From 8bcb55638e62a8292d9ae5931f1416d96a654df5 Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Mon, 7 Aug 2023 22:27:30 +0200 Subject: [PATCH] prepare earlier --- Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs index 87bba9ab4..0d5b45525 100644 --- a/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs +++ b/Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs @@ -77,7 +77,7 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch inputEvent = game.ScheduleInput(prepareBeat, inputBeat - prepareBeat, InputType.STANDARD_DOWN, Just, Miss, Empty); BeatAction.New(gameObject, new List() { - new BeatAction.Action(prepareBeat, delegate + new BeatAction.Action(prepareBeat - 0.25, delegate { if (inputEvent != null && inputEvent.enabled) anim.DoScaledAnimationAsync(isPink ? "PinkPrepare" + direction : "Prepare" + direction, 0.4f); })