diff --git a/Assets/Editor/bread2unity.meta b/Assets/Editor/bread2unity.meta deleted file mode 100644 index 2ced3e079..000000000 --- a/Assets/Editor/bread2unity.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 375dce47d61a68447a1b4813869b10b2 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Editor/bread2unity/BCCAD.cs b/Assets/Editor/bread2unity/BCCAD.cs deleted file mode 100644 index ff9efdc46..000000000 --- a/Assets/Editor/bread2unity/BCCAD.cs +++ /dev/null @@ -1,65 +0,0 @@ -using System; -using System.Collections; -using System.Collections.Generic; - -using UnityEngine; -namespace Bread2Unity -{ - public class BCCAD : IDataModel - { - - public BCCAD Read(byte[] bytes) - { - sheetW = BitConverter.ToUInt16(bytes, 4); - sheetH = BitConverter.ToUInt16(bytes, 6); - - - // int max = (bytes[8] * 2) + 12; - int max = 64 * bytes[8] + 12; - - // note this doesn't account for empty sprites, but I'll get there when i get there - for (int i = 12; i < max; i += 2) // 16 bit bytes, skip every 2nd byte - { - ISprite spriteParts_ = new ISprite(); - int compare = 0; - for (int j = 0; j < bytes[i]; j++) - { - int ind = i + 4 + (64 * j); - - ISpritePart part = new ISpritePart(); - part.regionX = BitConverter.ToUInt16(bytes, ind + 0); - part.regionY = BitConverter.ToUInt16(bytes, ind + 2); - part.regionW = BitConverter.ToUInt16(bytes, ind + 4); - part.regionH = BitConverter.ToUInt16(bytes, ind + 6); - part.posX = BitConverter.ToInt16(bytes, ind + 8); - part.posY = BitConverter.ToInt16(bytes, ind + 10); - part.stretchX = BitConverter.ToSingle(bytes, ind + 12); - part.stretchY = BitConverter.ToSingle(bytes, ind + 14); - part.rotation = BitConverter.ToSingle(bytes, ind + 16); - part.flipX = bytes[ind + 18] != (byte)0; - part.flipY = bytes[ind + 20] != (byte)0; - // im sure the values between 20 and 28 are important so remind me to come back to these - part.opacity = bytes[ind + 28]; - - Debug.Log("offset: " + ind + ", val: " + part.regionX); - - spriteParts_.parts.Add(part); - - compare += 64; - } - - sprites.Add(spriteParts_); - - i += compare; - - } - - return new BCCAD() - { - }; - } - - - /// sprites length bytes start = 12 - } -} \ No newline at end of file diff --git a/Assets/Editor/bread2unity/BCCAD.cs.meta b/Assets/Editor/bread2unity/BCCAD.cs.meta deleted file mode 100644 index aa2f0d847..000000000 --- a/Assets/Editor/bread2unity/BCCAD.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 3b4f0c7c12cfcc74bbfdc8c1be61d4b0 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Editor/bread2unity/Bread2Unity.cs b/Assets/Editor/bread2unity/Bread2Unity.cs deleted file mode 100644 index 6cba9f92c..000000000 --- a/Assets/Editor/bread2unity/Bread2Unity.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using System.IO; - -using UnityEngine; -using UnityEditor; - -using Starpelly; - -namespace Bread2Unity -{ - public class Bread2Unity : EditorWindow - { - public const string editorFolderName = "bread2unity"; - - [MenuItem("Tools/bread2unity")] - public static void ShowWindow() - { - EditorWindow.GetWindow("bread2unity"); - } - - public void OnGUI() - { - Texture logo = (Texture)AssetDatabase.LoadAssetAtPath($"Assets/Editor/{editorFolderName}/logo.png", typeof(Texture)); - GUILayout.Box(logo, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(60) }); - GUILayout.Space(30); - - GUIStyle desc = EditorStyles.label; - desc.wordWrap = true; - desc.fontStyle = FontStyle.BoldAndItalic; - - GUILayout.Box("bread2unity is a tool built with the purpose of converting RH Megamix and Fever animations to unity. And to generally speed up development by a lot." + - "\nCreated by Starpelly.", desc); - - GUILayout.Space(120); - - if (GUILayout.Button("Test")) - { - string path = EditorUtility.OpenFilePanel("Open BCCAD File", null, "bccad"); - if (path.Length != 0) - { - var fileContent = File.ReadAllBytes(path); - new BCCAD().Read(fileContent); - } - } - - GUILayout.BeginHorizontal(); - if (GUILayout.Button("Bread Download", GUILayout.Height(40))) - { - Application.OpenURL("https://github.com/rhmodding/bread"); - } - GUILayout.EndHorizontal(); - } - } -} \ No newline at end of file diff --git a/Assets/Editor/bread2unity/Bread2Unity.cs.meta b/Assets/Editor/bread2unity/Bread2Unity.cs.meta deleted file mode 100644 index 9726922ca..000000000 --- a/Assets/Editor/bread2unity/Bread2Unity.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 0967d3b57ef5e5d46965e261ead79e15 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Editor/bread2unity/LICENSE b/Assets/Editor/bread2unity/LICENSE deleted file mode 100644 index 261eeb9e9..000000000 --- a/Assets/Editor/bread2unity/LICENSE +++ /dev/null @@ -1,201 +0,0 @@ - Apache License - Version 2.0, January 2004 - http://www.apache.org/licenses/ - - TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION - - 1. 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We also recommend that a - file or class name and description of purpose be included on the - same "printed page" as the copyright notice for easier - identification within third-party archives. - - Copyright [yyyy] [name of copyright owner] - - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. diff --git a/Assets/Editor/bread2unity/Model/IAnimation.cs b/Assets/Editor/bread2unity/Model/IAnimation.cs deleted file mode 100644 index cdde15c07..000000000 --- a/Assets/Editor/bread2unity/Model/IAnimation.cs +++ /dev/null @@ -1,24 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace Bread2Unity -{ - public class IAnimation - { - public List steps; - } - - public class IAnimationStep - { - public ushort spriteIndex; - public ushort delay; - - public float stretchX; - public float stretchY; - - public float rotation; - - public byte opacity; - } -} \ No newline at end of file diff --git a/Assets/Editor/bread2unity/Model/IAnimation.cs.meta b/Assets/Editor/bread2unity/Model/IAnimation.cs.meta deleted file mode 100644 index c022dfd3f..000000000 --- a/Assets/Editor/bread2unity/Model/IAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: c33bcfd692627dd4a97ac1cd1d930420 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Editor/bread2unity/Model/IDataModel.cs b/Assets/Editor/bread2unity/Model/IDataModel.cs deleted file mode 100644 index 0c9634edf..000000000 --- a/Assets/Editor/bread2unity/Model/IDataModel.cs +++ /dev/null @@ -1,13 +0,0 @@ -using System.Collections; -using System.Collections.Generic; - -namespace Bread2Unity -{ - public class IDataModel - { - public List sprites = new List(); - public List animations = new List(); - public int sheetW; - public int sheetH; - } -} \ No newline at end of file diff --git a/Assets/Editor/bread2unity/Model/IDataModel.cs.meta b/Assets/Editor/bread2unity/Model/IDataModel.cs.meta deleted file mode 100644 index ff789390c..000000000 --- a/Assets/Editor/bread2unity/Model/IDataModel.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ddf1fd563dabc6040a863537a081843a -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Editor/bread2unity/Model/ISprite.cs b/Assets/Editor/bread2unity/Model/ISprite.cs deleted file mode 100644 index 9b0ca7e20..000000000 --- a/Assets/Editor/bread2unity/Model/ISprite.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System.Collections; -using System.Collections.Generic; - -namespace Bread2Unity -{ - public class ISprite - { - public List parts = new List(); - } - - public class ISpritePart - { - public ushort regionX; - public ushort regionY; - public ushort regionW; - public ushort regionH; - - public short posX; - public short posY; - - public float stretchX; - public float stretchY; - - public float rotation; - - public bool flipX; - public bool flipY; - - public byte opacity; - } -} \ No newline at end of file diff --git a/Assets/Editor/bread2unity/Model/ISprite.cs.meta b/Assets/Editor/bread2unity/Model/ISprite.cs.meta deleted file mode 100644 index c70703e1a..000000000 --- a/Assets/Editor/bread2unity/Model/ISprite.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: d4aae79bea7b7234f9ce059ade5fce08 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Editor/bread2unity/README.md b/Assets/Editor/bread2unity/README.md deleted file mode 100644 index d5cb85484..000000000 --- a/Assets/Editor/bread2unity/README.md +++ /dev/null @@ -1,2 +0,0 @@ -# bread2unity -Rhythm Heaven animation to Unity animation converter diff --git a/Assets/Editor/bread2unity/logo.png b/Assets/Editor/bread2unity/logo.png deleted file mode 100644 index 06570852b..000000000 Binary files a/Assets/Editor/bread2unity/logo.png and /dev/null differ diff --git a/Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_Megamix_Modified-EB.otf b/Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_Megamix_Modified-EB.otf index 291a4b88b..49c0001b1 100644 Binary files a/Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_Megamix_Modified-EB.otf and b/Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_Megamix_Modified-EB.otf differ diff --git a/Assets/Resources/Games/boardMeeting.prefab b/Assets/Resources/Games/boardMeeting.prefab index 11038f35f..356452103 100644 --- a/Assets/Resources/Games/boardMeeting.prefab +++ b/Assets/Resources/Games/boardMeeting.prefab @@ -1229,9 +1229,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: SoundSequences: [] - EligibleHits: [] scheduledInputs: [] - firstEnable: 0 farLeft: {fileID: 7518443851165344965} farRight: {fileID: 6713782291520362818} assistantAnim: {fileID: 1521746322850907348} @@ -1240,7 +1238,6 @@ MonoBehaviour: - {fileID: 6299728505360095184} firstSpinner: {fileID: 0} shakeIntensity: 0.5 - shouldBop: 1 --- !u!1 &4694930924533062141 GameObject: m_ObjectHideFlags: 0 @@ -2448,6 +2445,90 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 +--- !u!1 &7692319912555466056 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2327120719424392110} + - component: {fileID: 1761198211587892282} + m_Layer: 0 + m_Name: BG BM_2 (1) + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2327120719424392110 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7692319912555466056} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -5.46, y: -2.646, z: 0} + m_LocalScale: {x: 0.37, y: 0.37, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 5396135612834373355} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!212 &1761198211587892282 +SpriteRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7692319912555466056} + m_Enabled: 1 + m_CastShadows: 0 + m_ReceiveShadows: 0 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 0 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: b0a1d7d7f9ff2cd429ca4a190e43f870, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 0 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: -100 + m_Sprite: {fileID: 1828705492, guid: 993d3ee06decd3b4aa65852d66a3180d, type: 3} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_FlipX: 0 + m_FlipY: 0 + m_DrawMode: 2 + m_Size: {x: 100, y: 13.44} + m_AdaptiveModeThreshold: 0.5 + m_SpriteTileMode: 0 + m_WasSpriteAssigned: 1 + m_MaskInteraction: 0 + m_SpriteSortPoint: 0 --- !u!1 &7693505318456935900 GameObject: m_ObjectHideFlags: 0 @@ -2796,6 +2877,7 @@ Transform: - {fileID: 2446071777684279398} - {fileID: 8567651959911606324} - {fileID: 5237250537066865816} + - {fileID: 2327120719424392110} m_Father: {fileID: 8702929335642151782} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/Resources/Games/cheerReaders.prefab b/Assets/Resources/Games/cheerReaders.prefab index ea74d0618..92eab1a1e 100644 --- a/Assets/Resources/Games/cheerReaders.prefab +++ b/Assets/Resources/Games/cheerReaders.prefab @@ -27,6 +27,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0.065830946, y: 0.8588395, z: 0} m_LocalScale: {x: 0.15478016, y: 0.15286928, z: 0} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 1047369033445820694} - {fileID: 3430116060009940178} @@ -46,6 +47,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -113,6 +115,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 1.16, y: -0.795, z: 0} m_LocalScale: {x: 0.58586, y: 0.58586, z: 0} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1047369033445820694} m_RootOrder: 3 @@ -128,6 +131,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -195,6 +199,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -6.513, y: 0.42299986, z: 0} m_LocalScale: {x: 0.095, y: 0.095, z: 1} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 6919735447551885986} m_RootOrder: 0 @@ -210,6 +215,7 @@ SpriteMask: m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -276,6 +282,7 @@ Transform: m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0.405, y: -0.02, z: 0} m_LocalScale: {x: 0.98402274, y: 0.98402274, z: 0} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1047369033445820694} m_RootOrder: 0 @@ -291,6 +298,7 @@ SpriteRenderer: