meta b/Assets/Resources/Sfx/games/airRally/planesSpeedUp.wav.meta index 3a1077f01..b08643d9c 100644 --- a/Assets/Resources/Sfx/games/airRally/planesSpeedUp.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/planesSpeedUp.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/swing.wav.meta b/Assets/Resources/Sfx/games/airRally/swing.wav.meta index 91db78eb1..d71412bdf 100644 --- a/Assets/Resources/Sfx/games/airRally/swing.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/swing.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Far.wav.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Far.wav.meta index 12386d21c..b19ea7af8 100644 --- a/Assets/Resources/Sfx/games/airRally/whooshForth_Far.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/whooshForth_Far.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Far2.wav.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Far2.wav.meta index 9a24aa7d0..cea859f94 100644 --- a/Assets/Resources/Sfx/games/airRally/whooshForth_Far2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/whooshForth_Far2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farther.wav.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Farther.wav.meta index 73aedb740..9ec3f90ae 100644 --- a/Assets/Resources/Sfx/games/airRally/whooshForth_Farther.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/whooshForth_Farther.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farther2.wav.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Farther2.wav.meta index 5be34106d..9e4120329 100644 --- a/Assets/Resources/Sfx/games/airRally/whooshForth_Farther2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/whooshForth_Farther2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav.meta index c3c960fa7..a592519fb 100644 --- a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav.meta b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav.meta index b5b879019..cab6f59b4 100644 --- a/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav.meta +++ b/Assets/Resources/Sfx/games/airRally/whooshForth_Farthest2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlbadminton/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/barely left.wav.meta b/Assets/Resources/Sfx/games/catchyTune/barely left.wav.meta index 550a28d45..fd348a1cc 100644 --- a/Assets/Resources/Sfx/games/catchyTune/barely left.wav.meta +++ b/Assets/Resources/Sfx/games/catchyTune/barely left.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/barely right.wav.meta b/Assets/Resources/Sfx/games/catchyTune/barely right.wav.meta index e8e7db001..41ce37caf 100644 --- a/Assets/Resources/Sfx/games/catchyTune/barely right.wav.meta +++ b/Assets/Resources/Sfx/games/catchyTune/barely right.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/fruitThrough.wav.meta b/Assets/Resources/Sfx/games/catchyTune/fruitThrough.wav.meta index f5c7fb68b..c393f90f3 100644 --- a/Assets/Resources/Sfx/games/catchyTune/fruitThrough.wav.meta +++ b/Assets/Resources/Sfx/games/catchyTune/fruitThrough.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/leftOrange.ogg.meta b/Assets/Resources/Sfx/games/catchyTune/leftOrange.ogg.meta index bf6ae61e8..5739a4a2a 100644 --- a/Assets/Resources/Sfx/games/catchyTune/leftOrange.ogg.meta +++ b/Assets/Resources/Sfx/games/catchyTune/leftOrange.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/leftOrangeCatch.ogg.meta b/Assets/Resources/Sfx/games/catchyTune/leftOrangeCatch.ogg.meta index 2231392f9..add451cb2 100644 --- a/Assets/Resources/Sfx/games/catchyTune/leftOrangeCatch.ogg.meta +++ b/Assets/Resources/Sfx/games/catchyTune/leftOrangeCatch.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/leftPineapple.ogg.meta b/Assets/Resources/Sfx/games/catchyTune/leftPineapple.ogg.meta index dce0bcf1d..fce1d70b5 100644 --- a/Assets/Resources/Sfx/games/catchyTune/leftPineapple.ogg.meta +++ b/Assets/Resources/Sfx/games/catchyTune/leftPineapple.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/leftPineappleCatch.ogg.meta b/Assets/Resources/Sfx/games/catchyTune/leftPineappleCatch.ogg.meta index f2748444f..b53507910 100644 --- a/Assets/Resources/Sfx/games/catchyTune/leftPineappleCatch.ogg.meta +++ b/Assets/Resources/Sfx/games/catchyTune/leftPineappleCatch.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/missTest.wav.meta b/Assets/Resources/Sfx/games/catchyTune/missTest.wav.meta index d6fc6d455..b7b5de8a3 100644 --- a/Assets/Resources/Sfx/games/catchyTune/missTest.wav.meta +++ b/Assets/Resources/Sfx/games/catchyTune/missTest.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/rightOrange.ogg.meta b/Assets/Resources/Sfx/games/catchyTune/rightOrange.ogg.meta index 1413218c6..29a32de13 100644 --- a/Assets/Resources/Sfx/games/catchyTune/rightOrange.ogg.meta +++ b/Assets/Resources/Sfx/games/catchyTune/rightOrange.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/rightOrangeCatch.ogg.meta b/Assets/Resources/Sfx/games/catchyTune/rightOrangeCatch.ogg.meta index f5210df89..f2de76388 100644 --- a/Assets/Resources/Sfx/games/catchyTune/rightOrangeCatch.ogg.meta +++ b/Assets/Resources/Sfx/games/catchyTune/rightOrangeCatch.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/rightPineapple.ogg.meta b/Assets/Resources/Sfx/games/catchyTune/rightPineapple.ogg.meta index fe2656c95..605af552e 100644 --- a/Assets/Resources/Sfx/games/catchyTune/rightPineapple.ogg.meta +++ b/Assets/Resources/Sfx/games/catchyTune/rightPineapple.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/rightPineappleCatch.ogg.meta b/Assets/Resources/Sfx/games/catchyTune/rightPineappleCatch.ogg.meta index 8ad749d43..2c04b2b8e 100644 --- a/Assets/Resources/Sfx/games/catchyTune/rightPineappleCatch.ogg.meta +++ b/Assets/Resources/Sfx/games/catchyTune/rightPineappleCatch.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/catchyTune/whiff.wav.meta b/Assets/Resources/Sfx/games/catchyTune/whiff.wav.meta index 16c23c341..08c1c48e7 100644 --- a/Assets/Resources/Sfx/games/catchyTune/whiff.wav.meta +++ b/Assets/Resources/Sfx/games/catchyTune/whiff.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ctrcatchy/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/coinToss/cowbell1.wav.meta b/Assets/Resources/Sfx/games/coinToss/cowbell1.wav.meta index dc7f67d92..1855a0d90 100644 --- a/Assets/Resources/Sfx/games/coinToss/cowbell1.wav.meta +++ b/Assets/Resources/Sfx/games/coinToss/cowbell1.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: ntrcoin/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/flipperFlop/appreciation/good.ogg b/Assets/Resources/Sfx/games/flipperFlop/appreciation/good.ogg index 490e7c0d1..1401d51bf 100644 Binary files a/Assets/Resources/Sfx/games/flipperFlop/appreciation/good.ogg and b/Assets/Resources/Sfx/games/flipperFlop/appreciation/good.ogg differ diff --git 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b/Assets/Resources/Sfx/games/ringside/badpose_1.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvlinterview/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/ringside/new/badpose_2.wav b/Assets/Resources/Sfx/games/ringside/badpose_2.wav similarity index 100% rename from Assets/Resources/Sfx/games/ringside/new/badpose_2.wav rename to Assets/Resources/Sfx/games/ringside/badpose_2.wav diff --git a/Assets/Resources/Sfx/games/ringside/new/badpose_2.wav.meta b/Assets/Resources/Sfx/games/ringside/badpose_2.wav.meta similarity index 91% rename from Assets/Resources/Sfx/games/ringside/new/badpose_2.wav.meta rename to Assets/Resources/Sfx/games/ringside/badpose_2.wav.meta index 49ca9584b..961a56bc8 100644 --- a/Assets/Resources/Sfx/games/ringside/new/badpose_2.wav.meta +++ b/Assets/Resources/Sfx/games/ringside/badpose_2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + 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platformSettingOverrides: {} @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: - assetBundleVariant: + assetBundleName: rvlinterview/locale + assetBundleVariant: en diff --git a/Assets/Resources/Sfx/games/ringside/new/wubdub_var1_6.wav b/Assets/Resources/Sfx/games/ringside/en/wubdub_var1_6.wav similarity index 100% rename from Assets/Resources/Sfx/games/ringside/new/wubdub_var1_6.wav rename to Assets/Resources/Sfx/games/ringside/en/wubdub_var1_6.wav diff --git a/Assets/Resources/Sfx/games/ringside/new/wubdub_var1_6.wav.meta b/Assets/Resources/Sfx/games/ringside/en/wubdub_var1_6.wav.meta similarity index 81% rename from Assets/Resources/Sfx/games/ringside/new/wubdub_var1_6.wav.meta rename to Assets/Resources/Sfx/games/ringside/en/wubdub_var1_6.wav.meta index 60425f106..e97f862d4 100644 --- a/Assets/Resources/Sfx/games/ringside/new/wubdub_var1_6.wav.meta +++ b/Assets/Resources/Sfx/games/ringside/en/wubdub_var1_6.wav.meta @@ -7,7 +7,7 @@ AudioImporter: 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b/Assets/Resources/Sfx/games/tambourine/monkey/hit/mh2.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/hit/2.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/hit/mh2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/hit/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/hit/mh2.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/hit/2.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/hit/mh2.ogg.meta index 025bb2606..f18d77d74 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/hit/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/hit/mh2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/hit/3.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/hit/mh3.ogg similarity index 100% rename from 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b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms1.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/1.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms1.ogg.meta index 7e62743b6..eff2efcd5 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/shake/1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/2.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms2.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/2.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms2.ogg.meta similarity index 92% 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Assets/Resources/Sfx/games/tambourine/monkey/shake/ms3.ogg.meta index 19db1eb81..2bd094536 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/shake/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg.meta index fddf4e4b1..fcace5778 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/shake/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg.meta index ebef2b6b7..dc8863e1f 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/shake/5.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/shake/ms5.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg.meta index 165da6a00..d3c922fe3 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg.meta index d61ba1c39..1ed74a4d3 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg.meta index 104932f97..2416f3eed 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg.meta index 360c85e81..8c5a101ec 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg.meta index bb1610ddb..aa5701cbd 100644 --- a/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/5.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/monkey/turnPass/tp5.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg.meta index 6deb0568c..ebce4a37f 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg.meta index 12ea81a29..464f9fe54 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg.meta index 8770dbe56..9519b8013 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg.meta index ac730846b..53df65e14 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg b/Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg.meta index bf1b6956f..03794e7cc 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/hit/5.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/hit/ph5.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg.meta index ebadb9300..1aa005afb 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg.meta index 8a3d04d6b..5b814bc2c 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg.meta index 4748f39b1..d8071b49d 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg.meta index b8896bdfb..28154afbf 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg b/Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg similarity index 100% rename from Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg diff --git a/Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg.meta similarity index 92% rename from Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg.meta rename to Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg.meta index aee60ed09..2e366e83b 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/shake/5.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/shake/ps5.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note1.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note1.ogg.meta index 14efa4c4e..a86a6354d 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note1.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta index 6b2414c41..1ab4ce453 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta index 6c796dab4..45f9b024b 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note3.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta index 4cecce60a..4a2518e3c 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/note4.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta b/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta index 95454ab27..3a81458ad 100644 --- a/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta +++ b/Assets/Resources/Sfx/games/tambourine/player/turnPass/sweep.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldrum/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/totemClimb/beatchange.wav b/Assets/Resources/Sfx/games/totemClimb/beatchange.wav index c95cf7aff..8b31c2ce2 100644 Binary files a/Assets/Resources/Sfx/games/totemClimb/beatchange.wav and b/Assets/Resources/Sfx/games/totemClimb/beatchange.wav differ diff --git a/Assets/Resources/Sfx/games/totemClimb/chargejump.wav b/Assets/Resources/Sfx/games/totemClimb/chargejump.wav index 8bb4fc53b..b035d1a11 100644 Binary files a/Assets/Resources/Sfx/games/totemClimb/chargejump.wav and b/Assets/Resources/Sfx/games/totemClimb/chargejump.wav differ diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta index 92c5113fb..c95bfbb0b 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpL1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta index 7efe1e962..d2d30a26b 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpL2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta index cbb30874f..c322c8e77 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpR1.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta b/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta index be0131349..efe59e0d3 100644 --- a/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta +++ b/Assets/Resources/Sfx/games/tramAndPauline/jumpR2.ogg.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: agbtrampoline/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/blast_dodge.wav.meta b/Assets/Resources/Sfx/games/trickClass/blast_dodge.wav.meta index c28291b23..fd9a80275 100644 --- a/Assets/Resources/Sfx/games/trickClass/blast_dodge.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/blast_dodge.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/blast_dodge_return.wav.meta b/Assets/Resources/Sfx/games/trickClass/blast_dodge_return.wav.meta index 1b4f97fd7..e3bc284f2 100644 --- a/Assets/Resources/Sfx/games/trickClass/blast_dodge_return.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/blast_dodge_return.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/blast_miss.wav.meta b/Assets/Resources/Sfx/games/trickClass/blast_miss.wav.meta index 10eaacc23..037dd3eb2 100644 --- a/Assets/Resources/Sfx/games/trickClass/blast_miss.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/blast_miss.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/girl_charge_0.wav.meta b/Assets/Resources/Sfx/games/trickClass/girl_charge_0.wav.meta index 1573686e3..05d624711 100644 --- a/Assets/Resources/Sfx/games/trickClass/girl_charge_0.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/girl_charge_0.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/girl_charge_1.wav.meta b/Assets/Resources/Sfx/games/trickClass/girl_charge_1.wav.meta index df5bea417..42c84f2b4 100644 --- a/Assets/Resources/Sfx/games/trickClass/girl_charge_1.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/girl_charge_1.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/girl_charge_2.wav.meta b/Assets/Resources/Sfx/games/trickClass/girl_charge_2.wav.meta index a91e5b187..bf55d1f74 100644 --- a/Assets/Resources/Sfx/games/trickClass/girl_charge_2.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/girl_charge_2.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/trickClass/player_dodge_success_alt.wav.meta b/Assets/Resources/Sfx/games/trickClass/player_dodge_success_alt.wav.meta index 9ec267d72..a9d0e7764 100644 --- a/Assets/Resources/Sfx/games/trickClass/player_dodge_success_alt.wav.meta +++ b/Assets/Resources/Sfx/games/trickClass/player_dodge_success_alt.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: mobtrick/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/BallMiss.wav.meta b/Assets/Resources/Sfx/games/workingDough/BallMiss.wav.meta index 630fc30d5..120d05d27 100644 --- a/Assets/Resources/Sfx/games/workingDough/BallMiss.wav.meta +++ b/Assets/Resources/Sfx/games/workingDough/BallMiss.wav.meta @@ -18,5 +18,5 @@ AudioImporter: ambisonic: 0 3D: 1 userData: - assetBundleName: + assetBundleName: rvldough/common assetBundleVariant: diff --git a/Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav.meta b/Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav.meta index bbac33c25..6581c69d3 100644 --- a/Assets/Resources/Sfx/games/workingDough/LaunchRobot.wav.meta +++ 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serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs index 0f0eb11b6..40d8398a8 100644 --- a/Assets/Scripts/AppInfo.cs +++ b/Assets/Scripts/AppInfo.cs @@ -1,8 +1,8 @@ using System; public static class AppInfo { - public const string Version = "0.0.1018"; - public static readonly DateTime Date = new DateTime(2024, 01, 15, 19, 39, 36, 317, DateTimeKind.Utc); + public const string Version = "1.0.5"; + public static readonly DateTime Date = new DateTime(2024, 02, 23, 20, 57, 14, 989, DateTimeKind.Utc); } diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index ece56c33d..ecf10bd0b 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -3,7 +3,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using Starpelly; using Jukebox; using HeavenStudio.Util; using System.Data.Common; @@ -179,7 +178,6 @@ namespace HeavenStudio { AudioConfiguration config = AudioSettings.GetConfiguration(); dspSizeSeconds = config.dspBufferSize / (double)config.sampleRate; - Debug.Log($"dsp size: {dspSizeSeconds}"); dspMargin = 2 * dspSizeSeconds; SetMinigameVolume(1f); @@ -210,7 +208,6 @@ namespace HeavenStudio } musicSource.PlayScheduled(musicScheduledTime); musicSource.pitch = timelinePitch; - Debug.Log($"playback scheduled for dsptime {dspStart}"); } songPosBeat = beat; @@ -234,7 +231,7 @@ namespace HeavenStudio if (deferTimeKeeping && dsp >= dspStart - dspSizeSeconds) { deferTimeKeeping = false; - Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})"); + // Debug.Log($"dsptime: {dsp}, deferred timekeeping for {DateTime.Now - startTime} seconds (delta dsp {dsp - dspStart})"); startTime += TimeSpan.FromSeconds(dsp - dspStart); absTimeAdjust = 0; dspStart = dsp; @@ -471,7 +468,7 @@ namespace HeavenStudio { beat = Mathf.Max(beat, 0); } - float a = Mathp.Normalize(beat, (float)startBeat, (float)(startBeat + length)); + float a = MathUtils.Normalize(beat, (float)startBeat, (float)(startBeat + length)); return a; } diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 007c43850..d401e23aa 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -5,7 +5,6 @@ using System.Linq; using UnityEngine; using UnityEngine.Pool; -using Starpelly; using Jukebox; using HeavenStudio.Util; using HeavenStudio.Games; @@ -159,6 +158,7 @@ namespace HeavenStudio GoForAPerfect.instance.Disable(); ///// + SoundByte.BasicCheck(); SoundObjects = new ObjectPool(CreatePooledSound, OnTakePooledSound, OnReturnPooledSound, OnDestroyPooledSound, true, SoundPoolSizeMin, SoundPoolSizeMax); @@ -177,15 +177,18 @@ namespace HeavenStudio Conductor.instance.SetVolume(Beatmap.VolumeChanges[0]["volume"]); Conductor.instance.firstBeatOffset = Beatmap.data.offset; - if (Beatmap.Entities.Count >= 1) + if (!preLoaded) { - string game = Beatmap.Entities[0].datamodel.Split(0); - SetCurrentGame(game); - StartCoroutine(WaitAndSetGame(game)); - } - else - { - SetGame("noGame"); + if (Beatmap.Entities.Count >= 1) + { + string game = Beatmap.Entities[0].datamodel.Split(0); + SetCurrentGame(game); + StartCoroutine(WaitAndSetGame(game)); + } + else + { + SetGame("noGame"); + } } if (playMode) @@ -303,22 +306,10 @@ namespace HeavenStudio { Stop(0); } - SetCurrentEventToClosest(0); - - if (Beatmap.Entities.Count >= 1) - { - string game = Beatmap.Entities[0].datamodel.Split(0); - SetCurrentGame(game); - StartCoroutine(WaitAndSetGame(game)); - } - else - { - SetGame("noGame"); - } + SetCurrentEventToClosest(0, true); if (editor) { - Debug.Log(Beatmap.data.riqOrigin); if (Beatmap.data.riqOrigin != "HeavenStudio") { string origin = Beatmap.data.riqOrigin?.DisplayName() ?? "Unknown Origin"; @@ -384,7 +375,7 @@ namespace HeavenStudio inf = GetGameInfo(gameName); if (inf != null && !(inf.inferred || inf.fxOnly)) { - if (inf.usesAssetBundle && !inf.AssetsLoaded) + if (inf.usesAssetBundle && !(inf.AssetsLoaded || inf.AlreadyLoading)) { gamesToPreload.Add(inf); Debug.Log($"ASYNC loading assetbundles for game {gameName}"); @@ -709,10 +700,7 @@ namespace HeavenStudio { yield return new WaitForSeconds(delay); } - } - if (!paused) - { Conductor.instance.PlaySetup(beat); Minigame miniGame = null; if (minigameObj != null && minigameObj.TryGetComponent(out miniGame)) @@ -813,6 +801,10 @@ namespace HeavenStudio private IEnumerator WaitReadyAndPlayCo(double beat, float delay = 1f, bool discord = true) { + SoundByte.UnloadAudioClips(); + SoundByte.PreloadAudioClipAsync("skillStar"); + SoundByte.PreloadAudioClipAsync("perfectMiss"); + WaitUntil yieldOverlays = new WaitUntil(() => OverlaysManager.OverlaysReady); WaitUntil yieldBeatmap = new WaitUntil(() => Beatmap != null && BeatmapEntities() > 0); WaitUntil yieldAudio = new WaitUntil(() => AudioLoadDone || (ChartLoadError && !GlobalGameManager.IsShowingDialog)); @@ -856,7 +848,7 @@ namespace HeavenStudio { Debug.Log("Killing all sounds"); SoundObjects.Clear(); - Util.SoundByte.KillOneShots(); + SoundByte.KillOneShots(); } #endregion @@ -945,7 +937,7 @@ namespace HeavenStudio return 0; } - public void SetCurrentEventToClosest(double beat) + public void SetCurrentEventToClosest(double beat, bool canPreload = false) { SortEventsList(); onBeatChanged?.Invoke(beat); @@ -986,12 +978,20 @@ namespace HeavenStudio } } } - // newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == Mathp.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2); + // newGame = gameSwitchs[gameSwitchs.IndexOf(gameSwitchs.Find(c => c.beat == MathUtils.GetClosestInList(gameSwitchs.Select(c => c.beat).ToList(), beat)))].datamodel.Split(2); } if (!GetGameInfo(newGame).fxOnly) { - SetGame(newGame); + if (canPreload) + { + StartCoroutine(WaitAndSetGame(newGame)); + } + else + { + SetGame(newGame); + } + SetCurrentGame(newGame); } List allEnds = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "end" }); @@ -1129,19 +1129,27 @@ namespace HeavenStudio public void DestroyGame() { cachedGamePrefabs.Clear(); + SoundByte.UnloadAudioClips(); SetGame("noGame"); } private IEnumerator WaitAndSetGame(string game, bool useMinigameColor = true) { var inf = GetGameInfo(game); - if (inf != null && inf.usesAssetBundle && !inf.AssetsLoaded) + if (inf != null && inf.usesAssetBundle) { - Debug.Log($"ASYNC loading assetbundles for game {game}"); - inf.LoadAssetsAsync().Forget(); + if (!(inf.AssetsLoaded || inf.AlreadyLoading)) + { + Debug.Log($"ASYNC loading assetbundles for game {game}"); + inf.LoadAssetsAsync().Forget(); + } yield return new WaitUntil(() => inf.AssetsLoaded); + SetGame(game, useMinigameColor); + } + else + { + SetGame(game, useMinigameColor); } - SetGame(game, useMinigameColor); } public void PreloadGameSequences(string game) @@ -1216,8 +1224,8 @@ namespace HeavenStudio currentGame = game; if (GetGameInfo(currentGame) != null) { - colMain = Colors.Hex2RGB(GetGameInfo(currentGame).color); - CircleCursor.SetCursorColors(colMain, Colors.Hex2RGB(GetGameInfo(currentGame).splitColorL), Colors.Hex2RGB(GetGameInfo(currentGame).splitColorR)); + colMain = StringUtils.Hex2RGB(GetGameInfo(currentGame).color); + CircleCursor.SetCursorColors(colMain, StringUtils.Hex2RGB(GetGameInfo(currentGame).splitColorL), StringUtils.Hex2RGB(GetGameInfo(currentGame).splitColorR)); if (useMinigameColor) HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(colMain, true); else HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Color.black, false); } @@ -1232,7 +1240,7 @@ namespace HeavenStudio private void SetAmbientGlowToCurrentMinigameColor() { if (GetGameInfo(currentGame) != null) - HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(Colors.Hex2RGB(GetGameInfo(currentGame).color), true); + HeavenStudio.StaticCamera.instance.SetAmbientGlowColour(StringUtils.Hex2RGB(GetGameInfo(currentGame).color), true); } private bool SongPosLessThanClipLength(float t) diff --git a/Assets/Scripts/Games/AirRally/AirRally.cs b/Assets/Scripts/Games/AirRally/AirRally.cs index 3a86540e3..75845dee4 100644 --- a/Assets/Scripts/Games/AirRally/AirRally.cs +++ b/Assets/Scripts/Games/AirRally/AirRally.cs @@ -818,10 +818,10 @@ namespace HeavenStudio.Games float realLength = length / 4; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (1 * realLength), true), beat + (1 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + (3 * realLength), true), beat + (3 * realLength), 1, 1, false, countInOffsets[3]), }, forcePlay: true); } @@ -898,12 +898,12 @@ namespace HeavenStudio.Games float realLength = length / 8; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]), - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat, true), beat, 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (2 * realLength), true), beat + (2 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn1" + GetDistanceStringAtBeat(beat + (4 * realLength), true), beat + (4 * realLength), 1, 1, false, countInOffsets[0]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + (5 * realLength), true), beat + (5 * realLength), 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + (6 * realLength), true), beat + (6 * realLength), 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + (7 * realLength), true), beat + (7 * realLength), 1, 1, false, countInOffsets[3]), }, forcePlay: true); } @@ -934,25 +934,25 @@ namespace HeavenStudio.Games case DistanceSound.close: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.far: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Far", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Far", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.farther: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Farther", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Farther", beat, 1, 1, false, offset), }, forcePlay: true); break; case DistanceSound.farthest: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"airRally/countIn{type + 1}Farthest", beat, 1, 1, false, offset), + new MultiSound.Sound($"airRally/en/countIn{type + 1}Farthest", beat, 1, 1, false, offset), }, forcePlay: true); break; } @@ -1230,7 +1230,7 @@ namespace HeavenStudio.Games string distanceString = GetDistanceStringAtBeat(beat); if (distanceString != "Close") SoundByte.PlayOneShotGame("airRally/whooshForth_" + distanceString, beat + 1, 1, 1, false, false, whooshOffsetsRally[(int)DistanceAtBeat(beat)]); if (!(silent || isBaBumBeat) || (isCatch && !silent)) - SoundByte.PlayOneShotGame("airRally/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); + SoundByte.PlayOneShotGame("airRally/en/nya_" + distanceString, beat, 1, 1, false, false, nyaOffsets[(int)DistanceAtBeat(beat)]); BeatAction.New(this, new List() { @@ -1301,10 +1301,10 @@ namespace HeavenStudio.Games sounds.AddRange(new List() { - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), - new MultiSound.Sound("airRally/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat - 0.5) + "1", beat - 0.5, offset: GetBaBumOffset(beat - 0.5, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat) + "2", beat, offset: GetBaBumOffset(beat, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat + 1f) + "3", beat + 1, offset: GetBaBumOffset(beat + 1, 0)), + new MultiSound.Sound("airRally/en/baBumBumBum_" + GetDistanceStringAlt(beat + 2f) + "4", beat + 2, offset: GetBaBumOffset(beat + 2, 0)), }); @@ -1343,9 +1343,9 @@ namespace HeavenStudio.Games { sounds.AddRange(new List() { - new MultiSound.Sound("airRally/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]), - new MultiSound.Sound("airRally/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]), - new MultiSound.Sound("airRally/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]), + new MultiSound.Sound("airRally/en/countIn2" + GetDistanceStringAtBeat(beat + 3f, true), beat + 3, 1, 1, false, countInOffsets[1]), + new MultiSound.Sound("airRally/en/countIn3" + GetDistanceStringAtBeat(beat + 4f, true), beat + 4, 1, 1, false, countInOffsets[2]), + new MultiSound.Sound("airRally/en/countIn4" + GetDistanceStringAtBeat(beat + 5f, true), beat + 5, 1, 1, false, countInOffsets[3]), }); } diff --git a/Assets/Scripts/Games/AirRally/IslandsManager.cs b/Assets/Scripts/Games/AirRally/IslandsManager.cs index 695be038d..87186ce5d 100644 --- a/Assets/Scripts/Games/AirRally/IslandsManager.cs +++ b/Assets/Scripts/Games/AirRally/IslandsManager.cs @@ -1,9 +1,11 @@ -using Starpelly; + using System; using System.Collections; using System.Collections.Generic; using UnityEngine; +using HeavenStudio.Util; + namespace HeavenStudio.Games.Scripts_AirRally { public class IslandsManager : MonoBehaviour @@ -37,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_AirRally endZ = -fullLengthZ * loopMult; foreach (var island in islands) { - island.normalizedOffset = 1 - Mathp.Normalize(island.startPos.z, minValueZ, maxValueZ); + island.normalizedOffset = 1 - MathUtils.Normalize(island.startPos.z, minValueZ, maxValueZ); island.normalizedOffset /= loopMult; } } diff --git a/Assets/Scripts/Games/CallAndResponseHandler.cs b/Assets/Scripts/Games/CallAndResponseHandler.cs index 4b1a0ecaa..e97741cc9 100644 --- a/Assets/Scripts/Games/CallAndResponseHandler.cs +++ b/Assets/Scripts/Games/CallAndResponseHandler.cs @@ -1,7 +1,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using Starpelly; + namespace HeavenStudio.Games { diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs index 710713428..79991e176 100644 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -1,14 +1,7 @@ using HeavenStudio.Util; using HeavenStudio.InputSystem; -using JetBrains.Annotations; -using Starpelly.Transformer; -using System; using System.Collections.Generic; -using System.Diagnostics; using UnityEngine; -using UnityEngine.Rendering; -using static HeavenStudio.EntityTypes; -using static HeavenStudio.Games.CheerReaders; using Jukebox; namespace HeavenStudio.Games.Loaders diff --git a/Assets/Scripts/Games/DJSchool/Student.cs b/Assets/Scripts/Games/DJSchool/Student.cs index ef40ca06f..b02bc42ed 100644 --- a/Assets/Scripts/Games/DJSchool/Student.cs +++ b/Assets/Scripts/Games/DJSchool/Student.cs @@ -5,7 +5,6 @@ using UnityEngine.Audio; using DG.Tweening; using HeavenStudio.Util; -using Starpelly; namespace HeavenStudio.Games.Scripts_DJSchool { diff --git a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs index 93fba73d9..a84cacfc1 100644 --- a/Assets/Scripts/Games/DoubleDate/SoccerBall.cs +++ b/Assets/Scripts/Games/DoubleDate/SoccerBall.cs @@ -2,7 +2,7 @@ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; -using Starpelly; + using HeavenStudio.Util; diff --git a/Assets/Scripts/Games/DrummingPractice/Drummer.cs b/Assets/Scripts/Games/DrummingPractice/Drummer.cs index 86b318d38..faa9c2a9f 100644 --- a/Assets/Scripts/Games/DrummingPractice/Drummer.cs +++ b/Assets/Scripts/Games/DrummingPractice/Drummer.