From 93ecc2b28078ca89a9a4c5847028fa57b5b4307e Mon Sep 17 00:00:00 2001 From: RaffyTaffy14 Date: Wed, 1 Feb 2023 21:56:44 -0500 Subject: [PATCH] Inu Sensei Tweeting Inu Sensei now does his animation during the duration of the End Pose cue. --- Assets/Resources/Games/sumoBrothers.prefab | 593 ++++++- .../Games/SumoBrothers/Animations/InuBop.anim | 300 +++- .../SumoBrothers/Animations/InuCrouch.anim | 725 ++++++++- .../SumoBrothers/Animations/InuIdle.anim | 689 +++++++- .../SumoBrothers/Animations/InuTweet.anim | 1398 +++++++++++++++++ .../Animations/InuTweet.anim.meta | 8 + .../Animations/inuSensei.controller | 172 +- .../Games/SumoBrothers/sumou_bg_rot.png.meta | 4 +- .../Games/SumoBrothers/SumoBrothers.cs | 20 +- 9 files changed, 3872 insertions(+), 37 deletions(-) create mode 100644 Assets/Resources/Sprites/Games/SumoBrothers/Animations/InuTweet.anim create mode 100644 Assets/Resources/Sprites/Games/SumoBrothers/Animations/InuTweet.anim.meta diff --git a/Assets/Resources/Games/sumoBrothers.prefab b/Assets/Resources/Games/sumoBrothers.prefab index 2777b9a88..79d595c0f 100644 --- a/Assets/Resources/Games/sumoBrothers.prefab +++ b/Assets/Resources/Games/sumoBrothers.prefab @@ -29,7 +29,7 @@ Transform: m_LocalScale: {x: 4.2, y: 4.2, z: 1} m_Children: [] m_Father: {fileID: 5411433861679147670} - 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first: 213: -3432944208663641432 - second: inuLolIdk + second: inuMouth externalObjects: {} serializedVersion: 11 mipmaps: @@ -406,7 +406,7 @@ TextureImporter: edges: [] weights: [] - serializedVersion: 2 - name: inuLolIdk + name: inuMouth rect: serializedVersion: 2 x: 890 diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index cb3b38f1f..d25ca32b4 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -35,7 +35,7 @@ namespace HeavenStudio.Games.Loaders new GameAction("endPose", "End Pose") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.Pose(e.beat); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Pose(e.beat); }, defaultLength = 5f } @@ -94,15 +94,15 @@ namespace HeavenStudio.Games } } - public static void Pose(float beat) + public void Pose(float beat) { var cond = Conductor.instance; - var cueLength = 60 / cond.songBpm * 3; - var loopAmount = Math.Ceiling((cueLength - 0.208) / 0.395); + var cueLength = 3 * cond.secPerBeat; + print(cond.pitchedSecPerBeat); + var loopAmount = Math.Round((cueLength - 0.208) / 0.395); var beatsPerSecond = cond.songBpm / 60; var soundBeatLength = beatsPerSecond * 0.395; - print(cueLength + " and " + loopAmount); List sound = new List(); sound.Add(new MultiSound.Sound("sumoBrothers/posesignalBegin", beat)); @@ -111,9 +111,17 @@ namespace HeavenStudio.Games { sound.Add(new MultiSound.Sound("sumoBrothers/posesignalLoop", i * (float)soundBeatLength + beat - (float)soundBeatLength + ((float)beatsPerSecond * 0.208f))); } - print(sound.ToArray()); + MultiSound.Play(sound.ToArray()); + var tweetLength = (float)loopAmount * (float)soundBeatLength - (float)soundBeatLength + ((float)beatsPerSecond * 0.208f); + print(tweetLength); + BeatAction.New(instance.gameObject, new List() { + new BeatAction.Action(beat, delegate { if (GameManager.instance.currentGame == "sumoBrothers") inuSensei.DoScaledAnimationAsync("InuTweet", 0.5f); }), + new BeatAction.Action(beat + tweetLength + 1, delegate { if (GameManager.instance.currentGame == "sumoBrothers") inuSensei.DoScaledAnimationAsync("InuIdle", 0.5f); }) + }); + + }