diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
index 30d9cb6da..341e85ee2 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
@@ -60,7 +60,7 @@ namespace RhythmHeavenMania.Games.ForkLifter
Stab(null);
}
- print(hitOnFrame);
+ // print(hitOnFrame);
if (ForkLifter.instance.EligibleHits.Count == 0)
{
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index b4e5c9528..154993b51 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -228,7 +228,7 @@ namespace RhythmHeavenMania
} ),
}),
- new Minigame("rhythmRally", "Rhythm Rally \n[WIP don't use]", "00e700", true, false, new List()
+ new Minigame("rhythmRally", "Rhythm Rally \n[WIP don't use]", "FFFFFF", true, false, new List()
{
new GameAction("bop", delegate { RhythmRally.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true),
new GameAction("toss ball", delegate { RhythmRally.instance.Toss(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, 6f, true); }, 2f),
@@ -238,11 +238,11 @@ namespace RhythmHeavenMania
new GameAction("superfast rally", delegate { RhythmRally.instance.PrepareFastRally(eventCaller.currentEntity.beat, RhythmRally.RallySpeed.SuperFast); }, 12f),
new GameAction("pose", delegate { RhythmRally.instance.Pose(); }, 0.5f),
}),
- new Minigame("builtToScaleDS", "Built To Scale (DS) \n[WIP don't use]", "B888F8", true, false, new List()
+ new Minigame("builtToScaleDS", "Built To Scale (DS) \n[WIP don't use]", "00BB00", true, false, new List()
{
new GameAction("spawn blocks", delegate { }, 1f, true)
}),
- new Minigame("tapTrial", "Tap Trial", "93ffb3", false, false, new List()
+ new Minigame("tapTrial", "Tap Trial \n[WIP don't use]", "93ffb3", false, false, new List()
{
new GameAction("tap", delegate { TapTrial.instance.Tap(eventCaller.currentEntity.beat); }, 1.5f, false),
new GameAction("double tap", delegate { TapTrial.instance.DoubleTap(eventCaller.currentEntity.beat); }, 2.0f, false),