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; -using Starpelly; + using HeavenStudio.Util; diff --git a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs index 8b15bcf99..cf383a523 100644 --- a/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs +++ b/Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; -using Starpelly; + using HeavenStudio.Util; diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs index 13c054069..7f3f0849b 100644 --- a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; -using Starpelly; + using NaughtyBezierCurves; using HeavenStudio.Util; diff --git a/Assets/Scripts/Games/FirstContact/Translator.cs b/Assets/Scripts/Games/FirstContact/Translator.cs index 5e63a6406..678fe557f 100644 --- a/Assets/Scripts/Games/FirstContact/Translator.cs +++ b/Assets/Scripts/Games/FirstContact/Translator.cs @@ -4,7 +4,7 @@ using UnityEngine; using DG.Tweening; using HeavenStudio.Util; -using Starpelly; + namespace HeavenStudio.Games.Scripts_FirstContact { diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index 0bc3bdc11..559ad8bb5 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; +using HeavenStudio.Games.Scripts_ForkLifter; namespace HeavenStudio.Games.Loaders { @@ -14,6 +15,10 @@ namespace HeavenStudio.Games.Loaders { new GameAction("flick", "Flick Food") { + inactiveFunction = delegate { + var e = eventCaller.currentEntity; + ForkLifter.Flick(e.beat); + }, function = delegate { var e = eventCaller.currentEntity; ForkLifter.Flick(e.beat); @@ -24,11 +29,6 @@ namespace HeavenStudio.Games.Loaders { new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.") }, - inactiveFunction = delegate { - var e = eventCaller.currentEntity; - ForkLifter.Flick(e.beat); - ForkLifter.queuedFlicks.Add(e); - }, }, new GameAction("prepare", "Prepare Hand") { @@ -41,7 +41,11 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("gulp", "Swallow") { - function = delegate { ForkLifter.playerInstance.Eat(); } + function = delegate { ForkLifter.playerInstance.Eat(eventCaller.currentEntity["sfx"]); }, + parameters = new List() + { + new Param("sfx", ForkLifterPlayer.EatType.Default, "SFX", "Choose the SFX to play.") + } }, new GameAction("sigh", "Sigh") { @@ -50,24 +54,24 @@ namespace HeavenStudio.Games.Loaders new GameAction("color", "Background Appearance") { function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, + resizable = true, parameters = new List() { new Param("start", Color.white, "Start Color", "Set the color at the start of the event."), new Param("end", Color.white, "End Color", "Set the color at the end of the event."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, - resizable = true }, new GameAction("colorGrad", "Gradient Appearance") { function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); }, + resizable = true, parameters = new List() { new Param("start", Color.white, "Start Color", "Set the color at the start of the event."), new Param("end", Color.white, "End Color", "Set the color at the end of the event."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, - resizable = true }, }, new List() {"rvl", "normal"}, @@ -85,8 +89,6 @@ namespace HeavenStudio.Games public class ForkLifter : Minigame { - public static List queuedFlicks = new(); - public enum FlickType { Pea, @@ -126,34 +128,33 @@ namespace HeavenStudio.Games public override void OnPlay(double beat) { - base.OnPlay(beat); OnGameSwitch(beat); } public override void OnGameSwitch(double beat) { - base.OnGameSwitch(beat); - if (queuedFlicks.Count > 0) { - foreach (var flick in queuedFlicks) { FlickActive(flick.beat, flick["type"]); } - queuedFlicks.Clear(); + var actions = GameManager.instance.Beatmap.Entities.FindAll(e => e.datamodel.Split('/')[0] == "forkLifter"); + + var actionsBefore = actions.FindAll(e => e.beat < beat); + + var lastColor = actionsBefore.FindLast(e => e.datamodel == "forkLifter/color"); + if (lastColor != null) { + BackgroundColor(lastColor.beat, lastColor.length, lastColor["start"], lastColor["end"], lastColor["ease"]); } - ForkLifterHand.allFlickEntities = GameManager.instance.Beatmap.Entities.FindAll(c => (c.datamodel == "forkLifter/flick") && (c.beat >= beat)); - ForkLifterHand.CheckNextFlick(); - PersistColor(beat); - } + var lastColorGrad = actionsBefore.FindLast(e => e.datamodel == "forkLifter/colorGrad"); + if (lastColorGrad != null) { + BackgroundColorGrad(lastColorGrad.beat, lastColorGrad.length, lastColorGrad["start"], lastColorGrad["end"], lastColorGrad["ease"]); + } - public void Bop(double beat, double length, bool doesBop, bool autoBop) - { - // playerInstance.shouldBop = autoBop; - // if (doesBop) - // { - // var actions = new List(); - // for (int i = 0; i < length; i++) { - // actions.Add(new(beat + i, delegate { playerInstance.SingleBop(); })); - // } - // BeatAction.New(playerInstance, actions); - // } + var tempFlicks = actions.FindAll(e => e.datamodel == "forkLifter/flick"); + + foreach (var e in tempFlicks.FindAll(e => e.beat < beat && e.beat + 2 > beat)) { + FlickActive(e.beat, e["type"]); + } + + ForkLifterHand.allFlickEntities = tempFlicks.FindAll(e => e.beat >= beat); + ForkLifterHand.CheckNextFlick(); } public static void Flick(double beat) @@ -208,9 +209,9 @@ namespace HeavenStudio.Games var funcGrad = Util.EasingFunction.GetEasingFunction(colorEaseGrad); - float newRGrad = func(colorStartGrad.r, colorEndGrad.r, normalizedBeatGrad); - float newGGrad = func(colorStartGrad.g, colorEndGrad.g, normalizedBeatGrad); - float newBGrad = func(colorStartGrad.b, colorEndGrad.b, normalizedBeatGrad); + float newRGrad = funcGrad(colorStartGrad.r, colorEndGrad.r, normalizedBeatGrad); + float newGGrad = funcGrad(colorStartGrad.g, colorEndGrad.g, normalizedBeatGrad); + float newBGrad = funcGrad(colorStartGrad.b, colorEndGrad.b, normalizedBeatGrad); bgGradient.color = new Color(newRGrad, newGGrad, newBGrad); playerShadow.color = new Color(newRGrad, newGGrad, newBGrad); @@ -233,25 +234,5 @@ namespace HeavenStudio.Games colorEndGrad = colorEndSet; colorEaseGrad = (Util.EasingFunction.Ease)ease; } - - //call this in OnPlay(double beat) and OnGameSwitch(double beat) - private void PersistColor(double beat) - { - var allEventsBeforeBeat = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "color" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeat.Count > 0) - { - allEventsBeforeBeat.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEvent = allEventsBeforeBeat[^1]; - BackgroundColor(lastEvent.beat, lastEvent.length, lastEvent["start"], lastEvent["end"], lastEvent["ease"]); - } - - var allEventsBeforeBeatGrad = EventCaller.GetAllInGameManagerList("forkLifter", new string[] { "colorGrad" }).FindAll(x => x.beat < beat); - if (allEventsBeforeBeatGrad.Count > 0) - { - allEventsBeforeBeatGrad.Sort((x, y) => x.beat.CompareTo(y.beat)); //just in case - var lastEventGrad = allEventsBeforeBeatGrad[^1]; - BackgroundColorGrad(lastEventGrad.beat, lastEventGrad.length, lastEventGrad["start"], lastEventGrad["end"], lastEventGrad["ease"]); - } - } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs index ec2a95818..a1974155f 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs @@ -12,6 +12,13 @@ namespace HeavenStudio.Games.Scripts_ForkLifter { public static ForkLifterPlayer instance { get; set; } + public enum EatType + { + Default, + Normal, + Burger + } + [Header("Objects")] public Sprite hitFX; public Sprite hitFXG; @@ -29,6 +36,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter public int currentLatePeasOnFork; private bool isEating = false; + public EatType eatType = 0; // Burger shit @@ -50,10 +58,11 @@ namespace HeavenStudio.Games.Scripts_ForkLifter } } - public void Eat() + public void Eat(int eatTypeTemp) { if (currentEarlyPeasOnFork != 0 || currentPerfectPeasOnFork != 0 || currentLatePeasOnFork != 0) { + eatType = (EatType)eatTypeTemp; anim.Play("Player_Eat", 0, 0); isEating = true; } @@ -62,7 +71,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter // used in an animation event public void EatConfirm() { - if (topbun && middleburger && bottombun) + if (eatType != EatType.Normal && ((topbun && middleburger && bottombun) || eatType == EatType.Burger)) { SoundByte.PlayOneShotGame("forkLifter/burger"); } @@ -101,7 +110,7 @@ namespace HeavenStudio.Games.Scripts_ForkLifter isEating = false; - topbun = false; middleburger = false; bottombun = false; + topbun = middleburger = bottombun = false; } public void Stab(Pea p) @@ -122,11 +131,9 @@ namespace HeavenStudio.Games.Scripts_ForkLifter hitFX2o.transform.localPosition = new Vector3(0.11f, -2.15f); hitFX2o.transform.localScale = new Vector3(5.401058f, 1.742697f); hitFX2o.transform.localRotation = Quaternion.Euler(0, 0, -38.402f); + SpriteRenderer hfx2s = hitFX2o.AddComponent(); - if (type == 2) - hfx2s.sprite = hitFXG; - else - hfx2s.sprite = hitFX2; + hfx2s.sprite = type == 2 ? hitFXG : hitFX2; hfx2s.sortingOrder = -5; hfx2s.DOColor(new Color(1, 1, 1, 0), 0.07f).OnComplete(delegate { Destroy(hitFX2o); }); } diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs index 7bfd14230..5b7f81280 100644 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs +++ b/Assets/Scripts/Games/ForkLifter/Pea.cs @@ -83,9 +83,9 @@ namespace HeavenStudio.Games.Scripts_ForkLifter player.currentPerfectPeasOnFork++; - player.topbun = type == 1; - player.middleburger = type == 2; - player.bottombun = type == 3; + if (type == 1) player.topbun = true; + if (type == 2) player.middleburger = true; + if (type == 3) player.bottombun = true; Destroy(this.gameObject); } diff --git a/Assets/Scripts/Games/Global/Filter.cs b/Assets/Scripts/Games/Global/Filter.cs index ef13aa217..1e915dfe7 100644 --- a/Assets/Scripts/Games/Global/Filter.cs +++ b/Assets/Scripts/Games/Global/Filter.cs @@ -1,7 +1,7 @@ using System; using System.Collections.Generic; using System.IO; -using Starpelly; + using UnityEngine; using Jukebox; using Jukebox.Legacy; diff --git a/Assets/Scripts/Games/Manzai/Manzai.cs b/Assets/Scripts/Games/Manzai/Manzai.cs index b9448eac1..a1144ac23 100644 --- a/Assets/Scripts/Games/Manzai/Manzai.cs +++ b/Assets/Scripts/Games/Manzai/Manzai.cs @@ -9,11 +9,23 @@ using TMPro; namespace HeavenStudio.Games.Loaders { using static Minigames; + using Jukebox; public static class RvlManzaiLoader { public static Minigame AddGame(EventCaller eventCaller) { - return new Minigame("manzai", "(WIP) Manzai", "72003D", false, false, new List() + RiqEntity BoingUpdater(string datamodel, RiqEntity e) + { + if (datamodel == "manzai/pun" && (e["boing"] == 1)) + { + e.datamodel = "manzai/boing"; + return e; + } + return null; + } + RiqBeatmap.OnUpdateEntity += BoingUpdater; + + return new Minigame("manzai", "Manzai", "72003D", false, false, new List() { new GameAction("bop", "Bop") { @@ -33,24 +45,50 @@ namespace HeavenStudio.Games.Loaders { preFunction = delegate { var e = eventCaller.currentEntity; - Manzai.PunSFX(e.beat, e["pun"], e["pitch"], e["boing"]); }, + Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 0, e["crowd"], e["random"]); }, - function = delegate { + /*function = delegate { var e = eventCaller.currentEntity; - Manzai.instance.DoPun(e.beat, e["boing"], e["pun"]); }, + Manzai.instance.DoPun(e.beat, 0, e["pun"]); },*/ defaultLength = 4, parameters = new List() { - new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), - /*new Param("random", true, "Random Voiceline", "Use a random pun?", new List() + //new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), + new Param("random", true, "Random Voiceline", "Use a random pun?", new List() { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), - new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) - }),*/ + //new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) + }), new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), //new Param("unused", false, "Include Unused", "Will unused puns be picked?"), new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), + new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."), + } + }, + new GameAction("boing", "Pun (Boing)") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Manzai.PunSFX(e.beat, e["pun"], e["pitch"], 1, e["crowd"], e["random"]); }, + + /*function = delegate { + var e = eventCaller.currentEntity; + Manzai.instance.DoPun(e.beat, 1, e["pun"]); },*/ + defaultLength = 4, + + parameters = new List() + { + //new Param("boing", Manzai.BoingType.Normal, "Pun Type", "Will Kosuke mess up his pun?"), + new Param("random", true, "Random Voiceline", "Use a random pun?", new List() + { + new Param.CollapseParam((x, _) => !(bool)x, new string[] { "pun" }), + //new Param.CollapseParam((x, _) => (bool)x, new string[] { "unused" }) + }), + new Param("pun", Manzai.Puns.FutongaFuttonda, "Which Pun?", "Which pun will Kosuke say?"), + //new Param("unused", false, "Include Unused", "Will unused puns be picked?"), + new Param("pitch", true, "Pitch Voiceline", "Will the pun pitch with the tempo?"), + new Param("crowd", Manzai.Crowd.Default, "Crowd Sounds", "How the crowd will sound during the input."), } }, /* new GameAction("customBoing", "Custom Boing") @@ -84,6 +122,20 @@ namespace HeavenStudio.Games.Loaders { new Param("lightsEnabled", false, "Spotlights", "Whether the spotlights will be turned on"), }, + }, + new GameAction("crowd", "Crowd Animations") + { + preFunction = delegate { + var e = eventCaller.currentEntity; + Manzai.instance.CrowdAnimation(e.beat, e.length, e["animation"], e["loop"]); + }, + defaultLength = 1.0f, + resizable = true, + parameters = new List() + { + new Param("animation", Manzai.CrowdAnimationList.Bop, "Animation", "What animation the crowd will play."), + new Param("loop", new EntityTypes.Integer(1, 16, 4), "Loop Interval (x4)", "How many quarter-beats the animation will wait before looping"), + }, }}, new List() { "rvl", "normal" }, "rvlmanzai", "jp", @@ -122,10 +174,14 @@ namespace HeavenStudio.Games [SerializeField] Animator DonaiyanenBubble; [SerializeField] Animator BothBirdsAnim; [SerializeField] Animator StageAnim; + [SerializeField] Animator CrowdAnim; [SerializeField] Transform PivotL; [SerializeField] Transform PivotR; [SerializeField] Transform PivotD; + [SerializeField] Transform CrowdPos; + + [SerializeField] ParticleSystem Feathers; bool ravenBop = true; bool vultureBop = true; @@ -150,8 +206,33 @@ namespace HeavenStudio.Games bool hitDonaiyanen = false; double lastWhiffBeat = double.MinValue; + + double lastTappedBeat = double.MinValue; bool canDodge = true; + float randomBubbleBoth = 0.0f; + + Sound crowdSound; + + bool isHolding = false; + bool isPlayingReadyAnimationForTapMode = false; + + bool easterEgg1 = false; + bool easterEgg2 = false; + + bool boingHasCrowdSounds = true; + bool crowdCanCheerSound = true; + bool crowdCanCheerAnimation = true; + bool crowdIsCheering = false; + double crowdLastMissAnimation = double.MinValue; + + bool jumpUp = false; + bool jumpDown = false; + float jumpStart; + float jumpApex; + float jumpLength; + double startJumpTime = double.MinValue; + float jumpHeight = 1; public enum WhoBops @@ -170,11 +251,11 @@ namespace HeavenStudio.Games public enum Puns { - /*AichiniAichinna, - AmmeteAmena, - ChainaniNichaina, + AichiniAichinna = 0, + AmmeteAmena = 1, + /*ChainaniNichaina, DenwariDenwa,*/ //short animation - FutongaFuttonda, + FutongaFuttonda = 4, /*HiromegaHirameida, IkagariKatta, IkugawaIkura, //short animation (boing unused) @@ -182,20 +263,20 @@ namespace HeavenStudio.Games KarewaKare, KouchagaKouchou, KusagaKusai, //short animation (boing unused) - MegaminiwaMegane, - MikangaMikannai, - NekogaNekoronda, - OkanewaOkkane, - OkurezeKitteOkure, + MegaminiwaMegane,*/ + MikangaMikannai = 13, + /*NekogaNekoronda,*/ + OkanewaOkkane = 15, + /*OkurezeKitteOkure, OmochinoKimochi, OmoinoHokaOmoi, - PuringaTappurin, - RakudawaRakugana, - RoukadaKatarouka, + PuringaTappurin,*/ + RakudawaRakugana = 20, + /*RoukadaKatarouka, SaiyoMinasai, - SakanaKanaMasakana, - SarugaSaru, //short animation (boing unused) - ShaiinniNanariNashain_Unused, //fully unused + SakanaKanaMasakana,*/ + SarugaSaru = 24, //short animation (boing unused) + /*ShaiinniNanariNashain_Unused, //fully unused SuikawaYasuika, TaigaTabetaina, TaininiKittai, @@ -204,7 +285,7 @@ namespace HeavenStudio.Games TonakaiyoOtonokoi, TorinikugaTorininkui, UmetteUmena,*/ - Muted, + Muted = 34, } static readonly Dictionary boingLengths = new() { @@ -226,6 +307,23 @@ namespace HeavenStudio.Games Outside, } + public enum Crowd + { + Default, + Practice, + Silent, + } + + public enum CrowdAnimationList + { + Idle, + Bop, + Cheer, + Uproar, + Angry, + Jump, + } + const int IAAltDownCat = IAMAXCAT; protected static bool IA_TouchAltPress(out double dt) @@ -287,7 +385,7 @@ namespace HeavenStudio.Games public void BopAnimationRaven() { - if (ravenCanBop && ravenCanBopTemp) + if (ravenCanBop && ravenCanBopTemp && !isHolding) RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); } @@ -297,7 +395,7 @@ namespace HeavenStudio.Games VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); } - public void DoPun(double beat, int isBoing, int whichPun) + public void DoPun(double beat, int isBoing, int whichPun, bool isPitched, int crowdSounds) { int punOrBoing = isBoing; @@ -308,48 +406,78 @@ namespace HeavenStudio.Games if (punOrBoing == (int)Manzai.BoingType.Normal) { - DoPunHai(beat, whichPun); + DoPunHai(beat, whichPun, isPitched, crowdSounds); } if (punOrBoing == (int)Manzai.BoingType.Boing) { - DoPunBoing(beat, whichPun); + DoPunBoing(beat, whichPun, isPitched, crowdSounds); } //Debug.Log(punOrBoing); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 4.0, delegate { crowdAnimReset(); }), + }); } - public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing) + public static void PunSFX(double beat, int whichPun, bool isPitched, int isBoing, int crowdSounds, bool random) { + // you don't need to use this once all the puns are in but this makes everything automatic for now 👍 -AJ + if (random) whichPun = (int)Enum.GetValues(typeof(Puns)).GetValue(UnityEngine.Random.Range(0, 7)); // just replace 7 with the max var punName= Enum.GetName(typeof(Puns), whichPun); - float pitch = isPitched ? Conductor.instance.songBpm/98 : 1; + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.05/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.05; var sounds = new List(); int boing = isBoing; int length = boingLengths.GetValueOrDefault(punName); int syllables = boing == 0 ? 9 : (length != 0 ? length : 4); - Debug.Log(length); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { Manzai.instance.DoPun(beat, isBoing, whichPun, isPitched, crowdSounds); }), + }); for (int i = 0; i < syllables; i++) { - sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? 0.05 : 0)); + sounds.Add(new MultiSound.Sound($"manzai/{punName}{i + 1}", beat + (i * 0.25), pitch, offset: i == 0 ? offset : 0)); } if (isBoing == 1) { - sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch)); + sounds.Add(new MultiSound.Sound("manzai/boing", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f)); + sounds.Add(new MultiSound.Sound("manzai/comedy", syllables == 6 ? beat + 1.50 : beat + 1.25 , pitch, volume: 0.8f)); } MultiSound.Play(sounds.ToArray(), forcePlay: true); } - public void DoPunHai(double beat, int whichPun) + public void DoPunHai(double beat, int whichPun, bool isPitched, int crowdSounds) { vultureCanBop = false; canDodge = false; int bubbleAnimation = UnityEngine.Random.Range(0, 2); var punName= Enum.GetName(typeof(Puns), whichPun); + if (isPitched) + { + ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustLP : HaiJustRP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustRP : HaiJustLP, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + } + else + { + ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, crowdSounds == 0 ? HaiMiss : Nothing, Nothing); + } - ScheduleInput(beat, 2.5f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustL : HaiJustR, HaiMiss, Nothing); - ScheduleInput(beat, 3.0f, InputAction_BasicPress, bubbleAnimation == 0 ? HaiJustR : HaiJustL, HaiMiss, Nothing); + if (crowdSounds == 1) + { + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/crowdHai1", beat + 2.50, pitch, offset: offset, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdHai2", beat + 3.00, pitch, offset: offset, volume: 0.7f)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + } if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru")) { @@ -357,9 +485,10 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }), + new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }), }); } else @@ -370,59 +499,104 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 1.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; }), + new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; canDodge = true; bubbleRandom(); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), - new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 3.25f, delegate { audienceRespond(beat, crowdSounds); }), }); } } - public void HaiJustFull(float state, int side) + public void bubbleRandom() { - SoundByte.PlayOneShotGame("manzai/hai", pitch: Conductor.instance.songBpm/98); + randomBubbleBoth = UnityEngine.Random.Range(-100, 101) / 1000.0f; + } + + public void HaiJustFull(float state, int side, PlayerActionEvent caller, bool isPitched) + { + double beat = caller.startBeat + caller.timer; + + SoundByte.PlayOneShotGame("manzai/hai", pitch: isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1); if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("manzai/miss1"); SoundByte.PlayOneShotGame("manzai/missClick"); + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } else { SoundByte.PlayOneShotGame("manzai/HaiAccent"); + + if (crowdCanCheerSound && crowdCanCheerAnimation && !crowdIsCheering) + { + CrowdAnim.DoScaledAnimationAsync("Cheer", 0.5f); + crowdIsCheering = true; + } + if (side == 0) { + float randomL = UnityEngine.Random.Range(-40, 41) / 1000.0f; + + Quaternion rotL = new Quaternion(); + rotL.Set(0, 0, randomBubbleBoth + randomL, 1); + PivotL.rotation = rotL; + HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f); hitHaiL = true; } if (side == 1) { + float randomR = UnityEngine.Random.Range(-40, 41) / 1000.0f; + + Quaternion rotR = new Quaternion(); + rotR.Set(0, 0, randomBubbleBoth + randomR, 1); + PivotR.rotation = rotR; + HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f); hitHaiR = true; } } - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + if (easterEgg1 && easterEgg2) + { + RavenAnim.DoScaledAnimationAsync(side == 0 ? "Move" : "MoveM", 0.5f); + } + else + { + RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + } VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + + if (crowdSound != null) + { + crowdSound.Stop(); + } } - public void HaiJustL(PlayerActionEvent caller, float state) - { - // var euler = PivotL.eulerAngles; - // euler.z = UnityEngine.Random.Range(0, 100); - int side = 0; + public void HaiJustL(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, false); - HaiBubbleL.DoScaledAnimationAsync("HaiL", 0.5f); - HaiJustFull(state, side); - } + public void HaiJustR(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, false); - public void HaiJustR(PlayerActionEvent caller, float state) - { - int side = 1; - - HaiBubbleR.DoScaledAnimationAsync("HaiR", 0.5f); - HaiJustFull(state, side); - } + public void HaiJustLP(PlayerActionEvent caller, float state) => HaiJustFull(state, 0, caller, true); + public void HaiJustRP(PlayerActionEvent caller, float state) => HaiJustFull(state, 1, caller, true); public void HaiMiss(PlayerActionEvent caller) { - SoundByte.PlayOneShotGame("manzai/disappointed"); + if (crowdSound != null) + { + crowdSound.Stop(); + } + crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed"); + + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } //SoundByte.PlayOneShotGame("manzai/hai"); //RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); @@ -435,9 +609,16 @@ namespace HeavenStudio.Games { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); } + else + { + if (GameManager.instance.autoplay) + { + RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + } + } } - public void DoPunBoing(double beat, int whichPun) + public void DoPunBoing(double beat, int whichPun, bool isPitched, int crowdSounds) { vultureCanBop = false; canDodge = false; @@ -446,7 +627,20 @@ namespace HeavenStudio.Games int length = boingLengths.GetValueOrDefault(punName); int syllables = length != 0 ? length : 4; - ScheduleInput(beat, 2.5f, InputAction_Alt, BoingJust, BoingMiss, Nothing); + ScheduleInput(beat, 2.5f, InputAction_Alt, isPitched ? BoingJustP : BoingJustNP , crowdSounds == 0 ? BoingMiss : Nothing, Nothing); + + if (crowdSounds == 1) + { + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + double offset = isPitched ? (0.03/(Conductor.instance.GetBpmAtBeat(beat)/98)) : 0.03; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/crowdDon1", beat + 0.00 + 2.50, pitch, offset: offset, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon2", beat + 0.25 + 2.50, pitch, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon3", beat + 0.75 + 2.50, pitch, volume: 0.7f)); + sounds.Add(new MultiSound.Sound("manzai/crowdDon4", beat + 1.00 + 2.50, pitch, volume: 0.7f)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + } if ((punName == "DenwariDenwa") || (punName == "IkugawaIkura") || (punName == "KusagaKusai") || (punName == "SarugaSaru")) { @@ -454,12 +648,14 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), + new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), + new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), - new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), + new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), }); @@ -470,72 +666,142 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + 0.