diff --git a/Assets/Resources/Games/meatGrinder.prefab b/Assets/Resources/Games/meatGrinder.prefab index 74a844f08..d2570f470 100644 --- a/Assets/Resources/Games/meatGrinder.prefab +++ b/Assets/Resources/Games/meatGrinder.prefab @@ -208,7 +208,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: startPosition: {fileID: 7449121522870419912} - startPositionALt: {fileID: 4782971190098862075} + startPositionAlt: {fileID: 4782971190098862075} hitPosition: {fileID: 2492873460742809070} missPosition: {fileID: 7533979600266239065} meatFlyHeight: 4.4 diff --git a/Assets/Scripts/Games/MeatGrinder/Meat.cs b/Assets/Scripts/Games/MeatGrinder/Meat.cs index f468408d0..a84f4a9f0 100644 --- a/Assets/Scripts/Games/MeatGrinder/Meat.cs +++ b/Assets/Scripts/Games/MeatGrinder/Meat.cs @@ -10,7 +10,7 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder public class Meat : MonoBehaviour { [SerializeField] Transform startPosition; - [SerializeField] Transform startPositionALt; + [SerializeField] Transform startPositionAlt; [SerializeField] Transform hitPosition; [SerializeField] Transform missPosition; [SerializeField] float meatFlyHeight = 1f; @@ -72,7 +72,7 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder double missTime = cond.GetSongPosFromBeat(startBeat + 1) + MeatGrinder.ngLateTime; double currentTime = cond.songPositionAsDouble; Vector3 lastPos = transform.position; - Vector3 startPos = meatType == MeatType.LightMeat ? startPositionALt.position : startPosition.position; + Vector3 startPos = meatType == MeatType.LightMeat ? startPositionAlt.position : startPosition.position; float hitAlongMissRatio = Vector3.Dot((startPos - missPosition.position), (startPos - hitPosition.position)); hitAlongMissRatio /= Vector3.Dot((startPos - missPosition.position), (startPos - missPosition.position)); @@ -146,9 +146,9 @@ namespace HeavenStudio.Games.Scripts_MeatGrinder { // draw a line showing the direction from the miss position to the hit position if (startPosition == null) return; - if (startPositionALt == null) return; + if (startPositionAlt == null) return; - Vector3 startPos = showAltCurve ? startPositionALt.position : startPosition.position; + Vector3 startPos = showAltCurve ? startPositionAlt.position : startPosition.position; if (hitPosition != null && missPosition != null && startPos != null) { Gizmos.color = Color.red;