diff --git a/Assets/Scripts/Games/Lockstep/Lockstep.cs b/Assets/Scripts/Games/Lockstep/Lockstep.cs index fad8de7ff..22abefbfd 100644 --- a/Assets/Scripts/Games/Lockstep/Lockstep.cs +++ b/Assets/Scripts/Games/Lockstep/Lockstep.cs @@ -320,6 +320,7 @@ namespace HeavenStudio.Games { stepper.sprite = masterSprite; } + Canvas.ForceUpdateCanvases(); } void PlayStepperAnim(string animName, bool player, float timescale = 1f, float startpos = 0f, int layer = -1)