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), new BeatAction.Action(beat + 0.50f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), + new BeatAction.Action(beat + 0.50f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(beat + 1.00f, delegate { VultureAnim.DoScaledAnimationAsync("Talk", 0.5f); }), - new BeatAction.Action(beat + 1.25f, delegate { isPreparingForBoing = true; }), new BeatAction.Action(syllables == 6 ? beat + 1.50 : beat + 1.25, delegate { VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); }), new BeatAction.Action(syllables == 6 ? beat + 1.75 : beat + 1.50, delegate { canDodge = true; }), + new BeatAction.Action(beat + 2.00f, delegate { ravenCanBop = false; }), new BeatAction.Action(beat + 2.00f, delegate { SlapReady(); }), - new BeatAction.Action(beat + 2.25f, delegate { ravenCanBop = false; }), - new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat); }), + new BeatAction.Action(beat + 2.25f, delegate { boingHasCrowdSounds = (crowdSounds == 0); }), + new BeatAction.Action(beat + 2.25f, delegate { crowdCanCheerSound = (crowdSounds == 0); }), + new BeatAction.Action(beat + 3.00f, delegate { audienceRespond(beat, crowdSounds); }), new BeatAction.Action(beat + 3.20f, delegate { isPreparingForBoing = false; }), new BeatAction.Action(beat + 3.25f, delegate { vultureCanBop = true; ravenCanBop = true; }), }); } } - public void audienceRespond(double beat) + public void audienceRespond(double beat, int crowdSounds) { - if (hitHaiL && hitHaiR) + if (crowdSounds == 0) { - BeatAction.New(instance, new List() + if (hitHaiL && hitHaiR) { - new BeatAction.Action(beat + 3.50f, delegate { SoundByte.PlayOneShotGame("manzai/haiClap"); }), - }); - } - if (hitDonaiyanen) - { - BeatAction.New(instance, new List() + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3.50f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/haiClap"); }), + }); + } + if (hitDonaiyanen) { - new BeatAction.Action(beat + 3.00f, delegate { SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }), - }); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3.00f, delegate { crowdSound = SoundByte.PlayOneShotGame("manzai/donaiyanenLaugh"); }), + }); + } + crowdCanCheerSound = false; } hitHaiL = false; hitHaiR = false; hitDonaiyanen = false; } - public void BoingJust(PlayerActionEvent caller, float state) + public void BoingJustP(PlayerActionEvent caller, float state) { - SoundByte.PlayOneShotGame("manzai/donaiyanen", pitch: Conductor.instance.songBpm/98); + BoingJust(caller, state, true); + } + + public void BoingJustNP(PlayerActionEvent caller, float state) + { + BoingJust(caller, state, false); + } + + public void BoingJust(PlayerActionEvent caller, float state, bool isPitched) + { + double beat = caller.startBeat + caller.timer; + float pitch = isPitched ? (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch : 1; + + var sounds = new List(); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen1", beat + 0.00, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen2", beat + 0.25, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen3", beat + 0.75, pitch)); + sounds.Add(new MultiSound.Sound("manzai/donaiyanen4", beat + 1.00, pitch)); + MultiSound.Play(sounds.ToArray(), forcePlay: true); + if (state >= 1f || state <= -1f) { SoundByte.PlayOneShotGame("manzai/miss1"); SoundByte.PlayOneShotGame("manzai/missClick"); + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } else { SoundByte.PlayOneShotGame("manzai/donaiyanenAccent"); + + if (crowdCanCheerSound && crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Uproar", 0.5f); + crowdIsCheering = true; + } + + Feathers.Play(); + hitDonaiyanen = true; } RavenAnim.DoScaledAnimationAsync("Attack", 0.5f); VultureAnim.DoScaledAnimationAsync("Damage", 0.5f); - int bubbleAnimation = UnityEngine.Random.Range(0, 2); - DonaiyanenBubble.DoScaledAnimationAsync(bubbleAnimation == 1 ? "DonaiyanenL" : "DonaiyanenR", 0.5f); + + float randomD = UnityEngine.Random.Range(-40, 41) / 200.0f; + float randomH = UnityEngine.Random.Range(-50, 51) / 30.0f; + float randomV = UnityEngine.Random.Range(40, 81) / 40.0f; + + Quaternion rotD = new Quaternion(); + rotD.Set(0, 0, randomD, 1); + PivotD.rotation = rotD; + + Vector3 posD = new Vector3(); + posD.Set(randomH - 1.5f, randomV, 0); + PivotD.position = posD; + + DonaiyanenBubble.DoScaledAnimationAsync("Donaiyanen", 0.5f); + + if (crowdSound != null) + { + crowdSound.Stop(); + } } public void BoingMiss(PlayerActionEvent caller) { + if (crowdSound != null) + { + crowdSound.Stop(); + } + if (!missedWithWrongButton) { - SoundByte.PlayOneShotGame("manzai/disappointed"); + crowdSound = SoundByte.PlayOneShotGame("manzai/disappointed"); + missedWithWrongButton = false; + } + + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; } - missedWithWrongButton = false; } public void CustomBoing(double beat) { - SoundByte.PlayOneShotGame("manzai/Boing", pitch: Conductor.instance.songBpm/98); + SoundByte.PlayOneShotGame("manzai/boing", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f); + SoundByte.PlayOneShotGame("manzai/comedy", pitch: (Conductor.instance.GetBpmAtBeat(beat)/98)*Conductor.instance.TimelinePitch, volume: 0.8f); VultureAnim.DoScaledAnimationAsync("Boing", 0.5f); } @@ -577,6 +843,90 @@ namespace HeavenStudio.Games StageAnim.DoScaledAnimationAsync(lightsEnabled ? "LightsOff" : "LightsOn", 0.5f); } + public void CrowdAnimation(double beat, double length, int animation, int loop) + { + double loopAsDouble = loop * 0.25; + + var actions = new List(); + if (animation != 1) + { + actions.Add(new(beat - 0.25, delegate { crowdCanCheerAnimation = false; })); + } + if (animation != 1 && animation != 5) + { + actions.Add(new(beat, delegate { doCrowdAnimation(animation, loopAsDouble, beat); })); + actions.Add(new(beat + length, delegate { CrowdAnim.DoScaledAnimationAsync("Idle"); })); + } + else + { + for (int i = 0; i * loopAsDouble < length; i++) + { + actions.Add(new(beat + i * loopAsDouble, delegate { doCrowdAnimation(animation, loopAsDouble, beat); })); + } + } + actions.Add(new(beat + length, delegate { crowdCanCheerAnimation = true; })); + BeatAction.New(this, actions); + } + + public void doCrowdAnimation(int animation, double loop, double beat) + { + var crowdAnimation= Enum.GetName(typeof(CrowdAnimationList), animation); + + if (!crowdIsCheering && ((crowdLastMissAnimation + 2) < conductor.songPositionInBeatsAsDouble) && animation == 1) + { + CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f); + } + if (animation == 5) + { + jumpHeight = Math.Min((float)loop, 2f); + jumpLength = (float)loop; + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { startJumpTime = conductor.songPositionInBeatsAsDouble; }), + }); + } + if (animation != 1 && animation != 5) + { + CrowdAnim.DoScaledAnimationAsync($"{crowdAnimation}", 0.5f); + } + } + + public void crowdJumpAnimation() + { + float jumpPos = Conductor.instance.GetPositionFromBeat(startJumpTime, jumpLength); + if (jumpPos >= 0 && jumpPos <= 1f) + { + float yMul = jumpPos * 2f - 1f; + float yWeight = -(yMul * yMul) + 1f; + CrowdPos.transform.localPosition = new Vector3(0, jumpHeight * yWeight, -2); + } + } + + public void crowdAnimReset() + { + if (crowdIsCheering) + { + CrowdAnim.DoScaledAnimationAsync("Idle", 0.5f); + crowdIsCheering = false; + } + } + + public void kasukeHaiAnimFull() + { + SoundByte.PlayOneShotGame("manzai/hai"); + if (easterEgg1 && easterEgg2) + { + int danceSide = UnityEngine.Random.Range(0, 2); + RavenAnim.DoScaledAnimationAsync(danceSide == 0 ? "Move" : "MoveM", 0.5f); + } + else + { + RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); + } + VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + private void Update() { if (isMoving) { @@ -594,35 +944,49 @@ namespace HeavenStudio.Games if (isPreparingForBoing) { RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + isPlayingReadyAnimationForTapMode = true; ravenCanBop = false; } else { - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + kasukeHaiAnimFull(); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } } else { - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + kasukeHaiAnimFull(); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } } + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicRelease) && isPreparingForBoing) { RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); ravenCanBop = true; } + if (PlayerInput.GetIsAction(InputAction_Alt) && !IsExpectingInputNow(InputAction_Alt)) { SoundByte.PlayOneShotGame("manzai/miss2"); RavenAnim.DoScaledAnimationAsync("Spin", 0.5f); + Manzai.instance.ScoreMiss(0.5f); lastWhiffBeat = conductor.songPositionInBeatsAsDouble; ravenCanBopTemp = false; if (canDodge) @@ -630,20 +994,82 @@ namespace HeavenStudio.Games VultureAnim.DoScaledAnimationAsync("Dodge", 0.5f); vultureCanBopTemp = false; } + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } + if (PlayerInput.GetIsAction(InputAction_BasicPress) && IsExpectingInputNow(InputAction_Alt) && PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) { - SoundByte.PlayOneShotGame("manzai/missWrongButton"); - SoundByte.PlayOneShotGame("manzai/hai"); - RavenAnim.DoScaledAnimationAsync("Talk", 0.5f); - VultureAnim.DoScaledAnimationAsync("Bop", 0.5f); + if (boingHasCrowdSounds) + { + crowdSound = SoundByte.PlayOneShotGame("manzai/missWrongButton"); + } + else + { + crowdSound = SoundByte.PlayOneShotGame("manzai/missClick"); + } + kasukeHaiAnimFull(); missedWithWrongButton = true; + if (crowdCanCheerAnimation) + { + CrowdAnim.DoScaledAnimationAsync("Angry", 0.5f); + crowdIsCheering = false; + crowdLastMissAnimation = conductor.songPositionInBeatsAsDouble; + } } + if ((lastWhiffBeat + 1) < conductor.songPositionInBeatsAsDouble) { ravenCanBopTemp = true; vultureCanBopTemp = true; } + + if (((lastTappedBeat + 1) < conductor.songPositionInBeatsAsDouble && !isPlayingReadyAnimationForTapMode && isHolding)) + { + RavenAnim.DoScaledAnimationAsync("Ready", 0.5f); + isPlayingReadyAnimationForTapMode = true; + } + + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && PlayerInput.GetIsAction(InputAction_BasicPress)) + { + isHolding = true; + lastTappedBeat = conductor.songPositionInBeatsAsDouble; + } + + if (PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch && (PlayerInput.GetIsAction(InputAction_BasicRelease) || PlayerInput.GetIsAction(InputAction_Alt))) + { + if(isPlayingReadyAnimationForTapMode && PlayerInput.GetIsAction(InputAction_BasicRelease)) + { + RavenAnim.DoScaledAnimationAsync("Bop", 0.5f); + } + isHolding = false; + isPlayingReadyAnimationForTapMode = false; + } + + if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonL)) + { + easterEgg1 = true; + } + + if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonL)) + { + easterEgg1 = false; + } + + if (PlayerInput.GetPadDown(InputController.ActionsPad.ButtonR)) + { + easterEgg2 = true; + } + + if (PlayerInput.GetPadUp(InputController.ActionsPad.ButtonR)) + { + easterEgg2 = false; + } + if (canDodge == false) { vultureCanBopTemp = true; @@ -652,8 +1078,7 @@ namespace HeavenStudio.Games public void LateUpdate() { - var rot = PivotL.eulerAngles; - rot.z = 50; + crowdJumpAnimation(); } public override void OnGameSwitch(double beat) @@ -664,13 +1089,13 @@ namespace HeavenStudio.Games { break; } - if(entity.datamodel != "manzai/pun" || entity.beat + entity.length <= beat) //check for dispenses that happen right before the switch + if((entity.datamodel != "manzai/pun" && entity.datamodel != "manzai/boing") || entity.beat + entity.length < beat) //check for pun that happen right before the switch { continue; } bool isOnGameSwitchBeat = entity.beat == beat; - DoPun(entity.beat, entity["boing"], entity["pun"]); - break; + if(entity.datamodel == "manzai/pun") {DoPun(entity.beat, 0, entity["pun"], entity["pitch"], entity["crowd"]);} + if(entity.datamodel == "manzai/boing") {DoPun(entity.beat, 1, entity["pun"], entity["pitch"], entity["crowd"]);} } } } diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs index 9ef8fd2a8..cd08222f8 100644 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; -using Starpelly; + namespace HeavenStudio.Games.Scripts_MonkeyWatch { @@ -52,12 +52,12 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch if (realAngle <= 180) { - float normalizedAngle = Mathp.Normalize(realAngle, 0, 180); + float normalizedAngle = MathUtils.Normalize(realAngle, 0, 180); x = Mathf.Lerp(0, shadowXRange, normalizedAngle); } else { - float normalizedAngle = Mathp.Normalize(realAngle, 180, 360); + float normalizedAngle = MathUtils.Normalize(realAngle, 180, 360); x = Mathf.Lerp(shadowXRange, 0, normalizedAngle); } @@ -66,12 +66,12 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch if (realAngleY <= 90) { - float normalizedAngle = Mathp.Normalize(realAngleY, 0, 90); + float normalizedAngle = MathUtils.Normalize(realAngleY, 0, 90); y = Mathf.Lerp(0, shadowYRange, normalizedAngle); } else { - float normalizedAngle = Mathp.Normalize(realAngleY, 90, 180); + float normalizedAngle = MathUtils.Normalize(realAngleY, 90, 180); y = Mathf.Lerp(shadowYRange, 0, normalizedAngle); } shadowTrans.localPosition = new Vector3(x, y); diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs index 89f8f6bde..7260aaeeb 100644 --- a/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs +++ b/Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; -using Starpelly; + namespace HeavenStudio.Games.Scripts_MonkeyWatch { @@ -78,10 +78,10 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch private void SetArrowsToTime(int hours, int minutes, int seconds) { - float normalizedHour = Mathp.Normalize(hours + (minutes / 60f) + (seconds / 3600f), 0f, 12f); + float normalizedHour = MathUtils.Normalize(hours + (minutes / 60f) + (seconds / 3600f), 0f, 12f); anchorHour.localEulerAngles = new Vector3(0, 0, -Mathf.LerpUnclamped(0, 360, normalizedHour)); - float normalizedMinute = Mathp.Normalize(minutes + (seconds / 60f), 0, 60); + float normalizedMinute = MathUtils.Normalize(minutes + (seconds / 60f), 0, 60); anchorMinute.localEulerAngles = new Vector3(0, 0, -Mathf.LerpUnclamped(0, 360, normalizedMinute)); } } diff --git a/Assets/Scripts/Games/RhythmTestGBA.meta b/Assets/Scripts/Games/RhythmTestGBA.meta new file mode 100644 index 000000000..49bbe3a65 --- /dev/null +++ b/Assets/Scripts/Games/RhythmTestGBA.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 21af850b0e56e8e459c55723d3512c2e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs new file mode 100644 index 000000000..6671e4e4f --- /dev/null +++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs @@ -0,0 +1,663 @@ +using System; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + /// Minigame loaders handle the setup of your minigame. + /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load + + /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where: + /// `Platformcode` is a three-leter platform code with the minigame's origin + /// `Name` is a short internal name + /// `Loader` is the string "Loader" + + /// Platform codes are as follows: + /// Agb: Gameboy Advance ("Advance Gameboy") + /// Ntr: Nintendo DS ("Nitro") + /// Rvl: Nintendo Wii ("Revolution") + /// Ctr: Nintendo 3DS ("Centrair") + /// Mob: Mobile + /// Pco: PC / Other + + /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information + /// For help, feel free to reach out to us on our discord, in the #development channel. + public static class AgbRhythmTestGBALoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "ffffff", false, false, new List() + { + + new GameAction("countin", "Start Beeping") + { + function = delegate { RhythmTestGBA.instance.KeepTheBeep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["toggle"], eventCaller.currentEntity["auto"]); }, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("toggle", true, "Toggle", "Toggle the automatic beeping on or off."), + new Param("auto", false, "Auto", "Toggle if the machine should beep automatically."), + }, + }, + + new GameAction("button", "Start Keep-the-Beat") + { + function = delegate { var e = eventCaller.currentEntity; RhythmTestGBA.StartKeepbeat(e.beat); }, + defaultLength = 1f, + resizable = false, + + }, + + new GameAction("stopktb", "Stop Keep-the-Beat") + { + preFunction = delegate { RhythmTestGBA.instance.PreStopKeepbeat(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["mutecue"]); }, + defaultLength = 4f, + resizable = false, + parameters = new List() + { + new Param("mutecue", false, "Mute Cue", "Mute the sound cue signifying the end of the keep-the-beat section."), + } + }, + + new GameAction("countdown", "Countdown") + { + preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);}, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("val1", new EntityTypes.Integer(1, 9, 3), "Beats", "Set how many beats there will be before the player has to input.") + } + }, + + new GameAction("hidecount", "Toggle Countdown") + { + function = delegate {RhythmTestGBA.instance.HideCountdown(eventCaller.currentEntity["togglecount"]);}, + defaultLength = 0.5f, + resizable = false, + parameters = new List() + { + new Param("togglecount", true, "Toggle Countdown?", "Toggles whether the countdown appears or not."), + } + + }, + + }, + new List() {"abg", "aim"}, + "agbRhythmTestGBA", "en", + new List() { "en" } + ); + } + } +} + +namespace HeavenStudio.Games +{ + /// This class handles the minigame logic. + /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override. + public class RhythmTestGBA : Minigame + { + public static RhythmTestGBA instance; + static List queuedButton = new(); + + bool goBeep; + bool stopBeep; + bool keepPressing; + bool shouldmute; + bool disableCount; + + private double numberSelect; + private float countLength; + + [Header("Animators")] + [SerializeField] Animator buttonAnimator; + [SerializeField] Animator flashAnimator; + [SerializeField] Animator numberBGAnimator; + [SerializeField] Animator numberAnimator; + + [Header("Properties")] + private static double startBlippingBeat = double.MaxValue; + + [Header("Variables")] + + int pressPlayerCount; + public static double wantButton = double.MinValue; + + GameEvent button = new GameEvent(); + + double lastButton = double.MaxValue; + + // public struct QueuedButton + // { +// public double beat; +// public float length; + // } +// static List queuedButton = new List(); + + private void Awake() + { + instance = this; + + } + + void OnDestroy() + { + if (queuedButton.Count > 0) queuedButton.Clear(); + foreach (var ktb in scheduledInputs) + { + ktb.Disable(); + } + } + + + private void Update() + { + var cond = Conductor.instance; + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) + { + PressButton(); + //print("unexpected input"); + } + + if (wantButton != double.MinValue) + { + queuedButton.Add(wantButton); + keepPressing = true; + pressPlayerCount = 0; + wantButton = double.MinValue; + } + + if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) + { + + if (queuedButton.Count > 0) + { + + foreach (var ktb in queuedButton) + { + BeatAction.New(instance, new List() { + new BeatAction.Action(ktb, delegate { + ScheduleInput(ktb, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + }), + new BeatAction.Action(ktb + 1, delegate { + if (keepPressing) queuedButton.Add(ktb + 1); + }), + }); + } + queuedButton.Clear(); + } + } + + if (lastButton + 1 <= cond.songPositionInBeatsAsDouble) + { + lastButton++; + ScheduleInput(lastButton, 1, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + } + } + + public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep) + { + stopBeep = false; + if (!shouldBeep) { goBeep = false; return;} + goBeep = autoBeep; + if (shouldBeep) + { + for (int i = 0; i < length; i++) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + i, delegate + { + flashAnimator.Play("KTBPulse", 0, 0); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); + + }) + }); + + } + } + } + + + + + + public void PressButton() + { + SoundByte.PlayOneShotGame("rhythmTestGBA/press"); + + buttonAnimator.Play("Press", 0, 0); + + } + + public void PreStopKeepbeat(double beat, float length, bool muted) + { + shouldmute = muted; + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat-1, delegate {killBeeps(beat);}), + new BeatAction.Action(beat, delegate {StopKeepbeat(beat, shouldmute);}) + }); + + + } + + + public void StopKeepbeat(double beat, bool shouldmute) + { + + + keepPressing = false; + ScheduleInput(beat, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + ScheduleInput(beat, 2f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + ScheduleInput(beat, 3f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + + + + BeatAction.New(instance, new List() + { + + new BeatAction.Action(beat, delegate {flashAnimator.Play("KTBPulse");}), + + new BeatAction.Action(beat+1, delegate {flashAnimator.Play("KTBPulse");}), + + new BeatAction.Action(beat+2, delegate {flashAnimator.Play("KTBPulse");}), + + new BeatAction.Action(beat+3, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding", beat: beat, forcePlay: true);}) + + }); + if (!shouldmute) + { + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat+1, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);}), + new BeatAction.Action(beat+2, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);}) + }); + + } + } + + + public void StopKeepbeatInput(double beat) + { + ScheduleInput(beat, 0f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + flashAnimator.Play("KTBPulse"); + } + + public override void OnBeatPulse(double beat) + { + if (goBeep) + { + flashAnimator.Play("KTBPulse"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip"); + } + + } + + public void killBeeps(double beat) + { + goBeep = false; + } + + + + public static void StartKeepbeat(double beat) + { + RhythmTestGBA.wantButton = beat-1; + + + } + + + public void PreCountDown(double startBeat, float length, int countdownNumber) + { + if (keepPressing) return; + ScheduleInput(startBeat, length * countdownNumber, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty); + countLength = length; + switch (countdownNumber) + { + case 1: + CountOne(startBeat, length); + break; + case 2: + CountTwo(startBeat, length); + break; + case 3: + CountThree(startBeat, length); + break; + case 4: + CountFour(startBeat, length); + break; + case 5: + CountFive(startBeat, length); + break; + case 6: + CountSix(startBeat, length); + break; + case 7: + CountSeven(startBeat, length); + break; + case 8: + CountEight(startBeat, length); + break; + case 9: + CountNine(startBeat, length); + break; + } + } + +// Countdown playing functions + + public void CountNine(double startBeat, float length) + { + + BeatAction.New(instance, new List() + { + + new BeatAction.Action(startBeat, delegate {FlashNine(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashEight(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*8, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*9, delegate {FlashZero(startBeat);}) + }); + } + + + public void CountEight(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashEight(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*8, delegate {FlashZero(startBeat);}) + }); + + } + public void CountSeven(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashSeven(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*7, delegate {FlashZero(startBeat);}) + }); + } + public void CountSix(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashSix(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*6, delegate {FlashZero(startBeat);}) + }); + } + public void CountFive(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashFive(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*5, delegate {FlashZero(startBeat);}) + }); + } + public void CountFour(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashFour(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*4, delegate {FlashZero(startBeat);}) + }); + } + public void CountThree(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashThree(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*3, delegate {FlashZero(startBeat);}) + }); + } + public void CountTwo(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashTwo(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length*2, delegate {FlashZero(startBeat);}) + }); + } + public void CountOne(double startBeat, float length) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(startBeat, delegate {FlashOne(startBeat, disableCount);}), + new BeatAction.Action(startBeat + length, delegate {FlashZero(startBeat);}) + }); + } +// Number Call Functions + + public void HideCountdown(bool toggleCount) + { + if (toggleCount) + { + disableCount = false; + } + else + { + disableCount = true; + } + } + + public void FlashNine(double beat, bool disableCount) + { + if (disableCount != true) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Nine"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashEight(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Eight"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashSeven(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Seven"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashSix(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Six"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashFive(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Five"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashFour(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Four"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashThree(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Three"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashTwo(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("Two"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashOne(double beat, bool disableCount) + { + if (!disableCount) + { + numberBGAnimator.Play("FlashBG", -1, 0); + numberAnimator.Play("One"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip2"); + } + else + { + numberBGAnimator.Play("Idle"); + numberAnimator.Play("Idle"); + } + } + + public void FlashZero(double beat) + { + + numberBGAnimator.Play("FlashHit"); + numberAnimator.Play("Zero"); + SoundByte.PlayOneShotGame("rhythmTestGBA/blip3"); + + } + + + + + public void HideCountdown(double beat, bool showcount) + { + + } + + + public void ButtonSuccess(PlayerActionEvent caller, float state) + { + PressButton(); + + + } + + public void ButtonFailure(PlayerActionEvent caller) + { + + } + public void ButtonEmpty(PlayerActionEvent caller) { + + + + } + + + } +} diff --git a/Assets/Plugins/Starpelly/Enums/StringType.cs.meta b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta similarity index 83% rename from Assets/Plugins/Starpelly/Enums/StringType.cs.meta rename to Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta index 3dacb7019..a05b07572 100644 --- a/Assets/Plugins/Starpelly/Enums/StringType.cs.meta +++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 3532584dfbb5990409d145df5ede8bf5 +guid: 49b5dd0ebb0a05a4c8213175d5bf07b5 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs index 152f6e9b2..e91dc6fb4 100644 --- a/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs @@ -2,7 +2,7 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using System; -using Starpelly; + using DG.Tweening; using HeavenStudio.Util; using HeavenStudio.InputSystem; @@ -253,7 +253,7 @@ namespace HeavenStudio.Games spawnedHairs.Add(hair); hair.gameObject.SetActive(true); hair.GetComponent().Play("SmallAppear", 0, 1); - float rot = -58f + 116 * Mathp.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); + float rot = -58f + 116 * MathUtils.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = crEvent.beat; } @@ -263,7 +263,7 @@ namespace HeavenStudio.Games spawnedLongs.Add(hair); hair.gameObject.SetActive(true); hair.GetComponent().Play("LongAppear", 0, 1); - float rot = -58f + 116 * Mathp.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); + float rot = -58f + 116 * MathUtils.Normalize((float)crEvent.relativeBeat, 0, crHandlerInstance.intervalLength - 1); hair.transform.eulerAngles = new Vector3(0, 0, rot); hair.createBeat = crEvent.beat; } diff --git a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs index bd4cfa526..b9eec4fa8 100644 --- a/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs +++ b/Assets/Scripts/Games/RhythmTweezers/Tweezers.cs @@ -4,7 +4,7 @@ using UnityEngine; using System; using HeavenStudio.Util; -using Starpelly; + namespace HeavenStudio.Games.Scripts_RhythmTweezers { diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index bb1d57406..968209b6d 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -276,7 +276,7 @@ namespace HeavenStudio.Games wrestlerAnim.Play($"Pose{randomPose}", 0, 0); if (canDoMissExpression()) reporterAnim.Play("FlinchReporter", 0, 0); if (canDoMissExpression()) reporterHeadAnim.Play("Flinch", 0, 0); - SoundByte.PlayOneShotGame($"ringside/new/badpose_{UnityEngine.Random.Range(1, 7)}"); + SoundByte.PlayOneShotGame($"ringside/badpose_{UnityEngine.Random.Range(1, 7)}"); wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); BeatAction.New(instance, new List() { @@ -386,12 +386,12 @@ namespace HeavenStudio.Games List qSounds = new List(); if (alt) { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); } else { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_2", beat + 0.25f, 1, 1, false, 0.002)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_1", beat, 1, 1, false, 0.015)); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_2", beat + 0.25f, 1, 1, false, 0.002)); } float extend = length - 3f; int totalExtend = 0; @@ -399,10 +399,10 @@ namespace HeavenStudio.Games { for (int i = 0; i < extend; i++) { - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_3", beat + i + 0.5f, 1, 1, false, 0.003 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_4", beat + i + 0.75f, 1, 1, false, 0 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_5", beat + i + 1f, 1, 1, false, 0 )); - qSounds.Add(new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_6", beat + i + 1.25f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_3", beat + i + 0.5f, 1, 1, false, 0.003 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_4", beat + i + 0.75f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_5", beat + i + 1f, 1, 1, false, 0 )); + qSounds.Add(new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_6", beat + i + 1.25f, 1, 1, false, 0 )); totalExtend++; } } @@ -431,12 +431,12 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_7", beat + 0.5f, 1, 1, false, 0.025), - new MultiSound.Sound($"ringside/new/wubdub_konk_1", beat + 0.5f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/wubdub_konk_2", beat + 0.75f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/wubdub_var{currentQuestion}_8", beat + 1f, 1, 1, false, 0.018), - new MultiSound.Sound($"ringside/new/wubdub_konk_3", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/mic_swoosh", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_7", beat + 0.5f, 1, 1, false, 0.025), + new MultiSound.Sound($"ringside/wubdub_konk_1", beat + 0.5f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/wubdub_konk_2", beat + 0.75f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/wubdub_var{currentQuestion}_8", beat + 1f, 1, 1, false, 0.018), + new MultiSound.Sound($"ringside/wubdub_konk_3", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/mic_swoosh", beat + 1f, 1, 1, false, 0), }, forcePlay: true); ScheduleInput(beat, 2f, InputAction_BasicPress, JustQuestion, Miss, Nothing); BeatAction.New(instance, new List() @@ -457,12 +457,12 @@ namespace HeavenStudio.Games if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.027f; MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_1", beat, 1, 1, false, youBeat), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_2", beat + 0.75f, 1, 1, false, youBeat), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_3", beat + 1f, 1, 1, false, 0), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_4", beat + 1.5f, 1, 1, false, 0.006), - new MultiSound.Sound($"ringside/new/bigguy_var{currentQuestion}_5", beat + 2f, 1, 1, false, 0.009), - new MultiSound.Sound($"ringside/new/mic_swoosh", beat + 2f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_1", beat, 1, 1, false, youBeat), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_2", beat + 0.75f, 1, 1, false, youBeat), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_3", beat + 1f, 1, 1, false, 0), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_4", beat + 1.5f, 1, 1, false, 0.006), + new MultiSound.Sound($"ringside/en/bigguy_var{currentQuestion}_5", beat + 2f, 1, 1, false, 0.009), + new MultiSound.Sound($"ringside/mic_swoosh", beat + 2f, 1, 1, false, 0), }, forcePlay: true); ScheduleInput(beat, 2.5f, InputAction_BasicPress, JustBigGuyFirst, MissBigGuyOne, Nothing); @@ -481,19 +481,19 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("ringside/new/pose_and", beat - 0.5f), + new MultiSound.Sound("ringside/en/pose_and", beat - 0.5f), }, forcePlay: true); } int poseLine = variant; if (poseLine == 3) poseLine = UnityEngine.Random.Range(1, 3); MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_1", beat, 1, 1, false, 0.02), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_2", beat + 0.3333f, 1, 1, false, 0.00), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_3", beat + 0.5f, 1, 1, false, 0.00), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_4", beat + 0.75f, 1, 1, false, 0.022), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_5", beat + 1f, 1, 1, false, 0.035), - new MultiSound.Sound($"ringside/new/pose_var{poseLine}_6", beat + 1.8f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_1", beat, 1, 1, false, 0.02), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_2", beat + 0.3333f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_3", beat + 0.5f, 1, 1, false, 0.00), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_4", beat + 0.75f, 1, 1, false, 0.022), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_5", beat + 1f, 1, 1, false, 0.035), + new MultiSound.Sound($"ringside/en/pose_var{poseLine}_6", beat + 1.8f, 1, 1, false, 0.00), }, forcePlay: true); if (GameManager.instance.currentGame == "ringside") { @@ -860,7 +860,7 @@ namespace HeavenStudio.Games wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f); int randomPose = UnityEngine.Random.Range(1, 7); wrestlerAnim.Play($"Pose{randomPose}", 0, 0); - SoundByte.PlayOneShotGame($"ringside/new/badpose_{UnityEngine.Random.Range(1, 7)}"); + SoundByte.PlayOneShotGame($"ringside/badpose_{UnityEngine.Random.Range(1, 7)}"); reporterHeadAnim.Play("Late", 0, 0); SoundByte.