diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
index f623f93a3..1d6a0f7d7 100644
--- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
+++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
@@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("bop", true, "Bop", "Will the paddlers bop?"),
- new Param("bopAuto", false, "Bop (Auto)", "Will the paddlers auto bop?")
+ new Param("bop", true, "Bop", "Toggle if the paddlers should bop for the duration of this event."),
+ new Param("bopAuto", false, "Bop (Auto)", "Toggle if the paddlers should automatically bop until another Bop event is reached.")
}
},
new GameAction("whistle", "Whistle")
@@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 6f,
parameters = new List()
{
- new Param("muteAudio", false, "Mute Cowbell", "Whether the cowbell sound should play or not.")
+ new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.")
}
},
new GameAction("superfast rally", "Superfast Rally")
@@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 12f,
parameters = new List()
{
- new Param("muteAudio", false, "Mute Cowbell", "Whether the cowbell sound should play or not.")
+ new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.")
}
},
new GameAction("tonktinktonk", "Tonk-Tink-Tonk (Stretchable)")
@@ -95,10 +95,10 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 4,
resizable = true,
parameters = new List() {
- new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"),
- new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"),
- new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"),
- new Param("additive", true, "Additive Rotation", "Add to current angle instead of setting target angle")
+ new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Rotation", "Set the rotation of the camera around the center of the table."),
+ new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "Set the camera's level of zoom."),
+ new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."),
+ new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.")
}
},
// todo: background recolouring