m_CastShadows: 0 m_ReceiveShadows: 0 m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 @@ -357,6 +365,7 @@ Transform: m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.04, y: -0.08, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 m_Children: - {fileID: 6511294598483585629} - {fileID: 47396084126394353} 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/ 44100.0; bool deferTimeKeeping = false; + public bool WaitingForDsp => deferTimeKeeping; // the dspTime we started at private double dspStart; @@ -163,6 +164,12 @@ namespace HeavenStudio GameManager.instance.SetCurrentEventToClosest(beat); } + public void PlaySetup(double beat) + { + deferTimeKeeping = true; + songPosBeat = beat; + } + public void Play(double beat) { if (isPlaying) return; @@ -220,7 +227,7 @@ namespace HeavenStudio startTime = DateTime.Now; absTimeAdjust = 0; - deferTimeKeeping = (musicSource.clip != null); + deferTimeKeeping = musicSource.clip != null; isPlaying = true; isPaused = false; diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 2070a11c5..fba796aef 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -336,6 +336,10 @@ namespace HeavenStudio public void ScoreInputAccuracy(double beat, double accuracy, bool late, double time, float weight = 1, bool doDisplay = true) { + // push the hit event to the timing display + if (doDisplay) + TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late); + if (weight > 0 && MarkerWeight > 0) { totalInputs += weight * MarkerWeight; @@ -361,10 +365,6 @@ namespace HeavenStudio if (SkillStarManager.instance.DoStarJust()) skillStarCollected = true; } - - // push the hit event to the timing display - if (doDisplay) - TimingAccuracyDisplay.instance.MakeAccuracyVfx(time, late); } public void DoSectionCompletion(double beat, bool clear, string name, double score) @@ -731,6 +731,7 @@ namespace HeavenStudio if (!paused) { + Conductor.instance.PlaySetup(beat); Minigame miniGame = null; if (currentGameO != null && currentGameO.TryGetComponent(out miniGame)) { @@ -1120,6 +1121,7 @@ namespace HeavenStudio if (currentGameO.TryGetComponent(out var minigame)) { _currentMinigame = minigame; + minigame.minigameName = game; } Vector3 originalScale = currentGameO.transform.localScale; currentGameO.transform.parent = eventCaller.GamesHolder.transform; diff --git a/Assets/Scripts/Games/BlueBear/BlueBear.cs b/Assets/Scripts/Games/BlueBear/BlueBear.cs index 544808da8..3e41b2085 100644 --- a/Assets/Scripts/Games/BlueBear/BlueBear.cs +++ b/Assets/Scripts/Games/BlueBear/BlueBear.cs @@ -109,7 +109,16 @@ namespace HeavenStudio.Games LookUp = 0, Smile = 1, StartCrying = 2, + ClosedEyes = 3, + SmileInstant = 4, + CryingInstant } + + public static bool IsInstantEmotion(int emotion) + { + return emotion is (int)EmotionStretchType.NoEmotion or (int)EmotionStretchType.ClosedEyes or (int)EmotionStretchType.SmileInstant or (int)EmotionStretchType.CryingInstant; + } + public enum StoryType { Date, @@ -367,21 +376,27 @@ namespace HeavenStudio.Games private void HandleEmotions(double beat) { - _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !(x["instant"] || x["type"] == (int)EmotionStretchType.NoEmotion)); - if (_allEmotionsStretch.Count == 0) return; - UpdateEmotions(); - var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat); - if (allEmosBeforeBeat.Count != 0) + _allEmotionsStretch = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => !IsInstantEmotion(x["type"])); + if (_allEmotionsStretch.Count != 0) { - if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) + UpdateEmotions(); + var allEmosBeforeBeat = _allEmotionsStretch.FindAll(x => x.beat < beat); + if (allEmosBeforeBeat.Count != 0) { - headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); - } - else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile) - { - headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); + if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.StartCrying) + { + headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); + } + else if ((EmotionStretchType)allEmosBeforeBeat[^1]["type"] == EmotionStretchType.Smile) + { + headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); + } } } + var allSetEmotionsBeforeBeat = EventCaller.GetAllInGameManagerList("blueBear", new string[] { "stretchEmotion" }).FindAll(x => IsInstantEmotion(x["type"]) && x.beat < beat); + if (allSetEmotionsBeforeBeat.Count == 0) return; + var lastEvent = allSetEmotionsBeforeBeat[^1]; + SetEmotion(lastEvent.beat, lastEvent["type"]); } public override void OnPlay(double beat) @@ -497,7 +512,7 @@ namespace HeavenStudio.Games private bool _wantMouthOpen = false; - public void SetEmotion(double beat, int emotion, bool ableToStopSmile = true) + public void SetEmotion(double beat, int emotion) { _emotionCancelledBeat = beat; _wantMouthOpen = false; @@ -507,14 +522,14 @@ namespace HeavenStudio.Games case (int)EmotionStretchType.NoEmotion: headAndBodyAnim.DoScaledAnimationAsync("Idle", 0.5f); break; - case (int)EmotionStretchType.LookUp: + case (int)EmotionStretchType.ClosedEyes: headAndBodyAnim.DoScaledAnimationAsync("EyesClosed", 0.5f); break; - case (int)EmotionStretchType.StartCrying: + case (int)EmotionStretchType.CryingInstant: headAndBodyAnim.DoScaledAnimationAsync("CryIdle", 0.5f); crying = true; break; - case (int)EmotionStretchType.Smile: + case (int)EmotionStretchType.SmileInstant: headAndBodyAnim.DoScaledAnimationAsync("SmileIdle", 0.5f); break; default: diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 11eb2e85e..22dc3d650 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -79,9 +79,9 @@ namespace HeavenStudio.Games.Loaders } } }, - new List() {"ctr", "repeat"}, + new List() { "ctr", "repeat" }, "ctrinterpreter", "en", - new List() {} + new List() { } ); } } @@ -130,7 +130,7 @@ namespace HeavenStudio.Games string onOutDialogue = "YOU SUCK AT CHARTING"; string callDiagBuffer = ""; string respDiagBuffer = ""; - List callDiagList = new List(); + List<(string, bool)> callDiagList = new(); int callDiagIndex = 0; private struct QueuedInterval { @@ -416,7 +416,7 @@ namespace HeavenStudio.Games var input = inputs[i]; double relativeBeat = input.beat - intervalBeat; ScheduleInput(beat, length + relativeBeat, InputAction_Press, AlienTapping, AlienOnMiss, AlienEmpty); - callDiagList.Add(input["dialogue"]); + callDiagList.Add((input["dialogue"], input["newline"])); } BeatAction.New(this, new List() { @@ -427,9 +427,9 @@ namespace HeavenStudio.Games alienTextbox.SetActive(false); alien.Play("alien_point", 0, 0); }), - new BeatAction.Action(beat + (length / 2), delegate - { - alien.Play("alien_idle", 0, 0); + new BeatAction.Action(beat + (length / 2), delegate + { + alien.Play("alien_idle", 0, 0); }) }); } @@ -481,26 +481,45 @@ namespace HeavenStudio.Games alienText.text = callDiagBuffer; } + string GetMessageFromCallDialogue(int callDiagIndex = 0) + { + StringBuilder sb = new StringBuilder(); + for (int i = callDiagIndex; i < callDiagList.Count; i++) + { + (string s, bool showNewline) = callDiagList[i]; + if (showNewline && callDiagIndex != i) + { + break; + } + sb.Append(s); + } + return sb.ToString(); + } + void UpdateTranslateTextbox() { if (callDiagIndex == 0 && !hasMissed && !noHitOnce) { - // shift the textbox to centre the message - StringBuilder sb = new StringBuilder(); - foreach (string s in callDiagList) - { - sb.Append(s); - } - string fullMsg = sb.ToString(); - - // many hardcoded values there'll be a better way to do this - Vector2 size = translateText.GetPreferredValues(fullMsg, 10.95f, 2); - translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f/2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f)); + ResetTranslateTextbox(); } translateText.text = respDiagBuffer; translateFailText.text = respDiagBuffer; } + void ResetTranslateTextbox(bool destroyText = false) + { + // shift the textbox to centre the message + string message = GetMessageFromCallDialogue(callDiagIndex); + // many hardcoded values there'll be a better way to do this + Vector2 size = translateText.GetPreferredValues(message, 10.95f, 2); + translateText.rectTransform.anchoredPosition = new Vector2(Mathf.Max((10.95f / 2f) + (-size.x / 2 - 0.25f), -0.25f), Mathf.Max((2.11f / 2f) + (-size.y / 2) + 0.2f, 0.2f)); + if (destroyText) + { + respDiagBuffer = ""; + translateText.text = ""; + } + } + public void MissionControlDisplay(double beat, bool stay, float length) { missionControl.SetActive(true); @@ -599,7 +618,12 @@ namespace HeavenStudio.Games } else { - respDiagBuffer += callDiagList[callDiagIndex]; + (string dialogue, bool showNewline) = callDiagList[callDiagIndex]; + if (showNewline) + { + ResetTranslateTextbox(true); + } + respDiagBuffer += dialogue; translateTextbox.SetActive(true); UpdateTranslateTextbox(); callDiagIndex++; diff --git a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs index e83eea713..06a578ecb 100644 --- a/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs +++ b/Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs @@ -472,8 +472,6 @@ namespace HeavenStudio.Games } } - - if (thatsIt && i + 1 == length) { int noiseToPlay = (flopCount == 4) ? 2 : flopCount; @@ -613,7 +611,7 @@ namespace HeavenStudio.Games { for (int i = 0; i < uh; i++) { - int voiceLineIndex = i + 1; + int voiceLineIndex = 3 - uh + i + 1; string voiceLine = $"flipperFlop/uh{voiceLineIndex}"; string failVoiceLine = $"flipperFlop/uhfail{voiceLineIndex}"; diff --git a/Assets/Scripts/Games/ForkLifter/Pea.cs b/Assets/Scripts/Games/ForkLifter/Pea.cs index 5b418f9ff..7bfd14230 100644 --- a/Assets/Scripts/Games/ForkLifter/Pea.cs +++ b/Assets/Scripts/Games/ForkLifter/Pea.cs @@ -92,6 +92,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter public void Early() { + player.Stab(null); + GameObject pea = new GameObject(); pea.transform.parent = player.early.transform; @@ -124,6 +126,8 @@ namespace HeavenStudio.Games.Scripts_ForkLifter public void Late() { + player.Stab(null); + GameObject pea = new GameObject(); pea.transform.parent = player.late.transform; pea.transform.localScale = Vector2.one; @@ -161,18 +165,23 @@ namespace HeavenStudio.Games.Scripts_ForkLifter private void Just(PlayerActionEvent caller, float state) { - if (state >= 1f) { + if (state >= 1f) + { Late(); - } else if (state <= -1f) { + } + else if (state <= -1f) + { Early(); - } else { + } + else + { Hit(); } } private void Miss(PlayerActionEvent caller) { - SoundByte.PlayOneShot("forkLifter/disappointed"); + SoundByte.PlayOneShotGame("forkLifter/disappointed"); BeatAction.New(game, new List() { new BeatAction.Action(startBeat+ 2.45f, delegate { diff --git a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs index 98de2d0f9..ab23c432c 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchParty.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchParty.cs @@ -1,15 +1,7 @@ using HeavenStudio.Util; using HeavenStudio.Common; -using JetBrains.Annotations; -using Starpelly.Transformer; -using System; -using System.Linq; -using System.Collections; using System.Collections.Generic; -using System.Diagnostics; using UnityEngine; -using UnityEngine.Rendering; -using static HeavenStudio.EntityTypes; using Jukebox; namespace HeavenStudio.Games.Loaders @@ -160,14 +152,11 @@ namespace HeavenStudio.Games [SerializeField] GameObject bowlingPin; [Header("Components")] - [SerializeField] ParticleSystem fallingStars; - [SerializeField] ParticleSystem fallingStarsBack; [SerializeField] Transform launchPad; [SerializeField] Transform launchPadRotatable; [SerializeField] Transform spawnPad; - [SerializeField] Scroll scrollScript; - [SerializeField] Animator lensFlareAnim; public Animator launchPadSpriteAnim; + [SerializeField] private SpriteRenderer _bgWhiteOverlay; [Header("Variables")] private float currentRotBeat; @@ -200,9 +189,11 @@ namespace HeavenStudio.Games private int currentRotIndex; - private List allPosEvents = new List(); + private List allPosEvents = new(); - private List allRotEvents = new List(); + private List allRotEvents = new(); + + private List _allOverlayEvents = new(); public static LaunchParty instance; @@ -218,33 +209,16 @@ namespace HeavenStudio.Games void Awake() { instance = this; - lensFlareAnim.Play("Flashing", 0, 0); - var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" }); - List tempPosEvents = new List(); - for (int i = 0; i < posEvents.Count; i++) - { - if (posEvents[i].beat + posEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempPosEvents.Add(posEvents[i]); - } - } + } - allPosEvents = tempPosEvents; + public override void OnGameSwitch(double beat) + { + HandleLaunchPadMoveEvents(beat); + } - var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" }); - List tempRotEvents = new List(); - for (int i = 0; i < rotEvents.Count; i++) - { - if (rotEvents[i].beat + rotEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - tempRotEvents.Add(rotEvents[i]); - } - } - - allRotEvents = tempRotEvents; - - UpdateLaunchPadPos(); - UpdateLaunchPadRot(); + public override void OnPlay(double beat) + { + HandleLaunchPadMoveEvents(beat); } void Update() @@ -261,6 +235,31 @@ namespace HeavenStudio.Games queuedRockets.Clear(); } } + LaunchPadPositionAndRotationUpdate(cond); + } + + private void UpdateOverlay(Conductor cond) + { + + } + + #region Launch Pad Position and Rotation + + private void HandleLaunchPadMoveEvents(double beat) + { + var posEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "posMove" }); + allPosEvents = posEvents; + + var rotEvents = EventCaller.GetAllInGameManagerList("launchParty", new string[] { "rotMove" }); + allRotEvents = rotEvents; + + UpdateLaunchPadPos(); + UpdateLaunchPadRot(); + LaunchPadPositionAndRotationUpdate(Conductor.instance); + } + + private void LaunchPadPositionAndRotationUpdate(Conductor cond) + { if (allPosEvents.Count > 0) { if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) @@ -335,11 +334,6 @@ namespace HeavenStudio.Games } } - public void UpdateScrollSpeed(float speed) - { - scrollScript.scrollSpeedY = speed * -1; - } - private void UpdateLaunchPadPos() { if (currentPosIndex < allPosEvents.Count && currentPosIndex >= 0) @@ -364,6 +358,10 @@ namespace HeavenStudio.Games } } + #endregion + + #region Rockets + public void SpawnRocket(double beat, float beatOffset, RocketType type, List notes) { GameObject rocketToSpawn = rocket; @@ -506,30 +504,7 @@ namespace HeavenStudio.Games } } - public void CreateParticles(double beat, bool toggle, float starDensity, float starSpeed, float starSpeedBack) - { - ParticleSystem.EmissionModule emm; - ParticleSystem.EmissionModule emm2; - switch (toggle) - { - case true: - var emmrate = fallingStars.velocityOverLifetime; - var emmrate2 = fallingStarsBack.velocityOverLifetime; - emmrate.speedModifier = starSpeed; - emmrate2.speedModifier = starSpeedBack; - emm = fallingStars.emission; - emm2 = fallingStarsBack.emission; - emm.rateOverTime = starDensity * 6f; - emm2.rateOverTime = starDensity * 6f; - fallingStars.Play(); - fallingStarsBack.Play(); - break; - default: - fallingStars.Stop(); - fallingStarsBack.Stop(); - break; - } - } + #endregion } } diff --git a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs index 975f3c95c..5bf6677c2 100644 --- a/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs +++ b/Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs @@ -1,13 +1,6 @@ using HeavenStudio.Util; -using JetBrains.Annotations; -using Starpelly.Transformer; -using System; -using System.Linq; using System.Collections.Generic; -using System.Diagnostics; using UnityEngine; -using UnityEngine.Rendering; -using static HeavenStudio.EntityTypes; namespace HeavenStudio.Games.Scripts_LaunchParty { diff --git a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs index 45e41aeda..3dc56aae4 100644 --- a/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs +++ b/Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs @@ -123,11 +123,10 @@ namespace HeavenStudio.Games.Loaders new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action"), } }, - } - // , - // new List() { "pco", "normal", "repeat" }, - // "pcomeat", "en", - // new List() { } + }, + new List() { "pco", "normal", "repeat" }, + "pcomeat", "en", + new List() { } ); } } diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index e504e29ed..51c573b42 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -7,6 +7,7 @@ using HeavenStudio.Common; using HeavenStudio.InputSystem; using System; using System.Linq; +using Jukebox; namespace HeavenStudio.Games { @@ -24,6 +25,8 @@ namespace HeavenStudio.Games [SerializeField] public SoundSequence.SequenceKeyValue[] SoundSequences; + [NonSerialized] public string minigameName; + #region Premade Input Actions protected const int IAEmptyCat = -1; protected const int IAPressCat = 0; @@ -125,6 +128,11 @@ namespace HeavenStudio.Games PlayerActionEvent.ActionEventHittableQuery HittableQuery = null ) { + // List gameSwitches = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= startBeat + timer && c.datamodel.Split("/")[0] == "switchGame"); + // if (gameSwitches != null && gameSwitches[^1].datamodel.Split("/")[1] != gameObject.name) + // { + // return null; + // } GameObject evtObj = new("ActionEvent" + (startBeat + timer)); @@ -145,6 +153,8 @@ namespace HeavenStudio.Games evt.transform.parent = this.transform.parent; + evt.minigame = minigameName; + evtObj.SetActive(true); scheduledInputs.Add(evt); @@ -161,6 +171,7 @@ namespace HeavenStudio.Games { PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank); evt.autoplayOnly = true; + evt.minigame = minigameName; return evt; } @@ -174,82 +185,7 @@ namespace HeavenStudio.Games { PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputAction, OnHit, OnMiss, OnBlank, HittableQuery); evt.noAutoplay = true; - return evt; - } - - /// - /// Schedule an Input for a later time in the minigame. Executes the methods put in parameters - /// - /// When the scheduling started (in beats) - /// How many beats later should the input be expected - /// The type of the input that's expected (Press, Release, A, B, Directions>) - /// Method to run if the Input has been Hit - /// Method to run if the Input has been Missed - /// Method to run whenever there's an Input while this is Scheduled (Shouldn't be used too much) - /// - [Obsolete("Use Input Action ScheduleInput instead")] - public PlayerActionEvent ScheduleInput( - double startBeat, - double timer, - InputType inputType, - PlayerActionEvent.ActionEventCallbackState OnHit, - PlayerActionEvent.ActionEventCallback OnMiss, - PlayerActionEvent.ActionEventCallback OnBlank, - PlayerActionEvent.ActionEventHittableQuery HittableQuery = null - ) - { - - GameObject evtObj = new GameObject("ActionEvent" + (startBeat + timer)); - evtObj.AddComponent(); - - PlayerActionEvent evt = evtObj.GetComponent(); - - evt.startBeat = startBeat; - evt.timer = timer; - evt.inputType = inputType; - evt.OnHit = OnHit; - evt.OnMiss = OnMiss; - evt.OnBlank = OnBlank; - evt.IsHittable = HittableQuery; - - evt.OnDestroy = RemoveScheduledInput; - - evt.canHit = true; - evt.enabled = true; - - evt.transform.parent = this.transform.parent; - - evtObj.SetActive(true); - - scheduledInputs.Add(evt); - - return evt; - } - - [Obsolete("Use Input Action ScheduleInput instead")] - public PlayerActionEvent ScheduleAutoplayInput(double startBeat, - double timer, - InputType inputType, - PlayerActionEvent.ActionEventCallbackState OnHit, - PlayerActionEvent.ActionEventCallback OnMiss, - PlayerActionEvent.ActionEventCallback OnBlank) - { - PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputType, OnHit, OnMiss, OnBlank); - evt.autoplayOnly = true; - return evt; - } - - [Obsolete("Use Input Action ScheduleInput instead")] - public PlayerActionEvent ScheduleUserInput(double startBeat, - double timer, - InputType inputType, - PlayerActionEvent.ActionEventCallbackState OnHit, - PlayerActionEvent.ActionEventCallback OnMiss, - PlayerActionEvent.ActionEventCallback OnBlank, - PlayerActionEvent.ActionEventHittableQuery HittableQuery = null) - { - PlayerActionEvent evt = ScheduleInput(startBeat, timer, inputType, OnHit, OnMiss, OnBlank, HittableQuery); - evt.noAutoplay = true; + evt.minigame = minigameName; return evt; } @@ -401,18 +337,6 @@ namespace HeavenStudio.Games public virtual void OnGameSwitch(double beat) { - //Below is a template that can be used for handling previous entities. - //section below is if you only want to look at entities that overlap the game switch - /* - List prevEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.beat <= beat && c.datamodel.Split(0) == [insert game name]); - foreach(RiqEntity entity in prevEntities) - { - if(entity.beat + entity.length >= beat) - { - EventCaller.instance.CallEvent(entity, true); - } - } - */ } public virtual void OnTimeChange() diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs index cbbf354f3..8ea9eaba8 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs +++ b/Assets/Scripts/Games/PlayerActionEvent.cs @@ -32,6 +32,7 @@ namespace HeavenStudio.Games public bool canHit = true; //Indicates if you can still hit the cue or not. If set to false, it'll guarantee a miss public bool enabled = true; //Indicates if the PlayerActionEvent is enabled. If set to false, it'll not trigger any events and destroy itself AFTER it's not relevant anymore public bool triggersAutoplay = true; + public string minigame; bool lockedByEvent = false; bool markForDeletion = false; @@ -89,15 +90,17 @@ namespace HeavenStudio.Games public void Update() { Conductor cond = Conductor.instance; + GameManager gm = GameManager.instance; if (markForDeletion) CleanUp(); if (!cond.NotStopped()) CleanUp(); // If the song is stopped entirely in the editor, destroy itself as we don't want duplicates if (noAutoplay && autoplayOnly) autoplayOnly = false; if (noAutoplay && triggersAutoplay) triggersAutoplay = false; if (!enabled) return; + if (minigame != GameManager.instance.currentGame) return; double normalizedTime = GetNormalizedTime(); - if (GameManager.instance.autoplay) + if (gm.autoplay && gm.canInput) { AutoplayInput(normalizedTime); return; @@ -179,7 +182,7 @@ namespace HeavenStudio.Games private void AutoplayInput(double normalizedTime, bool autoPlay = false) { - if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && GameManager.instance.canInput && normalizedTime >= 1f - (Time.deltaTime * 0.5f)) + if (triggersAutoplay && (GameManager.instance.autoplay || autoPlay) && normalizedTime >= 1f - (Time.deltaTime * 0.5f)) { AutoplayEvent(); if (!autoPlay) @@ -191,6 +194,7 @@ namespace HeavenStudio.Games private void TimelineAutoplay() { if (Editor.Editor.instance == null) return; + if (!GameManager.instance.canInput) return; if (Editor.Track.Timeline.instance != null && !Editor.Editor.instance.fullscreen) { Editor.Track.Timeline.instance.AutoplayBTN.GetComponent().Play("Ace", 0, 0); @@ -223,6 +227,11 @@ namespace HeavenStudio.Games //For the Autoplay public void AutoplayEvent() { + if (!GameManager.instance.canInput) + { + CleanUp(); + return; + } if (EnableAutoplayCheat) { Hit(0f, 1f); @@ -238,6 +247,7 @@ namespace HeavenStudio.Games //The state parameter is either -1 -> Early, 0 -> Perfect, 1 -> Late public void Hit(double state, double time) { + GameManager gm = GameManager.instance; if (OnHit != null && enabled) { if (canHit) @@ -246,12 +256,15 @@ namespace HeavenStudio.Games pitchWhenHit = Conductor.instance.SongPitch; double normalized = time - 1f; int offset = Mathf.CeilToInt((float)normalized * 1000); - GameManager.instance.AvgInputOffset = offset; + if (gm.canInput) + { + gm.AvgInputOffset = offset; + } state = System.Math.Max(-1.0, System.Math.Min(1.0, state)); - if (countsForAccuracy && !(noAutoplay || autoplayOnly) && isEligible) + if (countsForAccuracy && gm.canInput && !(noAutoplay || autoplayOnly) && isEligible) { - GameManager.instance.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time, pitchWhenHit), time > 1.0, time, weight, true); + gm.ScoreInputAccuracy(startBeat + timer, TimeToAccuracy(time, pitchWhenHit), time > 1.0, time, weight, true); if (state >= 1f || state <= -1f) { GoForAPerfect.instance.Miss(); @@ -319,15 +332,16 @@ namespace HeavenStudio.Games public void Miss() { + GameManager gm = GameManager.instance; CleanUp(); if (OnMiss != null && enabled && !autoplayOnly) { OnMiss(this); } - if (countsForAccuracy && !(noAutoplay || autoplayOnly)) + if (countsForAccuracy && gm.canInput && !(noAutoplay || autoplayOnly)) { - GameManager.instance.