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_AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 0, g: 0.8392157, b: 1, a: 1} - - _ColorBravo: {r: 0.9803922, g: 0.86274517, b: 0.8705883, a: 1} + - _ColorBravo: {r: 1, g: 0.5176471, b: 1, a: 1} - _ColorDelta: {r: 0.25882354, g: 0.41960785, b: 0.70980394, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriArmsCPU2.mat b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriArmsCPU2.mat index 91c344b4e..8d7e62417 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriArmsCPU2.mat +++ b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriArmsCPU2.mat @@ -85,7 +85,7 @@ Material: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 0.6784314, b: 0, a: 1} - - _ColorBravo: {r: 0.9803922, g: 0.86274517, b: 0.8705883, a: 1} + - _ColorBravo: {r: 0.43529415, g: 0.34117648, b: 0.9686275, a: 1} - _ColorDelta: {r: 0.80784315, g: 0.54901963, b: 0, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriArmsCPU3.mat b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriArmsCPU3.mat index 95b9292d0..69f23ffb8 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriArmsCPU3.mat +++ b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriArmsCPU3.mat @@ -85,7 +85,7 @@ Material: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 0.9372549, b: 0, a: 1} - - _ColorBravo: {r: 0.9803922, g: 0.86274517, b: 0.8705883, a: 1} + - _ColorBravo: {r: 0.41960788, g: 0.70980394, b: 1, a: 1} - _ColorDelta: {r: 0.7411765, g: 0.70980394, b: 0, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU1.mat b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU1.mat index 792e7d980..0b39f5f4e 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU1.mat +++ b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU1.mat @@ -85,7 +85,7 @@ Material: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 0, g: 0.8392157, b: 1, a: 1} - - _ColorBravo: {r: 0.98039216, g: 0.8627451, b: 0.8705883, a: 1} - - _ColorDelta: {r: 1, g: 0.5176471, b: 1, a: 0.9843137} + - _ColorBravo: {r: 1, g: 0.5176471, b: 1, a: 1} + - _ColorDelta: {r: 0.9803922, g: 0.86274517, b: 0.8705883, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU2.mat b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU2.mat index 464228ade..a51d4b5b8 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU2.mat +++ b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU2.mat @@ -85,7 +85,7 @@ Material: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 0.6784314, b: 0, a: 1} - - _ColorBravo: {r: 0.98039216, g: 0.8627451, b: 0.8705883, a: 1} - - _ColorDelta: {r: 0.4509804, g: 0.3529412, b: 1, a: 0.9843137} + - _ColorBravo: {r: 0.43529415, g: 0.34117648, b: 0.9686275, a: 1} + - _ColorDelta: {r: 0.9803922, g: 0.86274517, b: 0.8705883, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU3.mat b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU3.mat index 5cf95fb87..f6a5199cf 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU3.mat +++ b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriCPU3.mat @@ -85,7 +85,7 @@ Material: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 0.9372549, b: 0, a: 1} - - _ColorBravo: {r: 0.98039216, g: 0.8627451, b: 0.8705883, a: 1} - - _ColorDelta: {r: 0.41960785, g: 0.70980394, b: 1, a: 0.9843137} + - _ColorBravo: {r: 0.41960788, g: 0.70980394, b: 1, a: 1} + - _ColorDelta: {r: 0.9803922, g: 0.86274517, b: 0.8705883, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriPlayer.mat b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriPlayer.mat index a26b082b4..88ed49376 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriPlayer.mat +++ b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriPlayer.mat @@ -85,7 +85,7 @@ Material: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 0.22352941, b: 0.22352941, a: 1} - - _ColorBravo: {r: 0.98039216, g: 0.8627451, b: 0.8705883, a: 1} - - _ColorDelta: {r: 1, g: 0.19215687, b: 0.41960785, a: 0.9843137} + - _ColorBravo: {r: 1, g: 0.19215688, b: 0.41960788, a: 1} + - _ColorDelta: {r: 0.9803922, g: 0.86274517, b: 0.8705883, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriPlayerArms.mat b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriPlayerArms.mat