diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index f623f93a3..1d6a0f7d7 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("bop", true, "Bop", "Will the paddlers bop?"), - new Param("bopAuto", false, "Bop (Auto)", "Will the paddlers auto bop?") + new Param("bop", true, "Bop", "Toggle if the paddlers should bop for the duration of this event."), + new Param("bopAuto", false, "Bop (Auto)", "Toggle if the paddlers should automatically bop until another Bop event is reached.") } }, new GameAction("whistle", "Whistle") @@ -56,7 +56,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 6f, parameters = new List() { - new Param("muteAudio", false, "Mute Cowbell", "Whether the cowbell sound should play or not.") + new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.") } }, new GameAction("superfast rally", "Superfast Rally") @@ -65,7 +65,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 12f, parameters = new List() { - new Param("muteAudio", false, "Mute Cowbell", "Whether the cowbell sound should play or not.") + new Param("muteAudio", false, "Mute Cowbell", "Toggle if the cowbell \"tonk-tink-tonk\" sound should be muted.") } }, new GameAction("tonktinktonk", "Tonk-Tink-Tonk (Stretchable)") @@ -95,10 +95,10 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4, resizable = true, parameters = new List() { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Angle", "The rotation of the camera around the center of the table"), - new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "The camera's level of zoom (Lower value = Zoomed in)"), - new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"), - new Param("additive", true, "Additive Rotation", "Add to current angle instead of setting target angle") + new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Rotation", "Set the rotation of the camera around the center of the table."), + new Param("valB", new EntityTypes.Float(0.5f, 4f, 1), "Zoom", "Set the camera's level of zoom."), + new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action."), + new Param("additive", true, "Additive Rotation", "Toggle if the above rotation should be added to the current angle instead of setting the target angle to travel to.") } }, // todo: background recolouring