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, weight, false); + gm.ScoreInputAccuracy(startBeat + timer, 0, true, 2.0, weight, false); GoForAPerfect.instance.Miss(); SectionMedalsManager.instance.MakeIneligible(); } diff --git a/Assets/Scripts/Games/Rockers/Rockers.cs b/Assets/Scripts/Games/Rockers/Rockers.cs index dbd21855c..6ade80903 100644 --- a/Assets/Scripts/Games/Rockers/Rockers.cs +++ b/Assets/Scripts/Games/Rockers/Rockers.cs @@ -285,7 +285,11 @@ namespace HeavenStudio.Games.Loaders new Param("gcS", false, "Glee Club Guitar (Soshi)", "Toggle if Soshi should use the same guitar as in the Glee Club guitar lessons in DS.") } }, - }); + }, + new List() { "ntr", "repeat" }, + "ntrrockers", "en", + new List() { "en" } + ); } } } @@ -623,7 +627,7 @@ namespace HeavenStudio.Games && PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) { // todo: strum - Soshi.UnHold(); + Soshi.StrumStringsLast(false, false, true); } if (PlayerInput.GetIsAction(InputAction_BasicRelease)) { @@ -783,11 +787,11 @@ namespace HeavenStudio.Games }); RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(false, new int[6], beat, 3, (PremadeSamples)SoshiSamples[0], SoshiPitches[0]); - ScheduleInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty); + ScheduleAutoplayInput(beat, 4, InputAction_BasicPress, JustMute, MuteMiss, Empty); RockersInput riffComp2 = Instantiate(rockerInputRef, transform); riffComp2.Init(false, new int[6], beat, 4.5f, (PremadeSamples)SoshiSamples[1], SoshiPitches[1]); - ScheduleInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); + ScheduleAutoplayInput(beat, 5.5f, InputAction_BasicPress, JustMute, MuteMiss, Empty); RockersInput riffComp3 = Instantiate(rockerInputRef, transform); riffComp3.Init(false, new int[6], beat, 6, (PremadeSamples)SoshiSamples[2], SoshiPitches[2]); @@ -795,7 +799,7 @@ namespace HeavenStudio.Games RockersInput riffComp4 = Instantiate(rockerInputRef, transform); riffComp4.Init(false, new int[6], beat, 7, (PremadeSamples)SoshiSamples[3], SoshiPitches[3], true); - ScheduleInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty); + ScheduleAutoplayInput(beat, 10, InputAction_BasicPress, JustMute, MuteMiss, Empty); } public void TogetherPrepare(double beat, bool cmon, bool muteSound, float muteBeat, float goToMiddleBeat, bool moveCamera) @@ -846,7 +850,8 @@ namespace HeavenStudio.Games RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, (PremadeSamples)e["sampleS"], e["pitchSampleS"]); - ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); } else { @@ -866,7 +871,8 @@ namespace HeavenStudio.Games RockersInput riffComp = Instantiate(rockerInputRef, transform); riffComp.Init(e["gcS"], new int[6] { e["1S"], e["2S"], e["3S"], e["4S"], e["5S"], e["6S"] }, beat, e.beat - beat, (PremadeSamples)e["sampleS"], e["pitchSampleS"], true); - ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + if (e.length <= 0.5f) ScheduleInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); + else ScheduleAutoplayInput(beat, e.beat - beat + e.length, InputAction_BasicPress, JustMute, MuteMiss, Empty); break; } } diff --git a/Assets/Scripts/Games/Rockers/RockersRocker.cs b/Assets/Scripts/Games/Rockers/RockersRocker.cs index bcc5ffe53..0a72c1c18 100644 --- a/Assets/Scripts/Games/Rockers/RockersRocker.cs +++ b/Assets/Scripts/Games/Rockers/RockersRocker.cs @@ -99,9 +99,21 @@ namespace HeavenStudio.Games.Scripts_Rockers } } + private bool lastGleeClub = false; + private Rockers.PremadeSamples lastSample; + private int lastSampleTones; + + public void StrumStringsLast(bool disableStrumEffect = false, bool jump = false, bool barely = false) + { + StrumStrings(lastGleeClub, lastPitches, lastSample, lastSampleTones, disableStrumEffect, jump, barely); + } + public void StrumStrings(bool gleeClub, int[] pitches, Rockers.PremadeSamples sample, int sampleTones, bool disableStrumEffect = false, bool jump = false, bool barely = false) { if (strumming) return; + lastGleeClub = gleeClub; + lastSample = sample; + lastSampleTones = sampleTones; muted = false; strumming = true; StopSounds(); diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs index 8bfd2c4ad..c6e4ac0f6 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using HeavenStudio.Util; using UnityEngine; namespace HeavenStudio.Games.Scripts_NtrSamurai @@ -17,15 +18,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai stepping = false; } - // Update is called once per frame - void Update() - { - - } - public void Bop() { - if (!stepping && !(animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash")) + if (!stepping && !animator.IsPlayingAnimationNames("Beat", "Unstep", "Slash")) animator.Play("Beat", -1, 0); } @@ -34,11 +29,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai stepping = !off; if (off) { - animator.Play("Beat", -1, 0); + animator.Play("Unstep", -1, 0); } else { - if (animator.GetCurrentAnimatorClipInfo(0)[0].clip.name == "Slash") + if (animator.IsPlayingAnimationNames("Slash")) animator.Play("StepSeathe", -1, 0); else animator.Play("Step", -1, 0); @@ -51,7 +46,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai animator.Play("Slash", -1, 0); } - public bool isStepping() + public bool IsStepping() { return stepping; } diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs index bbb681385..71acba980 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs @@ -10,15 +10,16 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai public class NtrSamuraiObject : MonoBehaviour { [Header("Objects")] - public ParticleSystem moneyBurst; - public ParticleSystem pickelBurst; - public Animator anim; + [SerializeField] ParticleSystem moneyBurst; + [SerializeField] ParticleSystem pickelBurst; + [SerializeField] ParticleSystem pickelBurstSplat; + [SerializeField] Animator anim; public NtrSamuraiObject secondHalf; [Header("Transforms")] public Transform doubleLaunchPos; public Transform heldPos; - + public double startBeat; public int type; public bool isDebris = false; @@ -39,13 +40,13 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai { switch (type) { - case (int) SamuraiSliceNtr.ObjectType.Fish: + case (int)SamuraiSliceNtr.ObjectType.Fish: anim.Play("ObjFishDebris"); break; - case (int) SamuraiSliceNtr.ObjectType.Demon: + case (int)SamuraiSliceNtr.ObjectType.Demon: anim.Play("ObjDemonDebris02"); break; - case (int) SamuraiSliceNtr.ObjectType.Melon2B2T: + case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: anim.Play("ObjMelonPickelDebris02"); break; default: @@ -62,19 +63,19 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai { switch (type) { - case (int) SamuraiSliceNtr.ObjectType.Fish: + case (int)SamuraiSliceNtr.ObjectType.Fish: anim.Play("ObjFish"); break; - case (int) SamuraiSliceNtr.ObjectType.Demon: + case (int)SamuraiSliceNtr.ObjectType.Demon: anim.Play("ObjDemon"); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 1f, 1.5f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 1f, 1.5f), new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 1.5f, 1.25f), new MultiSound.Sound("samuraiSliceNtr/ntrSamurai_in01", startBeat + 2f), }); break; - case (int) SamuraiSliceNtr.ObjectType.Melon2B2T: + case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: anim.Play("ObjMelonPickel"); break; default: @@ -89,7 +90,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat, 1.75f, SamuraiSliceNtr.InputAction_AltUp, DoUnStepAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; currentCurve = SamuraiSliceNtr.instance.InCurve; - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float) startBeat)); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * (float)startBeat)); var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f); @@ -108,14 +109,11 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai { case -3: // near miss on board launch flyPos = cond.GetPositionFromBeat(startBeat, 2f); - transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime)); - - if (flyPos > 1f) - { - GameObject.Destroy(gameObject); - return; - } + transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); + if (flyPos >= 1) + transform.rotation = Quaternion.identity; + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (180f * Time.deltaTime * cond.SongPitch)); break; case -2: // being carried by a child flyPos = cond.GetPositionFromBeat(startBeat + 2f, 4f); @@ -129,41 +127,40 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai case -1: // sliced by samurai, falling towards child flyPos = cond.GetPositionFromBeat(startBeat, 1f); transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris? 360f : -360f) * Time.deltaTime)); + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + ((isDebris ? 360f : -360f) * Time.deltaTime * cond.SongPitch)); - if (flyPos > 1f) + if (flyPos >= 1f) { SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_catch"); if (!isDebris) { NtrSamuraiChild child = SamuraiSliceNtr.instance.CreateChild(startBeat + 1f); heldPos = child.DebrisPosR; + transform.parent = child.DebrisPosR; secondHalf.heldPos = child.DebrisPosL; + secondHalf.transform.parent = child.DebrisPosL; } flyProg = -2; - GetComponent().sortingOrder = 7; + anim.GetComponent().sortingOrder = 7; return; } break; case 2: // fish first bounce float jumpPos = cond.GetPositionFromBeat(launchProg.startBeat, 2f); + jumpPos = Mathf.Min(jumpPos, 1.215f); float yMul = jumpPos * 2f - 1f; - float yWeight = -(yMul*yMul) + 1f; + float yWeight = -(yMul * yMul) + 1f; transform.position = doubleLaunchPos.position + new Vector3(0, 4.5f * yWeight); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime)); - - if (jumpPos > 2f) - { - // missed... - GameObject.Destroy(gameObject); - return; - } + if (jumpPos >= 1.215f) + transform.rotation = Quaternion.identity; + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-2 * 360f * Time.deltaTime * cond.SongPitch)); break; case 1: // launched from board to samurai float flyDur = 3f; switch (type) { - case (int) SamuraiSliceNtr.ObjectType.Demon: + case (int)SamuraiSliceNtr.ObjectType.Demon: flyDur = 5f; break; default: @@ -171,38 +168,60 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai break; } flyPos = cond.GetPositionFromBeat(hitProg.startBeat, flyDur); - transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime)); - - if (flyPos > 1f) - { - // missed... - GameObject.Destroy(gameObject); - return; - } + transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); + if (flyPos >= 1) + transform.rotation = Quaternion.identity; + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (3 * 360f * Time.deltaTime * cond.SongPitch)); break; default: // object initial spawn, flying towards board flyPos = cond.GetPositionFromBeat(launchProg.startBeat, 3f); - transform.position = currentCurve.GetPoint(flyPos); - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime)); - - if (flyPos > 1f) - { - // missed... - GameObject.Destroy(gameObject); - return; - } + Debug.Log(flyPos); + transform.position = currentCurve.GetPoint(Mathf.Clamp01(flyPos)); + if (flyPos >= 1) + transform.rotation = Quaternion.identity; + else + transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (-360f * Time.deltaTime * cond.SongPitch)); break; } } } + void DoSplat(double beat) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("samuraiSliceNtr/item_splat", beat) + }); + BeatAction.New(this, new() + { + new BeatAction.Action(beat, delegate { + switch (type) + { + case (int)SamuraiSliceNtr.ObjectType.Fish: + anim.Play("ObjFishSplat"); + break; + case (int)SamuraiSliceNtr.ObjectType.Demon: + anim.Play("ObjDemonSplat"); + break; + case (int)SamuraiSliceNtr.ObjectType.Melon2B2T: + anim.Play("ObjMelonPickelSplat"); + pickelBurstSplat.transform.position = transform.position; + pickelBurstSplat.Play(); + break; + default: + anim.Play("ObjMelonSplat"); + break; + }}), + new BeatAction.Action(beat + 3, delegate { Destroy(gameObject); }) + }); + } + void DoLaunch() { switch (type) { - case (int) SamuraiSliceNtr.ObjectType.Fish: + case (int)SamuraiSliceNtr.ObjectType.Fish: if (flyProg == 2) { flyProg = 1; @@ -210,9 +229,9 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 4f, 2f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough); currentCurve = SamuraiSliceNtr.instance.LaunchCurve; - SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f/4); + SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 1f / 4); } - else + else { flyProg = 2; launchProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 2f, SamuraiSliceNtr.InputAction_AltDown, LaunchSuccess, LaunchMiss, LaunchThrough); @@ -224,7 +243,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai SoundByte.PlayOneShotGame("samuraiSliceNtr/holy_mackerel" + UnityEngine.Random.Range(1, 4), pitch: UnityEngine.Random.Range(0.95f, 1.05f), volume: 0.8f); } break; - case (int) SamuraiSliceNtr.ObjectType.Demon: + case (int)SamuraiSliceNtr.ObjectType.Demon: flyProg = 1; hitProg = SamuraiSliceNtr.instance.ScheduleInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, HitSuccess, HitMiss, LaunchThrough); SamuraiSliceNtr.instance.ScheduleAutoplayInput(startBeat + 2f, 4f, SamuraiSliceNtr.InputAction_FlickPress, DoSliceAutoplay, LaunchThrough, LaunchThrough).countsForAccuracy = false; @@ -266,6 +285,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai flyProg = -3; SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_launchImpact", pitch: 2f); launchProg.Disable(); + DoSplat(startBeat + 2); return; } launchProg.Disable(); @@ -277,9 +297,18 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai public void LaunchMiss(PlayerActionEvent caller) { missedLaunch = true; + switch (flyProg) + { + case 2: + DoSplat(caller.startBeat + 2.215); + break; + default: + DoSplat(caller.startBeat + 3); + break; + } } - public void LaunchThrough(PlayerActionEvent