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); BeatAction.New(instance, new List() diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index 6ade80903..1efed498b 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -208,7 +208,7 @@ namespace HeavenStudio.Games.Loaders offSet = 0.034f; break; } - SoundByte.PlayOneShot($"games/rockers/count/{e["count"]}", e.beat, 1, 1, false, null, offSet); + SoundByte.PlayOneShot($"games/rockers/count/count{e["count"]}", e.beat, 1, 1, false, null, offSet); } }, new GameAction("voiceLine", "Together Voice Line") diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs index 7afdd95e7..b992da2c8 100644 --- a/Assets/Scripts/Games/Rockers/RockersRocker.cs +++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs @@ -125,7 +125,7 @@ namespace HeavenStudio.Games.Scripts_Rockers if (pitches[i] == -1) continue; float pitch = SoundByte.GetPitchFromSemiTones(pitches[i], true); float volume = GetVolumeBasedOnAmountOfStrings(pitches.Length); - string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/" : "normal/" + (i + 1)); + string soundName = "rockers/strings/" + (gleeClub ? "gleeClub/gleeClub" : "normal/normal" + (i + 1)); // Debug.Log("Pitch: " + pitch + " Volume: " + volume + " Name: " + soundName); stringSounds[i] = SoundByte.PlayOneShotGame(soundName, -1, pitch, volume, true); } @@ -138,40 +138,40 @@ namespace HeavenStudio.Games.Scripts_Rockers Rockers.PremadeSamples.None => "", Rockers.PremadeSamples.BendG5 => "rockers/BendG5", Rockers.PremadeSamples.BendC6 => "rockers/BendC6", - Rockers.PremadeSamples.ChordA => "rockers/rocker/ChordA", - Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/ChordAsus4", - Rockers.PremadeSamples.ChordBm => "rockers/rocker/ChordBm", - Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/ChordC#m7", - Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/ChordDmaj7", - Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/ChordDmaj9", - Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/ChordF#5", - Rockers.PremadeSamples.ChordG => "rockers/rocker/ChordG", - Rockers.PremadeSamples.ChordG5 => "rockers/rocker/ChordG5", - Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/ChordGdim7", - Rockers.PremadeSamples.ChordGm => "rockers/rocker/ChordGm", - Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/NoteA#4", - Rockers.PremadeSamples.NoteA5 => "rockers/rocker/NoteA5", - Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/PracticeChordD", - Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/Remix6ChordA", - Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/Remix10ChordD", - Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/Remix10ChordF#m", - Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/ChordA7", - Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/ChordAm7", - Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/ChordC", - Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/ChordC7", - Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/ChordCadd9", - Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/ChordDm", - Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/ChordDm7", - Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/ChordEm", - Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/ChordF", - Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/ChordFadd9", - Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/ChordFm", - Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/ChordG", - Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/ChordG7", - Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/ChordGm", - Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/ChordGsus4", - Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/NoteA2", - Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/NoteE2", + Rockers.PremadeSamples.ChordA => "rockers/rocker/rockerChordA", + Rockers.PremadeSamples.ChordAsus4 => "rockers/rocker/rockerChordAsus4", + Rockers.PremadeSamples.ChordBm => "rockers/rocker/rockerChordBm", + Rockers.PremadeSamples.ChordCSharpm7 => "rockers/rocker/rockerChordC#m7", + Rockers.PremadeSamples.ChordDmaj7 => "rockers/rocker/rockerChordDmaj7", + Rockers.PremadeSamples.ChordDmaj9 => "rockers/rocker/rockerChordDmaj9", + Rockers.PremadeSamples.ChordFSharp5 => "rockers/rocker/rockerChordF#5", + Rockers.PremadeSamples.ChordG => "rockers/rocker/rockerChordG", + Rockers.PremadeSamples.ChordG5 => "rockers/rocker/rockerChordG5", + Rockers.PremadeSamples.ChordGdim7 => "rockers/rocker/rockerChordGdim7", + Rockers.PremadeSamples.ChordGm => "rockers/rocker/rockerChordGm", + Rockers.PremadeSamples.NoteASharp4 => "rockers/rocker/rockerNoteA#4", + Rockers.PremadeSamples.NoteA5 => "rockers/rocker/rockerNoteA5", + Rockers.PremadeSamples.PracticeChordD => "rockers/rocker/rockerPracticeChordD", + Rockers.PremadeSamples.Remix6ChordA => "rockers/rocker/rockerRemix6ChordA", + Rockers.PremadeSamples.Remix10ChordD => "rockers/rocker/rockerRemix10ChordD", + Rockers.PremadeSamples.Remix10ChordFSharpm => "rockers/rocker/rockerRemix10ChordF#m", + Rockers.PremadeSamples.DoremiChordA7 => "rockers/doremi/doremiChordA7", + Rockers.PremadeSamples.DoremiChordAm7 => "rockers/doremi/doremiChordAm7", + Rockers.PremadeSamples.DoremiChordC => "rockers/doremi/doremiChordC", + Rockers.PremadeSamples.DoremiChordC7 => "rockers/doremi/doremiChordC7", + Rockers.PremadeSamples.DoremiChordCadd9 => "rockers/doremi/doremiChordCadd9", + Rockers.PremadeSamples.DoremiChordDm => "rockers/doremi/doremiChordDm", + Rockers.PremadeSamples.DoremiChordDm7 => "rockers/doremi/doremiChordDm7", + Rockers.PremadeSamples.DoremiChordEm => "rockers/doremi/doremiChordEm", + Rockers.PremadeSamples.DoremiChordF => "rockers/doremi/doremiChordF", + Rockers.PremadeSamples.DoremiChordFadd9 => "rockers/doremi/doremiChordFadd9", + Rockers.PremadeSamples.DoremiChordFm => "rockers/doremi/doremiChordFm", + Rockers.PremadeSamples.DoremiChordG => "rockers/doremi/doremiChordG", + Rockers.PremadeSamples.DoremiChordG7 => "rockers/doremi/doremiChordG7", + Rockers.PremadeSamples.DoremiChordGm => "rockers/doremi/doremiChordGm", + Rockers.PremadeSamples.DoremiChordGsus4 => "rockers/doremi/doremiChordGsus4", + Rockers.PremadeSamples.DoremiNoteA2 => "rockers/doremi/doremiNoteA2", + Rockers.PremadeSamples.DoremiNoteE2 => "rockers/doremi/doremiNoteE2", _ => throw new System.NotImplementedException(), }; chordSound = SoundByte.PlayOneShotGame(soundName, -1, pitch, 1, true); diff --git a/Assets/Scripts/Games/SlotMonster.meta b/Assets/Scripts/Games/SlotMonster.meta new file mode 100644 index 000000000..32eb68c82 --- /dev/null +++ b/Assets/Scripts/Games/SlotMonster.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3298033d6552f9042b229e504181c9cd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SlotMonster/SlotButton.cs b/Assets/Scripts/Games/SlotMonster/SlotButton.cs new file mode 100644 index 000000000..a3b7f49bc --- /dev/null +++ b/Assets/Scripts/Games/SlotMonster/SlotButton.cs @@ -0,0 +1,95 @@ +using System.Collections; +using System.Collections.Generic; +using System; + +using UnityEngine; + +using HeavenStudio.Util; +using UnityEngine.Playables; + +namespace HeavenStudio.Games.Scripts_SlotMonster +{ + public class SlotButton : MonoBehaviour + { + public bool pressed; + public Color color; // used to ease between button colors and button flash colors! wow + public PlayerActionEvent input; + public bool missed; + + [Header("Components")] + public Animator anim; + [SerializeField] SpriteRenderer[] srs; + + private bool flashing; + private const float FLASH_FRAMES = 4f; + private int currentFrame; + + private SlotMonster game; + + public void Init(SlotMonster instance) + { + game = instance; + pressed = true; + color = srs[0].color; + } + + private void LateUpdate() + { + Color newColor = color; + if (pressed) { + newColor = Color.LerpUnclamped(color, Color.black, 0.5f); + } else if (flashing) { + float normalized = currentFrame / FLASH_FRAMES; + + Debug.Log("normalized : " + normalized); + float newR = EasingFunction.Linear(game.buttonFlashColor.r, color.r, normalized); + float newG = EasingFunction.Linear(game.buttonFlashColor.g, color.g, normalized); + float newB = EasingFunction.Linear(game.buttonFlashColor.b, color.b, normalized); + + newColor = new Color(newR, newG, newB); + // Debug.Log("currentFrame / FLASH_FRAMES : " + currentFrame + "/" + FLASH_FRAMES); + // newColor = Color.LerpUnclamped(color, game.buttonFlashColor, normalized); + // Debug.Log("color : " + color); + // Debug.Log("newColor : " + newColor); + } + + foreach (var sr in srs) { + sr.color = newColor; + } + } + + public void Ready() + { + anim.Play("PopUp", 0, 0); + pressed = false; + flashing = false; + missed = false; + } + + public void Press(bool isMiss) + { + anim.DoScaledAnimationAsync("Press", 0.5f); + pressed = true; + flashing = false; + missed = isMiss; + if (isMiss && input != null) { + input.Disable(); + input.CleanUp(); + } + } + + public void TryFlash() + { + if (!pressed) { + anim.DoScaledAnimationAsync("Flash", 0.5f); + } + } + + // animation events + public void AnimateColor(int frame) + { + currentFrame = frame; + flashing = frame < FLASH_FRAMES; + } + } +} diff --git a/Assets/Plugins/Starpelly/Colors.cs.meta b/Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta similarity index 83% rename from Assets/Plugins/Starpelly/Colors.cs.meta rename to Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta index 9dbffb021..ed7cb9779 100644 --- a/Assets/Plugins/Starpelly/Colors.cs.meta +++ b/Assets/Scripts/Games/SlotMonster/SlotButton.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 50a7b803bf8f71447b31651201c679bd +guid: 824e4674e220b544991c5311c2d90ff1 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs new file mode 100644 index 000000000..a4d028e85 --- /dev/null +++ b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs @@ -0,0 +1,359 @@ +using System; +using System.Collections.Generic; + +using UnityEngine; + +using HeavenStudio.Util; +using HeavenStudio.InputSystem; + +using Jukebox; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class NtrSlotMonsterLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("slotMonster", "Slot Monster", "d10914", false, false, new List() + { + new GameAction("startInterval", "Start Interval") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { + var e = eventCaller.currentEntity; + instance.StartInterval(e, e["auto"], e["eyeType"], 0); + } + }, + defaultLength = 3f, + resizable = true, + preFunctionLength = 1, + priority = 2, + parameters = new List() + { + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically at the end of the start interval."), + new Param("eyeType", SlotMonster.EyeTypes.Random, "Eye Sprite", "Set the eye sprite to be used."), + }, + }, + new GameAction("slot", "Slot") + { + inactiveFunction = delegate { + // SoundByte.PlayOneShotGame("slotMonster/start_touch", eventCaller.currentEntity.beat, forcePlay: true); + SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true); + }, + defaultLength = 0.5f, + priority = 1, + parameters = new List() + { + new Param("drum", SlotMonster.DrumTypes.Default, "Drum SFX", "Set the drum SFX to be used. Default is Bass on the beat, and Snare off the beat.") + }, + }, + new GameAction("passTurn", "Pass Turn") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { + var e = eventCaller.currentEntity; + instance.PassTurn(e.beat, e.length); + } + }, + defaultLength = 1f, + priority = 1, + }, + new GameAction("buttonColor", "Button Color") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { + var e = eventCaller.currentEntity; + instance.ButtonColor(new Color[] { e["button1"], e["button2"], e["button3"] }, e["flash"]); + } + }, + defaultLength = 1f, + priority = 1, + parameters = new List() + { + new Param("button1", new Color(0.38f, 0.98f, 0.25f), "Button 1 Color", "Set the color of the first button."), + new Param("button2", new Color(0.8f, 0.28f, 0.95f), "Button 2 Color", "Set the color of the second button."), + new Param("button3", new Color(0.87f, 0f, 0f), "Button 3 Color", "Set the color of the third button."), + new Param("flash", new Color(1f, 1f, 0.68f), "Button Flash Color", "Set the color of the flash of the buttons."), + }, + }, + new GameAction("gameplayModifiers", "Gameplay Modifiers") + { + function = delegate { + if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) { + var e = eventCaller.currentEntity; + instance.GameplayModifiers(e["lottery"], e["lotteryAmount"], e["lotterySpeed"], e["stars"]); + } + }, + defaultLength = 0.5f, + priority = 1, + parameters = new List() + { + new Param("lottery", true, "Lottery", "Toggle if the win particles should play after a successful sequence.", new() { + new Param.CollapseParam((x, _) => (bool)x, new string[] { "lotteryAmount", "lotterySpeed", "stars" }), + }), + new Param("lotteryAmount", new EntityTypes.Float(0, 10, 1), "Lottery Amount", "Set the amount of win particles."), + new Param("lotterySpeed", new EntityTypes.Float(0.5f, 3, 1), "Lottery Speed", "Set the speed of the win particles."), + new Param("stars", false, "Use Stars", "Use stars instead of coins? (From the Korean version of RH DS)"), + }, + }, + }, + new List() { "ntr", "normal" }, + "ntrslotmonster", "en", + new List() {} + ); + } + } +} + +namespace HeavenStudio.Games +{ + using System.Linq; + using Scripts_SlotMonster; + public class SlotMonster : Minigame + { + public enum DrumTypes + { + Default, + Bass, + Snare, + } + + public enum EyeTypes + { + Random, + Note, + Ring, + Cake, + Flower, + Beverage, + Mushroom, + Key, + Ribbon, + Hat, + Barista, + } + + [Header("Animators")] + [SerializeField] Animator smAnim; + [SerializeField] Animator[] eyeAnims; + private int[] eyeSprites = new int[3]; + + [Header("Objects")] + [SerializeField] SlotButton[] buttons; + [SerializeField] ParticleSystem winParticles; + public Color buttonFlashColor = new(1f, 1f, 0.68f); + + private List gameEntities; + private bool doWin = true; + private bool inputsActive = false; + + private Sound rollingSound; + private int currentEyeSprite = 1; + private int maxButtons; + private int currentButton; + + private void Awake() + { + foreach (var button in buttons) { + button.Init(this); + } + } + + public override void OnPlay(double beat) + { + OnGameSwitch(beat); + } + + public override void OnGameSwitch(double beat) + { + gameEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "slotMonster"); + foreach (RiqEntity e in gameEntities.FindAll(e => e.datamodel == "slotMonster/startInterval" && e.beat < beat && e.beat + e.length > beat)) { + StartInterval(e, e["auto"], e["eyeType"], beat); + } + } + + private void Update() + { + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && inputsActive && !buttons[currentButton].pressed) { + HitButton(); + ScoreMiss(); + } + } + + private void LateUpdate() + { + currentButton = Array.FindIndex(buttons, button => !button.pressed); + } + + private void HitButton(bool isHit = false, int timing = 0) + { + bool isLast = currentButton == maxButtons - 1; + buttons[currentButton].Press(!isHit || timing != 0); + for (int i = currentButton; i < (isLast ? 3 : currentButton + 1); i++) + { + if (eyeAnims[i].IsPlayingAnimationNames("Spin")) { + int eyeSprite = currentEyeSprite; + string anim = "EyeItem"; + if (!isHit) { + do { + eyeSprite = UnityEngine.Random.Range(1, 10); + } while (eyeSprite == currentEyeSprite || eyeSprites.Contains(eyeSprite)); + + eyeSprites[i] = eyeSprite; + anim += eyeSprite; + } else { // only do all this if it's actually a hit + if (timing == -1) { // if the timing is early + eyeSprite = (eyeSprite + 1) % 9; + } + anim += eyeSprite + 1; + if (timing != 0) { // if it's a barely + anim += "Barely"; + } + } + eyeAnims[i].Play(anim, 0, 0); + } + } + bool isMiss = buttons.Any(x => x.missed); + string hitSfx = "slotMonster/stop_" + (isLast && isHit && !isMiss ? "hit" : (currentButton + 1)); + SoundByte.PlayOneShotGame(hitSfx, forcePlay: true); + if (isLast) { + if (rollingSound != null) rollingSound.Stop(); + inputsActive = false; + if (isHit && !isMiss) { + smAnim.DoScaledAnimationAsync("Win", 0.5f); + if (doWin) { + SoundByte.PlayOneShotGame("slotMonster/win"); + winParticles.Play(); + } + } else { + smAnim.DoScaledAnimationAsync("Lose", 0.5f); + } + } + } + + public void StartInterval(RiqEntity si, bool autoPass, int eyeSprite, double gameSwitchBeat) + { + if (rollingSound != null) rollingSound.Stop(); + List slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= si.beat && e.beat < si.beat + si.length); + if (slotActions.Count <= 0) return; + + SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true); + smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, si.beat); + + List sounds = new(); + List actions = new(); + maxButtons = Mathf.Min(slotActions.Count, 3); + for (int i = 0; i < maxButtons; i++) // limit to 3 actions + { + buttons[i].Ready(); + eyeAnims[i].Play("Idle", 0, 1); + int whichSlot = i; + RiqEntity slot = slotActions[whichSlot]; + if (slot.beat < gameSwitchBeat) continue; + string sfx = ""; + if (slot["drum"] == (int)DrumTypes.Default) { + sfx = slot.beat % 1 == 0 ? "bass" : "snare"; + } else { + sfx = Enum.GetName(typeof(DrumTypes), (int)slot["drum"]).ToLower(); + } + sounds.Add(new(sfx + "DrumNTR", slot.beat)); + actions.Add(new(slot.beat, delegate { + buttons[whichSlot].TryFlash(); + })); + } + MultiSound.Play(sounds.ToArray(), false); + BeatAction.New(this, actions); + + if (autoPass) { + BeatAction.New(this, new() { new(si.beat + si.length, delegate { + currentEyeSprite = eyeSprite == 0 ? UnityEngine.Random.Range(1, 10) : eyeSprite - 1; + PassTurn(si.beat + si.length, 1, si.beat, si, slotActions); + })}); + } + } + + public void PassTurn(double beat, float length, double startBeat = -1, RiqEntity startInterval = null, List slotActions = null) + { + smAnim.DoScaledAnimationFromBeatAsync("Release", 0.5f, beat); + for (int i = 0; i < eyeAnims.Length; i++) { + eyeAnims[i].DoScaledAnimationAsync("Spin", 0.5f); + } + SoundByte.PlayOneShotGame("slotMonster/start_rolling", forcePlay: true); + rollingSound = SoundByte.PlayOneShotGame("slotMonster/rolling", looping: true, forcePlay: true); + + startInterval ??= gameEntities.FindLast(e => e.datamodel == "slotMonster/startInterval" && e.beat + e.length < beat); + if (startBeat < 0) { + startBeat = startInterval.beat; + } + slotActions ??= gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length); + + List actions = new() { + new(beat, delegate { inputsActive = true; }) + }; + for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions + { + int whichSlot = i; + double slotBeat = slotActions[i].beat; + + actions.Add(new(beat + length + slotBeat - startBeat, delegate { + buttons[whichSlot].TryFlash(); + })); + + buttons[whichSlot].input = ScheduleInput(beat, slotBeat - startBeat + length, InputAction_BasicPress, ButtonHit, i == slotActions.Count - 1 ? ButtonEndMiss : null, null, () => { + return currentButton == whichSlot && !buttons[whichSlot].pressed; + }); + } + BeatAction.New(this, actions); + } + + private void ButtonHit(PlayerActionEvent caller, float state) + { + int timing = state switch { + >= 1f => -1, + <= -1f => 1, + _ => 0, + }; + HitButton(true, timing); + if (state is >= 1f or <= -1f) SoundByte.PlayOneShot("nearMiss"); + } + + private void ButtonEndMiss(PlayerActionEvent caller) + { + Debug.Log("miss i guess"); + if (rollingSound != null) rollingSound.Stop(); + inputsActive = false; + smAnim.DoScaledAnimationAsync("Lose", 0.5f); + foreach (var anim in eyeAnims) { + if (anim.IsPlayingAnimationNames("Spin")) { + anim.Play("Idle", 0, 1); + } + } + } + + public void ButtonColor(Color[] colors, Color flashColor) + { + for (int i = 0; i < buttons.Length; i++) { + buttons[i].color = colors[i]; + } + buttonFlashColor = flashColor; + } + + public void GameplayModifiers(bool lottery, float amount, float speed, bool stars) + { + var sheetAnim = winParticles.textureSheetAnimation; + sheetAnim.frameOverTime = stars ? 1 : 0; + + var rotOverTime = winParticles.rotationOverLifetime; + rotOverTime.z = new ParticleSystem.MinMaxCurve(stars ? -5 : 0, stars ? 5 : 0); + + var emission = winParticles.emission; + emission.rateOverTime = amount * 13; + + var main = winParticles.main; + main.simulationSpeed = speed; + + doWin = lottery; + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/Starpelly/Anchors.cs.meta b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta similarity index 83% rename from Assets/Plugins/Starpelly/Anchors.cs.meta rename to Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta index e06bb7dd1..699a022c3 100644 --- a/Assets/Plugins/Starpelly/Anchors.cs.meta +++ b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 1d8c3539b2e2fb543b570b5d5e8cc79a +guid: f79fca04123cc5549a805edd910198b9 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/SumoBrothers.meta b/Assets/Scripts/Games/SumoBrothers.meta new file mode 100644 index 000000000..931a1ebb9 --- /dev/null +++ b/Assets/Scripts/Games/SumoBrothers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f4295cce652b084c9544a816e8ec273 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs new file mode 100644 index 000000000..3a91d2f6c --- /dev/null +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -0,0 +1,856 @@ +// Hello my brothers, it is RaffyTaffy14 here in the code comments with another monologue. +// I still do not know much crap about Unity or C#. +// Despite that, I have managed to cobble together Sumo Brothers in a fairly functional state. +// A lot of the code may be very weird or just useless (especially the older stuff), but it works for now. +// I started making Sumo Brothers for Heaven Studio all the way back in January of 2023 (13 months ago!) +// Sumo Brothers at that time was VERY janky. Heck, I used blurry screenshots from videos as reference guides for everything. +// Progress on Sumo stopped a few weeks into the project, being as functional as how I left Lockstep for rasmus to pick up. +// In June, I finally learned how to cue inputs (I was doing something wrong for the longest time), so now Finishing Poses could be cued. +// Nothing happened until December, when I coded most of the functionality for the Slapping/Stomping/Posing +// switching, which is how it currently works now. + +// From the end of January 2024 to the middle of February 2024, I spent dozens of hours meticulously animating +// every animation (there's *74* when you factor out duplicate animations for the Glasses Brother) for the game, from "SumoSlapPrepare" all +// the way to "SumoPoseGBopMiss2". +// No one thought that there would be anyone crazy enough to hecking animate Sumo Brothers. +// People said that it would be animator suicide to even attempt to animate Sumo Brothers. +// Yet, here I am, still alive and still too crazy. + +// Sometime during the mass animation process, I managed to get back in contact with the upscaler for this game for a potential +// redo of the Inu Sensei sprites. +// Let's just say that the sprites got a MASSIVE glow up (thx UnbrokenMage) +// Animation for Sumo Brothers still isn't done, as I am yet to animate the 3rd and 4th poses which are (currently) absent. +// Despite the absense for those 20 animations (yes 2 poses takes up 20 animations), I have managed to do a whopping 54 animations +// during my ~2 week grind. + +// I hope that whomever may be reading this shall enjoy the wonders of Sumo Brothers and have a great rest of your day. +using HeavenStudio.Util; +using HeavenStudio.InputSystem; +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class CtrSumouLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("sumoBrothers", "Sumo Brothers", "EDED15", false, false, new List() + { + + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); }, + parameters = new List() + { + new Param("bopInu", true, "Inu Sensei", "Whether Inu Sensei should bop."), + new Param("bopSumo", true, "Sumo Brothers", "Whether the Sumo Brothers should bop."), + new Param("bopInuAuto", false, "Inu Sensei (Auto)", "Whether Inu Sensei should bop automatically."), + new Param("bopSumoAuto", false, "Sumo Brothers (Auto)", "Whether the Sumo Brothers should bop automatically."), + }, + defaultLength = 1f, + resizable = true + }, + + new GameAction("crouch", "Crouch") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Crouch(e.beat, e.length, e["inuT"], e["sumoT"]); }, + parameters = new List() + { + new Param("inuT", true, "Inu Sensei", "Whether Inu Sensei should crouch."), + new Param("sumoT", true, "Sumo Brothers", "Whether the Sumo Brothers should crouch.") + }, + defaultLength = 1f, + resizable = true + }, + + new GameAction("stompSignal", "Stomp Signal") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"]); }, + parameters = new List() + { + new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."), + new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.") + }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.StompSignalSound(e.beat);} }, + defaultLength = 4f, + priority = 4 + }, + + new GameAction("slapSignal", "Slap Signal") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"], !e["mute"]); }, + parameters = new List() + { + new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations.") + }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.SlapSignalSound(e.beat);} }, + defaultLength = 4f, + priority = 3 + }, + + new GameAction("endPose", "Finishing Pose") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.EndPose(e.beat, e["random"], e["type"], e["bg"], e["confetti"]); }, + parameters = new List() + { new Param("random", true, "Random Pose", "Picks a random pose that will play on a successful input. Does not include the finale pose.", new List() + { + new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" }) + }), + new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."), + new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."), + new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.") + }, + defaultLength = 5f, + priority = 2 + }, + + new GameAction("look", "Look Forward") + { + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.LookAtCamera(e.beat, e.length); }, + /*parameters = new List() + { + new Param("look", true, "Look at Camera", "Whether the Sumo Brothers will look at the camera while slapping."), + },*/ + defaultLength = 1f, + resizable = true + }, + + } + //new List() { "ctr", "keep" }, + //"ctrsumou", "jp", + //new List() { } + ); + } + } +} + +namespace HeavenStudio.Games +{ + // using Scripts_SumoBrothers; + public class SumoBrothers : Minigame + { + [Header("Components")] + [SerializeField] Animator inuSensei; + [SerializeField] Animator sumoBrotherP; + [SerializeField] Animator sumoBrotherG; + [SerializeField] Animator sumoBrotherGHead; + [SerializeField] Animator sumoBrotherPHead; + [SerializeField] Animator impact; + [SerializeField] Animator dust; + + + [Header("Properties")] + /*static List queuedInputs = new List(); + public struct queuedSumoInputs + { + public float beat; + public int cue; + public int poseType; + public int poseBG; + }*/ + + private bool goBopSumo; + private bool goBopInu; + + private bool allowBopSumo; + private bool allowBopInu; + + private bool sumoStompDir; + private int sumoSlapDir; + private int sumoPoseType; + private string sumoPoseTypeCurrent = "1"; + private int sumoPoseTypeNext; + + private bool lookingAtCamera = false; + + private double lastReportedBeat = 0f; + + private bool cueCurrentlyActive; + private double cueCurrentlyActiveBeat; + + //private var stompInput; + + const int IAAltDownCat = IAMAXCAT; + + public static SumoBrothers instance; + + /* public enum PoseType + { + Crouching, + Crossed, + Pointing, + Finale + }*/ + + public enum BGType + { + //TheGreatWave = 0, + //OtaniOniji = 1, + None = 2 + } + + private enum SumoState + { + Idle, + Slap, + Stomp, + Pose + } + private SumoState sumoState = SumoState.Idle; + private SumoState sumoStatePrevious = SumoState.Idle; + + protected static bool IA_PadAltPress(out double dt) + { + return PlayerInput.GetPadDown(InputController.ActionsPad.South, out dt); + } + protected static bool IA_BatonAltPress(out double dt) + { + return PlayerInput.GetSqueezeDown(out dt); + } + protected static bool IA_TouchAltPress(out double dt) + { + return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) + && instance.IsExpectingInputNow(InputAction_Alt); + } + + public static PlayerInput.InputAction InputAction_Alt = + new("CtrSumouAlt", new int[] { IAAltDownCat, IAAltDownCat, IAAltDownCat }, + IA_PadAltPress, IA_TouchAltPress, IA_BatonAltPress); + + + // Start is called before the first frame update + void Awake() + { + goBopInu = true; + goBopSumo = true; + allowBopInu = true; + allowBopSumo = true; + instance = this; + cueCurrentlyActive = false; + + sumoStompDir = false; + sumoSlapDir = 0; + + sumoPoseType = 0; + sumoPoseTypeNext = 0; + + } + + void OnDestroy() + { + /*if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) + { + if (queuedInputs.Count > 0) queuedInputs.Clear(); + }*/ + } + + // Update is called once per frame + void Update() + { + var cond = Conductor.instance; + + if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_Alt)) + { + // Slap whiffs + if (sumoStatePrevious == SumoState.Slap || sumoStatePrevious == SumoState.Idle) + { + + SoundByte.PlayOneShotGame("sumoBrothers/whiff"); + + if (lookingAtCamera) { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook"); + } else { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap"); + } + + + if (sumoSlapDir == 2) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + } else if (sumoSlapDir == 1) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + } else { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + } + } + // Stomp whiffs + if (sumoStatePrevious == SumoState.Stomp && !