index 91342ef32..d26af2e2f 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriPlayerArms.mat +++ b/Assets/Resources/Sprites/Games/BonOdori/Materials/bonOdoriPlayerArms.mat @@ -85,7 +85,7 @@ Material: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _Color: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 0.22352941, b: 0.22352941, a: 1} - - _ColorBravo: {r: 0.9803922, g: 0.86274517, b: 0.8705883, a: 1} + - _ColorBravo: {r: 1, g: 0.19215688, b: 0.41960788, a: 1} - _ColorDelta: {r: 0.3882353, g: 0.12941177, b: 0, a: 0.9843137} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/BonOdori/odorirealer.png b/Assets/Resources/Sprites/Games/BonOdori/odorirealer.png index afe264027..19b7ea8d4 100644 Binary files a/Assets/Resources/Sprites/Games/BonOdori/odorirealer.png and b/Assets/Resources/Sprites/Games/BonOdori/odorirealer.png differ diff --git a/Assets/Resources/Sprites/Games/BonOdori/odorirealer.png.meta b/Assets/Resources/Sprites/Games/BonOdori/odorirealer.png.meta index c78bbab68..ea8b45f69 100644 --- a/Assets/Resources/Sprites/Games/BonOdori/odorirealer.png.meta +++ b/Assets/Resources/Sprites/Games/BonOdori/odorirealer.png.meta @@ -2078,6 +2078,27 @@ TextureImporter: indices: edges: [] weights: [] + - serializedVersion: 2 + name: odorirealer_94 + rect: + serializedVersion: 2 + x: 3405 + y: 2141 + width: 197 + height: 191 + alignment: 0 + pivot: {x: 0, y: 0} + border: {x: 0, y: 15, z: 0, w: 0} + outline: [] + physicsShape: [] + tessellationDetail: 0 + bones: [] + spriteID: 01ded8beddaecd042b5f5d35177afc43 + internalID: -1764939474 + vertices: [] + indices: + edges: [] + weights: [] outline: [] physicsShape: [] bones: [] @@ -2183,6 +2204,7 @@ TextureImporter: odorirealer_91: 1447068208 odorirealer_92: 949264994 odorirealer_93: 725272326 + odorirealer_94: -1764939474 spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 9dabc4655..baed93741 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -24623,8 +24623,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 - m_Value: 1 - m_Size: 0.9897467 + m_Value: 0 + m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: @@ -30367,7 +30367,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 121.101654} + m_AnchoredPosition: {x: 0, y: 199.06122} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1154875945 @@ -32090,7 +32090,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} - m_AnchoredPosition: {x: 0, y: -8.0000305} + m_AnchoredPosition: {x: 0, y: -8} m_SizeDelta: {x: 0, y: -63.99999} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1244621693 @@ -39827,8 +39827,8 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1220118245} m_HandleRect: {fileID: 1220118244} m_Direction: 2 - m_Value: 1.0000005 - m_Size: 0.60513115 + m_Value: 1 + m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: m_PersistentCalls: diff --git a/Assets/Scripts/Games/BonOdori/BonOdori.cs b/Assets/Scripts/Games/BonOdori/BonOdori.cs index ce10566a4..951c8a30c 100644 --- a/Assets/Scripts/Games/BonOdori/BonOdori.cs +++ b/Assets/Scripts/Games/BonOdori/BonOdori.cs @@ -371,14 +371,14 @@ namespace HeavenStudio.Games clapTypeString = "ClapFront"; } - Player.Play(clapTypeString); + Player.DoScaledAnimationAsync(clapTypeString, 0.5f); if (!goBopDonpans) { BeatAction.New(instance, new List() { - new BeatAction.Action(beatUniversal + 1d, delegate { Player.Play("NeutralClapped"); CPU1.Play("NeutralClapped"); CPU2.Play("NeutralClapped"); CPU3.Play("NeutralClapped");}), + new BeatAction.Action(beatUniversal + 1d, delegate { Player.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU1.