diff --git a/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs b/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs index 57369eab7..352acfecf 100644 --- a/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs +++ b/Assets/Scripts/Games/CatchOfTheDay/CatchOfTheDay.cs @@ -198,7 +198,7 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[]{ new MultiSound.Sound("count-ins/and", beat + 2), - new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 2), + new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 3), }, forcePlay: true, game: false); } diff --git a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs index 4a04abc09..d3a1a38fe 100644 --- a/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs +++ b/Assets/Scripts/Games/CatchOfTheDay/LakeScene.cs @@ -100,7 +100,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay new BeatAction.Action(e.beat + 0.5f, delegate { DoPickAnim(e.beat + 0.5f); }), new BeatAction.Action(e.beat + 1f, delegate { DoPickAnim(e.beat + 1f, down: true); }), new BeatAction.Action(e.beat + 4.5f - 0.1f, delegate { DoBiteAnim(e.beat + 4.5f - 0.1f); }), - new BeatAction.Action(e.beat + + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this); }), + new BeatAction.Action(e.beat + 4.5f + (float)e["sceneDelay"], delegate { minigame.DisposeLake(this); }), }); BeatAction.New(this, beatActions); break; @@ -228,6 +228,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay break; } Minigame.DoJustAnim(); + FishOut = true; } public void Miss() { @@ -252,6 +253,7 @@ namespace HeavenStudio.Games.Scripts_CatchOfTheDay } Minigame.DoMissAnim(); SoundByte.PlayOneShotGame("catchOfTheDay/nearMiss"); + FishOut = true; } public void Through(PlayerActionEvent caller) {