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss")) + { + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + + inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f); + + sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + } + } + } + + public override void OnGameSwitch(double beat) // stole code from manzai + { + foreach(var entity in GameManager.instance.Beatmap.Entities) + { + if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. + { + break; + } + if((entity.datamodel != "sumoBrothers/stompSignal" && entity.datamodel != "sumoBrothers/slapSignal") || entity.beat + entity.length < beat) + { + continue; + } + bool isOnGameSwitchBeat = entity.beat == beat; + if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"]);} + if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);} + } + + //SetEndBeat(beat); + } + + public override void OnLateBeatPulse(double beat) + { + if (allowBopInu) + { + if (goBopInu) + { + inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); + } + else + { + // inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); + } + + } + + if (allowBopSumo) + { + if(goBopSumo) + { + BrosBop(); + } + else + { + // sumoBrotherP.DoScaledAnimationAsync("SumoIdle", 0.5f); + // sumoBrotherG.DoScaledAnimationAsync("SumoIdle", 0.5f); + } + + } + + print("current sumo state: " + sumoState + " and previous sumo state: " + sumoStatePrevious); + print("sumo pose type: " + sumoPoseType); + } + + /*private void SetEndBeat(double beat) // code stolen from crop stomp, slightly modified + { + var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat); + double nextEndBeat = nextEnd?.beat ?? double.MaxValue; + + var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat); + if (firstEnd != null) { + marchEndBeat = firstEnd.beat; + } + }*/ + + public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto) + { + goBopInu = inuAuto; + goBopSumo = sumoAuto; + + if (inu || sumo) + { + List bops = new List(); + for (int i = 0; i < length; i++) + { + bops.Add(new BeatAction.Action(beat + i, delegate + { + if (inu) + { + inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); + } + if (sumo) + { + BrosBop(); + } + })); + } + BeatAction.New(instance, bops); + } + + } + + private void BrosBop() + { + if (sumoStatePrevious == SumoState.Idle) { + sumoBrotherP.DoScaledAnimationAsync("SumoBop", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoBop", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPIdle", 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGIdle", 0.5f); + } else if (sumoStatePrevious == SumoState.Pose) { + sumoBrotherP.DoScaledAnimationAsync("SumoPosePBop" + sumoPoseTypeCurrent, 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoPoseGBop" + sumoPoseTypeCurrent, 0.5f); + } + + } + + public void StompSignal(double beat, bool mute, bool inu, bool lookatcam) + { + if (sumoState == SumoState.Stomp || cueCurrentlyActive) + { + return; + } + + CueRunning(beat + 3); + sumoStompDir = true; + + if (lookatcam && sumoState == SumoState.Slap) { + lookingAtCamera = true; + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); + + } + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }) + }); + + if (inu && conductor.songPosBeat <= beat + 2) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }) + }); + } + + if (mute == false) { StompSignalSound(beat); } + + sumoStatePrevious = sumoState; + sumoState = SumoState.Stomp; + + int stompType = 1; + + if (sumoStatePrevious == SumoState.Slap) { + stompType = 3; + } else if (sumoStatePrevious == SumoState.Pose) { + stompType = 4; + } + + StompRecursive(beat + 3, 1, stompType); + + } + + public static void StompSignalSound(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/stompsignal", beat), + new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) + }, forcePlay: true); + } + + private void StompRecursive(double beat, double remaining, int type) + { + + if (sumoState != SumoState.Stomp) { remaining -= 1; } + + if (remaining <= 0) { return; } + + if (type == 3) { // Stomp Animation - Transition from Slapping to Stomping + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), + new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + }); + } else if (type == 4) { // Stomp Animation - Transition from Posing to Stomping + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), + new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + }); + } else if (type == 1) { // Stomp Animation - Left Stomp + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), + new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + }); + } else if (type == 2) { // Stomp Animation - Right Stomp + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoStompDir = false; }), + new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) + }); + } + + if (type == 2) {type = 1;} else { type = 2; } + + + var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type); }) + }); + + stompInput.IsHittable = () => { + return !sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss"); + }; + + + + print("sumo stomp dir: " + sumoStompDir); + + } + + public void SlapSignal(double beat, bool mute, bool inu) + { + if (sumoState == SumoState.Slap || cueCurrentlyActive) + { + return; + } + + CueRunning(beat + 3); + + sumoSlapDir = 0; + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }), + new BeatAction.Action(beat + 3, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoSlapPrepare",0.5f); }), + new BeatAction.Action(beat + 3, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoSlapPrepare", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), + new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), + new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), + new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }) + }); + + if (inu && conductor.songPosBeat <= beat + 3) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 1, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }) + }); + } + + if (mute == false) { SlapSignalSound(beat); } + + sumoStatePrevious = sumoState; + sumoState = SumoState.Slap; + SlapRecursive(beat + 4, 4); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Slap; }) + }); + + } + + public static void SlapSignalSound(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/slapsignal", beat), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) + }, forcePlay: true); + } + + private void SlapRecursive(double beat, double remaining) + { + + if (sumoState != SumoState.Slap) {remaining -= 1; } + + if (remaining <= 0) { return; } + + if (remaining == 1 && sumoState == SumoState.Stomp) { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat - 0.5, delegate { sumoSlapDir = 2; }) + }); + } + + ScheduleInput(beat - 1, 1, InputAction_BasicPress, SlapHit, SlapMiss, Nothing); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { SlapRecursive(beat + 1, remaining); }) + }); + + + + print("the sumo slap direction:" + sumoSlapDir); + } + + public void Crouch(double beat, float length, bool inu, bool sumo) + { + if (sumoStatePrevious == SumoState.Idle) { + + if (inu) { allowBopInu = false; inuSensei.DoScaledAnimationAsync("InuCrouch", 0.5f); } + if (sumo) { sumoBrotherP.DoScaledAnimationAsync("SumoCrouch", 0.5f); sumoBrotherG.DoScaledAnimationAsync("SumoCrouch", 0.5f); + allowBopSumo = false;} + BeatAction.New(instance, new List() { + new BeatAction.Action(beat + length, delegate { if (sumoStatePrevious == SumoState.Idle) allowBopInu = true; }), + new BeatAction.Action(beat + length, delegate { if (sumoStatePrevious == SumoState.Idle) allowBopSumo = true; }), + new BeatAction.Action(beat + length, delegate { if (goBopSumo && sumoStatePrevious == SumoState.Idle) BrosBop(); }), + new BeatAction.Action(beat + length, delegate { if (goBopInu && sumoStatePrevious == SumoState.Idle) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }) + }); + } + } + + public void LookAtCamera(double beat, float length) + { + if (sumoState == SumoState.Slap) { + BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { lookingAtCamera = true; }), + new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); }), + new BeatAction.Action(beat, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); }), + new BeatAction.Action(beat, delegate { print("look"); }), + new BeatAction.Action(beat + length, delegate { lookingAtCamera = false; }), + new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap", 0.5f); }), + new BeatAction.Action(beat + length, delegate { if (sumoState == SumoState.Slap) sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); }), + new BeatAction.Action(beat + length, delegate { print("lookun"); }) + }); + } + } + + public void EndPose(double beat, bool randomPose, int poseType, int backgroundType, bool confetti) + { + if (cueCurrentlyActive) + { return; } + + CueRunning(beat + 3.5); + sumoStatePrevious = sumoState; + sumoState = SumoState.Pose; + + if (sumoPoseTypeNext > 0 & randomPose) { + poseType = UnityEngine.Random.Range(1, 3); + if (poseType >= sumoPoseTypeNext) poseType++; + } else if (randomPose) { + poseType = UnityEngine.Random.Range(1, 4); + } + + var cond = Conductor.instance; + + ScheduleInput(beat, 4f, InputAction_Alt, PoseHit, PoseMiss, Nothing); + + var tweet = SoundByte.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true); + tweet.SetLoopParams(beat + 3, 0.05f); + + BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), + new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }), + new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), + new BeatAction.Action(beat + 3.5, delegate { allowBopSumo = false; }), + new BeatAction.Action(beat + 3.5, delegate { sumoPoseTypeNext = poseType; }), + new BeatAction.Action(beat + 4, delegate { sumoStatePrevious = SumoState.Pose; }), + new BeatAction.Action(beat + 4.5, delegate { allowBopSumo = true; }) + }); + + } + + public void CueRunning(double beat) + { + cueCurrentlyActive = true; + cueCurrentlyActiveBeat = beat; + + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate { cueCurrentlyActive = false; }) + }); + } + + void PoseHit(PlayerActionEvent caller, float state) + { + sumoPoseTypeCurrent = sumoPoseTypeNext.ToString(); + sumoPoseType = sumoPoseTypeNext; + + sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseTypeCurrent, 0.5f); + + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShotGame("sumoBrothers/tink"); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPPoseBarely" + sumoPoseTypeCurrent, 0.5f); + // Dust is not meant to show up on a barely, need to somehow code that eventually + dust.DoScaledAnimationAsync("dustGone", 0.5f); + } + else + { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPPose" + sumoPoseTypeCurrent, 0.5f); + } + SoundByte.PlayOneShotGame("sumoBrothers/pose"); + + } + + void PoseMiss(PlayerActionEvent caller) + { + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + + sumoPoseType = sumoPoseTypeNext; + sumoPoseTypeCurrent = "Miss" + sumoPoseTypeNext.ToString(); + + sumoBrotherPHead.DoScaledAnimationAsync("SumoPPose" + sumoPoseType.ToString(), 0.5f); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGPose" + sumoPoseType.ToString(), 0.5f); + sumoBrotherP.DoScaledAnimationAsync("SumoPoseP" + sumoPoseTypeCurrent, 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoPoseG" + sumoPoseTypeCurrent, 0.5f); + } + + void SlapHit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShotGame("sumoBrothers/tink"); + + if (lookingAtCamera) { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLookBarely"); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); + } else { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapBarely"); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); + } + + } + else + { + + if (lookingAtCamera) { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook"); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); + } else { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlap"); + sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlap", 0.5f); + } + + } + + if (sumoSlapDir == 1) { sumoSlapDir = 0;} + else if (sumoSlapDir == 0) { sumoSlapDir = 1;} + + SoundByte.PlayOneShotGame("sumoBrothers/slap"); + impact.DoScaledAnimationAsync("impact", 0.5f); + + if (sumoSlapDir == 2) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + } else if (sumoSlapDir == 1) { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + } else { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + } + + + } + + void SlapMiss(PlayerActionEvent caller) + { + + if (sumoSlapDir == 1) { sumoSlapDir = 0;} + else if (sumoSlapDir == 0) { sumoSlapDir = 1;} + + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + if (sumoSlapDir == 2) { + sumoBrotherG.DoScaledAnimationAsync("SumoSlapToStomp", 0.5f); + } else if (sumoSlapDir == 1) { + sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + } else { + sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + } + + sumoBrotherP.DoScaledAnimationAsync("SumoSlapMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + + if (sumoState == SumoState.Slap) { + inuSensei.DoScaledAnimationAsync("InuBopMiss", 0.5f); + } + + + } + + void StompHit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + SoundByte.PlayOneShotGame("sumoBrothers/tink"); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPStompBarely", 0.5f); + } + else + { + sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); + } + SoundByte.PlayOneShotGame("sumoBrothers/stomp"); + + if (sumoStompDir) + { + sumoBrotherP.DoScaledAnimationAsync("SumoStompL", 0.5f); + } else { + sumoBrotherP.DoScaledAnimationAsync("SumoStompR", 0.5f); + } + + /*BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { allowBopInu = false; }), + new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuAlarm", 0.5f); }), + new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }), + new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f);; }), + new BeatAction.Action(beat + 3, delegate { if (goBopInu == true) inuSensei.DoScaledAnimationAsync("InuBop", 0.5f); }), + new BeatAction.Action(beat + 5, delegate { allowBopSumo = true; }) + });*/ + + + + } + + void StompMiss(PlayerActionEvent caller) + { + if (!sumoBrotherP.IsPlayingAnimationNames("SumoStompMiss")) + { + SoundByte.PlayOneShotGame("sumoBrothers/miss"); + + inuSensei.DoScaledAnimationAsync("InuFloatMiss", 0.5f); + + sumoBrotherP.DoScaledAnimationAsync("SumoStompMiss", 0.5f); + sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); + } + + + } + + void Nothing(PlayerActionEvent caller) { } + + } +} diff --git a/Assets/Plugins/Starpelly/Common.cs.meta b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta similarity index 83% rename from Assets/Plugins/Starpelly/Common.cs.meta rename to Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta index 5e4891e92..b466a59e6 100644 --- a/Assets/Plugins/Starpelly/Common.cs.meta +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: 443faccde9dc53c488a2e5a987167620 +guid: 26f75f5006794d8499147dab9e83b529 MonoImporter: externalObjects: {} serializedVersion: 2 diff --git a/Assets/Scripts/Games/Tambourine/Tambourine.cs b/Assets/Scripts/Games/Tambourine/Tambourine.cs index 1992674ee..dfbaf81ff 100644 --- a/Assets/Scripts/Games/Tambourine/Tambourine.cs +++ b/Assets/Scripts/Games/Tambourine/Tambourine.cs @@ -272,6 +272,7 @@ namespace HeavenStudio.Games var relevantInputs = GetAllInputsBetweenBeat(beat, beat + interval); relevantInputs.Sort((x, y) => x.beat.CompareTo(y.beat)); + List sounds = new(); for (int i = 0; i < relevantInputs.Count; i++) { bool isHit = relevantInputs[i].datamodel == "tambourine/hit"; @@ -282,10 +283,12 @@ namespace HeavenStudio.Games { MonkeyInput(inputBeat, isHit); })); + sounds.Add(new MultiSound.Sound($"tambourine/monkey/{(isHit ? "hit" : "shake")}/m{(isHit ? "h" : "s")}{UnityEngine.Random.Range(1, 6)}", inputBeat)); } } BeatAction.New(this, actions); + MultiSound.Play(sounds.ToArray(), true, true); if (autoPassTurn) { @@ -298,12 +301,10 @@ namespace HeavenStudio.Games if (hit) { monkeyAnimator.DoScaledAnimationAsync("MonkeySmack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}"); } else { monkeyAnimator.DoScaledAnimationAsync("MonkeyShake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}"); } } @@ -335,7 +336,7 @@ namespace HeavenStudio.Games private void PassTurn(double beat, double intervalBeat, float intervalLength, float length) { - SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}", beat); + SoundByte.PlayOneShotGame($"tambourine/monkey/turnPass/tp{UnityEngine.Random.Range(1, 6)}", beat); List actions = new() { new BeatAction.Action(beat, delegate @@ -417,7 +418,7 @@ namespace HeavenStudio.Games if (state >= 1f || state <= -1f) { handsAnimator.DoScaledAnimationAsync("Smack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/hit/ph{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame("tambourine/miss"); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); misses++; @@ -435,7 +436,7 @@ namespace HeavenStudio.Games if (state >= 1f || state <= -1f) { handsAnimator.DoScaledAnimationAsync("Shake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/shake/ps{UnityEngine.Random.Range(1, 6)}"); SoundByte.PlayOneShotGame("tambourine/miss"); sweatAnimator.DoScaledAnimationAsync("Sweating", 0.5f); misses++; @@ -454,12 +455,12 @@ namespace HeavenStudio.Games if (hit) { handsAnimator.DoScaledAnimationAsync("Smack", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/hit/ph{UnityEngine.Random.Range(1, 6)}"); } else { handsAnimator.DoScaledAnimationAsync("Shake", 0.5f); - SoundByte.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); + SoundByte.PlayOneShotGame($"tambourine/player/shake/ps{UnityEngine.Random.Range(1, 6)}"); } } diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs index f5e68e629..8b850014d 100644 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs @@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, defaultLength = 4f, resizable = true, + }, + new GameAction("bg", "Change Background") + { + function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); }, + defaultLength = 1f, + resizable = false, + parameters = new List() + { + new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."), + } } }, new List() { "ntr", "keep" }, @@ -58,8 +68,7 @@ namespace HeavenStudio.Games public static Tunnel instance { get; set; } [Header("Backgrounds")] - [SerializeField] Transform bg; - [SerializeField] float bgScrollTime; + [SerializeField] GameObject[] bg; [SerializeField] Material tunnelLightMaterial; [SerializeField] Color tunnelTint; @@ -82,9 +91,18 @@ namespace HeavenStudio.Games [Header("Curves")] [SerializeField] BezierCurve3D handCurve; - GameEvent cowbell = new GameEvent(); + public enum BgOption + { + Beach, + Desert, + Field, + City, + Night, + MoaiDooWop, + CropStomp, + QuizShow + } - float bgStartX; float fadeDuration = 2f; double tunnelStartTime = double.MinValue; double tunnelEndTime = double.MinValue; @@ -114,9 +132,9 @@ namespace HeavenStudio.Games { evt.Disable(); } - if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused)) + if (conductor != null && !(conductor.isPlaying || conductor.isPaused)) { - Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1); + conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1); tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_AddColor", Color.black); @@ -139,12 +157,11 @@ namespace HeavenStudio.Games private void Update() { - var cond = Conductor.instance; //update hand position - handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1); + handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1); frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress)); - if (!cond.isPlaying || cond.isPaused) + if (!conductor.isPlaying || conductor.isPaused) { return; } @@ -163,7 +180,7 @@ namespace HeavenStudio.Games queuedInputs.Clear(); } - if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble) + if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble) { lastCowbell++; ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty); @@ -172,11 +189,11 @@ namespace HeavenStudio.Games // bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0); if (tunnelWall.activeSelf) { - tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0); + tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0); } - if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) + if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) { - cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); + conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_AddColor", Color.black); inTunnel = false; @@ -187,7 +204,7 @@ namespace HeavenStudio.Games { SoundByte.PlayOneShot("count-ins/cowbell"); - handStart = Conductor.instance.songPositionInBeats; + handStart = conductor.songPositionInBeats; cowbellAnimator.Play("Shake", -1, 0); } @@ -257,14 +274,13 @@ namespace HeavenStudio.Games public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f) { - Conductor cond = Conductor.instance; - if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) + if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) { return; } double targetBeat = beat + length; - tunnelStartTime = cond.GetSongPosFromBeat(beat); - tunnelEndTime = cond.GetSongPosFromBeat(targetBeat); + tunnelStartTime = conductor.GetSongPosFromBeat(beat); + tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat); // tunnel chunks can be divided into quarters double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec; @@ -272,7 +288,7 @@ namespace HeavenStudio.Games tunnelWall.transform.localPosition = tunnelStartPos; tunnelWall.SetActive(true); this.fadeDuration = fadeDuration; - cond.FadeMinigameVolume(beat, fadeDuration, volume); + conductor.FadeMinigameVolume(beat, fadeDuration, volume); tunnelSoundRight?.Stop(); tunnelSoundMiddle?.Stop(); @@ -282,19 +298,28 @@ namespace HeavenStudio.Games tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true); tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true); - double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); + double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1); tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1); tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25); - BeatAction.New(instance, new List() + BeatAction.New(this, new List() { - new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { + new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { tunnelLightMaterial.SetColor("_Color", tunnelTint); tunnelLightMaterial.SetColor("_AddColor", tunnelScreen); }), }); inTunnel = true; } + + public void SetBg(int type) + { + foreach (var b in bg) + { + b.SetActive(false); + } + bg[type].SetActive(true); + } } } diff --git a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs index 0bfc71d54..53d737fed 100644 --- a/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs +++ b/Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; using System; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.InputSystem; diff --git a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs index 38ac59a64..aacdfe422 100644 --- a/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs +++ b/Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs @@ -161,7 +161,6 @@ namespace HeavenStudio.Games.Scripts_WorkingDough Update(); return; } - Debug.Log($"hit at {beat}"); currentState = State.Hit; if (big) { diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index 1d527798e..c187da16e 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -419,7 +419,6 @@ namespace HeavenStudio.Games public void SpawnPlayerBall(double beat, bool isBig, bool hasGandw) { - Debug.Log($"Spawned player ball for beat {beat} (big: {isBig})"); var objectToSpawn = isBig ? playerEnterBigBall : playerEnterSmallBall; var spawnedBall = GameObject.Instantiate(objectToSpawn, ballHolder); diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 2c2969a37..e9552400b 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -129,13 +129,10 @@ namespace HeavenStudio ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume); PlayerInput.InitInputControllers(); #if HEAVENSTUDIO_PROD && !UNITY_EDITOR - Starpelly.OS.ChangeWindowTitle("Heaven Studio"); buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #elif UNITY_EDITOR - Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR "); buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss"); #else - Starpelly.OS.ChangeWindowTitle("Heaven Studio (INDEV) " + Application.buildGUID.Substring(0, 8)); buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif } diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs new file mode 100644 index 000000000..e19dfcfad --- /dev/null +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs @@ -0,0 +1,495 @@ +using System; +using System.Threading.Tasks; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +using static JSL; + +namespace HeavenStudio.InputSystem.Loaders +{ + public static class InputJoyconPairInitializer + { + [LoadOrder(3)] + public static InputController[] Initialize() + { + PlayerInput.PlayerInputRefresh.Add(Refresh); + return Refresh(); + } + + public static InputController[] Refresh() + { + int joyconLCount = 0, joyconRCount = 0; + foreach (InputController con in PlayerInput.GetInputControllers()) + { + if (con is InputJoyshock) + { + InputJoyshock joyshock = (InputJoyshock)con; + if (joyshock.GetJoyshockType() == TypeJoyConLeft) + { + joyconLCount++; + } + else if (joyshock.GetJoyshockType() == TypeJoyConRight) + { + joyconRCount++; + } + } + } + if (joyconLCount > 0 && joyconRCount > 0) + { + InputJoyconPair joyconPair = new InputJoyconPair(); + joyconPair.SetPlayer(null); + joyconPair.InitializeController(); + return new InputController[] { joyconPair }; + } + else + { + Debug.Log("No Joy-Con connected."); + return null; + } + } + } +} + +namespace HeavenStudio.InputSystem +{ + public class InputJoyconPair : InputController + { + static readonly string[] nsConButtonNames = new[] + { + "Up", + "Down", + "Left", + "Right", + "Plus", + "Minus", + "Left Stick Click", + "Right Stick Click", + "L", + "R", + "ZL", + "ZR", + "B", + "A", + "Y", + "X", + "Home", + "Capture", + "", // mic on playstation, unused here + "SL", + "SR", + "", // fnl on playstation, unused here + "", // fnr on playstation, unused here + "Stick Up", + "Stick Down", + "Stick Left", + "Stick Right", + }; + + static int[] defaultMappings + { + get + { + return new[] + { + ButtonMaskUp, + ButtonMaskDown, + ButtonMaskLeft, + ButtonMaskRight, + ButtonMaskS, + ButtonMaskE, + ButtonMaskW, + ButtonMaskN, + ButtonMaskL, + ButtonMaskR, + ButtonMaskPlus, + -1 + }; + } + } + + InputJoyshock leftController, rightController; + + int GetButtonForAction(int action) + { + if (currentBindings.Pad == null) return -1; + if (action < 0 || action >= BINDS_MAX) return -1; + + ControlBindings actionMap = currentBindings; + if (actionMap.Pad[action] > ButtonMaskFnR) return -1; + + return actionMap.Pad[action]; + } + + int GetActionForButton(int button, ControlStyles style) + { + if (style != ControlStyles.Pad) return -1; + if (currentBindings.Pad == null) return -1; + if (button < 0 || button >= ButtonMaskFnR) return -1; + + ControlBindings actionMap = currentBindings; + for (int i = 0; i < BINDS_MAX; i++) + { + if (actionMap.Pad[i] == button) + { + return i; + } + } + return -1; + } + + public void SetLeftController(InputJoyshock leftController) + { + this.leftController = leftController; + } + + public void SetRightController(InputJoyshock rightController) + { + this.rightController = rightController; + } + + public bool HasControllers() + { + return leftController != null && rightController != null; + } + + public override bool GetAction(ControlStyles style, int action) + { + if (leftController == null || rightController == null) + { + return false; + } + int button = GetButtonForAction(action); + if (button == -1) { return false; } + return leftController.GetButtonState(button).pressed || rightController.GetButtonState(button).pressed; + } + + public override bool GetActionDown(ControlStyles style, int action, out double dt) + { + dt = 0; + if (leftController == null || rightController == null) + { + return false; + } + int button = GetButtonForAction(action); + if (button == -1) { dt = 0; return false; } + InputJoyshock.JoyshockButtonState leftState = leftController.GetButtonState(button); + if (leftState.pressed && leftState.isDelta) + { + dt = leftState.dt; + return true; + } + InputJoyshock.JoyshockButtonState rightState = rightController.GetButtonState(button); + if (rightState.pressed && rightState.isDelta) + { + dt = rightState.dt; + return true; + } + return false; + } + + public override bool GetActionUp(ControlStyles style, int action, out double dt) + { + dt = 0; + if (leftController == null || rightController == null) + { + return false; + } + int button = GetButtonForAction(action); + if (button == -1) { dt = 0; return false; } + InputJoyshock.JoyshockButtonState leftState = leftController.GetButtonState(button); + if (!leftState.pressed && leftState.isDelta) + { + dt = leftState.dt; + return true; + } + InputJoyshock.JoyshockButtonState rightState = rightController.GetButtonState(button); + if (!rightState.pressed && rightState.isDelta) + { + dt = rightState.dt; + return true; + } + return false; + } + + public override float GetAxis(InputAxis axis) + { + if (leftController == null || rightController == null) + { + return 0; + } + return leftController.GetAxis(axis) + rightController.GetAxis(axis); + } + + public override int GetBindingsVersion() + { + return 1; + } + + public override string[] GetButtonNames() + { + return nsConButtonNames; + } + + public override ControlBindings GetCurrentBindings() + { + return currentBindings; + } + + public override bool GetCurrentStyleSupported() + { + return PlayerInput.CurrentControlStyle is ControlStyles.Pad; // or ControlStyles.Baton + } + + public override ControlBindings GetDefaultBindings() + { + ControlBindings binds = new ControlBindings + { + Pad = defaultMappings, + version = GetBindingsVersion(), + PointerSensitivity = 3 + }; + return binds; + } + + public override ControlStyles GetDefaultStyle() + { + return ControlStyles.Pad; + } + + public override string GetDeviceName() + { + return "Joy-Con Pair"; + } + + public override InputFeatures GetFeatures() + { + if (leftController == null || rightController == null) + { + return 0; + } + InputFeatures features = leftController.GetFeatures() | rightController.GetFeatures(); + return features; + } + + public override bool GetFlick(out double dt) + { + if (leftController == null || rightController == null) + { + dt = 0; + return false; + } + return leftController.GetFlick(out dt) || rightController.GetFlick(out dt); + } + + public override bool GetIsActionUnbindable(int action, ControlStyles style) + { + return false; + } + + public override bool GetIsConnected() + { + if (leftController == null || rightController == null) + { + return false; + } + return leftController.GetIsConnected() && rightController.GetIsConnected(); + } + + public override bool GetIsPoorConnection() + { + if (leftController == null || rightController == null) + { + return false; + } + return leftController.GetIsPoorConnection() || rightController.GetIsPoorConnection(); + } + + public override int GetLastActionDown() + { + if (leftController == null || rightController == null) + { + return -1; + } + int lastLeftButton = leftController.GetLastButtonDown(); + int lastRightButton = rightController.GetLastButtonDown(); + int leftAction = GetActionForButton(lastLeftButton, ControlStyles.Pad); + int rightAction = GetActionForButton(lastRightButton, ControlStyles.Pad); + if (leftAction == -1 && rightAction == -1) + { + return -1; + } + if (leftAction == -1) + { + return rightAction; + } + else + { + return leftAction; + } + } + + public override int GetLastButtonDown(bool strict = false) + { + if (strict || leftController == null || rightController == null) + { + return -1; + } + return Math.Max(leftController.GetLastButtonDown(strict), rightController.GetLastButtonDown(strict)); + } + + public override int? GetPlayer() + { + return playerNum; + } + + public override Vector2 GetPointer() + { + Camera cam = GameManager.instance.CursorCam; + Vector3 rawPointerPos = Input.mousePosition; + rawPointerPos.z = Mathf.Abs(cam.gameObject.transform.position.z); + return cam.ScreenToWorldPoint(rawPointerPos); + } + + public override bool GetPointerLeftRight() + { + return false; + } + + public override bool GetSlide(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueeze() + { + return false; + } + + public override bool GetSqueezeDown(out double dt) + { + dt = 0; + return false; + } + + public override bool GetSqueezeUp(out double dt) + { + dt = 0; + return false; + } + + public override Vector3 GetVector(InputVector vector) + { + if (leftController == null || rightController == null) + { + return Vector3.zero; + } + return leftController.GetVector(vector) + rightController.GetVector(vector); + } + + public override void InitializeController() + { + leftController = null; + rightController = null; + LoadBindings(); + } + + public override void OnSelected() + { + if (leftController == null || rightController == null) + { + return; + } + leftController.OnSelected(); + leftController.SetRotatedStickMode(false); + rightController.OnSelected(); + rightController.SetRotatedStickMode(false); + } + + public override void RecentrePointer() + { + } + + public override void ResetBindings() + { + currentBindings = GetDefaultBindings(); + } + + public override void SetCurrentBindings(ControlBindings newBinds) + { + currentBindings = newBinds; + } + + public override void SetMaterialProperties(Material m) + { + Color colour; + m.