diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs index 87bba9ab4..0d5b45525 100644 --- a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs +++ b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs @@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, InputType.STANDARD_DOWN, Just, Miss, Empty); BeatAction.New(gameObject, new List() { - new BeatAction.Action(prepareBeat, delegate + new BeatAction.Action(prepareBeat - 0.25, delegate { if (inputEvent != null && inputEvent.enabled) anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0.4f); })