diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index d52f072bd..dbafb911a 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -29,21 +29,16 @@ namespace HeavenStudio.Games.Loaders }, parameters = new List() { - new Param("slowDown", true, "Slowdown Effect", "Should there be a slowdown effect when the ghost is hit?"), - new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "What height and what volume should this move be at?"), - new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "What height and what volume should this move be at?"), - new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "What height and what volume should this move be at?"), - new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "What height and what volume should this move be at?"), - new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "What height and what volume should this move be at?"), - new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "What height and what volume should this move be at?"), - new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "What height and what volume should this move be at?"), + new Param("slowDown", true, "Slowdown Effect", "Toggle if there should be a slowdown effect when the ghost is hit."), + new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "Set the height and volume the ghost should have at this position."), + new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "Set the height and volume the ghost should have at this position."), + new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "Set the height and volume the ghost should have at this position."), + new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "Set the height and volume the ghost should have at this position."), + new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "Set the height and volume the ghost should have at this position."), + new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "Set the height and volume the ghost should have at this position."), + new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "Set the height and volume the ghost should have at this position."), } }, - new GameAction("forceReload", "Bow Force Reload") - { - function = delegate { SneakySpirits.instance.ForceReload(); }, - defaultLength = 1f, - }, new GameAction("movebow", "Bow Enter or Exit") { function = delegate {var e = eventCaller.currentEntity; SneakySpirits.instance.MoveBow(e.beat, e.length, e["exit"], e["ease"]); }, @@ -51,10 +46,15 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("exit", true, "Enter?", "Should the bow exit or enter?"), - new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?") + new Param("exit", true, "Enter", "Toggle if the bow should enter or exit the scene."), + new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } }, + new GameAction("forceReload", "Bow Force Reload") + { + function = delegate { SneakySpirits.instance.ForceReload(); }, + defaultLength = 1f, + }, }, new List() {"agb", "aim"}, "agbghost", "en",