caller) {} + public void LaunchThrough(PlayerActionEvent caller) { } public void HitSuccess(PlayerActionEvent caller, float state) { @@ -290,6 +319,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai flyProg = -3; SoundByte.PlayOneShotGame("samuraiSliceNtr/ntrSamurai_ng"); hitProg.Disable(); + DoSplat(startBeat + 2); return; } flyProg = -1; @@ -310,15 +340,15 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai mobj.transform.position = transform.position; mobj.transform.rotation = transform.rotation; - mobj.GetComponent().sortingOrder = 4; + // mobj.GetComponent().sortingOrder = 4; mobj.SetActive(true); secondHalf = mobjDat; this.startBeat = caller.startBeat + caller.timer; - if (type == (int) SamuraiSliceNtr.ObjectType.Demon) + if (type == (int)SamuraiSliceNtr.ObjectType.Demon) anim.Play("ObjDemonDebris01"); - else if (type == (int) SamuraiSliceNtr.ObjectType.Melon2B2T) + else if (type == (int)SamuraiSliceNtr.ObjectType.Melon2B2T) { SoundByte.PlayOneShotGame("samuraiSliceNtr/melon_dig"); pickelBurst.Play(); @@ -334,6 +364,17 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai public void HitMiss(PlayerActionEvent caller) { + double flyDur; + switch (type) + { + case (int)SamuraiSliceNtr.ObjectType.Demon: + flyDur = 5; + break; + default: + flyDur = 3; + break; + } + DoSplat(caller.startBeat + flyDur); missedHit = true; } } diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs index 9ff9af302..e3913153f 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs @@ -13,7 +13,8 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class NtrSamuraiLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("samuraiSliceNtr", "Samurai Slice (DS)", "b6b5b6", false, false, new List() { new GameAction("bop", "Bop") @@ -31,7 +32,7 @@ namespace HeavenStudio.Games.Loaders function = delegate { SamuraiSliceNtr.instance.ObjectIn(eventCaller.currentEntity.beat, (int)SamuraiSliceNtr.ObjectType.Melon, (int) eventCaller.currentEntity["valA"], eventCaller.currentEntity["2b2t"]); - }, + }, defaultLength = 5, parameters = new List() { @@ -79,9 +80,9 @@ namespace HeavenStudio.Games.Loaders hidden = true }, }, - new List() {"ntr", "normal"}, + new List() { "ntr", "normal" }, "ntrsamurai", "en", - new List() {"en"} + new List() { "en" } ); } } @@ -94,7 +95,8 @@ namespace HeavenStudio.Games public class SamuraiSliceNtr : Minigame { - public enum ObjectType { + public enum ObjectType + { Melon, Fish, Demon, @@ -182,7 +184,7 @@ namespace HeavenStudio.Games { if (PlayerInput.GetIsAction(InputAction_AltDown)) DoStep(); - if (PlayerInput.GetIsAction(InputAction_AltUp) && player.isStepping()) + if (PlayerInput.GetIsAction(InputAction_AltUp) && player.IsStepping()) DoUnStep(); if (PlayerInput.GetIsAction(InputAction_FlickPress)) DoSlice(); @@ -233,7 +235,7 @@ namespace HeavenStudio.Games public void DoSlice() { - if (player.isStepping()) + if (player.IsStepping()) { launcher.GetComponent().Play("UnStep", -1, 0); } @@ -241,13 +243,13 @@ namespace HeavenStudio.Games player.Slash(); } - public void Bop(double beat, float length) + public void Bop(double beat, float length) { bop.length = length; bop.startBeat = beat; } - public void ObjectIn(double beat, int type = (int) ObjectType.Melon, int value = 1, bool funnyMinecraft = false) + public void ObjectIn(double beat, int type = (int)ObjectType.Melon, int value = 1, bool funnyMinecraft = false) { var mobj = GameObject.Instantiate(objectPrefab, objectHolder); var mobjDat = mobj.GetComponent(); diff --git a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs index ab5a1c7c7..20f5d6f98 100644 --- a/Assets/Scripts/Games/SeeSaw/SeeSaw.cs +++ b/Assets/Scripts/Games/SeeSaw/SeeSaw.cs @@ -317,10 +317,6 @@ namespace HeavenStudio.Games tempEvents.Remove(jump); } allJumpEvents = tempEvents; - foreach (var jump in allJumpEvents) - { - Debug.Log(jump.beat); - } } private void PersistColor(double beat) diff --git a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs index dbafb911a..e44b0beac 100644 --- a/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs +++ b/Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs @@ -199,13 +199,13 @@ namespace HeavenStudio.Games { MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f), - new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f), + new MultiSound.Sound("sneakySpirits/moving", beat, 1f, volume1 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length, 1f, volume2 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 2, 1f, volume3 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 3, 1f, volume4 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 4, 1f, volume5 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 5, 1f, volume6 * 0.01f, false, 0.019), + new MultiSound.Sound("sneakySpirits/moving", beat + length * 6, 1f, volume7 * 0.01f, false, 0.019), }, forcePlay: true); } diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs index cf18e077b..21f09071b 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs @@ -384,6 +384,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer // queue normal kick input nextHit = game.ScheduleInput(caller.startBeat + caller.timer, ball.GetAnimLength(Ball.State.Kicked), SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); } + game.hitBeats.Add(caller.startBeat + caller.timer); } private void Miss(PlayerActionEvent caller) @@ -407,6 +408,7 @@ namespace HeavenStudio.Games.Scripts_SpaceSoccer Toe(true); nextHit = game.ScheduleInput(caller.startBeat, 3f, SpaceSoccer.InputAction_BasicPress, KickJust, Miss, Out); ball.canKick = false; + game.hitBeats.Add(caller.startBeat + caller.timer); } private void ToePrepareJust(PlayerActionEvent caller, float state) diff --git a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs index 5dc89f339..ddd6ab200 100644 --- a/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs +++ b/Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs @@ -13,12 +13,18 @@ namespace HeavenStudio.Games.Loaders { new GameAction("ball dispense", "Ball Dispense") { - function = delegate { SpaceSoccer.instance.Dispense(eventCaller.currentEntity.beat, !eventCaller.currentEntity["toggle"], false, eventCaller.currentEntity["down"]); }, + function = delegate { var e = eventCaller.currentEntity; SpaceSoccer.instance.Dispense(e.beat, !e["toggle"], false, e["down"], e["auto"], e["interval"]); }, defaultLength = 2f, parameters = new List() { new Param("toggle", false, "Disable Sound", "Toggle if the dispense sound should be disabled."), new Param("down", false, "Down Sound", "Toggle if the \"Down!\" cue from Remix 9 (DS) should be played.") + new Param("auto", true, "Auto Redispense", "", new() + new Param("auto", true, "Auto Redispense", "", new() + { + new((x, _) => (bool)x, new string[] { "interval" }) + }), + new("interval", new EntityTypes.Integer(2, 20, 2), "Redispense Interval") }, inactiveFunction = delegate { @@ -162,6 +168,7 @@ namespace HeavenStudio.Games using HeavenStudio.Common; using UnityEngine.Rendering; using UnityEngine.UI; + using System; public class SpaceSoccer : Minigame { @@ -213,6 +220,12 @@ namespace HeavenStudio.Games float yScrollMultiplier = 0.3f; [SerializeField] private float xBaseSpeed = 1; [SerializeField] private float yBaseSpeed = 1; + + private List _highKickToeBeats = new(); + private List _stopBeats = new(); + + [NonSerialized] public List hitBeats = new(); + #region Space Kicker Position Easing float easeBeat; float easeLength; @@ -233,6 +246,11 @@ namespace HeavenStudio.Games instance = this; colorStart = defaultBGColor; colorEnd = defaultBGColor; + var allHighKickToeEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "high kick-toe!" }); + foreach (var e in allHighKickToeEvents) + { + _highKickToeBeats.Add(e.beat); + } } new void OnDrawGizmos() @@ -275,6 +293,31 @@ namespace HeavenStudio.Games } } + public override void OnBeatPulse(double beat) + { + if (!ballDispensed) return; + + double offsetBeat = beat + (lastDispensedBeat % 1); + + if (_stopBeats.Exists(x => offsetBeat >= x) || offsetBeat < lastDispensedBeat + 2) return; + + if (_highKickToeBeats.Exists(x => offsetBeat >= x + 1 && offsetBeat < x + 3)) + { + if (_highKickToeBeats.Exists(x => offsetBeat == x + 2) && !IsExpectingInputNow(InputAction_FlickRelease)) + { + if (hitBeats.Exists(x => x == offsetBeat - 0.5)) return; + ScoreMiss(); + Debug.Log("Miss toe"); + } + } + else if (!IsExpectingInputNow(InputAction_BasicPress)) + { + if (hitBeats.Exists(x => offsetBeat == x)) return; + ScoreMiss(); + Debug.Log("Miss"); + } + } + public void StopBall(bool stop) { foreach (var kicker in kickers) @@ -328,12 +371,12 @@ namespace HeavenStudio.Games continue; } bool isOnGameSwitchBeat = entity.beat == beat; - Debug.Log(isOnGameSwitchBeat); - Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"]); + Dispense(entity.beat, isOnGameSwitchBeat && !entity["toggle"], false, isOnGameSwitchBeat && entity["down"], entity["auto"], entity["interval"]); break; } PersistColor(beat); + AddStopEvents(beat); } public SuperCurveObject.Path GetPath(string name) @@ -348,6 +391,8 @@ namespace HeavenStudio.Games return default(SuperCurveObject.Path); } + #region VisualInterpolation + public void UpdateScrollSpeed(float scrollSpeedX, float scrollSpeedY) { xScrollMultiplier = scrollSpeedX; @@ -451,10 +496,35 @@ namespace HeavenStudio.Games kickers.Add(spawnedKicker); kickerHolder.gameObject.SetActive(true); } - if (ballDispensed) Dispense(lastDispensedBeat, false, true); + if (ballDispensed) Dispense(lastDispensedBeat, false, true, false, false); } - public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false) + #endregion + + public void Dispense(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false, bool autoDispense = true, int autoInterval = 2) + { + DispenseExec(beat, playSound, ignorePlayer, playDown); + + if (!autoDispense) return; + + DispenseRecursion(beat + 2, autoInterval); + } + + private void DispenseRecursion(double beat, int interval) + { + double dispenseBeat = beat + interval; + if (_stopBeats.Exists(x => dispenseBeat + 2 >= x)) return; + BeatAction.New(this, new() + { + new(dispenseBeat, delegate + { + if (!_highKickToeBeats.Exists(x => dispenseBeat + 2 > x && dispenseBeat + 2 < x + 3)) DispenseExec(dispenseBeat); + DispenseRecursion(dispenseBeat + 2, interval); + }) + }); + } + + private void DispenseExec(double beat, bool playSound = true, bool ignorePlayer = false, bool playDown = false) { if (!ballDispensed) lastDispensedBeat = beat; ballDispensed = true; @@ -495,6 +565,15 @@ namespace HeavenStudio.Games }, forcePlay:true); } + private void AddStopEvents(double beat) + { + var allStopEvents = EventCaller.GetAllInGameManagerList("spaceSoccer", new string[] { "stopBall" }).FindAll(x => x.beat >= beat); + foreach (var e in allStopEvents) + { + _stopBeats.Add(e.beat); + } + } + private double colorStartBeat = -1; private float colorLength = 0f; private Color colorStart; //obviously put to the default color of the game @@ -549,6 +628,7 @@ namespace HeavenStudio.Games public override void OnPlay(double beat) { PersistColor(beat); + AddStopEvents(beat); } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/Splashdown/Splashdown.cs b/Assets/Scripts/Games/Splashdown/Splashdown.cs index 543209866..b0ca1b4d2 100644 --- a/Assets/Scripts/Games/Splashdown/Splashdown.cs +++ b/Assets/Scripts/Games/Splashdown/Splashdown.cs @@ -72,7 +72,11 @@ namespace HeavenStudio.Games.Loaders new Param("amount", new EntityTypes.Integer(3, 5, 3), "Synchrettes", "Set how many synchrettes there will be. The player is always the rightmost synchrette.") } } - }); + }, + new List() { "ntr", "normal" }, + "ntrdiving", "en", + new List() { "en" } + ); } } } @@ -269,12 +273,12 @@ namespace HeavenStudio.Games })); SoundByte.PlayOneShotGame("splashdown/yeah", diveBeat); SoundByte.PlayOneShotGame("splashdown/jumpOthers", diveBeat); - SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1); + if (dolphin) SoundByte.PlayOneShotGame("splashdown/rollOthers", diveBeat + 1); SoundByte.PlayOneShotGame("splashdown/splashOthers", diveBeat + 1.75); } BeatAction.New(instance, actions); SoundByte.PlayOneShotGame("splashdown/yeah", beat + (currentSynchrettes.Count * length)); - ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoDolphin, Out, Out); + ScheduleInput(beat, currentSynchrettes.Count * length, InputAction_FlickRelease, dolphin ? JustJump : JustJumpNoRollSound, Out, Out); } public void TogetherJump(double beat, bool alleyoop) @@ -416,25 +420,6 @@ namespace HeavenStudio.Games }); } - private void JustJumpNoDolphin(PlayerActionEvent caller, float state) - { - double diveBeat = caller.timer + caller.startBeat; - SoundByte.PlayOneShotGame("splashdown/jumpPlayer"); - SoundByte.PlayOneShotGame("splashdown/splashPlayer", diveBeat + 1.75); - if (state >= 1f || state <= -1f) - { - player.Jump(diveBeat, true, true); - return; - } - SoundByte.PlayOneShotGame("splashdown/rollPlayer", diveBeat + 1); - player.Jump(diveBeat, false, true); - BeatAction.New(instance, new List() - { - new BeatAction.Action(diveBeat + 1.75, delegate { crowdAnim.DoScaledAnimationAsync("CrowdCheer", 0.5f); }), - new BeatAction.Action(diveBeat + 4, delegate { crowdAnim.Play("CrowdIdle", 0, 0); }) - }); - } - private void JustJumpNoRollSound(PlayerActionEvent caller, float state) { double diveBeat = caller.timer + caller.startBeat; diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index 68e37e81a..a66c3b58e 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -26,13 +26,25 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("dispense", "Dispense") { - function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["call"]); }, + function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], true, e["call"]); }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; TossBoys.DispenseSound(e.beat, e["who"], e["call"]); }, defaultLength = 2f, resizable = true, parameters = new List() { new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."), new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name.") + + //auto dispense stuff + new Param("auto", true, "Auto Redispense" + //auto dispense stuff + new Param("auto", true, "Auto Redispense", "", new() + { + new((x, _) => (bool)x, new string[] { "interval", "ignore", "callAuto" }) + }), + new Param("interval", new EntityTypes.Integer(1, 20, 2), "Redispense Interval", "Based on passes and not beats"), + new Param("ignore", true, "Ignore Special Passes"), + new Param("callAuto", false, "Name Call On Redispense") } }, new GameAction("pass", "Normal Toss") @@ -93,7 +105,7 @@ namespace HeavenStudio.Games.Loaders }, }, new List() {"agb", "normal"}, - "agbtoss", "en", + "agbtoss", "jp", new List() {} ); } @@ -235,6 +247,7 @@ namespace HeavenStudio.Games colorStart = defaultBGColor; colorEnd = defaultBGColor; SetupBopRegion("tossBoys", "bop", "auto"); + SetPassBallEvents(); } new void OnDrawGizmos() @@ -339,6 +352,17 @@ namespace HeavenStudio.Games public override void OnGameSwitch(double beat) { PersistColor(beat); + HandleDispenses(beat); + } + + private void HandleDispenses(double beat) + { + var allRelevantDispenses = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "dispense" }).FindAll(x => x.beat < beat && x.beat + x.length >= beat); + if (allRelevantDispenses.Count == 0) return; + + var e = allRelevantDispenses[^1]; + + Dispense(e.beat, e.length, e["who"], e["auto"], e["interval"], e["ignore"], e["callAuto"], false, e["call"]); } #region Bop @@ -363,13 +387,112 @@ namespace HeavenStudio.Games } #endregion - public void Dispense(double beat, float length, int who, bool call) + public static void DispenseSound(double beat, int who, bool call) + { + SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid((WhichTossKid)who, true), beat, forcePlay: true); + if (!call) return; + double callBeat = beat; + switch (who) + { + case (int)WhichTossKid.Akachan: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat), + new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat), + new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f), + new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f), + new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f), + }, forcePlay: true); + break; + case (int)WhichTossKid.Aokun: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat), + new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat), + new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f), + }, forcePlay: true); + break; + case (int)WhichTossKid.Kiiyan: + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat), + new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat), + new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f), + new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f), + }, forcePlay: true); + break; + default: + break; + } + } + + public void Dispense(double beat, float length, int who, bool auto, int autoInterval, bool ignoreSpecial, bool callAuto, bool playSound, bool call) + { + if (playSound) DispenseSound(beat, who, call); + DispenseExec(beat, length, who, false, ""); + if (auto && passBallDict.TryGetValue(beat + length, out var e)) + { + if (e.datamodel == "tossBoys/blur") + { + DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, (int)WhichTossKid.None, who, false, e.length, true, true, e.datamodel); + } + else DispenseRecursion(beat + length, -1, autoInterval, ignoreSpecial, callAuto, e["who"], who, false, e.length, IsSpecialEvent(e.datamodel), false, e.datamodel); + } + } + + public void DispenseRecursion(double beat, int index, int interval, bool ignore, bool call, int curReceiver, int previousReceiver, bool isBlur, float currentLength, bool isSpecial, bool shouldForce, string eventDatamodel) + { + if (index % interval == 0 && !isBlur && !(ignore && isSpecial)) + { + double dispenseBeat = beat - 2; + BeatAction.New(this, new() + { + new(dispenseBeat, delegate + { + if (currentBall != null) return; + DispenseSound(dispenseBeat, curReceiver, call); + DispenseExec(dispenseBeat, 2, curReceiver, shouldForce, eventDatamodel); + }) + }); + } + if (!isBlur && !(ignore && isSpecial)) index++; + + var tempLastReceiver = previousReceiver; + var lastLength = isBlur ? 1 : currentLength; + previousReceiver = curReceiver; + var nextIsSpecial = isSpecial; + + var blurSet = isBlur; + var nextForce = false; + if (passBallDict.TryGetValue(beat + lastLength, out var e)) + { + if (e.datamodel == "tossBoys/pop") return; + curReceiver = e["who"]; + blurSet = e.datamodel == "tossBoys/blur"; + currentLength = e.length; + nextIsSpecial = IsSpecialEvent(e.datamodel); + eventDatamodel = e.datamodel; + } + else + { + curReceiver = tempLastReceiver; + nextForce = true; + } + // let's not do a stack overflow, alright? + BeatAction.New(this, new() + { + new(beat + lastLength - 2, delegate { DispenseRecursion(beat + lastLength, index, interval, ignore, call, curReceiver, previousReceiver, blurSet, currentLength, nextIsSpecial, nextForce, eventDatamodel); }) + }); + } + + public void DispenseExec(double beat, float length, int who, bool forcePass, string eventDatamodel) { if (currentBall != null) return; - SetPassBallEvents(); SetReceiver(who); GetCurrentReceiver().ShowArrow(beat, length - 1); - SoundByte.PlayOneShotGame("tossBoys/ballStart" + GetColorBasedOnTossKid(currentReceiver, true)); + hatchAnim.Play("HatchOpen", 0, 0); currentBall = Instantiate(ballPrefab, transform); currentBall.gameObject.SetActive(true); @@ -388,50 +511,10 @@ namespace HeavenStudio.Games break; } - if (call) - { - double callBeat = beat; - switch (who) - { - case (int)WhichTossKid.Akachan: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/blueRedHigh1", callBeat), - new MultiSound.Sound("tossBoys/yellowRedHigh1", callBeat), - new MultiSound.Sound("tossBoys/blueRedHigh2", callBeat + 0.25f), - new MultiSound.Sound("tossBoys/yellowRedHigh2", callBeat + 0.25f), - new MultiSound.Sound("tossBoys/blueRedHigh3", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/yellowRedHigh3", callBeat + 0.5f), - }); - break; - case (int)WhichTossKid.Aokun: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/redBlueHigh1", callBeat), - new MultiSound.Sound("tossBoys/yellowBlueHigh1", callBeat), - new MultiSound.Sound("tossBoys/redBlueHigh2", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/yellowBlueHigh2", callBeat + 0.5f), - }); - break; - case (int)WhichTossKid.Kiiyan: - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("tossBoys/redYellowHigh1", callBeat), - new MultiSound.Sound("tossBoys/blueYellowHigh1", callBeat), - new MultiSound.Sound("tossBoys/redYellowHigh2", callBeat + 0.5f), - new MultiSound.Sound("tossBoys/blueYellowHigh2", callBeat + 0.5f), - }); - break; - default: - break; - } - } - - if (passBallDict.ContainsKey(beat + length)) { ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); - if (passBallDict[beat + length].datamodel == "tossBoys/dual" || passBallDict[beat + length].datamodel == "tossBoys/lightning" || passBallDict[beat + length].datamodel == "tossBoys/blur") + if (IsSpecialEvent(passBallDict[beat + length].datamodel)) { BeatAction.New(instance, new List() { @@ -448,6 +531,26 @@ namespace HeavenStudio.Games }); } } + else if (forcePass) + { + ScheduleInput(beat, length, GetInputTypeBasedOnCurrentReceiver(), JustHitBall, Miss, Empty); + if (IsSpecialEvent(eventDatamodel)) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length - 1, delegate { DoSpecialBasedOnReceiver(beat + length - 1); }) + }); + } + else if (eventDatamodel == "tossBoys/pop") + { + currentBall.willBePopped = true; + if (PlayerInput.CurrentControlStyle != InputController.ControlStyles.Touch) + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + length - 1, delegate { GetCurrentReceiver().PopBallPrepare(); }) + }); + } + } else { BeatAction.New(instance, new List() @@ -461,36 +564,32 @@ namespace HeavenStudio.Games { passBallDict.Clear(); var passBallEvents = EventCaller.GetAllInGameManagerList("tossBoys", new string[] { "pass", "dual", "pop", "high", "lightning", "blur" }); - for (int i = 0; i < passBallEvents.Count; i++) + for (int i = 0; i < passBallEvents.Count; i++) { - if (passBallEvents[i].beat >= Conductor.instance.songPositionInBeatsAsDouble) - { - if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue; - passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]); - } + if (passBallDict.ContainsKey(passBallEvents[i].beat)) continue; + passBallDict.Add(passBallEvents[i].beat, passBallEvents[i]); } } - void DeterminePass(double beat, bool barely) + private void DeterminePassValues(double beat) { var tempLastReceiver = lastReceiver; lastReceiver = currentReceiver; if (passBallDict.TryGetValue(beat, out var receiver)) { - currentReceiver = (WhichTossKid)receiver["who"]; + if (receiver.datamodel != "tossBoys/blur") currentReceiver = (WhichTossKid)receiver["who"]; currentPassType = receiver.datamodel; currentEventLength = receiver.length; } else { - /* - RiqEntity spawnedEntity = new RiqEntity(); - spawnedEntity.DynamicData.Add("who", (int)tempLastReceiver); - spawnedEntity.datamodel = currentPassType; - passBallDict.Add(beat, spawnedEntity); - */ currentReceiver = tempLastReceiver; } + } + + void DeterminePass(double beat, bool barely) + { + DeterminePassValues(beat); switch (currentPassType) { case "tossBoys/pass": @@ -508,14 +607,7 @@ namespace HeavenStudio.Games default: break; } - if (barely) - { - currentBall.anim.DoScaledAnimationAsync("WiggleBall", 0.5f); - } - else - { - currentBall.anim.DoScaledAnimationAsync("Hit", 0.5f); - } + currentBall.anim.DoScaledAnimationAsync(barely ? "WiggleBall" : "Hit", 0.5f); if (passBallDict.ContainsKey(beat + currentEventLength) && passBallDict[beat + currentEventLength].datamodel == "tossBoys/pop") { currentBall.willBePopped = true; @@ -1048,6 +1140,7 @@ namespace HeavenStudio.Games Destroy(currentBall.gameObject); currentBall = null; SoundByte.PlayOneShotGame("tossBoys/misshit"); + if (caller != null) DeterminePassValues(caller.startBeat + caller.timer); } void Empty(PlayerActionEvent caller) { } @@ -1110,7 +1203,7 @@ namespace HeavenStudio.Games } } - string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital) + public static string GetColorBasedOnTossKid(WhichTossKid tossKid, bool capital) { switch (tossKid) { @@ -1162,6 +1255,24 @@ namespace HeavenStudio.Games return null; } } + + private bool IsSpecialEvent(string e) + { + bool b = false; + + switch (e) + { + case "tossBoys/dual": + case "tossBoys/lightning": + case "tossBoys/blur": + b = true; break; + default: + return b; + } + + return b; + } + #endregion } } diff --git a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs index 629ddc7bc..d8553111d 100644 --- a/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs +++ b/Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs @@ -68,7 +68,10 @@ namespace HeavenStudio.Games.Loaders new Param("ease", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } } - } + }, + new List() {"agb", "normal"}, + "agbtrampoline", "jp", + new List() {} ); } } diff --git a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs index 5d5ea1182..3dbb971ce 100644 --- a/Assets/Scripts/Games/TrickClass/MobTrickObj.cs +++ b/Assets/Scripts/Games/TrickClass/MobTrickObj.cs @@ -10,29 +10,39 @@ namespace HeavenStudio.Games.Scripts_TrickClass { public class MobTrickObj : MonoBehaviour { - public bool flyType; - public double startBeat; + [NonSerialized] public double startBeat; bool miss = false; - float flyBeats; - float dodgeBeats; - public int type; + [SerializeField] public byte flyType; + [SerializeField] float flyBeats; + [SerializeField] float dodgeBeats; + [SerializeField] float gravity; + [SerializeField] int hitLayer; + [SerializeField] TrickClass.TrickObjType type; + [SerializeField] string justSound; + [SerializeField] string missSound; + [SerializeField] SpriteRenderer spriteRenderer; [NonSerialized] public BezierCurve3D curve; private TrickClass game; + private float grav; private void Awake() { game = TrickClass.instance; - flyBeats = flyType ? 