diff --git a/Assets/Scripts/Games/Global/Filter.cs b/Assets/Scripts/Games/Global/Filter.cs index df13e4397..457b6648c 100644 --- a/Assets/Scripts/Games/Global/Filter.cs +++ b/Assets/Scripts/Games/Global/Filter.cs @@ -15,6 +15,7 @@ namespace HeavenStudio.Games.Global private List amplifyTextures = new List(); // All available camera filters in texture format // Because of how HS serializes enums, we have to number these manually to make sure a level doesn't break if we add more. + // Backwards compatability is preserved as long as new elements are appended to the end of this enum. (!DO NOT TRY TO SORT THESE!) public enum FilterType { accent = 0,