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); + m.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); + if (leftController == null) + { + m.SetColor("_LGripColor", Color.white); + } + else + { + m.SetColor("_LGripColor", leftController.GetBodyColor()); + } + if (rightController == null) + { + m.SetColor("_RGripColor", Color.white); + } + else + { + m.SetColor("_RGripColor", rightController.GetBodyColor()); + } + } + + public override void SetPlayer(int? playerNum) + { + this.playerNum = playerNum; + int handle; + if (leftController != null) + { + handle = leftController.GetHandle(); + if (playerNum == -1 || playerNum == null) + { + JslSetPlayerNumber(handle, 0); + } + else + { + JslSetPlayerNumber(handle, (int)playerNum); + } + } + if (rightController != null) + { + handle = rightController.GetHandle(); + if (playerNum == -1 || playerNum == null) + { + JslSetPlayerNumber(handle, 0); + } + else + { + JslSetPlayerNumber(handle, (int)playerNum); + } + } + } + + public override void TogglePointerLock(bool locked) + { + } + + public override ControlBindings UpdateBindings(ControlBindings lastBinds) + { + if (lastBinds.version == 0) + { + return GetDefaultBindings(); + } + return lastBinds; + } + + public override void UpdateState() + { + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs.meta b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs.meta new file mode 100644 index 000000000..6fd1f9a14 --- /dev/null +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 538461cea16b9a94eb31f272a79cd574 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs index 5dd63bff2..df61b68b5 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs @@ -11,21 +11,31 @@ namespace HeavenStudio.InputSystem.Loaders { public static class InputJoyshockInitializer { + static bool failedJsl = false; [LoadOrder(2)] public static InputController[] Initialize() { + failedJsl = false; InputJoyshock.joyshocks = new(); PlayerInput.PlayerInputCleanUp += DisposeJoyshocks; PlayerInput.PlayerInputRefresh.Add(Refresh); - InputJoyshock.JslEventInit(); - - InputController[] controllers; + List controllers; int jslDevicesFound = 0; int jslDevicesConnected = 0; int[] jslDeviceHandles; - jslDevicesFound = JslConnectDevices(); + try + { + JslDisconnectAndDisposeAll(); + jslDevicesFound = JslConnectDevices(); + } + catch (Exception e) + { + Debug.LogError("Failed to initialize JoyShockLibrary: " + e.Message); + failedJsl = true; + return null; + } if (jslDevicesFound > 0) { jslDeviceHandles = new int[jslDevicesFound]; @@ -40,16 +50,17 @@ namespace HeavenStudio.InputSystem.Loaders Debug.Log("Connected " + jslDevicesConnected + " JoyShocks."); } - controllers = new InputController[jslDevicesConnected]; + controllers = new(); foreach (int i in jslDeviceHandles) { Debug.Log("Setting up JoyShock: ( Handle " + i + ", type " + JslGetControllerType(i) + " )"); InputJoyshock joyshock = new InputJoyshock(i); joyshock.SetPlayer(null); joyshock.InitializeController(); - controllers[i] = joyshock; + controllers.Add(joyshock); } - return controllers; + InputJoyshock.JslEventInit(); + return controllers.ToArray(); } Debug.Log("No JoyShocks found."); return null; @@ -57,38 +68,42 @@ namespace HeavenStudio.InputSystem.Loaders public static void DisposeJoyshocks() { + if (failedJsl) return; foreach (InputJoyshock joyshock in InputJoyshock.joyshocks.Values) { joyshock.CleanUp(); } - JslSetCallback(null); JslDisconnectAndDisposeAll(); + JslSetCallback(null); } public static InputController[] Refresh() { + if (failedJsl) return null; InputJoyshock.joyshocks.Clear(); - InputController[] controllers; + List controllers; int jslDevicesFound = 0; int jslDevicesConnected = 0; int[] jslDeviceHandles; + JslDisconnectAndDisposeAll(); jslDevicesFound = JslConnectDevices(); if (jslDevicesFound > 0) { jslDeviceHandles = new int[jslDevicesFound]; jslDevicesConnected = JslGetConnectedDeviceHandles(jslDeviceHandles, jslDevicesFound); - controllers = new InputController[jslDevicesConnected]; + controllers = new(); foreach (int i in jslDeviceHandles) { Debug.Log("Setting up JoyShock: ( Handle " + i + ", type " + JslGetControllerType(i) + " )"); InputJoyshock joyshock = new InputJoyshock(i); joyshock.SetPlayer(null); joyshock.InitializeController(); - controllers[i] = joyshock; + controllers.Add(joyshock); } - return controllers; + InputJoyshock.JslEventInit(); + return controllers.ToArray(); } Debug.Log("No JoyShocks found."); return null; @@ -107,7 +122,7 @@ namespace HeavenStudio.InputSystem "Joy-Con (R)", "Pro Controller", "DualShock 4", - "DualSense" + "DualSense/Edge" // jsl doesn't expose a new device ID for DSE }; static readonly int[] dsPlayerColours = new[] @@ -148,10 +163,10 @@ namespace HeavenStudio.InputSystem { return new[] { - 20, - 21, - 22, 23, + 24, + 25, + 26, ButtonMaskLeft, ButtonMaskDown, ButtonMaskUp, @@ -170,10 +185,10 @@ namespace HeavenStudio.InputSystem { return new[] { - 20, - 21, - 22, 23, + 24, + 25, + 26, ButtonMaskE, ButtonMaskN, ButtonMaskS, @@ -228,8 +243,11 @@ namespace HeavenStudio.InputSystem "X", "Home", "Capture", + "", // mic on playstation, unused here "SL", "SR", + "", // fnl on playstation, unused here + "", // fnr on playstation, unused here "Stick Up", "Stick Down", "Stick Left", @@ -256,6 +274,7 @@ namespace HeavenStudio.InputSystem "Triangle", "PS", "Touchpad Click", + "Mic", }; static readonly string[] ps5ButtonNames = new[] @@ -279,13 +298,17 @@ namespace HeavenStudio.InputSystem "PS", "Create", "Mic", + "Left Grip", + "Right Grip", + "Left Function", + "Right Function", }; static readonly float debounceTime = 1f / 90f; public static Dictionary joyshocks; - float stickDeadzone = 0.5f; + const float STICK_DEAD = 0.6f; int joyshockHandle; int type; @@ -293,10 +316,11 @@ namespace HeavenStudio.InputSystem int lightbarColour; string joyshockName; DateTime startTime; + bool joyConWantRotatedStick = true; //buttons, sticks, triggers JoyshockButtonState[] actionStates = new JoyshockButtonState[BINDS_MAX]; - JoyshockButtonState[] buttonStates = new JoyshockButtonState[ButtonMaskSR + 1]; + JoyshockButtonState[] buttonStates = new JoyshockButtonState[ButtonMaskFnR + 1]; JOY_SHOCK_STATE joyBtStateCurrent; //gyro and accelerometer IMU_STATE joyImuStateCurrent, joyImuStateLast; @@ -306,9 +330,6 @@ namespace HeavenStudio.InputSystem // controller settings JSL_SETTINGS joySettings; - InputJoyshock otherHalf; - bool isPair; - public struct JoyshockButtonState { public double dt; // time passed since state @@ -333,12 +354,12 @@ namespace HeavenStudio.InputSystem joyshockHandle = handle; } - int GetButtonForSplitType(int action) + int GetButtonForAction(int action) { if (currentBindings.Pad == null) return -1; if (action < 0 || action >= BINDS_MAX) return -1; ControlBindings actionMap = currentBindings; - if (actionMap.Pad[action] > ButtonMaskSR) return -1; + if (actionMap.Pad[action] > ButtonMaskFnR) return -1; return actionMap.Pad[action]; } @@ -379,7 +400,7 @@ namespace HeavenStudio.InputSystem lastInputStack = new(); actionStates = new JoyshockButtonState[BINDS_MAX]; - buttonStates = new JoyshockButtonState[ButtonMaskSR + 1]; + buttonStates = new JoyshockButtonState[ButtonMaskFnR + 1]; joyBtStateCurrent = new JOY_SHOCK_STATE(); joyImuStateCurrent = new IMU_STATE(); @@ -423,6 +444,9 @@ namespace HeavenStudio.InputSystem for (int i = 0; i < buttonStates.Length; i++) { buttonStates[i].isDelta = false; + buttonStates[i].debounce -= Time.deltaTime; + if (buttonStates[i].debounce < 0) + buttonStates[i].debounce = 0; } foreach (TimestampedState state in lastInputStack) @@ -431,7 +455,7 @@ namespace HeavenStudio.InputSystem for (int i = 0; i < actionStates.Length; i++) { - int bt = GetButtonForSplitType(i); + int bt = GetButtonForAction(i); if (bt != -1) { bool pressed = BitwiseUtils.WantCurrent(state.input.buttons, 1 << bt); @@ -453,9 +477,13 @@ namespace HeavenStudio.InputSystem bool pressed = BitwiseUtils.WantCurrent(state.input.buttons, 1 << i); if (pressed != buttonStates[i].pressed && !buttonStates[i].isDelta) { - buttonStates[i].pressed = pressed; - buttonStates[i].isDelta = true; - buttonStates[i].dt = reportTime - state.timestamp; + if (buttonStates[i].debounce <= 0) + { + buttonStates[i].pressed = pressed; + buttonStates[i].isDelta = true; + buttonStates[i].dt = reportTime - state.timestamp; + } + buttonStates[i].debounce = debounceTime; } } } @@ -465,22 +493,19 @@ namespace HeavenStudio.InputSystem //left rotates counterclockwise, right rotates clockwise, all by 90 degrees float xAxis = 0f; float yAxis = 0f; - if (otherHalf == null) + + if (joyConWantRotatedStick && type is TypeJoyConLeft or TypeJoyConRight) { - switch (splitType) + switch (type) { - case SplitLeft: + case TypeJoyConLeft: xAxis = -joyBtStateCurrent.stickLY; yAxis = joyBtStateCurrent.stickLX; break; - case SplitRight: //use the right stick instead + case TypeJoyConRight: xAxis = joyBtStateCurrent.stickRY; yAxis = -joyBtStateCurrent.stickRX; break; - case SplitFull: - xAxis = joyBtStateCurrent.stickLX; - yAxis = joyBtStateCurrent.stickLY; - break; } } else @@ -491,17 +516,18 @@ namespace HeavenStudio.InputSystem directionStateLast = directionStateCurrent; directionStateCurrent = 0; - directionStateCurrent |= ((yAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Up)) : 0); - directionStateCurrent |= ((yAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Down)) : 0); - directionStateCurrent |= ((xAxis >= stickDeadzone) ? (1 << ((int)InputDirection.Right)) : 0); - directionStateCurrent |= ((xAxis <= -stickDeadzone) ? (1 << ((int)InputDirection.Left)) : 0); - //Debug.Log("stick direction: " + directionStateCurrent + "| x axis: " + xAxis + " y axis: " + yAxis); + directionStateCurrent |= (yAxis >= STICK_DEAD) ? (1 << (int)ActionsPad.Up) : 0; + directionStateCurrent |= (yAxis <= -STICK_DEAD) ? (1 << (int)ActionsPad.Down) : 0; + directionStateCurrent |= (xAxis <= -STICK_DEAD) ? (1 << (int)ActionsPad.Left) : 0; + directionStateCurrent |= (xAxis >= STICK_DEAD) ? (1 << (int)ActionsPad.Right) : 0; + // Debug.Log($"{GetDeviceName()} stick direction: {directionStateCurrent}| x axis: {xAxis}, y axis: {yAxis}"); lastInputStack.Clear(); } public override void OnSelected() { + SetRotatedStickMode(true); Task.Run(() => SelectionVibrate()); } @@ -514,8 +540,6 @@ namespace HeavenStudio.InputSystem public override string GetDeviceName() { - if (otherHalf != null) - return "Joy-Con Pair"; return joyshockName; } @@ -530,10 +554,7 @@ namespace HeavenStudio.InputSystem case TypeDualSense: return ps5ButtonNames; default: - if (otherHalf == null) - return nsConButtonNames; - else - return nsProButtonNames; + return nsConButtonNames; } } @@ -577,16 +598,10 @@ namespace HeavenStudio.InputSystem switch (type) { case TypeJoyConLeft: - if (otherHalf == null) - binds.Pad = defaultMappingsL; - else - binds.Pad = defaultMappings; + binds.Pad = defaultMappingsL; break; case TypeJoyConRight: - if (otherHalf == null) - binds.Pad = defaultMappingsR; - else - binds.Pad = defaultMappings; + binds.Pad = defaultMappingsR; break; case TypeProController: binds.Pad = defaultMappings; @@ -599,6 +614,7 @@ namespace HeavenStudio.InputSystem break; } binds.PointerSensitivity = 3; + binds.version = GetBindingsVersion(); return binds; } @@ -617,20 +633,41 @@ namespace HeavenStudio.InputSystem currentBindings = newBinds; } + public override ControlBindings UpdateBindings(ControlBindings lastBinds) + { + if (lastBinds.version == 0) + { + switch (type) + { + case TypeProController: + case TypeDualShock4: + case TypeDualSense: + return lastBinds; + case TypeJoyConLeft: + case TypeJoyConRight: + for (int i = 0; i < lastBinds.Pad.Length; i++) + { + if (lastBinds.Pad[i] is 18 or 19) + lastBinds.Pad[i] = lastBinds.Pad[i] + 1; + } + return lastBinds; + } + } + return lastBinds; + } + + public override int GetBindingsVersion() + { + return 1; + } + public override bool GetIsActionUnbindable(int action, ControlStyles style) { - if (otherHalf == null) + if (type is TypeJoyConLeft or TypeJoyConRight) { - switch (splitType) + if (style is ControlStyles.Pad) { - case SplitLeft: - case SplitRight: - switch (style) - { - case ControlStyles.Pad: - return action is 0 or 1 or 2 or 3; - } - break; + return action is 0 or 1 or 2 or 3; } } return false; @@ -652,48 +689,74 @@ namespace HeavenStudio.InputSystem { for (int i = 0; i < actionStates.Length; i++) { + if (i is 0 or 1 or 2 or 3) + { + if (BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << i)) + { + return i; + } + } if (actionStates[i].pressed && actionStates[i].isDelta) { return i; } } - if (otherHalf != null) - { - return otherHalf.GetLastActionDown(); - } return -1; } - public override bool GetAction(ControlStyles style, int button) + public JoyshockButtonState GetButtonState(int button) { - if (button == -1) { return false; } - if (otherHalf != null) - { - return actionStates[button].pressed || otherHalf.actionStates[button].pressed; - } - return actionStates[button].pressed; + return buttonStates[button]; } - public override bool GetActionDown(ControlStyles style, int button, out double dt) + public JoyshockButtonState[] GetButtonStates() { - if (button == -1) { dt = 0; return false; } - if (otherHalf != null && otherHalf.GetActionDown(style, button, out dt)) + return buttonStates; + } + + public override bool GetAction(ControlStyles style, int action) + { + if (action == -1) { return false; } + bool stick = false; + if (action is 0 or 1 or 2 or 3) + { + stick = BitwiseUtils.WantCurrent(directionStateCurrent, 1 << action); + } + return actionStates[action].pressed || stick; + } + + public override bool GetActionDown(ControlStyles style, int action, out double dt) + { + if (action == -1) { dt = 0; return false; } + dt = actionStates[action].dt; + bool bt = actionStates[action].pressed && actionStates[action].isDelta; + if (bt) { return true; } - dt = actionStates[button].dt; - return actionStates[button].pressed && actionStates[button].isDelta; + else if (action is 0 or 1 or 2 or 3) + { + dt = 0; + return BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << action); + } + return false; } public override bool GetActionUp(ControlStyles style, int button, out double dt) { if (button == -1) { dt = 0; return false; } - if (otherHalf != null && otherHalf.GetActionUp(style, button, out dt)) + dt = actionStates[button].dt; + bool bt = !actionStates[button].pressed && actionStates[button].isDelta; + if (bt) { return true; } - dt = actionStates[button].dt; - return !actionStates[button].pressed && actionStates[button].isDelta; + else if (button is 0 or 1 or 2 or 3) + { + dt = 0; + return BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << button); + } + return false; } public override float GetAxis(InputAxis axis) @@ -713,7 +776,7 @@ namespace HeavenStudio.InputSystem case InputAxis.AxisRStickY: return joyBtStateCurrent.stickRY; case InputAxis.PointerX: //isn't updated for now, so always returns 0f - //return joyTouchStateCurrent.t0X; + //return joyTouchStateCurrent.t0X; case InputAxis.PointerY: //return joyTouchStateCurrent.t0Y; default: @@ -747,93 +810,6 @@ namespace HeavenStudio.InputSystem return cam.ScreenToWorldPoint(rawPointerPos); } - public override bool GetHatDirection(InputDirection direction) - { - int bt; - switch (direction) - { - case InputDirection.Up: - bt = 0; - break; - case InputDirection.Down: - bt = 1; - break; - case InputDirection.Left: - bt = 2; - break; - case InputDirection.Right: - bt = 3; - break; - default: - return false; - } - if (otherHalf != null) - { - return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(otherHalf.directionStateCurrent, 1 << (int)direction) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction); - } - return GetAction(ControlStyles.Pad, bt) || BitwiseUtils.WantCurrent(directionStateCurrent, 1 << (int)direction); - } - - public override bool GetHatDirectionDown(InputDirection direction, out double dt) - { - int bt; - switch (direction) - { - case InputDirection.Up: - bt = 0; - break; - case InputDirection.Down: - bt = 1; - break; - case InputDirection.Left: - bt = 2; - break; - case InputDirection.Right: - bt = 3; - break; - default: - dt = 0; - return false; - } - bool btbool = GetActionDown(ControlStyles.Pad, bt, out dt); - if (!btbool) dt = 0; - if (otherHalf != null) - { - return btbool || BitwiseUtils.WantCurrentAndNotLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int)direction) || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction); - } - return btbool || BitwiseUtils.WantCurrentAndNotLast(directionStateCurrent, directionStateLast, 1 << (int)direction); - } - - public override bool GetHatDirectionUp(InputDirection direction, out double dt) - { - int bt; - switch (direction) - { - case InputDirection.Up: - bt = 0; - break; - case InputDirection.Down: - bt = 1; - break; - case InputDirection.Left: - bt = 2; - break; - case InputDirection.Right: - bt = 3; - break; - default: - dt = 0; - return false; - } - bool btbool = GetActionUp(ControlStyles.Pad, bt, out dt); - if (!btbool) dt = 0; - if (otherHalf != null) - { - return btbool || BitwiseUtils.WantNotCurrentAndLast(otherHalf.directionStateCurrent, otherHalf.directionStateLast, 1 << (int)direction) || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction); - } - return btbool || BitwiseUtils.WantNotCurrentAndLast(directionStateCurrent, directionStateLast, 1 << (int)direction); - } - public override void SetPlayer(int? playerNum) { //TODO: dualshock 4 and dualsense lightbar colour support @@ -865,11 +841,6 @@ namespace HeavenStudio.InputSystem public Color GetBodyColor() { - if (otherHalf != null) - { - // gets the colour of the right controller if is split - return BitwiseUtils.IntToRgb(splitType == SplitRight ? joySettings.bodyColour : GetOtherHalf().joySettings.bodyColour); - } return BitwiseUtils.IntToRgb(joySettings.bodyColour); } @@ -882,10 +853,6 @@ namespace HeavenStudio.InputSystem public Color GetLeftGripColor() { - if (otherHalf != null) - { - return BitwiseUtils.IntToRgb(splitType == SplitLeft ? joySettings.lGripColour : GetOtherHalf().joySettings.lGripColour); - } if (joySettings.lGripColour == 0xFFFFFF) return GetBodyColor(); return BitwiseUtils.IntToRgb(joySettings.lGripColour); @@ -893,10 +860,6 @@ namespace HeavenStudio.InputSystem public Color GetRightGripColor() { - if (otherHalf != null) - { - return BitwiseUtils.IntToRgb(splitType == SplitRight ? joySettings.rGripColour : GetOtherHalf().joySettings.rGripColour); - } if (joySettings.rGripColour == 0xFFFFFF) return GetBodyColor(); return BitwiseUtils.IntToRgb(joySettings.rGripColour); @@ -907,6 +870,16 @@ namespace HeavenStudio.InputSystem return BitwiseUtils.IntToRgb(lightbarColour); } + public int GetJoyshockType() + { + return type; + } + + public void SetRotatedStickMode(bool rotated) + { + joyConWantRotatedStick = rotated; + } + public void SetLightbarColour(Color color) { lightbarColour = BitwiseUtils.RgbToInt(color); @@ -931,47 +904,11 @@ namespace HeavenStudio.InputSystem public void DisconnectJoyshock() { - if (otherHalf != null) - { - otherHalf = null; - } JslSetRumble(joyshockHandle, 0, 0); JslSetLightColour(joyshockHandle, 0); JslSetPlayerNumber(joyshockHandle, 0); } - public void AssignOtherHalf(InputJoyshock otherHalf, bool force = false) - { - InputFeatures features = otherHalf.GetFeatures(); - if (features.HasFlag(InputFeatures.Extra_SplitControllerLeft) || features.HasFlag(InputFeatures.Extra_SplitControllerRight)) - { - //two-way link - this.otherHalf = otherHalf; - this.otherHalf.UnAssignOtherHalf(); //juste en cas - this.otherHalf.otherHalf = this; - this.otherHalf.SetPlayer(this.playerNum); - } - else if (force) - { - UnAssignOtherHalf(); - } - } - - public void UnAssignOtherHalf() - { - if (otherHalf != null) - { - this.otherHalf.otherHalf = null; - this.otherHalf.SetPlayer(-1); - } - otherHalf = null; - } - - public InputJoyshock GetOtherHalf() - { - return otherHalf; - } - public override bool GetFlick(out double dt) { dt = 0; @@ -996,12 +933,6 @@ namespace HeavenStudio.InputSystem m.SetColor("_LGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); m.SetColor("_RGripColor", ColorUtility.TryParseHtmlString("#2F353A", out colour) ? colour : Color.white); break; - case "Joy-Con Pair": - m.SetColor("_BodyColor", splitType == SplitRight ? GetButtonColor() : GetOtherHalf().GetButtonColor()); - m.SetColor("_BtnColor", splitType == SplitLeft ? GetButtonColor() : GetOtherHalf().GetButtonColor()); - m.SetColor("_LGripColor", GetLeftGripColor()); - m.SetColor("_RGripColor", GetRightGripColor()); - break; case "DualShock 4": m.SetColor("_BodyColor", ColorUtility.TryParseHtmlString("#E1E2E4", out colour) ? colour : Color.white); m.SetColor("_BtnColor", ColorUtility.TryParseHtmlString("#414246", out colour) ? colour : Color.white); diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs index bb52b9d05..b8aa51bdd 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs @@ -131,6 +131,16 @@ namespace HeavenStudio.InputSystem currentBindings = newBinds; } + public override ControlBindings UpdateBindings(ControlBindings lastBinds) + { + return lastBinds; + } + + public override int GetBindingsVersion() + { + return 0; + } + public override bool GetIsActionUnbindable(int action, ControlStyles style) { return false; @@ -197,60 +207,6 @@ namespace HeavenStudio.InputSystem return cam.ScreenToWorldPoint(rawPointerPos); } - //todo: directionals - public override bool GetHatDirection(InputDirection direction) - { - switch (direction) - { - case InputDirection.Up: - return Input.GetKey((KeyCode)currentBindings.Pad[0]); - case InputDirection.Down: - return Input.GetKey((KeyCode)currentBindings.Pad[1]); - case InputDirection.Left: - return Input.GetKey((KeyCode)currentBindings.Pad[2]); - case InputDirection.Right: - return Input.GetKey((KeyCode)currentBindings.Pad[3]); - default: - return false; - } - } - - public override bool GetHatDirectionDown(InputDirection direction, out double dt) - { - dt = 0; - switch (direction) - { - case InputDirection.Up: - return Input.GetKeyDown((KeyCode)currentBindings.Pad[0]); - case InputDirection.Down: - return Input.GetKeyDown((KeyCode)currentBindings.Pad[1]); - case InputDirection.Left: - return Input.GetKeyDown((KeyCode)currentBindings.Pad[2]); - case InputDirection.Right: - return Input.GetKeyDown((KeyCode)currentBindings.Pad[3]); - default: - return false; - } - } - - public override bool GetHatDirectionUp(InputDirection direction, out double dt) - { - dt = 0; - switch (direction) - { - case InputDirection.Up: - return Input.GetKeyUp((KeyCode)currentBindings.Pad[0]); - case InputDirection.Down: - return Input.GetKeyUp((KeyCode)currentBindings.Pad[1]); - case InputDirection.Left: - return Input.GetKeyUp((KeyCode)currentBindings.Pad[2]); - case InputDirection.Right: - return Input.GetKeyUp((KeyCode)currentBindings.Pad[3]); - default: - return false; - } - } - public override void SetPlayer(int? playerNum) { if (playerNum == -1 || playerNum == null) diff --git a/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs b/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs index 094055487..0a19ef65e 100644 --- a/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs +++ b/Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs @@ -259,6 +259,16 @@ namespace HeavenStudio.InputSystem currentBindings = newBinds; } + public override ControlBindings UpdateBindings(ControlBindings lastBinds) + { + return lastBinds; + } + + public override int GetBindingsVersion() + { + return 0; + } + public override bool GetIsActionUnbindable(int action, ControlStyles style) { return action is 0; @@ -395,24 +405,6 @@ namespace HeavenStudio.InputSystem return realPos; } - //todo: directionals - public override bool GetHatDirection(InputDirection direction) - { - return false; - } - - public override bool GetHatDirectionDown(InputDirection direction, out double dt) - { - dt = 0; - return false; - } - - public override bool GetHatDirectionUp(InputDirection direction, out double dt) - { - dt = 0; - return false; - } - public override void SetPlayer(int? playerNum) { if (playerNum == -1 || playerNum == null) diff --git a/Assets/Scripts/InputSystem/InputController.cs b/Assets/Scripts/InputSystem/InputController.cs index 4f2a50b3e..fd9ec9eb1 100644 --- a/Assets/Scripts/InputSystem/InputController.cs +++ b/Assets/Scripts/InputSystem/InputController.cs @@ -141,6 +141,7 @@ namespace HeavenStudio.InputSystem [System.Serializable] public struct ControlBindings { + public int version; public int[] Pad; public int[] Baton; public int[] Touch; @@ -184,7 +185,19 @@ namespace HeavenStudio.InputSystem string json = File.ReadAllText(path); if (json is not null or "") { - currentBindings = JsonUtility.FromJson(json); + try + { + currentBindings = JsonUtility.FromJson(json); + if (currentBindings.version != GetBindingsVersion()) + { + currentBindings = UpdateBindings(currentBindings); + SaveBindings(); + } + } + catch (System.Exception) + { + ResetBindings(); + } } else { @@ -220,6 +233,19 @@ namespace HeavenStudio.InputSystem /// public abstract void SetCurrentBindings(ControlBindings newBinds); + /// + /// updates controller bindings to new versions + /// + /// bindings of a previous version + /// + public abstract ControlBindings UpdateBindings(ControlBindings lastBinds); + + /// + /// gets the current bindings version for this controller + /// + /// + public abstract int GetBindingsVersion(); + /// /// Whether a given action can have be rebount /// @@ -286,29 +312,6 @@ namespace HeavenStudio.InputSystem public abstract void TogglePointerLock(bool locked); public abstract void RecentrePointer(); - /// - /// True if the current direction is active - /// - /// - /// - public abstract bool GetHatDirection(InputDirection direction); - - /// - /// True if the current direction just became active this Update - /// - /// - /// time since the reported event, use to compensate for controller delays - /// - public abstract bool GetHatDirectionDown(InputDirection direction, out double dt); - - /// - /// True if the current direction just became inactive this Update - /// - /// - /// time since the reported event, use to compensate for controller delays - /// - public abstract bool GetHatDirectionUp(InputDirection direction, out double dt); - public abstract bool GetFlick(out double dt); public abstract bool GetSlide(out double dt); public abstract bool GetSqueezeDown(out double dt); diff --git a/Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs b/Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs index c1e067ac9..4efcc2783 100644 --- a/Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs +++ b/Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs @@ -23,16 +23,6 @@ namespace HeavenStudio PlayerInputRefresh = new(); PlayerInputCleanUp = null; - controllers = InputJoyshockInitializer.Initialize(); - if (controllers != null) - { - inputDevices.AddRange(controllers); - } - else - { - Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize."); - } - controllers = InputKeyboardInitializer.Initialize(); if (controllers != null) { @@ -53,6 +43,26 @@ namespace HeavenStudio Debug.Log("InputMouseInitializer.Initialize had no controllers to initialize."); } + controllers = InputJoyshockInitializer.Initialize(); + if (controllers != null) + { + inputDevices.AddRange(controllers); + } + else + { + Debug.Log("InputJoyshockInitializer.Initialize had no controllers to initialize."); + } + + controllers = InputJoyconPairInitializer.Initialize(); + if (controllers != null) + { + inputDevices.AddRange(controllers); + } + else + { + Debug.Log("InputJoyconPairInitializer.Initialize had no controllers to initialize."); + } + return inputDevices.Count; } diff --git a/Assets/Scripts/LevelEditor/BeatGrid.cs b/Assets/Scripts/LevelEditor/BeatGrid.cs index cc39b888f..f2cd17596 100644 --- a/Assets/Scripts/LevelEditor/BeatGrid.cs +++ b/Assets/Scripts/LevelEditor/BeatGrid.cs @@ -1,10 +1,11 @@ using System.Collections.Generic; using System.Globalization; -using Starpelly; using TMPro; using UnityEngine; using UnityEngine.UI; +using HeavenStudio.Util; + namespace HeavenStudio.Editor.Track { public class BeatGrid : MonoBehaviour @@ -49,8 +50,8 @@ namespace HeavenStudio.Editor.Track { if (Editor.instance.fullscreen) return; - // var x = Mathp.Round2Nearest(contentPosX, Timeline.instance.PixelsPerBeat); - var x = Mathp.Round2Nearest(-scrollRect.content.anchoredPosition.x, Timeline.instance.PixelsPerBeat); + // var x = MathUtils.Round2Nearest(contentPosX, Timeline.instance.PixelsPerBeat); + var x = MathUtils.Round2Nearest(-scrollRect.content.anchoredPosition.x, Timeline.instance.PixelsPerBeat); var pos = new Vector3(x, transform.localPosition.y, transform.localPosition.z); transform.localPosition = pos; rectTransform.anchoredPosition = new Vector3(rectTransform.anchoredPosition.x, rectTransform.anchoredPosition.y, 0); diff --git a/Assets/Scripts/LevelEditor/BoxSelection.cs b/Assets/Scripts/LevelEditor/BoxSelection.cs index f1c4fe655..8608bebdb 100644 --- a/Assets/Scripts/LevelEditor/BoxSelection.cs +++ b/Assets/Scripts/LevelEditor/BoxSelection.cs @@ -1,10 +1,10 @@ using UnityEngine; using UnityEngine.UI; +using HeavenStudio.Util; using HeavenStudio.Editor.Track; using DG.Tweening; -using Starpelly; namespace HeavenStudio.Editor { diff --git a/Assets/Scripts/LevelEditor/EditorTheme.cs b/Assets/Scripts/LevelEditor/EditorTheme.cs index dc79c4120..fc0868d7d 100644 --- a/Assets/Scripts/LevelEditor/EditorTheme.cs +++ b/Assets/Scripts/LevelEditor/EditorTheme.cs @@ -7,9 +7,8 @@ using UnityEngine.UI; using Newtonsoft.Json; using TMPro; -using Starpelly; - using HeavenStudio.Common; +using HeavenStudio.Util; using HeavenStudio.Editor.Track; namespace HeavenStudio.Editor @@ -32,27 +31,44 @@ namespace HeavenStudio.Editor if (File.Exists(Application.persistentDataPath + "/editorTheme.json")) { string json = File.ReadAllText(Application.persistentDataPath + "/editorTheme.json"); - theme = JsonConvert.DeserializeObject(json); - - // Naive way of doing it? Possibly, but we should have a theme editor in the future. - if (defaultTheme.properties.LayerColors != null) + if (json == "") { - theme.properties.LayerColors = new string[] + PersistentDataManager.SaveTheme(ThemeTXT.text); + theme = defaultTheme; + theme.SetLayersGradient(); + return; + } + try + { + theme = JsonConvert.DeserializeObject(json); + + // Naive way of doing it? Possibly, but we should have a theme editor in the future. + if (defaultTheme.properties.LayerColors != null) { - theme.properties.Layer1Col, - theme.properties.Layer2Col, - theme.properties.Layer3Col, - theme.properties.Layer4Col, - theme.properties.Layer5Col - }; - // Create a function for this in the future. - var savedTheme = JsonConvert.SerializeObject(theme, Formatting.Indented, new JsonSerializerSettings() - { - TypeNameHandling = TypeNameHandling.None, - NullValueHandling = NullValueHandling.Include, - ReferenceLoopHandling = ReferenceLoopHandling.Ignore, - }); - PersistentDataManager.SaveTheme(savedTheme); + theme.properties.LayerColors = new string[] + { + theme.properties.Layer1Col, + theme.properties.Layer2Col, + theme.properties.Layer3Col, + theme.properties.Layer4Col, + theme.properties.Layer5Col + }; + // Create a function for this in the future. + var savedTheme = JsonConvert.SerializeObject(theme, Formatting.Indented, new JsonSerializerSettings() + { + TypeNameHandling = TypeNameHandling.None, + NullValueHandling = NullValueHandling.Include, + ReferenceLoopHandling = ReferenceLoopHandling.Ignore, + }); + PersistentDataManager.SaveTheme(savedTheme); + } + } + catch + { + PersistentDataManager.SaveTheme(ThemeTXT.text); + theme = defaultTheme; + theme.SetLayersGradient(); + return; } } else diff --git a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs index 2f165b597..9c83f3454 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using Jukebox; diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index d227bb9d2..5b3d886b4 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -7,8 +7,8 @@ using UnityEngine.EventSystems; using TMPro; using DG.Tweening; -using Starpelly; +using HeavenStudio.Util; using HeavenStudio.Editor.Track; using System.Text; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs index 7789748f0..d62435d42 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs index 69b5a16e8..cc6a17625 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs index 2a604c6a3..777cbbd13 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs index 10e9b6369..f7ae3f4e0 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs index de5283ca7..4b57c9638 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs index ad034daec..bc2aebd8e 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/BoolChartPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs index 8a2f00793..c4f2ba605 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs index 4c9f40d65..e2d1acc22 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs index 228e13f84..dba52698c 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; using HeavenStudio.Editor; diff --git a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs index e3a3d78a3..a546818be 100644 --- a/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs +++ b/Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using System; using System.Linq; using TMPro; -using Starpelly; + using HeavenStudio.Util; diff --git a/Assets/Scripts/LevelEditor/Theme.cs b/Assets/Scripts/LevelEditor/Theme.cs index f34d47d60..f6aaebaa5 100644 --- a/Assets/Scripts/LevelEditor/Theme.cs +++ b/Assets/Scripts/LevelEditor/Theme.cs @@ -1,6 +1,6 @@ +using HeavenStudio.Util; using HeavenStudio.Editor.Track; using Newtonsoft.Json; -using Starpelly; using System; using System.Collections.Generic; using UnityEngine; diff --git a/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs b/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs index 9bfc5ba72..f31a4aae9 100644 --- a/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs +++ b/Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs @@ -5,7 +5,7 @@ using UnityEngine.UI; using UnityEngine.EventSystems; using TMPro; -using Starpelly; + namespace HeavenStudio.Editor.Track { diff --git a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs index ca637f878..90750f7de 100644 --- a/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs @@ -4,8 +4,9 @@ using UnityEngine; using UnityEngine.UI; using System; +using HeavenStudio.Util; + using TMPro; -using Starpelly; using Jukebox; using Jukebox.Legacy; diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index a3ca88899..75e3a80a4 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -6,11 +6,12 @@ using UnityEngine.UI; using UnityEngine.EventSystems; using TMPro; -using Starpelly; using Jukebox; using Newtonsoft.Json; using System.Linq; +using HeavenStudio.Util; + namespace HeavenStudio.Editor.Track { public class Timeline : MonoBehaviour @@ -41,7 +42,7 @@ namespace HeavenStudio.Editor.Track public float VerticalZoom { get; private set; } = 1.0f; public float MousePos2Beat { get; private set; } public float MousePos2Layer { get; private set; } - public float MousePos2BeatSnap => Mathp.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval()); + public float MousePos2BeatSnap => HeavenStudio.Util.MathUtils.Round2Nearest(MousePos2Beat + (SnapInterval() * 0.5f), SnapInterval()); public bool MouseInTimeline { get; private set; } private Vector2 relativeMousePos; @@ -380,11 +381,6 @@ namespace HeavenStudio.Editor.Track } } - public static string RandomID() - { - return Starpelly.Random.Strings.RandomString(Starpelly.Enums.Strings.StringType.Alphanumeric, 128); - } - #endregion private void Update() @@ -435,7 +431,7 @@ namespace HeavenStudio.Editor.Track var left = leftSide; var viewportWidth = TimelineScroll.viewport.rect.width; var localPointRec = Mathf.Lerp(left, left + (viewportWidth / Zoom), - Mathp.Normalize(Input.mousePosition.x, viewportPos.x, viewportPos.x + viewportWidth)); + MathUtils.Normalize(Input.mousePosition.x, viewportPos.x, viewportPos.x + viewportWidth)); var xPixels = (localPointRec * incre); xPixels *= (Zoom); @@ -824,7 +820,7 @@ namespace HeavenStudio.Editor.Track } } int height = 200; - Color col = Colors.Hex2RGB("727272"); + Color col = "727272".Hex2RGB(); col.a = 0.25f; Texture2D tex = new Texture2D(wave.Length, height, TextureFormat.RGBA32, false); @@ -982,7 +978,7 @@ namespace HeavenStudio.Editor.Track public float SnapToLayer(float y) { float size = LayerHeight(); - return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * (LayerCount - 1), 0f); + return Mathf.Clamp(MathUtils.Round2Nearest(y, size), -size * (LayerCount - 1), 0f); } public float LayerHeight() @@ -1008,7 +1004,7 @@ namespace HeavenStudio.Editor.Track } else { - float spd = Mathp.Round2Nearest(speed, SpeedSnap); + float spd = MathUtils.Round2Nearest(speed, SpeedSnap); PlaybackSpeed.transform.GetChild(3).GetComponent().text = $"Playback Speed: {spd}x"; Conductor.instance.SetTimelinePitch(spd); PlaybackSpeed.value = spd; diff --git a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs index 0b70e835b..5daa0d718 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs @@ -1,7 +1,7 @@ using UnityEngine; using UnityEngine.UI; -using Starpelly; + using Jukebox; using TMPro; using System.Linq; @@ -146,7 +146,7 @@ namespace HeavenStudio.Editor.Track public void UpdateMarker() { mouseOver = Timeline.instance.timelineState.selected && Timeline.instance.MouseInTimeline && - Timeline.instance.MousePos2Beat.IsWithin((float)entity.beat, (float)entity.beat + entity.length) && + HeavenStudio.Util.MathUtils.IsBetween(Timeline.instance.MousePos2Beat, (float)entity.beat, (float)entity.beat + entity.length) && Timeline.instance.MousePos2Layer == (int)entity["track"]; eventLabel.overflowMode = (mouseHovering || moving || resizing || inResizeRegion) ? TextOverflowModes.Overflow : TextOverflowModes.Ellipsis; diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 969e36c51..d4e4045ed 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -363,13 +363,14 @@ namespace HeavenStudio public List tags; public string defaultLocale = "en"; - public string wantAssetBundle = ""; + public string wantAssetBundle = null; public List supportedLocales; public bool inferred; - public bool usesAssetBundle => wantAssetBundle != ""; + public bool usesAssetBundle => wantAssetBundle is not null or ""; public bool hasLocales => supportedLocales.Count > 0; - public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded; + public bool AssetsLoaded => ((hasLocales && localeLoaded && currentLoadedLocale == defaultLocale) || (!hasLocales)) && commonLoaded && loadComplete; + public bool AlreadyLoading => alreadyLoading; public bool SequencesPreloaded => soundSequences != null; public string LoadableName => inferred ? "noGame" : name; public GameObject LoadedPrefab => loadedPrefab; @@ -382,8 +383,8 @@ namespace HeavenStudio private bool localeLoaded = false; private bool localePreloaded = false; private GameObject loadedPrefab = null; - private Dictionary commonAudioClips; - private Dictionary localeAudioClips; + + bool loadComplete = false; private SoundSequence.SequenceKeyValue[] soundSequences = null; @@ -392,10 +393,8 @@ namespace HeavenStudio get => soundSequences; set => soundSequences = value; } - public Dictionary CommonAudioClips => commonAudioClips; - public Dictionary LocaleAudioClips => localeAudioClips; - public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) + public Minigame(string name, string displayName, string color, bool hidden, bool fxOnly, List actions, List tags = null, string wantAssetBundle = null, string defaultLocale = "en", List supportedLocales = null, bool inferred = false) { this.name = name; this.displayName = displayName; @@ -405,7 +404,7 @@ namespace HeavenStudio this.fxOnly = fxOnly; this.tags = tags ?? new List(); - this.wantAssetBundle = assetBundle; + this.wantAssetBundle = wantAssetBundle; this.defaultLocale = defaultLocale; this.supportedLocales = supportedLocales ?? new List(); this.inferred = inferred; @@ -414,7 +413,7 @@ namespace HeavenStudio this.splitColorR = null; } - public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List actions, List tags = null, string assetBundle = "", string defaultLocale = "en", List supportedLocales = null, bool inferred = false) + public Minigame(string name, string displayName, string color, string splitColorL, string splitColorR, bool hidden, bool fxOnly, List actions, List tags = null, string wantAssetBundle = null, string defaultLocale = "en", List supportedLocales = null, bool inferred = false) { this.name = name; this.displayName = displayName; @@ -424,7 +423,7 @@ namespace HeavenStudio this.fxOnly = fxOnly; this.tags = tags ?? new List(); - this.wantAssetBundle = assetBundle; + this.wantAssetBundle = wantAssetBundle; this.defaultLocale = defaultLocale; this.supportedLocales = supportedLocales ?? new List(); this.inferred = inferred; @@ -475,11 +474,17 @@ namespace HeavenStudio return bundleCommon; } - public async UniTask LoadAssetsAsync() + bool alreadyLoading = false; + public async UniTaskVoid LoadAssetsAsync() { - if (AssetsLoaded || !usesAssetBundle) return; + if (alreadyLoading || AssetsLoaded || !usesAssetBundle) return; + loadComplete = false; + alreadyLoading = true; await UniTask.WhenAll(LoadCommonAssetBundleAsync(), LoadLocalizedAssetBundleAsync()); await UniTask.WhenAll(LoadGamePrefabAsync(), LoadCommonAudioClips(), LoadLocalizedAudioClips()); + SoundByte.PreloadGameAudioClips(this); + alreadyLoading = false; + loadComplete = true; } public async UniTask LoadCommonAssetBundleAsync() @@ -533,16 +538,23 @@ namespace HeavenStudio if (!commonLoaded) return; if (bundleCommon == null) return; - UnityEngine.Object asset = await bundleCommon.LoadAssetAsync(name).ToUniTask(timing: PlayerLoopTiming.PreLateUpdate); - loadedPrefab = asset as GameObject; + AssetBundleRequest request = bundleCommon.LoadAssetAsync(name); + request.completed += (op) => OnPrefabLoaded(op as AssetBundleRequest); + await request; + loadedPrefab = request.asset as GameObject; + } - // load sound sequences here for now - // this is taxing and is still done synchronously - // move sequences to their own assets so that we don't have to look up a component - if (loadedPrefab.TryGetComponent(out Games.Minigame minigame)) + void OnPrefabLoaded(AssetBundleRequest request) + { + GameObject prefab = request.asset as GameObject; + // // load sound sequences here for now + // // this is taxing and is still done synchronously + // // move sequences to their own assets so that we don't have to look up a component + if (prefab.TryGetComponent(out Games.Minigame minigame)) { soundSequences = minigame.SoundSequences; } + loadedPrefab = prefab; } public GameObject LoadGamePrefab() @@ -558,8 +570,6 @@ namespace HeavenStudio if (!commonLoaded) return; if (bundleCommon == null) return; - commonAudioClips = new(); - var assets = bundleCommon.LoadAllAssetsAsync(); await assets; } @@ -569,8 +579,6 @@ namespace HeavenStudio if (!localeLoaded) return; if (bundleLocalized == null) return; - localeAudioClips = new(); - var assets = bundleLocalized.LoadAllAssetsAsync(); await assets; } @@ -578,8 +586,6 @@ namespace HeavenStudio public async UniTask UnloadAllAssets() { if (!usesAssetBundle) return; - commonAudioClips.Clear(); - localeAudioClips.Clear(); if (loadedPrefab != null) { loadedPrefab = null; @@ -598,6 +604,8 @@ namespace HeavenStudio localeLoaded = false; localePreloaded = false; } + SoundByte.UnloadAudioClips(name); + loadComplete = false; } } @@ -746,35 +754,6 @@ namespace HeavenStudio GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]); } ), - - // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("flash", "", 1f, true, - new List() - { - new Param("colorA", Color.white, "Start Color"), - new Param("colorB", Color.white, "End Color"), - new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), - new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") - }, - hidden: true - ), - new GameAction("move camera", "", 1f, true, new List() - { - new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), - new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), - new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type") - }, - hidden: true ), - new GameAction("rotate camera", "", 1f, true, new List() - { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), - new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), - new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type") - }, - hidden: true ), }), new Minigame("countIn", "Count-Ins", "", false, true, new List() diff --git a/Assets/Scripts/PersistentDataManager.cs b/Assets/Scripts/PersistentDataManager.cs index e0df0eb14..1c1508a0c 100644 --- a/Assets/Scripts/PersistentDataManager.cs +++ b/Assets/Scripts/PersistentDataManager.cs @@ -67,7 +67,22 @@ namespace HeavenStudio.Common if (File.Exists(Application.persistentDataPath + "/settings.json")) { string json = File.ReadAllText(Application.persistentDataPath + "/settings.json"); - gameSettings = JsonUtility.FromJson(json); + if (json == "") + { + GlobalGameManager.IsFirstBoot = true; + CreateDefaultSettings(); + return; + } + try + { + gameSettings = JsonConvert.DeserializeObject(json); + } + catch (Exception e) + { + Debug.LogError($"Error while loading settings, creating default settings;\n{e.Message}"); + GlobalGameManager.IsFirstBoot = true; + CreateDefaultSettings(); + } } else { diff --git a/Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs b/Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs index e7a8618ed..8e9fc8151 100644 --- a/Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs +++ b/Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs @@ -38,6 +38,8 @@ public partial class ControllerLoaderGenerator false )) .ToList(); + // sort by load order attribute (lower is first) + loadRunners.Sort((x, y) => x.Method.GetCustomAttribute().Order.CompareTo(y.Method.GetCustomAttribute().Order)); // USG: static classes are IsAbstract is set. if (!context.TargetClass.IsClass) diff --git a/Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs b/Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs index a686aa5a9..1e0c3bf9f 100644 --- a/Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs +++ b/Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs @@ -83,7 +83,6 @@ namespace {context.TargetClass.Namespace} string fullMethodLabel = $"{callingClass}.{method}"; sb.Append($@" - Debug.Log(""Running game loader {callingClass}""); game = {fullMethodLabel}(eventCaller); if (game != null) {{ diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs index ff9e6f757..36476e7f9 100644 --- a/Assets/Scripts/TitleManager.cs +++ b/Assets/Scripts/TitleManager.cs @@ -6,7 +6,7 @@ using UnityEngine; using HeavenStudio.Util; using HeavenStudio.Common; using HeavenStudio.InputSystem; -using Starpelly; + using System.Linq; using SFB; @@ -155,14 +155,9 @@ namespace HeavenStudio var nextController = newController; var lastController = PlayerInput.GetInputController(1); - if ((newController is InputMouse) && !(lastController is InputMouse)) - { - Debug.Log("Mouse used, selecting keyboard instead"); - nextController = controllers[0]; - } Debug.Log("Assigning controller: " + newController.GetDeviceName()); - if (lastController != nextController && !firstBoot) + if (lastController != nextController)// && !firstBoot) { firstBoot = false; if (nextController == null) @@ -172,6 +167,7 @@ namespace HeavenStudio } lastController.SetPlayer(null); nextController.SetPlayer(1); + nextController.OnSelected(); PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle(); usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch; selectedDisplayIcon.SetActive(!usingMouse); @@ -179,18 +175,8 @@ namespace HeavenStudio { obj.SetActive(!usingMouse); } - - if ((lastController as InputJoyshock) != null) - { - (lastController as InputJoyshock)?.UnAssignOtherHalf(); - } - - if ((nextController as InputJoyshock) != null) - { - nextController.OnSelected(); - (nextController as InputJoyshock)?.UnAssignOtherHalf(); - } } + break; } else { @@ -276,13 +262,13 @@ namespace HeavenStudio } else if (settingsPanel.IsOpen) { - if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) - { - if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South) - { - SettingsClose(); - } - } + // if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + // { + // if (controller.GetLastActionDown() == (int)InputController.ActionsPad.South) + // { + // SettingsClose(); + // } + // } } else if (!firstPress) { @@ -486,7 +472,7 @@ namespace HeavenStudio public float GetPositionFromBeat(float startBeat, float length) { - float a = Mathp.Normalize((float)songPosBeat, startBeat, startBeat + length); + float a = MathUtils.Normalize((float)songPosBeat, startBeat, startBeat + length); return a; } @@ -570,7 +556,7 @@ namespace HeavenStudio } // waitingForButtonUp = true; - playPanelRevealTime = Time.realtimeSinceStartup + 0.2f; + playPanelRevealTime = Time.realtimeSinceStartup + 0.5f; playPanel.SetActive(true); playMenuRevealed = true; SoundByte.PlayOneShot("ui/UISelect"); diff --git a/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs b/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs index f111446a2..9f4e83ec4 100644 --- a/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs +++ b/Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs @@ -23,9 +23,9 @@ namespace HeavenStudio.Editor [SerializeField] private TMP_Dropdown controllersDropdown; [SerializeField] private GameObject pairSearchItem; [SerializeField] private GameObject autoSearchLabel; - [SerializeField] private GameObject pairSearchLabel; - [SerializeField] private GameObject pairSearchCancelBt; - [SerializeField] private TMP_Text pairingLabel; + // [SerializeField] private GameObject pairSearchLabel; + // [SerializeField] private GameObject pairSearchCancelBt; + // [SerializeField] private TMP_Text pairingLabel; [SerializeField] private List controllerIcons; [SerializeField] private Material controllerMat; @@ -41,8 +41,8 @@ namespace HeavenStudio.Editor [SerializeField] private Slider cursorSensitivitySlider; private bool isAutoSearching = false; - private bool isPairSearching = false; - private bool pairSelectLR = false; //true = left, false = right + // private bool isPairSearching = false; + // private bool pairSelectLR = false; //true = left, false = right private bool bindAllMode; private int currentBindingBt; @@ -113,28 +113,35 @@ namespace HeavenStudio.Editor } } } - else if (isPairSearching) + else if (currentController.GetType() == typeof(InputJoyconPair)) { - var controllers = PlayerInput.GetInputControllers(); - InputController.InputFeatures lrFlag = pairSelectLR ? InputController.InputFeatures.Extra_SplitControllerLeft : InputController.InputFeatures.Extra_SplitControllerRight; - foreach (var pairController in controllers) + InputJoyconPair pair = (InputJoyconPair)currentController; + if (!pair.HasControllers()) { - if (pairController == currentController) continue; - - InputController.InputFeatures features = pairController.GetFeatures(); - if (!features.HasFlag(lrFlag)) continue; - - if (pairController.GetLastButtonDown() > 0) + Debug.Log("Pair searching"); + List controllers = PlayerInput.GetInputControllers() + .Select(x => x as InputJoyshock) + .Where(x => x != null && x.GetJoyshockType() is TypeJoyConLeft or TypeJoyConRight) + .ToList(); + foreach (var possibleController in controllers) { - (PlayerInput.GetInputController(1) as InputJoyshock)?.AssignOtherHalf((InputJoyshock)pairController); - isPairSearching = false; - pairSearchLabel.SetActive(false); - currentControllerLabel.text = "Current Controller: " + pairController.GetDeviceName(); - pairingLabel.text = "Joy-Con Pair Selected\nPairing Successful!"; - ShowControllerIcon(pairController); - - currentController.OnSelected(); - pairController.OnSelected(); + if (possibleController.GetLastButtonDown(true) == ButtonMaskZL && possibleController.GetJoyshockType() == TypeJoyConLeft) + { + pair.SetLeftController(possibleController); + pair.SetMaterialProperties(controllerMat); + } + else if (possibleController.GetLastButtonDown(true) == ButtonMaskZR && possibleController.GetJoyshockType() == TypeJoyConRight) + { + pair.SetRightController(possibleController); + pair.SetMaterialProperties(controllerMat); + } + } + if (pair.HasControllers()) + { + pairSearchItem.SetActive(false); + pair.OnSelected(); + pair.SetPlayer(1); + pair.SetMaterialProperties(controllerMat); } } } @@ -193,17 +200,6 @@ namespace HeavenStudio.Editor lastController.SetPlayer(null); newController.SetPlayer(1); - if ((lastController as InputJoyshock) != null) - { - (lastController as InputJoyshock)?.UnAssignOtherHalf(); - } - - if ((newController as InputJoyshock) != null) - { - newController.OnSelected(); - (newController as InputJoyshock)?.UnAssignOtherHalf(); - } - currentControllerLabel.text = "Current Controller: " + newController.GetDeviceName(); if (!newController.GetCurrentStyleSupported()) @@ -212,32 +208,23 @@ namespace HeavenStudio.Editor stylesDropdown.SetValueWithoutNotify((int)PlayerInput.CurrentControlStyle); } - UpdateControlStyleMapping(); - ShowControllerBinds(newController); - ShowControllerIcon(newController); + newController.OnSelected(); - InputController.InputFeatures features = newController.GetFeatures(); - if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft)) + if (newController is InputJoyconPair) { - pairingLabel.text = "Joy-Con (L) Selected\nPress any button on Joy-Con (R) to pair."; - - pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft); + InputJoyconPair pair = (InputJoyconPair)newController; + pair.SetLeftController(null); + pair.SetRightController(null); pairSearchItem.SetActive(true); - StartPairSearch(); - } - else if (features.HasFlag(InputController.InputFeatures.Extra_SplitControllerRight)) - { - pairingLabel.text = "Joy-Con (R) Selected\nPress any button on Joy-Con (L) to pair."; - - pairSelectLR = !features.HasFlag(InputController.InputFeatures.Extra_SplitControllerLeft); - pairSearchItem.SetActive(true); - StartPairSearch(); } else { - CancelPairSearch(); pairSearchItem.SetActive(false); } + + UpdateControlStyleMapping(); + ShowControllerBinds(newController); + ShowControllerIcon(newController); } public void ControllerDropdownChange() @@ -253,7 +240,12 @@ namespace HeavenStudio.Editor public void StartBindSingle(int bt) { CancelBind(); - if (PlayerInput.GetInputController(1).GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle)) + InputController currentController = PlayerInput.GetInputController(1); + if (currentController.GetIsActionUnbindable(bt, PlayerInput.CurrentControlStyle)) + { + return; + } + if (currentController is InputJoyconPair && !(currentController as InputJoyconPair).HasControllers()) { return; } @@ -276,9 +268,14 @@ namespace HeavenStudio.Editor public void StartBindAll() { CancelBind(); + InputController currentController = PlayerInput.GetInputController(1); + if (currentController is InputJoyconPair && !