4f : 2f; - dodgeBeats = flyType ? 2f : 1f; var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); transform.position = curve.GetPoint(flyPos); game.ScheduleInput(startBeat, dodgeBeats, TrickClass.InputAction_FlickPress, DodgeJustOrNg, DodgeMiss, DodgeThrough, CanDodge); + + if (type is not TrickClass.TrickObjType.Shock or TrickClass.TrickObjType.Plane) + { + transform.eulerAngles = new Vector3(0, 0, UnityEngine.Random.Range(0f, 360f)); + } + Update(); } // Update is called once per frame @@ -41,58 +51,72 @@ namespace HeavenStudio.Games.Scripts_TrickClass var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - if (flyPos <= 1f) + if (curve == null) { - if (!miss) - { - flyPos *= 0.95f; - } - Vector3 lastPos = transform.position; - Vector3 nextPos = curve.GetPoint(flyPos); - - if (flyType) - { - Vector3 direction = (nextPos - lastPos).normalized; - float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; - this.transform.eulerAngles = new Vector3(0, 0, rotation); - } - else - { - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime)); - } - - transform.position = nextPos; + grav += gravity * Time.deltaTime * cond.SongPitch; + transform.position += new Vector3(0, -grav * Time.deltaTime * cond.SongPitch, 0); } else { - transform.position = curve.GetPoint(miss ? 1f : 0.95f); + if (flyPos <= 1f) + { + if (!miss) + { + flyPos *= 0.95f; + } + Vector3 lastPos = transform.position; + Vector3 nextPos = curve.GetPoint(flyPos); + + switch (flyType) + { + case 1: + Vector3 direction = (nextPos - lastPos).normalized; + float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + transform.eulerAngles = new Vector3(0, 0, rotation); + break; + case 2: + transform.rotation = Quaternion.identity; + break; + default: + transform.eulerAngles = new Vector3(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime * cond.SongPitch)); + break; + } + + transform.position = nextPos; + } + else + { + transform.position = curve.GetPoint(miss ? 1f : 0.95f); + } } if (flyPos > 1f) { if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) { - GameObject.Destroy(gameObject); + Destroy(gameObject); return; } } } - public string GetDodgeSound() + public string GetMissSound() { - switch (type) - { - default: - return "trickClass/ball_impact"; - } + return $"trickClass/{missSound}"; } - public void DoObjMiss() + public string GetJustSound() + { + return $"trickClass/{justSound}"; + } + + public void DoObjMiss(bool ng = false) { miss = true; switch (type) { - case (int) TrickClass.TrickObjType.Plane: + case TrickClass.TrickObjType.Plane: + startBeat += dodgeBeats; curve = game.planeMissCurve; flyBeats = 4f; @@ -104,12 +128,15 @@ namespace HeavenStudio.Games.Scripts_TrickClass transform.position = nextPos; break; + case TrickClass.TrickObjType.Shock: + Destroy(gameObject); + break; default: + startBeat += dodgeBeats; curve = game.ballMissCurve; flyBeats = 1.25f; break; } - startBeat += dodgeBeats; } public bool CanDodge() @@ -122,32 +149,46 @@ namespace HeavenStudio.Games.Scripts_TrickClass if (state <= -1f || state >= 1f) { //NG - game.PlayerDodgeNg(); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), - }); - SoundByte.PlayOneShotGame(GetDodgeSound(), volume: 0.6f); + game.PlayerDodgeNg(type is TrickClass.TrickObjType.Shock); + if (type is not TrickClass.TrickObjType.Shock) + { + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f), + }); + } + SoundByte.PlayOneShotGame(GetMissSound(), volume: 0.6f); SoundByte.PlayOneShot("miss"); - DoObjMiss(); + DoObjMiss(true); } else { //just - game.PlayerDodge(); - SoundByte.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f)); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), + bool phone = type is TrickClass.TrickObjType.Phone; + game.PlayerDodge(phone, phone); + SoundByte.PlayOneShotGame(GetJustSound(), volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f)); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f), }); + + if (phone) + { + transform.position = curve.GetPoint(0.5f); + curve = null; + grav = 0f; + startBeat = Conductor.instance.songPositionInBeatsAsDouble; + flyBeats = 1f; + spriteRenderer.sortingOrder = hitLayer; + } } } public void DodgeMiss(PlayerActionEvent caller) { - SoundByte.PlayOneShotGame(GetDodgeSound()); - DoObjMiss(); - game.PlayerThrough(); + SoundByte.PlayOneShotGame(GetMissSound()); + DoObjMiss(false); + game.PlayerThrough(type is TrickClass.TrickObjType.Shock); } - public void DodgeThrough(PlayerActionEvent caller) {} + public void DodgeThrough(PlayerActionEvent caller) { } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index c7394294f..a962bff6d 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -1,4 +1,3 @@ -using DG.Tweening; using NaughtyBezierCurves; using System; using System.Collections; @@ -12,16 +11,26 @@ namespace HeavenStudio.Games.Loaders using static Minigames; public static class MobTrickLoader { - public static Minigame AddGame(EventCaller eventCaller) { + public static Minigame AddGame(EventCaller eventCaller) + { return new Minigame("trickClass", "Trick on the Class", "ecede4", false, false, new List() { - new GameAction("toss", "Paper Ball") + new GameAction("toss", "Toss Object") { preFunction = delegate { - TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Ball); - }, + var e = eventCaller.currentEntity; + TrickClass.PreTossObject(e.beat, (int)e["obj"], e["nx"]); + }, defaultLength = 2, + parameters = new List() + { + new Param("obj", TrickClass.TrickObjTypeEditor.PaperBall, "Object", "Changes the object thrown at the player", new List() + { + new Param.CollapseParam((x, _) => (int)x == (int)TrickClass.TrickObjTypeEditor.Phone, new string[] { "nx" }), + }), + new Param("nx", false, "Switch", "Replace the phone with a Switch"), + } }, new GameAction("plane", "Plane") { @@ -31,20 +40,59 @@ namespace HeavenStudio.Games.Loaders }, defaultLength = 3, }, + new GameAction("blast", "Optic Blast") + { + preFunction = delegate + { + TrickClass.PreBlast(eventCaller.currentEntity.beat); + }, + defaultLength = 4, + }, new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, - resizable = true, + resizable = true, parameters = new List() { new Param("bop", true, "Bop", "Should the girl and boy bop?"), new Param("autoBop", false, "Bop (Auto)", "Should the girl and boy auto bop?") } }, + new GameAction("chair", "Chair") + { + preFunction = delegate + { + TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Chair); + }, + defaultLength = 2, + hidden = true, + }, + new GameAction("phone", "Phone") + { + preFunction = delegate + { + TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Phone, eventCaller.currentEntity["nx"]); + }, + defaultLength = 2, + hidden = true, + parameters = new List() + { + new Param("nx", false, "Switch", "Replace the phone with a Switch"), + } + }, + new GameAction("shock", "Lightning Bolt") + { + preFunction = delegate + { + TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Shock); + }, + defaultLength = 2, + hidden = true, + }, }, - new List() {"mob", "normal"}, + new List() { "mob", "normal" }, "mobtrick", "en", - new List() {} + new List() { } ); } } @@ -59,15 +107,29 @@ namespace HeavenStudio.Games using Scripts_TrickClass; public class TrickClass : Minigame { - public enum TrickObjType { + public enum TrickObjTypeEditor : int + { + PaperBall, + Chair, + Lightning, + Phone, + } + public enum TrickObjType : int + { Ball, + Chair, + Shock, + Phone, Plane, + Blast } public struct QueuedObject { public double beat; public int type; + public bool variant; } + public static List queuedInputs = new List(); [Header("Objects")] @@ -76,9 +138,11 @@ namespace HeavenStudio.Games public Animator warnAnim; [Header("References")] - public GameObject ballPrefab; - public GameObject planePrefab; - public GameObject shockPrefab; + public GameObject[] objPrefab; + public GameObject[] objPrefabVariant; + public string[] objWarnAnim; + public string[] objWarnAnimVariant; + public string[] objThrowAnim; public Transform objHolder; [Header("Curves")] @@ -96,7 +160,7 @@ namespace HeavenStudio.Games double playerBopStart = double.MinValue; double girlBopStart = double.MinValue; bool showBubble = true; - bool playerReady; + bool playerReady, girlBopEnable; public static PlayerInput.InputAction InputAction_TouchPressing = new("PcoTrickTouching", new int[] { IAEmptyCat, IAPressingCat, IAEmptyCat }, @@ -104,7 +168,7 @@ namespace HeavenStudio.Games void OnDestroy() { - if (queuedInputs.Count > 0) queuedInputs.Clear(); + queuedInputs.Clear(); foreach (var evt in scheduledInputs) { evt.Disable(); @@ -115,6 +179,7 @@ namespace HeavenStudio.Games { instance = this; SetupBopRegion("trickClass", "bop", "autoBop"); + girlBopEnable = true; } public override void OnBeatPulse(double beat) @@ -124,44 +189,54 @@ namespace HeavenStudio.Games if ((!playerReady) && cond.songPositionInBeatsAsDouble > playerBopStart) playerAnim.DoScaledAnimationAsync("Bop"); - if (cond.songPositionInBeatsAsDouble > girlBopStart) + if (cond.songPositionInBeatsAsDouble > girlBopStart && girlBopEnable) girlAnim.DoScaledAnimationAsync("Bop"); } - private void Update() + public override void OnPlay(double beat) { - var cond = Conductor.instance; - if (cond.isPlaying && !cond.isPaused) + queuedInputs.Clear(); + } + + public override void OnGameSwitch(double beat) + { + if (!Conductor.instance.isPlaying) return; + if (queuedInputs.Count > 0) { - if (queuedInputs.Count > 0) + foreach (var input in queuedInputs) { - foreach (var input in queuedInputs) + if (input.type is (int)TrickObjType.Blast) + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(input.beat, delegate + { + instance.DoBlast(input.beat); + }) + }); + } + else { BeatAction.New(instance, new List() { new BeatAction.Action(input.beat - 1f, delegate { - switch (input.type) - { - case (int)TrickClass.TrickObjType.Ball: - warnAnim.Play("WarnBall", 0, 0); - break; - case (int)TrickClass.TrickObjType.Plane: - warnAnim.Play("WarnPlane", 0, 0); - break; - } + warnAnim.Play(input.variant ? objWarnAnimVariant[input.type] : objWarnAnim[input.type], 0, 0); }), - new BeatAction.Action(input.beat, delegate + new BeatAction.Action(input.beat, delegate { warnAnim.Play("NoPose", 0, 0); - TossObject(input.beat, input.type); + TossObject(input.beat, input.type, input.variant); }) }); } - queuedInputs.Clear(); } } + queuedInputs.Clear(); + } + private void Update() + { if (PlayerInput.GetIsAction(InputAction_TouchPressing) && (!playerReady) && (playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble)) { playerAnim.DoScaledAnimationAsync("Prepare"); @@ -207,32 +282,24 @@ namespace HeavenStudio.Games { instance.showBubble = !instance.showBubble; } - - public static void PreTossObject(double beat, int type) + + public static void PreTossObject(double beat, int type, bool variant = false) { if (GameManager.instance.currentGame == "trickClass") { BeatAction.New(instance, new List() { - new BeatAction.Action(beat - 1, delegate + new BeatAction.Action(beat - 1, delegate { if (instance.showBubble == true) { - switch (type) - { - case (int)TrickClass.TrickObjType.Ball: - instance.warnAnim.Play("WarnBall", 0, 0); - break; - case (int)TrickClass.TrickObjType.Plane: - instance.warnAnim.Play("WarnPlane", 0, 0); - break; - } + instance.warnAnim.Play(variant ? instance.objWarnAnimVariant[type] : instance.objWarnAnim[type], 0, 0); } }), - new BeatAction.Action(beat, delegate + new BeatAction.Action(beat, delegate { instance.warnAnim.Play("NoPose", 0, 0); - instance.TossObject(beat, type); + instance.TossObject(beat, type, variant); }) }); } @@ -242,78 +309,182 @@ namespace HeavenStudio.Games { beat = beat, type = type, + variant = variant }); } + switch (type) + { + case (int)TrickObjType.Plane: + PlaySoundSequence("trickClass", "planeThrow", beat); + break; + case (int)TrickObjType.Chair: + PlaySoundSequence("trickClass", "chairThrow", beat); + break; + case (int)TrickObjType.Shock: + PlaySoundSequence("trickClass", "shockThrow", beat); + break; + case (int)TrickObjType.Phone: + PlaySoundSequence("trickClass", "phoneThrow", beat); + break; + default: + PlaySoundSequence("trickClass", "ballThrow", beat); + break; + } } - public void TossObject(double beat, int type) + public void