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU2.DoScaledAnimationAsync("NeutralClapped", 0.5f); CPU3.DoScaledAnimationAsync("NeutralClapped", 0.5f);}), }); } @@ -485,10 +485,10 @@ namespace HeavenStudio.Games clapTypeString = "ClapFront"; } - Player.Play(clapTypeString); - CPU1.Play(clapTypeString); - CPU2.Play(clapTypeString); - CPU3.Play(clapTypeString); + Player.DoScaledAnimationAsync(clapTypeString, 0.5f); + CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f); + CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f); + CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f); if (!goBopDonpans) { @@ -503,9 +503,9 @@ namespace HeavenStudio.Games public void Miss(PlayerActionEvent caller) { - CPU1.Play(clapTypeString); - CPU2.Play(clapTypeString); - CPU3.Play(clapTypeString); + CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f); + CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f); + CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f); SoundByte.PlayOneShot("miss"); BeatAction.New(instance, new List() { @@ -527,10 +527,10 @@ namespace HeavenStudio.Games clapTypeString = "ClapFront"; } - Player.Play(clapTypeString); - CPU1.Play(clapTypeString); - CPU2.Play(clapTypeString); - CPU3.Play(clapTypeString); + Player.DoScaledAnimationAsync(clapTypeString, 0.5f); + CPU1.DoScaledAnimationAsync(clapTypeString, 0.5f); + CPU2.DoScaledAnimationAsync(clapTypeString, 0.5f); + CPU3.DoScaledAnimationAsync(clapTypeString, 0.5f); if (!goBopDonpans) { @@ -773,11 +773,11 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + i, delegate { - Player.Play("Bop"); - CPU1.Play("Bop"); - CPU2.Play("Bop"); - CPU3.Play("Bop"); - Judge.Play("Bop"); + Player.DoScaledAnimationAsync("Bop", 0.5f); + CPU1.DoScaledAnimationAsync("Bop", 0.5f); + CPU2.DoScaledAnimationAsync("Bop", 0.5f); + CPU3.DoScaledAnimationAsync("Bop", 0.5f); + Judge.DoScaledAnimationAsync("Bop", 0.5f); }), new BeatAction.Action(beat + length, delegate @@ -830,15 +830,15 @@ namespace HeavenStudio.Games { if (goBopDonpans) { - Player.Play("Bop"); - CPU1.Play("Bop"); - CPU2.Play("Bop"); - CPU3.Play("Bop"); + Player.DoScaledAnimationAsync("Bop", 0.5f); + CPU1.DoScaledAnimationAsync("Bop", 0.5f); + CPU2.DoScaledAnimationAsync("Bop", 0.5f); + CPU3.DoScaledAnimationAsync("Bop", 0.5f); } if (goBopJudge) { - Judge.Play("Bop"); + Judge.DoScaledAnimationAsync("Bop", 0.5f); } } public void DarkBG(double beat, bool toggle, float length) diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index a1cbca8dd..0f15ac81f 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,5 +17,46 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: + - Assets/Scripts/Games/RapMen/RapMen.cs + - Assets/Scripts/Games/Cannery/Cannery.cs + - Assets/Scripts/Games/LumBEARjack/LBJBear.cs + - Assets/Scripts/Games/ClapTrap/ClapTrap.cs + - Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs + - Assets/Scripts/Games/Rockers/Rockers.cs + - Assets/Scripts/Games/NailCarpenter/LongNail.cs + - Assets/Scripts/Games/LumBEARjack/LumBEARjack.cs + - Assets/Scripts/Games/BonOdori/BonOdori.cs + - Assets/Scripts/Games/LumBEARjack/LBJBigObject.cs + - Assets/Scripts/Games/Cannery/Can.cs + - Assets/Scripts/Games/LumBEARjack/LBJBomb.cs + - Assets/Scripts/Games/TossBoys/TossBoys.cs + - Assets/Scripts/Games/LumBEARjack/LBJBaby.cs + - Assets/Scripts/Games/LumBEARjack/LBJObjectRotate.cs + - Assets/Scripts/Util/MultiSound.cs + - Assets/Scripts/Util/ParticleSystemHelpers.cs + - Assets/Scripts/Games/Tambourine/Tambourine.cs + - Assets/Scripts/Games/SpaceDance/SpaceDance.cs + - Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs + - Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs + - Assets/Scripts/Games/LumBEARjack/LBJCatMove.cs + - Assets/Scripts/Games/LumBEARjack/LBJMissObject.cs + - Assets/Scripts/Games/NailCarpenter/Nail.cs + - Assets/Scripts/Games/ForkLifter/ForkLifter.cs + - Assets/Scripts/Games/CoinToss/CoinToss.cs + - Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs + - Assets/Scripts/Games/Minigame.cs + - Assets/Scripts/Games/Kitties/Kitties.cs + - Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs + - Assets/Scripts/Games/LumBEARjack/LBJHugeObject.cs + - Assets/Scripts/Games/ClapTrap/Sword.cs + - Assets/Scripts/Games/KarateMan/KarateMan.cs + - Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs + - Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs + - Assets/Scripts/Games/NailCarpenter/Sweet.cs + - Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs + - Assets/Scripts/Games/LumBEARjack/LBJBGCat.cs + - Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs + - Assets/Scripts/Games/PowerCalligraphy/Writing.cs + - Assets/Scripts/Games/PowerCalligraphy/PowerCalligraphy.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []