diff --git a/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs index ad7c4a005..e25099904 100644 --- a/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs +++ b/Assets/Scripts/BeatmapFormats/DynamicBeatmap.cs @@ -96,6 +96,7 @@ namespace HeavenStudio { get { + //TODO: do this checking and conversion on load instead of at runtime Minigames.Minigame game = EventCaller.instance.GetMinigame(datamodel.Split(0)); Minigames.GameAction action = EventCaller.instance.GetGameAction(game, datamodel.Split(1)); Minigames.Param param = EventCaller.instance.GetGameParam(game, datamodel.Split(1), propertyName); @@ -215,6 +216,7 @@ namespace HeavenStudio length = entity.length, swing = entity.swing, datamodel = entity.datamodel, + //TODO: only convert properties that actually exist in each GameAction DynamicData = new Dictionary() { { "valA", entity.valA },