diff --git a/Assets/Resources/Games/clapTrap.prefab b/Assets/Resources/Games/clapTrap.prefab index 04ee03d00..e23a9c53f 100644 --- a/Assets/Resources/Games/clapTrap.prefab +++ b/Assets/Resources/Games/clapTrap.prefab @@ -938,9 +938,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: SoundSequences: [] - EligibleHits: [] scheduledInputs: [] - firstEnable: 0 Background: {fileID: 8803862954908386457} bg: {fileID: 8803862954908386457} stageLeft: {fileID: 2624870750878462004} @@ -2511,7 +2509,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &7244187080185357008 Transform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs index 3111ff2ef..dad62e4b3 100644 --- a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs @@ -188,14 +188,14 @@ namespace HeavenStudio.Games private void Update() { - if (PlayerInput.Pressed() && canClap == true && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + if (PlayerInput.GetIsAction(InputAction_BasicPress) && canClap == true && !IsExpectingInputNow(InputAction_BasicPress)) { - Jukebox.PlayOneShotGame($"clapTrap/clap"); + SoundByte.PlayOneShotGame($"clapTrap/clap"); dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f); clapEffect.DoScaledAnimationAsync("ClapEffect", 0.5f); - BeatAction.New(instance.gameObject, new List() + BeatAction.New(instance, new List() { new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap = false; }), new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap = true; }) @@ -215,7 +215,7 @@ namespace HeavenStudio.Games } - public void Clap(float beat, float length, int type, bool spotlightBool) + public void Clap(double beat, float length, int type, bool spotlightBool) { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("clapTrap/donk", beat), @@ -244,7 +244,7 @@ namespace HeavenStudio.Games swordClone.spotlightToggle = spotlightBool; } - public void DollAnimations(float beat, int animate) + public void DollAnimations(double beat, int animate) { if (animate == 0) { @@ -253,12 +253,12 @@ namespace HeavenStudio.Games else if (animate == 1) { dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f); - Jukebox.PlayOneShotGame($"clapTrap/deepInhale"); + SoundByte.PlayOneShotGame($"clapTrap/deepInhale"); } else if (animate == 2) { dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f); - Jukebox.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}"); + SoundByte.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}"); } else if (animate == 3) { diff --git a/Assets/Scripts/Games/ClapTrap/Sword.cs b/Assets/Scripts/Games/ClapTrap/Sword.cs index dd705b89f..df47e548c 100644 --- a/Assets/Scripts/Games/ClapTrap/Sword.cs +++ b/Assets/Scripts/Games/ClapTrap/Sword.cs @@ -30,7 +30,7 @@ namespace HeavenStudio.Games.Scripts_ClapTrap void Start() { - game.ScheduleInput((float)cueStart, cueLength, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Out); + game.ScheduleInput((float)cueStart, cueLength, ClapTrap.InputAction_BasicPress, Hit, Miss, Out); gameObject.SetActive(false); } @@ -49,17 +49,17 @@ namespace HeavenStudio.Games.Scripts_ClapTrap { if (state >= 1f || state <= -1f) { - Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}"); + SoundByte.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}"); dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f); } else if (state >= -0.01f && state <= 0.01f) { - Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}"); + SoundByte.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}"); dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); } else { - Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}"); + SoundByte.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}"); dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); } @@ -76,7 +76,7 @@ namespace HeavenStudio.Games.Scripts_ClapTrap private void Miss(PlayerActionEvent caller) { - Jukebox.PlayOneShotGame($"clapTrap/miss"); + SoundByte.PlayOneShotGame($"clapTrap/miss"); dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f); diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index c934810f3..d80a019cb 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -83,6 +83,16 @@ namespace HeavenStudio Debug.LogWarning("Game loader AgbClapLoader failed!"); } + game = RvlClapTrapLoader.AddGame(eventCaller); + if (game != null) + { + eventCaller.minigames.Add(game.name, game); + } + else + { + Debug.LogWarning("Game loader RvlClapTrapLoader failed!"); + } + game = NtrCoinLoader.AddGame(eventCaller); if (game != null) { diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index ead3389e6..2610dcf5a 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -18,5 +18,303 @@ MonoBehaviour: _disableAutoReloadInBackground: 0 ImportedScriptPaths: - 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