TossObject(double beat, int type, bool variant = false) { - switch (type) - { - case (int) TrickObjType.Plane: - SoundByte.PlayOneShotGame("trickClass/girl_toss_plane"); - break; - default: - SoundByte.PlayOneShotGame("trickClass/girl_toss_ball"); - break; - } - SpawnObject(beat, type); + SpawnObject(beat, type, variant); - girlAnim.DoScaledAnimationAsync("Throw"); + girlAnim.DoScaledAnimationAsync(objThrowAnim[type]); girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; } - public void SpawnObject(double beat, int type) + public void SpawnObject(double beat, int type, bool variant = false) { GameObject objectToSpawn; BezierCurve3D curve; - bool isPlane = false; switch (type) { - case (int) TrickObjType.Plane: - objectToSpawn = planePrefab; + case (int)TrickObjType.Plane: curve = planeTossCurve; - isPlane = true; + break; + case (int)TrickObjType.Shock: + curve = shockTossCurve; break; default: - objectToSpawn = ballPrefab; curve = ballTossCurve; break; } - var mobj = GameObject.Instantiate(objectToSpawn, objHolder); + objectToSpawn = variant ? objPrefabVariant[type] : objPrefab[type]; + var mobj = Instantiate(objectToSpawn, objHolder); var thinker = mobj.GetComponent(); thinker.startBeat = beat; - thinker.flyType = isPlane; thinker.curve = curve; - thinker.type = type; + // thinker.type = type; mobj.SetActive(true); } - public void PlayerDodge(bool slow = false) + public static void PreBlast(double beat) + { + PlaySoundSequence("trickClass", "girlCharge", beat); + if (GameManager.instance.currentGame == "trickClass") + { + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate + { + instance.DoBlast(beat); + }) + }); + } + else + { + queuedInputs.Add(new QueuedObject + { + beat = beat, + type = (int)TrickObjType.Blast, + variant = false + }); + } + } + + public void DoBlast(double beat) + { + ScheduleInput(beat, 2, InputAction_FlickPress, BlastJustOrNg, BlastMiss, Through, CanDodge); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat, delegate + { + girlBopEnable = false; + girlAnim.DoScaledAnimationAsync("Charge0"); + }), + new BeatAction.Action(beat + 0.75, delegate + { + girlAnim.DoScaledAnimationAsync("Charge1"); + }), + new BeatAction.Action(beat + 1.5, delegate + { + girlAnim.DoScaledAnimationAsync("Charge1"); + }), + new BeatAction.Action(beat + 4, delegate + { + girlBopEnable = true; + }), + }); + } + + public bool CanDodge() + { + return playerCanDodge <= Conductor.instance.songPositionInBeatsAsDouble; + } + + public void BlastJustOrNg(PlayerActionEvent caller, float state) + { + if (state <= -1f || state >= 1f) + { + SoundByte.PlayOneShotGame("trickClass/shock_impact"); + girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f); + PlayerDodgeNg(true); + return; + } + girlAnim.DoScaledAnimationAsync("BlastDodged", 0.5f); + if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return; + + SoundByte.PlayOneShotGame("trickClass/blast_dodge"); + playerAnim.DoScaledAnimationAsync("DodgeBlast0", 1f); + playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.25; + playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 1; + playerReady = false; + + SoundByte.PlayOneShotGame("trickClass/blast_dodge_return", caller.startBeat + caller.timer + 1f); + BeatAction.New(instance, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 1, delegate + { + playerAnim.DoScaledAnimationAsync("DodgeBlast1", 1f); + }), + }); + } + + public void BlastMiss(PlayerActionEvent caller) + { + girlAnim.DoScaledAnimationAsync("BlastNg", 0.5f); + + SoundByte.PlayOneShotGame("trickClass/blast_miss"); + + playerAnim.DoScaledAnimationAsync("ThroughBlast"); + playerReady = false; + playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 1.5f; + playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.5f; + } + + public void Through(PlayerActionEvent caller) { } + + public void PlayerDodge(bool slow = false, bool type = false) { if (playerCanDodge > Conductor.instance.songPositionInBeatsAsDouble) return; //anim SoundByte.PlayOneShotGame("trickClass/player_dodge"); - playerAnim.DoScaledAnimationAsync("Dodge", slow ? 0.6f : 1f); + playerAnim.DoScaledAnimationAsync(type ? "DodgeAlt" : "Dodge", slow ? 0.6f : 1f); playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerReady = false; - } - public void PlayerDodgeNg() + public void PlayerDodgeNg(bool shock = false) { - playerAnim.DoScaledAnimationAsync("DodgeNg"); + playerAnim.DoScaledAnimationAsync(shock ? "DodgeNgShock" : "DodgeNg"); playerReady = false; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; } - public void PlayerThrough() + public void PlayerThrough(bool shock = false) { - playerAnim.DoScaledAnimationAsync("Through"); + playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through"); playerReady = false; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index 1fbe90c06..aa3641422 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -367,9 +367,12 @@ namespace HeavenStudio.Games } } }), + new BeatAction.Action(beat, delegate + { + if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); + }), new BeatAction.Action(beat + 1, delegate { - if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); if (beat + 1 > GetLastIntervalBeforeBeat(beat + 1).beat + GetLastIntervalBeforeBeat(beat + 1).length) { ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0); diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index 85ebaee0c..9e7f4d927 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -37,6 +37,7 @@ namespace HeavenStudio public static string PlayOpenFile = null; public static string buildTime = "00/00/0000 00:00:00"; + public static string friendlyReleaseName = "Heaven Studio (1.0 Lush)"; public static bool HasShutDown = false; public static bool discordDuringTesting = false; @@ -98,7 +99,6 @@ namespace HeavenStudio CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth; CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight; - if (PersistentDataManager.gameSettings.dspSize == 0) PersistentDataManager.gameSettings.dspSize = 512; if (PersistentDataManager.gameSettings.sampleRate == 0) @@ -108,7 +108,6 @@ namespace HeavenStudio // ChangeAudioSettings(currentDspSize, currentSampleRate); AudioConfiguration config = AudioSettings.GetConfiguration(); - if (currentDspSize == config.dspBufferSize && currentSampleRate == config.sampleRate) return; config.dspBufferSize = currentDspSize; config.sampleRate = currentSampleRate; AudioSettings.Reset(config); @@ -118,7 +117,7 @@ namespace HeavenStudio QualitySettings.maxQueuedFrames = 2; if (PersistentDataManager.gameSettings.isFullscreen) { - Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen); + Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow); Screen.fullScreen = true; } else @@ -129,12 +128,15 @@ namespace HeavenStudio } ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume); PlayerInput.InitInputControllers(); -#if UNITY_EDITOR +#if HEAVENSTUDIO_PROD + Starpelly.OS.ChangeWindowTitle("Heaven Studio"); + buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); +#elif UNITY_EDITOR Starpelly.OS.ChangeWindowTitle("Heaven Studio UNITYEDITOR "); buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss"); #else - Starpelly.OS.ChangeWindowTitle("Heaven Studio (INDEV) " + Application.buildGUID.Substring(0, 8)); - buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); + Starpelly.OS.ChangeWindowTitle("Heaven Studio (INDEV) " + Application.buildGUID.Substring(0, 8)); + buildTime = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif } diff --git a/Assets/Scripts/LevelEditor/Editor.cs b/Assets/Scripts/LevelEditor/Editor.cs index 0f2de3669..c8493f389 100644 --- a/Assets/Scripts/LevelEditor/Editor.cs +++ b/Assets/Scripts/LevelEditor/Editor.cs @@ -108,8 +108,11 @@ namespace HeavenStudio.Editor AddIcon(minigame); UpdateEditorStatus(true); - +#if HEAVENSTUDIO_PROD + BuildDateDisplay.text = GlobalGameManager.friendlyReleaseName; +#else BuildDateDisplay.text = GlobalGameManager.buildTime; +#endif isCursorEnabled = PersistentDataManager.gameSettings.editorCursorEnable; isDiscordEnabled = PersistentDataManager.gameSettings.discordRPCEnable; GameManager.instance.CursorCam.enabled = isCursorEnabled; diff --git a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs index 1d2f67bab..d227bb9d2 100644 --- a/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs +++ b/Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs @@ -310,6 +310,7 @@ namespace HeavenStudio.Editor new List(), new List(), new List(), + new List(), }; for (int i = 0; i < mgs.Count; i++) { @@ -321,10 +322,11 @@ namespace HeavenStudio.Editor "ntr" => 1, "rvl" => 2, "ctr" => 3, - _ => 4, + "mob" => 4, + _ => 5, }].Add(mgs[i]); } else if (mg.inferred) { - systems[4].Add(mgs[i]); + systems[^1].Add(mgs[i]); } else { Debug.LogWarning($"Chronological sorting has failed, does \"{mg.displayName}\" ({mg.name}) have an asset bundle assigned to it?"); } diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index 96e24d0b2..bcf22f07d 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -936,6 +936,7 @@ namespace HeavenStudio.Editor.Track { Selections.instance.ClickSelect(marker); marker.moving = true; + marker.entity.beat = Mathf.Max(MousePos2BeatSnap, 0); } else { diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 31412c9b8..7bb891ab9 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -151,9 +151,14 @@ namespace HeavenStudio public static string JukeboxAudioConverter(string filePath, AudioType audioType, string specificType) { - if (Directory.Exists(Path.Combine(Application.temporaryCachePath, "/savewav"))) + string wavCachePath = Path.Combine(Application.temporaryCachePath, "savewav"); + if (Directory.Exists(wavCachePath)) { - Directory.Delete(Path.Combine(Application.temporaryCachePath, "/savewav"), true); + Directory.Delete(wavCachePath, true); + } + if (!Directory.Exists(wavCachePath)) + { + Directory.CreateDirectory(wavCachePath); } if (audioType == AudioType.MPEG) { @@ -172,8 +177,8 @@ namespace HeavenStudio } AudioClip clip = DownloadHandlerAudioClip.GetContent(www); string fileName = Path.GetFileNameWithoutExtension(filePath); - SavWav.Save("/savewav/" + fileName, clip, true); - filePath = Path.Combine(Application.temporaryCachePath, "/savewav/" + fileName + ".wav"); + SavWav.Save(fileName, clip, true); + filePath = Path.Combine(wavCachePath, $"{fileName}.wav"); clip = null; } @@ -1194,4 +1199,4 @@ namespace HeavenStudio } } } -} \ No newline at end of file +} diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs index 4d2a0eac6..59b2199f4 100644 --- a/Assets/Scripts/TitleManager.cs +++ b/Assets/Scripts/TitleManager.cs @@ -44,6 +44,7 @@ namespace HeavenStudio [SerializeField] private GameObject playPanel; [SerializeField] private TMP_Text chartTitleText; [SerializeField] private TMP_Text chartMapperText; + [SerializeField] private TMP_Text chartIdolText; [SerializeField] private TMP_Text chartDescText; [SerializeField] private TMP_Text chartStyleText; @@ -51,6 +52,7 @@ namespace HeavenStudio [SerializeField] private Selectable defaultSelectable; [SerializeField] private RectTransform selectedDisplayRect; [SerializeField] private GameObject selectedDisplayIcon; + [SerializeField] private GameObject[] otherHiddenOnMouse; private AudioSource musicSource; @@ -91,7 +93,9 @@ namespace HeavenStudio selectedDisplayAnim = anim; } -#if UNITY_EDITOR +#if HEAVENSTUDIO_PROD + versionText.text = GlobalGameManager.friendlyReleaseName; +#elif UNITY_EDITOR versionText.text = "EDITOR"; #else versionText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); @@ -163,6 +167,10 @@ namespace HeavenStudio PlayerInput.CurrentControlStyle = nextController.GetDefaultStyle(); usingMouse = PlayerInput.CurrentControlStyle == InputController.ControlStyles.Touch; selectedDisplayIcon.SetActive(!usingMouse); + foreach (var obj in otherHiddenOnMouse) + { + obj.SetActive(!usingMouse); + } if ((lastController as InputJoyshock) != null) { @@ -178,7 +186,7 @@ namespace HeavenStudio } else { - SkipToBeat(5); + SkipToBeat(3.5); } } } @@ -186,7 +194,7 @@ namespace HeavenStudio if (loops == 0 && !logoRevealed) { - float normalizedBeat = GetPositionFromBeat(4, 1); + float normalizedBeat = GetPositionFromBeat(3, 1); if (normalizedBeat > 0 && normalizedBeat <= 1f) { logoAnim.DoNormalizedAnimation("Reveal", normalizedBeat); @@ -219,7 +227,7 @@ namespace HeavenStudio star.Play("StarBop", 0, 0); } } - if (targetBopBeat > 3 || loops > 0) + if (targetBopBeat > 2 || loops > 0) { logoAnim.Play(altBop ? "LogoBop2" : "LogoBop", 0, 0); altBop = !altBop; @@ -300,6 +308,10 @@ namespace HeavenStudio { usingMouse = false; selectedDisplayIcon.SetActive(true); + foreach (var obj in otherHiddenOnMouse) + { + obj.SetActive(true); + } } currentSelectable.GetComponent