From 89e76a11b1087095fef42517d320b6af08f19d5a Mon Sep 17 00:00:00 2001
From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Date: Sat, 13 Jan 2024 16:02:37 -0600
Subject: [PATCH] Sneaky Spirits Text Update
---
.../Games/SneakySpirits/SneakySpirits.cs | 30 +++++++++----------
1 file changed, 15 insertions(+), 15 deletions(-)
diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
index d52f072bd..dbafb911a 100644
--- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
+++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
@@ -29,21 +29,16 @@ namespace HeavenStudio.Games.Loaders
},
parameters = new List()
{
- new Param("slowDown", true, "Slowdown Effect", "Should there be a slowdown effect when the ghost is hit?"),
- new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "What height and what volume should this move be at?"),
- new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "What height and what volume should this move be at?"),
- new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "What height and what volume should this move be at?"),
- new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "What height and what volume should this move be at?"),
- new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "What height and what volume should this move be at?"),
- new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "What height and what volume should this move be at?"),
- new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "What height and what volume should this move be at?"),
+ new Param("slowDown", true, "Slowdown Effect", "Toggle if there should be a slowdown effect when the ghost is hit."),
+ new Param("volume1", new EntityTypes.Integer(0, 100, 100), "Move Volume 1", "Set the height and volume the ghost should have at this position."),
+ new Param("volume2", new EntityTypes.Integer(0, 100, 100), "Move Volume 2", "Set the height and volume the ghost should have at this position."),
+ new Param("volume3", new EntityTypes.Integer(0, 100, 100), "Move Volume 3", "Set the height and volume the ghost should have at this position."),
+ new Param("volume4", new EntityTypes.Integer(0, 100, 100), "Move Volume 4", "Set the height and volume the ghost should have at this position."),
+ new Param("volume5", new EntityTypes.Integer(0, 100, 100), "Move Volume 5", "Set the height and volume the ghost should have at this position."),
+ new Param("volume6", new EntityTypes.Integer(0, 100, 100), "Move Volume 6", "Set the height and volume the ghost should have at this position."),
+ new Param("volume7", new EntityTypes.Integer(0, 100, 100), "Move Volume 7", "Set the height and volume the ghost should have at this position."),
}
},
- new GameAction("forceReload", "Bow Force Reload")
- {
- function = delegate { SneakySpirits.instance.ForceReload(); },
- defaultLength = 1f,
- },
new GameAction("movebow", "Bow Enter or Exit")
{
function = delegate {var e = eventCaller.currentEntity; SneakySpirits.instance.MoveBow(e.beat, e.length, e["exit"], e["ease"]); },
@@ -51,10 +46,15 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("exit", true, "Enter?", "Should the bow exit or enter?"),
- new Param("ease", EasingFunction.Ease.Linear, "Ease", "Which ease should the movement have?")
+ new Param("exit", true, "Enter", "Toggle if the bow should enter or exit the scene."),
+ new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
+ new GameAction("forceReload", "Bow Force Reload")
+ {
+ function = delegate { SneakySpirits.instance.ForceReload(); },
+ defaultLength = 1f,
+ },
},
new List() {"agb", "aim"},
"agbghost", "en",