(currentController as InputJoyconPair).HasControllers()) + { + return; + } bindAllMode = true; currentBindingBt = -1; - AdvanceAutoBind(PlayerInput.GetInputController(1)); + AdvanceAutoBind(currentController); } public void CancelBind() @@ -300,34 +297,18 @@ namespace HeavenStudio.Editor public void StartAutoSearch() { CancelBind(); - if (!isPairSearching) - { - autoSearchLabel.SetActive(true); - isAutoSearching = true; - } + autoSearchLabel.SetActive(true); + isAutoSearching = true; } public void StartPairSearch() { CancelBind(); - if (!isAutoSearching) - { - pairSearchLabel.SetActive(true); - pairSearchCancelBt.SetActive(true); - isPairSearching = true; - } } public void CancelPairSearch() { CancelBind(); - if (isPairSearching) - { - pairSearchLabel.SetActive(false); - pairSearchCancelBt.SetActive(false); - isPairSearching = false; - pairingLabel.text = "Joy-Con Selected\nPairing was cancelled."; - } } public void SearchAndConnectControllers() diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index e69bebf0f..c7dd5fc85 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -13,7 +13,6 @@ namespace HeavenStudio Minigames.Minigame game; - Debug.Log("Running game loader RvlBadmintonLoader"); game = RvlBadmintonLoader.AddGame(eventCaller); if (game != null) { @@ -24,7 +23,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlBadmintonLoader failed!"); } - Debug.Log("Running game loader CtrBearLoader"); game = CtrBearLoader.AddGame(eventCaller); if (game != null) { @@ -35,7 +33,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrBearLoader failed!"); } - Debug.Log("Running game loader RvlBoardMeetingLoader"); game = RvlBoardMeetingLoader.AddGame(eventCaller); if (game != null) { @@ -46,7 +43,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlBoardMeetingLoader failed!"); } - Debug.Log("Running game loader AgbBonOdoriLoader"); game = AgbBonOdoriLoader.AddGame(eventCaller); if (game != null) { @@ -57,7 +53,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbBonOdoriLoader failed!"); } - Debug.Log("Running game loader NtrFlickLoader"); game = NtrFlickLoader.AddGame(eventCaller); if (game != null) { @@ -68,7 +63,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrFlickLoader failed!"); } - Debug.Log("Running game loader CtrCatchLoader"); game = CtrCatchLoader.AddGame(eventCaller); if (game != null) { @@ -79,7 +73,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrCatchLoader failed!"); } - Debug.Log("Running game loader RvlBookLoader"); game = RvlBookLoader.AddGame(eventCaller); if (game != null) { @@ -90,7 +83,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlBookLoader failed!"); } - Debug.Log("Running game loader AgbClapLoader"); game = AgbClapLoader.AddGame(eventCaller); if (game != null) { @@ -101,7 +93,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbClapLoader failed!"); } - Debug.Log("Running game loader NtrCoinLoader"); game = NtrCoinLoader.AddGame(eventCaller); if (game != null) { @@ -112,7 +103,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrCoinLoader failed!"); } - Debug.Log("Running game loader NtrCropLoader"); game = NtrCropLoader.AddGame(eventCaller); if (game != null) { @@ -123,7 +113,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrCropLoader failed!"); } - Debug.Log("Running game loader NtrDjLoader"); game = NtrDjLoader.AddGame(eventCaller); if (game != null) { @@ -134,7 +123,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrDjLoader failed!"); } - Debug.Log("Running game loader NtrDogNinjaLoader"); game = NtrDogNinjaLoader.AddGame(eventCaller); if (game != null) { @@ -145,7 +133,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrDogNinjaLoader failed!"); } - Debug.Log("Running game loader RvlDoubleDateLoader"); game = RvlDoubleDateLoader.AddGame(eventCaller); if (game != null) { @@ -156,7 +143,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlDoubleDateLoader failed!"); } - Debug.Log("Running game loader CtrDrummingLoader"); game = CtrDrummingLoader.AddGame(eventCaller); if (game != null) { @@ -167,7 +153,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrDrummingLoader failed!"); } - Debug.Log("Running game loader NtrIdolLoader"); game = NtrIdolLoader.AddGame(eventCaller); if (game != null) { @@ -178,7 +163,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrIdolLoader failed!"); } - Debug.Log("Running game loader AgbFireworkLoader"); game = AgbFireworkLoader.AddGame(eventCaller); if (game != null) { @@ -189,7 +173,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbFireworkLoader failed!"); } - Debug.Log("Running game loader CtrFirstContact"); game = CtrFirstContact.AddGame(eventCaller); if (game != null) { @@ -200,7 +183,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrFirstContact failed!"); } - Debug.Log("Running game loader RvlFlipperFlopLoader"); game = RvlFlipperFlopLoader.AddGame(eventCaller); if (game != null) { @@ -211,7 +193,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlFlipperFlopLoader failed!"); } - Debug.Log("Running game loader RvlForkLoader"); game = RvlForkLoader.AddGame(eventCaller); if (game != null) { @@ -222,7 +203,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlForkLoader failed!"); } - Debug.Log("Running game loader NtrGleeClubLoader"); game = NtrGleeClubLoader.AddGame(eventCaller); if (game != null) { @@ -233,7 +213,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrGleeClubLoader failed!"); } - Debug.Log("Running game loader RvlNewKarateLoader"); game = RvlNewKarateLoader.AddGame(eventCaller); if (game != null) { @@ -244,7 +223,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlNewKarateLoader failed!"); } - Debug.Log("Running game loader CtrTeppanLoader"); game = CtrTeppanLoader.AddGame(eventCaller); if (game != null) { @@ -255,7 +233,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrTeppanLoader failed!"); } - Debug.Log("Running game loader RvlRocketLoader"); game = RvlRocketLoader.AddGame(eventCaller); if (game != null) { @@ -266,7 +243,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlRocketLoader failed!"); } - Debug.Log("Running game loader NtrBackbeatLoader"); game = NtrBackbeatLoader.AddGame(eventCaller); if (game != null) { @@ -277,7 +253,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); } - Debug.Log("Running game loader AgbMannequinFactoryLoader"); game = AgbMannequinFactoryLoader.AddGame(eventCaller); if (game != null) { @@ -288,7 +263,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbMannequinFactoryLoader failed!"); } - Debug.Log("Running game loader RvlManzaiLoader"); game = RvlManzaiLoader.AddGame(eventCaller); if (game != null) { @@ -299,7 +273,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlManzaiLoader failed!"); } - Debug.Log("Running game loader AgbMarcherLoader"); game = AgbMarcherLoader.AddGame(eventCaller); if (game != null) { @@ -310,7 +283,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbMarcherLoader failed!"); } - Debug.Log("Running game loader PcoMeatLoader"); game = PcoMeatLoader.AddGame(eventCaller); if (game != null) { @@ -321,7 +293,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoMeatLoader failed!"); } - Debug.Log("Running game loader RvlMonkeyWatchLoader"); game = RvlMonkeyWatchLoader.AddGame(eventCaller); if (game != null) { @@ -332,7 +303,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlMonkeyWatchLoader failed!"); } - Debug.Log("Running game loader AgbUpbeatLoader"); game = AgbUpbeatLoader.AddGame(eventCaller); if (game != null) { @@ -343,7 +313,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbUpbeatLoader failed!"); } - Debug.Log("Running game loader ntrMunchyMonkLoader"); game = ntrMunchyMonkLoader.AddGame(eventCaller); if (game != null) { @@ -354,7 +323,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader ntrMunchyMonkLoader failed!"); } - Debug.Log("Running game loader AgbNightWalkLoader"); game = AgbNightWalkLoader.AddGame(eventCaller); if (game != null) { @@ -365,7 +333,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbNightWalkLoader failed!"); } - Debug.Log("Running game loader NtrOctopusMachineLoader"); game = NtrOctopusMachineLoader.AddGame(eventCaller); if (game != null) { @@ -376,7 +343,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrOctopusMachineLoader failed!"); } - Debug.Log("Running game loader CtrPillowLoader"); game = CtrPillowLoader.AddGame(eventCaller); if (game != null) { @@ -387,7 +353,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrPillowLoader failed!"); } - Debug.Log("Running game loader AgbQuizShowLoader"); game = AgbQuizShowLoader.AddGame(eventCaller); if (game != null) { @@ -398,7 +363,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbQuizShowLoader failed!"); } - Debug.Log("Running game loader NtrPingpongLoader"); game = NtrPingpongLoader.AddGame(eventCaller); if (game != null) { @@ -409,7 +373,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrPingpongLoader failed!"); } - Debug.Log("Running game loader PcoSomenLoader"); game = PcoSomenLoader.AddGame(eventCaller); if (game != null) { @@ -420,7 +383,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader PcoSomenLoader failed!"); } - Debug.Log("Running game loader AgbHairLoader"); + game = AgbRhythmTestGBALoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!"); + } + game = AgbHairLoader.AddGame(eventCaller); if (game != null) { @@ -431,7 +403,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbHairLoader failed!"); } - Debug.Log("Running game loader RvlRingsideLoader"); game = RvlRingsideLoader.AddGame(eventCaller); if (game != null) { @@ -442,7 +413,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlRingsideLoader failed!"); } - Debug.Log("Running game loader NtrRockersLoader"); game = NtrRockersLoader.AddGame(eventCaller); if (game != null) { @@ -453,7 +423,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrRockersLoader failed!"); } - Debug.Log("Running game loader NtrSamuraiLoader"); game = NtrSamuraiLoader.AddGame(eventCaller); if (game != null) { @@ -464,7 +433,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrSamuraiLoader failed!"); } - Debug.Log("Running game loader RvlSeeSawLoader"); game = RvlSeeSawLoader.AddGame(eventCaller); if (game != null) { @@ -475,7 +443,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlSeeSawLoader failed!"); } - Debug.Log("Running game loader AgbGhostLoader"); + game = NtrSlotMonsterLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader NtrSlotMonsterLoader failed!"); + } + game = AgbGhostLoader.AddGame(eventCaller); if (game != null) { @@ -486,7 +463,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbGhostLoader failed!"); } - Debug.Log("Running game loader AgbBatterLoader"); game = AgbBatterLoader.AddGame(eventCaller); if (game != null) { @@ -497,7 +473,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbBatterLoader failed!"); } - Debug.Log("Running game loader AgbSpaceDanceLoader"); game = AgbSpaceDanceLoader.AddGame(eventCaller); if (game != null) { @@ -508,7 +483,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbSpaceDanceLoader failed!"); } - Debug.Log("Running game loader NtrSoccerLoader"); game = NtrSoccerLoader.AddGame(eventCaller); if (game != null) { @@ -519,7 +493,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrSoccerLoader failed!"); } - Debug.Log("Running game loader NtrSplashdownLoader"); game = NtrSplashdownLoader.AddGame(eventCaller); if (game != null) { @@ -530,7 +503,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrSplashdownLoader failed!"); } - Debug.Log("Running game loader RvlTambourineLoader"); + game = CtrSumouLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader CtrSumouLoader failed!"); + } + game = RvlTambourineLoader.AddGame(eventCaller); if (game != null) { @@ -541,7 +523,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlTambourineLoader failed!"); } - Debug.Log("Running game loader AgbTapLoader"); game = AgbTapLoader.AddGame(eventCaller); if (game != null) { @@ -552,7 +533,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbTapLoader failed!"); } - Debug.Log("Running game loader RvlTapTroupeLoader"); game = RvlTapTroupeLoader.AddGame(eventCaller); if (game != null) { @@ -563,7 +543,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader RvlTapTroupeLoader failed!"); } - Debug.Log("Running game loader NtrDazzlesLoader"); game = NtrDazzlesLoader.AddGame(eventCaller); if (game != null) { @@ -574,7 +553,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrDazzlesLoader failed!"); } - Debug.Log("Running game loader AgbTossBoysLoader"); game = AgbTossBoysLoader.AddGame(eventCaller); if (game != null) { @@ -585,7 +563,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbTossBoysLoader failed!"); } - Debug.Log("Running game loader TotemClimbLoader"); game = TotemClimbLoader.AddGame(eventCaller); if (game != null) { @@ -596,7 +573,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader TotemClimbLoader failed!"); } - Debug.Log("Running game loader AgbTramLoader"); game = AgbTramLoader.AddGame(eventCaller); if (game != null) { @@ -607,7 +583,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbTramLoader failed!"); } - Debug.Log("Running game loader MobTrickLoader"); game = MobTrickLoader.AddGame(eventCaller); if (game != null) { @@ -618,7 +593,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader MobTrickLoader failed!"); } - Debug.Log("Running game loader NtrTunnelLoader"); game = NtrTunnelLoader.AddGame(eventCaller); if (game != null) { @@ -629,7 +603,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrTunnelLoader failed!"); } - Debug.Log("Running game loader AgbWaltzLoader"); game = AgbWaltzLoader.AddGame(eventCaller); if (game != null) { @@ -640,7 +613,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbWaltzLoader failed!"); } - Debug.Log("Running game loader RvlWorkingDoughLoader"); game = RvlWorkingDoughLoader.AddGame(eventCaller); if (game != null) { diff --git a/Assets/Scripts/Util/MathUtils.cs b/Assets/Scripts/Util/MathUtils.cs new file mode 100644 index 000000000..a16b52dfe --- /dev/null +++ b/Assets/Scripts/Util/MathUtils.cs @@ -0,0 +1,22 @@ +using UnityEngine; + +namespace HeavenStudio.Util +{ + public static class MathUtils + { + public static float Round2Nearest(float value, float nearest) + { + return Mathf.Round(value / nearest) * nearest; + } + + public static float Normalize(float value, float min, float max) + { + return (value - min) / (max - min); + } + + public static bool IsBetween(this float value, float min, float max) + { + return value >= min && value <= max; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Util/MathUtils.cs.meta b/Assets/Scripts/Util/MathUtils.cs.meta new file mode 100644 index 000000000..f61536871 --- /dev/null +++ b/Assets/Scripts/Util/MathUtils.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ecfdacc9bf1519248b0b93009ed2a045 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Util/Sound.cs b/Assets/Scripts/Util/Sound.cs index 3ac3c44ad..21586f46a 100644 --- a/Assets/Scripts/Util/Sound.cs +++ b/Assets/Scripts/Util/Sound.cs @@ -1,7 +1,7 @@ using System; using System.Collections; using UnityEngine; -using Starpelly; + namespace HeavenStudio.Util { @@ -287,7 +287,7 @@ namespace HeavenStudio.Util while (bendTimer < bendTime) { bendTimer += Time.deltaTime; - float normalizedProgress = Mathp.Normalize(bendTimer, 0, bendTime); + float normalizedProgress = MathUtils.Normalize(bendTimer, 0, bendTime); float currentPitch = Mathf.Lerp(startingPitch, bendedPitch, normalizedProgress); audioSource.pitch = Mathf.Min(currentPitch, bendedPitch); yield return null; @@ -302,7 +302,7 @@ namespace HeavenStudio.Util while (bendTimer < bendTime) { bendTimer += Time.deltaTime; - float normalizedProgress = Mathp.Normalize(bendTimer, 0, bendTime); + float normalizedProgress = MathUtils.Normalize(bendTimer, 0, bendTime); float currentPitch = Mathf.Lerp(startingPitch, bendedPitch, 1 - normalizedProgress); audioSource.pitch = Mathf.Max(currentPitch, pitch); yield return null; diff --git a/Assets/Scripts/Util/SoundByte.cs b/Assets/Scripts/Util/SoundByte.cs index 8e6ea4525..289526274 100644 --- a/Assets/Scripts/Util/SoundByte.cs +++ b/Assets/Scripts/Util/SoundByte.cs @@ -1,6 +1,9 @@ using System; using System.Collections; using System.Collections.Generic; +using System.Linq; +using System.Threading.Tasks; +using Cysharp.Threading.Tasks; using UnityEngine; namespace HeavenStudio.Util @@ -11,6 +14,8 @@ namespace HeavenStudio.Util static AudioSource oneShotAudioSource; static int soundIdx = 0; + static Dictionary audioClips = new Dictionary(); + public enum AudioType { OGG, @@ -32,12 +37,6 @@ namespace HeavenStudio.Util /// public static void BasicCheck() { - if (FindJukebox() == null) - { - GameObject Jukebox = new GameObject("Jukebox"); - Jukebox.AddComponent(); - Jukebox.tag = "Jukebox"; - } if (oneShotAudioSourceObject == null) { oneShotAudioSourceObject = new GameObject("OneShot Audio Source"); @@ -46,14 +45,6 @@ namespace HeavenStudio.Util } } - public static GameObject FindJukebox() - { - if (GameObject.FindGameObjectWithTag("Jukebox") != null) - return GameObject.FindGameObjectWithTag("Jukebox"); - else - return null; - } - /// /// Stops all currently playing sounds. /// @@ -87,32 +78,181 @@ namespace HeavenStudio.Util } } + public static void PreloadGameAudioClips(Minigames.Minigame inf) + { + if (inf.usesAssetBundle) + { + var cmnAb = inf.GetCommonAssetBundle(); + if (cmnAb != null) + { + cmnAb.LoadAllAssetsAsync().completed += (op) => + { + foreach (var clip in (op as AssetBundleRequest).allAssets.Cast()) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + }; + } + var locAb = inf.GetLocalizedAssetBundle(); + if (locAb != null) + { + locAb.LoadAllAssetsAsync().completed += (op) => + { + foreach (var clip in (op as AssetBundleRequest).allAssets.Cast()) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + }; + } + } + else + { + string path = $"Sfx/games/{inf.name}"; + var clips = Resources.LoadAll(path); + foreach (var clip in clips) + { + OnResourceLoaded(clip, $"games/{inf.name}/{clip.name}"); + } + } + } + + public static void PreloadGameAudioClips(string game) + { + var inf = GameManager.instance.GetGameInfo(game); + PreloadGameAudioClips(inf); + } + + public static void PreloadAudioClipAsync(string name, string game) + { + var inf = GameManager.instance.GetGameInfo(game); + if (inf != null) + { + name = $"games/{name}"; + } + if (audioClips.ContainsKey(name)) return; + if (inf.usesAssetBundle) + { + var cmnAb = inf.GetCommonAssetBundle(); + if (cmnAb != null && cmnAb.Contains(name)) + { + var request = cmnAb.LoadAssetAsync(name); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, $"{game}/{name}"); + }; + } + else + { + var locAb = inf.GetLocalizedAssetBundle(); + if (locAb != null && locAb.Contains(name)) + { + var request = locAb.LoadAssetAsync(name); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, $"{game}/{name}"); + }; + } + } + } + else + { + PreloadAudioClipAsync($"{game}/{name}"); + } + } + + public static void PreloadAudioClipAsync(string name) + { + if (audioClips.ContainsKey(name)) return; + string path = $"Sfx/{name}"; + ResourceRequest request = Resources.LoadAsync(path); + request.completed += (op) => + { + OnResourceLoaded((op as ResourceRequest).asset as AudioClip, name); + }; + } + + static void OnResourceLoaded(AudioClip clip, string name) + { + if (audioClips.ContainsKey(name)) + { + audioClips[name] = clip; + } + else + { + audioClips.Add(name, clip); + } + } + + public static void UnloadAudioClips(params string[] names) + { + foreach (string s in names) + { + if (audioClips.ContainsKey(s)) audioClips.Remove(s); + } + Resources.UnloadUnusedAssets(); + } + + public static void UnloadAudioClips() + { + audioClips.Clear(); + Resources.UnloadUnusedAssets(); + } + + public static void UnloadAudioClips(string game) + { + string[] split; + foreach (string s in audioClips.Where(x => + { + split = x.Key.Split('/'); + return split.Length > 2 && split[0] == "games" && split[1] == game; + }).Select(x => x.Key).ToList()) + { + audioClips.Remove(s); + } + Resources.UnloadUnusedAssets(); + } + /// /// Gets the length of an audio clip /// public static double GetClipLength(string name, float pitch = 1f, string game = null) { AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) { - // Debug.Log("Jukebox loading sound " + name + " from resources"); - clip = Resources.Load($"Sfx/{name}"); + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } } if (clip == null) @@ -147,26 +287,41 @@ namespace HeavenStudio.Util public static Sound PlayOneShot(string name, double beat = -1, float pitch = 1f, float volume = 1f, bool looping = false, string game = null, double offset = 0f) { AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) { - // Debug.Log("Jukebox loading sound " + name + " from resources"); - clip = Resources.Load($"Sfx/{name}"); + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } } if (looping || beat != -1 || pitch != 1f) @@ -203,26 +358,43 @@ namespace HeavenStudio.Util public static Sound PlayOneShotScheduled(string name, double targetTime, float pitch = 1f, float volume = 1f, bool looping = false, string game = null) { Sound snd = GetAvailableScheduledSound(); - AudioClip clip = null; + string soundName = name.Split('/')[^1]; if (game != null) { - string soundName = name.Split('/')[2]; - var inf = GameManager.instance.GetGameInfo(game); - //first try the game's common assetbundle - // Debug.Log("Jukebox loading sound " + soundName + " from common"); - clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); - //then the localized one - if (clip == null) + string cachedName = $"games/{game}/{soundName}"; + if (audioClips.ContainsKey(cachedName)) { - // Debug.Log("Jukebox loading sound " + soundName + " from locale"); - clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + clip = audioClips[cachedName]; + } + else + { + var inf = GameManager.instance.GetGameInfo(game); + //first try the game's common assetbundle + // Debug.Log("Jukebox loading sound " + soundName + " from common"); + clip = inf.GetCommonAssetBundle()?.LoadAsset(soundName); + //then the localized one + if (clip == null) + { + // Debug.Log("Jukebox loading sound " + soundName + " from locale"); + clip = inf.GetLocalizedAssetBundle()?.LoadAsset(soundName); + } } } //can't load from assetbundle, load from resources if (clip == null) - clip = Resources.Load($"Sfx/{name}"); + { + if (audioClips.ContainsKey(name)) + { + clip = audioClips[name]; + } + else + { + // Debug.Log("Jukebox loading sound " + name + " from resources"); + clip = Resources.Load($"Sfx/{name}"); + } + } // abort if no clip found diff --git a/Assets/Scripts/Util/StringUtils.cs b/Assets/Scripts/Util/StringUtils.cs index 769fe52d0..52e7ad4db 100644 --- a/Assets/Scripts/Util/StringUtils.cs +++ b/Assets/Scripts/Util/StringUtils.cs @@ -1,6 +1,8 @@ using System.Globalization; using System.Text.RegularExpressions; +using UnityEngine; + namespace HeavenStudio.Util { public static class StringUtils @@ -28,5 +30,36 @@ namespace HeavenStudio.Util "$1 $2" ); } + + public static string Color2Hex(this Color color) + { + Color32 col = (Color32)color; + string hex = col.r.ToString("X2") + col.g.ToString("X2") + col.b.ToString("X2"); + return hex; + } + + public static Color Hex2RGB(this string hex) + { + if (hex is null or "") return Color.black; + try + { + hex = hex.Replace("0x", "");//in case the string is formatted 0xFFFFFF + hex = hex.Replace("#", "");//in case the string is formatted #FFFFFF + byte a = 255;//assume fully visible unless specified in hex + byte r = byte.Parse(hex.Substring(0, 2), NumberStyles.HexNumber); + byte g = byte.Parse(hex.Substring(2, 2), NumberStyles.HexNumber); + byte b = byte.Parse(hex.Substring(4, 2), NumberStyles.HexNumber); + //Only use alpha if the string has enough characters + if (hex.Length >= 8) + { + a = byte.Parse(hex.Substring(6, 2), NumberStyles.HexNumber); + } + return new Color32(r, g, b, a); + } + catch + { + return Color.black; + } + } } } \ No newline at end of file diff --git a/Assets/animation_00.002.png b/Assets/animation_00.002.png deleted file mode 100644 index 63c5a4bf8..000000000 Binary files a/Assets/animation_00.002.png and /dev/null differ diff --git a/CREDITS.md b/CREDITS.md index e7b326ef5..1333dc355 100644 --- a/CREDITS.md +++ b/CREDITS.md @@ -45,4 +45,4 @@ * [VorbisPlugin](https://github.com/khindemit/unity-wrapper-vorbis) ## Legal Info -This software is licensed under GNU GPL-3.0. [LICENSE.MD](https://github.com/RHeavenStudio/HeavenStudio/blob/master/LICENSE.md) +This software is licensed under the MIT License. [LICENSE.MD](https://github.com/RHeavenStudio/HeavenStudio/blob/master/LICENSE.md) diff --git a/LICENSE.md b/LICENSE.md index f288702d2..866d9f30d 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -1,674 +1,9 @@ - GNU GENERAL PUBLIC LICENSE - Version 3, 29 June 2007 +The MIT License (MIT) - Copyright (C) 2007 Free Software Foundation, Inc. - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. +Copyright (c) 2024 RHeavenStudio - Preamble +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - The GNU General Public License is a free, copyleft license for -software and other kinds of works. +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - The licenses for most software and other practical works are designed -to take away your freedom to share and change the works. By contrast, -the GNU General Public License is intended to guarantee your freedom to -share and change all versions of a program--to make sure it remains free -software for all its users. We, the Free Software Foundation, use the -GNU General Public License for most of our software; it applies also to -any other work released this way by its authors. You can apply it to -your programs, too. - - When we speak of free software, we are referring to freedom, not -price. Our General Public Licenses are designed to make sure that you -have the freedom to distribute copies of free software (and charge for -them if you wish), that you receive source code or can get it if you -want it, that you can change the software or use pieces of it in new -free programs, and that you know you can do these things. - - To protect your rights, we need to prevent others from denying you -these rights or asking you to surrender the rights. Therefore, you have -certain responsibilities if you distribute copies of the software, or if -you modify it: responsibilities to respect the freedom of others. - - For example, if you distribute copies of such a program, whether -gratis or for a fee, you must pass on to the recipients the same -freedoms that you received. You must make sure that they, too, receive -or can get the source code. And you must show them these terms so they -know their rights. - - Developers that use the GNU GPL protect your rights with two steps: -(1) assert copyright on the software, and (2) offer you this License -giving you legal permission to copy, distribute and/or modify it. - - For the developers' and authors' protection, the GPL clearly explains -that there is no warranty for this free software. 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If not, see . - -Also add information on how to contact you by electronic and paper mail. - - If the program does terminal interaction, make it output a short -notice like this when it starts in an interactive mode: - - Copyright (C) - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. - This is free software, and you are welcome to redistribute it - under certain conditions; type `show c' for details. - -The hypothetical commands `show w' and `show c' should show the appropriate -parts of the General Public License. Of course, your program's commands -might be different; for a GUI interface, you would use an "about box". - - You should also get your employer (if you work as a programmer) or school, -if any, to sign a "copyright disclaimer" for the program, if necessary. -For more information on this, and how to apply and follow the GNU GPL, see -. - - The GNU General Public License does not permit incorporating your program -into proprietary programs. If your program is a subroutine library, you -may consider it more useful to permit linking proprietary applications with -the library. If this is what you want to do, use the GNU Lesser General -Public License instead of this License. But first, please read -. +THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/Packages/manifest.json b/Packages/manifest.json index 060a27aec..45cece30f 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -19,6 +19,7 @@ "com.unity.textmeshpro": "3.2.0-pre.5", "com.unity.timeline": "1.6.5", "com.unity.ugui": "1.0.0", + "com.zigurous.shaders.blending": "https://github.com/zigurous/unity-blend-shaders.git", "jillejr.newtonsoft.json-for-unity.converters": "1.3.0", "com.unity.modules.ai": "1.0.0", "com.unity.modules.androidjni": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 735099c97..6616f354f 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -165,6 +165,13 @@ "com.unity.modules.imgui": "1.0.0" } }, + "com.zigurous.shaders.blending": { + "version": "https://github.com/zigurous/unity-blend-shaders.git", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "4b351991a8c464adc961232425ff99f607396b9d" + }, "jillejr.newtonsoft.json-for-unity.converters": { "version": "1.5.1", "depth": 1, diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index daf49ea41..7a77c4bc5 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -3,7 +3,7 @@ --- !u!30 &1 GraphicsSettings: m_ObjectHideFlags: 0 - serializedVersion: 13 + serializedVersion: 14 m_Deferred: m_Mode: 1 m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} @@ -28,7 +28,7 @@ GraphicsSettings: m_LensFlare: m_Mode: 1 m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} - m_VideoShadersIncludeMode: 2 + m_VideoShadersIncludeMode: 1 m_AlwaysIncludedShaders: - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} @@ -40,6 +40,7 @@ GraphicsSettings: - {fileID: 4800000, guid: 534727a34958a6b409102bf07fadffab, type: 3} - {fileID: 4800000, guid: 95d6144eab187a34b929151454e2969d, type: 3} m_PreloadedShaders: [] + m_PreloadShadersBatchTimeLimit: -1 m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} m_CustomRenderPipeline: {fileID: 0} m_TransparencySortMode: 0 @@ -81,3 +82,6 @@ GraphicsSettings: m_LightsUseColorTemperature: 0 m_DefaultRenderingLayerMask: 1 m_LogWhenShaderIsCompiled: 1 + m_SRPDefaultSettings: {} + m_CameraRelativeLightCulling: 0 + m_CameraRelativeShadowCulling: 0 diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 4f2257a34..6511677e1 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -49,7 +49,7 @@ PlayerSettings: m_StereoRenderingPath: 0 m_ActiveColorSpace: 0 m_MTRendering: 1 - mipStripping: 0 + mipStripping: 1 numberOfMipsStripped: 0 m_StackTraceTypes: 010000000100000001000000010000000100000001000000 iosShowActivityIndicatorOnLoading: -1 @@ -134,7 +134,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 1.0.1 + bundleVersion: 1.0.5 preloadedAssets: - {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3} metroInputSource: 0 @@ -158,11 +158,11 @@ PlayerSettings: applicationIdentifier: Standalone: com.RHeavenStudio.Heaven-Studio buildNumber: - Standalone: 1018 + Standalone: 100005 iPhone: 0 tvOS: 0 overrideDefaultApplicationIdentifier: 0 - AndroidBundleVersionCode: 1018 + AndroidBundleVersionCode: 100005 AndroidMinSdkVersion: 22 AndroidTargetSdkVersion: 0 AndroidPreferredInstallLocation: 1 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 77f40348e..aab60c300 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,7 +4,7 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 5 + m_CurrentQuality: 3 m_QualitySettings: - serializedVersion: 2 name: Very Low @@ -201,7 +201,7 @@ QualitySettings: skinWeights: 255 textureQuality: 0 anisotropicTextures: 2 - antiAliasing: 0 + antiAliasing: 4 softParticles: 1 softVegetation: 1 realtimeReflectionProbes: 1 @@ -229,7 +229,7 @@ QualitySettings: PS4: 5 Server: 0 Stadia: 5 - Standalone: 5 + Standalone: 3 WebGL: 3 Windows Store Apps: 5 XboxOne: 5 diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 9c886663b..ead3389e6 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,641 +17,6 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - - Assets/Scripts/Minigames.cs - - Assets/Editor/CreateAssetBundles.cs - - Assets/Editor/CreateMinigameScriptTemplate.cs - - Assets/Scripts/Games/Minigame.cs - - Assets/Scripts/Games/FanClub/FanClub.cs - - Assets/Scripts/GameManager.cs - - Assets/Editor/SpritesheetScaler.cs - - Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs - - Assets/Scripts/Games/TheDazzles/TheDazzles.cs - - Assets/Scripts/Games/FirstContact/FirstContact.cs - - Assets/Scripts/SourceGenerators/ControllerLoaderGenerator.cs - - Assets/Scripts/InputSystem/PlayerInput.cs - - Assets/Scripts/JudgementManager.cs - - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/RatingScreenPropertyDialog.cs - - Assets/Scripts/GlobalGameManager.cs - - Assets/Scripts/Games/KarateMan/KarateMan.cs - - Assets/Scripts/Games/KarateMan/KarateManJoe.cs - - Assets/Scripts/Games/KarateMan/KarateManNoriController.cs - - Assets/Scripts/Util/BeatAction.cs - - Assets/Scripts/Games/TossBoys/TossBoys.cs - - Assets/Scripts/Games/DoubleDate/DoubleDate.cs - - Assets/Scripts/Games/AirRally/AirRally.cs - 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- Assets/Scripts/Common/Parallax.cs - - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Effects/CurlyUI/CUIText.cs - - Assets/Editor/TempoFinderButtonEditor.cs - - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Accordion/Tweening/TweenRunner.cs - - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/Accordion/AccordionElement.cs - - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Layout/FancyScrollView/Scroller/ScrollDirection.cs - - Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertyPrefab.cs - - Assets/Plugins/BezierSolution/Editor/BezierWalkerWithSpeedEditor.cs - - Assets/Scripts/LevelEditor/Timeline/LayerLabel.cs - - Assets/Scripts/Games/WizardsWaltz/Girl.cs - - Assets/Plugins/com.unity.uiextensions/Runtime/Scripts/Controls/ColorPicker/ColorImage.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: [] diff --git a/README.md b/README.md index 24993d578..780488d58 100644 --- a/README.md +++ b/README.md @@ -46,4 +46,4 @@ and programmed with [Visual Studio Code](https://code.visualstudio.com/). Build Instructions: [BUILD.md](https://github.com/megaminerjenny/HeavenStudio/blob/master/BUILD.md) (or the more maintained [documentation page](https://rheavenstudio.github.io/docs-contributing/setup/introduction)) ## Other information -Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge. +Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a free community project available for others to use and contribute to, without charge. Source code is licensed under the MIT license.